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[Heroes of the Storm 2.0] "I'm only dooting you because I can't doot myself."

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Posts

  • Knight_Knight_ Dead Dead Dead Registered User regular
    MMMig wrote: »
    Knight_ wrote: »

    It’s when you smack the pinball machine too much and it won’t let you smack the flippers anymore.

    ive never actually tilted a pinball machine in real life, but i haven't tried very hard.

    ... .... no Seraph don't go on about -- SO HOW MUCH YOU CAN TILT A MACHINE AND WHAT HAPPENS WHEN YOU TILT OFTEN VARIES BY MANUFACTURER AND SOMETIMES EVEN BY MACHINE (BASED ON AGE, MAINTENANCE, ETC), SOME MACHINES ARE MORE FORGIVING THAN OTHERS AND THE REALLY HARDCORE PLAYERS KNOW WHICH ONES AND THEIR PRECISE TILT POINTS; SOME MACHINES JUST STOP THE GAME UNTIL YOU STOP FUCKING AROUND BUT OTHERS WILL ACTUALLY SHUT DOWN COMPLETELY AND YOU'LL LOSE YOUR SCORE

    Wait a sec...

    Is that were tilting comes from?

    Moreso, IS IT CALLED TILTING BECAUSE YOU LITERALLY TILT THE MACHINE???

    Ohh Phoenix down

    aeNqQM9.jpg
    milk ducksfinnithThe Escape GoatDibbyMNC DoverSmrtnik
  • finnithfinnith TorontoRegistered User regular
    Knight_ wrote: »
    MMMig wrote: »
    Knight_ wrote: »

    It’s when you smack the pinball machine too much and it won’t let you smack the flippers anymore.

    ive never actually tilted a pinball machine in real life, but i haven't tried very hard.

    ... .... no Seraph don't go on about -- SO HOW MUCH YOU CAN TILT A MACHINE AND WHAT HAPPENS WHEN YOU TILT OFTEN VARIES BY MANUFACTURER AND SOMETIMES EVEN BY MACHINE (BASED ON AGE, MAINTENANCE, ETC), SOME MACHINES ARE MORE FORGIVING THAN OTHERS AND THE REALLY HARDCORE PLAYERS KNOW WHICH ONES AND THEIR PRECISE TILT POINTS; SOME MACHINES JUST STOP THE GAME UNTIL YOU STOP FUCKING AROUND BUT OTHERS WILL ACTUALLY SHUT DOWN COMPLETELY AND YOU'LL LOSE YOUR SCORE

    Wait a sec...

    Is that were tilting comes from?

    Moreso, IS IT CALLED TILTING BECAUSE YOU LITERALLY TILT THE MACHINE???

    Ohh Phoenix down

    Ohhh Ash Ketchum

    Bnet: CavilatRest#1874
    Steam: CavilatRest
    Knight_The Escape GoatDibbyMNC Dover
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    Does anyone remember the reasoning they had for getting rid of the attack speed on ETC's trait?

    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
  • finnithfinnith TorontoRegistered User regular
    Does anyone remember the reasoning they had for getting rid of the attack speed on ETC's trait?

    Would need to check with heroespatchnotes.com but I think the change coincided with his hp nerfs, both of which came due to his strength as a main tank over others. With Powerslide (lol AoE Storm bolt), Face Melt and Mosh (land it and you win the tf), his trait just gave him too much utility.

    Bnet: CavilatRest#1874
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  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Ooohhhhh Damp-hair...

    Three things in human life are important: the first is to be kind; the second is to be kind; and the third is to be kind.
    The Escape GoatDibbyfinnithSmrtnik
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    finnith wrote: »
    Does anyone remember the reasoning they had for getting rid of the attack speed on ETC's trait?

    Would need to check with heroespatchnotes.com but I think the change coincided with his hp nerfs, both of which came due to his strength as a main tank over others. With Powerslide (lol AoE Storm bolt), Face Melt and Mosh (land it and you win the tf), his trait just gave him too much utility.

    yeah but it was fun :c

    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
  • milk ducksmilk ducks Registered User regular
    Yeah, I honestly wish they'd bring that back. I don't remember the exact reasoning behind it's removal, but it was from that period there he was just too strong across the board.

  • SeGaTaiSeGaTai Registered User regular
    I think they are pushing away from specialization that way, with the previous talent, you'd have situations where your team has AA heroes, take etc. Have mages, don't.

    This doesn't really hold up since mages combo well off mosh pit, but it seems consistent with their current direction that they wouldn't bring it back

    PSN SeGaTai
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    When a duo queue, both with a sub-50% win rate, insta-pick Valla and Jaina in the second rotation and then complain that it "shows why you never first pick Genji" when we inevitably lose the game.

    Three things in human life are important: the first is to be kind; the second is to be kind; and the third is to be kind.
    Knight_milk ducks
  • SmrtnikSmrtnik job boli zub Registered User regular
    Dibby wrote: »
    i like QM cause i can literally play whoever i want without worrying about whether or not it gets banned, picked away from me, or otherwise not fitting into/against a given comp

    (or being forced into a role i didn't want to play)

    and yeah it's a roll of the dice, a lot, but it also can come down to outskilling the enemy team rather than "welp you lost cause compfucked". which does happen, sure, but not nearly as often.

    i just like being able to play who i wanna play without hassle or fuss

    I like qm because it's not 10 minutes of bs before I'm even playing the game. After waiting in q already!

    steam_sig.png
    Custom SpecialLucid_SeraphA Dabble Of TheloniusshrykeDibbyTheStig
  • milk ducksmilk ducks Registered User regular
    I like draft because that 10 minutes of bs is actually half the skill of the game.

    GroveFrozenzen
  • NyhtNyht Registered User regular
    HL, I got Yrel only after asking if we have another front line. Guy agrees to go taunt varian.

    Goes CS.

    Cool. We lose.

  • SmrtnikSmrtnik job boli zub Registered User regular
    milk ducks wrote: »
    I like draft because that 10 minutes of bs is actually half the skill of the game.

    For you.

    steam_sig.png
    A Dabble Of Thelonius
  • shrykeshryke Member of the Beast Registered User regular
    I think this game has become incredibly draft dependent, and while the number of heroes may not warrant a fourth ban, the importance of the draft and the overspecialization of heroes may force the issue.

    Braxis is a great example of this. If you don't ban Yrel then you forfeit the solo lane. If you don't ban Chromie then you forfeit the 4-person lane. If you don't ban Genji then you screw your solo laner and not only give up the boss in a number of normally-winnable scenarios but make the mere act of fighting around the boss a near-certain loss. If you don't ban Fenix then you might as well never win the objective because he solo clears it. It's frustrating when you run into people who don't understand how to ban the map and the other team just snap-picks accordingly, because you spend the entire game losing to what amount to draft errors. You might as well not play the game at that point because it just feels inevitable.

    Also, I'm sick of Yrel. She needs to get nerfed.

    The funny thing is I can remember guys like Dunktrain talking about this issue like a year at least and maybe even 2 years ago. That their push towards niche heroes was pushing more and more of the skill of the game into the draft and away from the actual game itself. From an esports perspective it makes the games less interesting. From a player perspective it makes the game harder to learn and more frustrating to play. And from the HOTS perspective where like 50% of the playerbase is in QM, it's even worse on that front.

    milk ducks wrote: »
    I like draft because that 10 minutes of bs is actually half the skill of the game.

    It's the boring part and it takes up like 1/3rd of my playtime.

    I appreciate the skills involved but it's not what I want to be doing when I load the game up.

    Lucid_SeraphSmrtnik
  • PMAversPMAvers Registered User regular
    In case anyone's bored and wants to watch some incredibly loose play, I'm going back into HL for a couple of hours tonight.

    persona4celestia.jpg
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  • milk ducksmilk ducks Registered User regular
    When not even 17-death Tychus can stop you from winning a match

    37273119_10156795688255864_1365322124318736384_o.jpg?_nc_cat=0&oh=67d7663ae52e340b8181d262d8fe4546&oe=5BCD123C

    MNC DoverThe Escape Goatkimeshryketyrantula22DibbyNyhtTaranis
  • Knight_Knight_ Dead Dead Dead Registered User regular
    5zMC3jO.jpg?1

    ah well just another game with a feed

    5PkzKOx.jpg?1

    wait what

    aeNqQM9.jpg
    milk ducksThe Escape GoatDibbyMNC DoverSmrtnikNyht
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Yeah the overspecialization of heroes has been an ongoing issue, but I think it's coming to a head with more hero reworks and releases.

    Three things in human life are important: the first is to be kind; the second is to be kind; and the third is to be kind.
    MMMig
  • Knight_Knight_ Dead Dead Dead Registered User regular
    and then ducks and i had the final destination game that always happens when you somehow, someway win a game you shouldn't win.

    we had valla alex dehaka, and our last picks were showing artanis illidan. ducks asks for a tank, artanis asks him "aren't you going to play durable dehaka" and we are both wtf, illidan swaps to alarak at the last second, i contemplate dodging for about another 20, but give in to the darkness and accept my L.

    and then somehow, despite all odds, we won again.

    our dps tried so hard not to let it happen and ducks didn't go durable dehaka which was a pretty big throw, but we did it.

    i basically instantly closed hots after that, no regerts. never tempt fate three times.

    aeNqQM9.jpg
    milk ducksNyht
  • tyrantula22tyrantula22 Registered User regular
    milk ducks wrote: »
    When not even 17-death Tychus can stop you from winning a match

    37273119_10156795688255864_1365322124318736384_o.jpg?_nc_cat=0&oh=67d7663ae52e340b8181d262d8fe4546&oe=5BCD123C

    His name is "UNSTOPPABLE". Even 17 deaths cannot stop him from victory. He obviously lives up to his name.

    Battletag: Tyrantula22#1623
    Steam ID
    milk duckskimeMMMig
  • milk ducksmilk ducks Registered User regular
    edited July 2018
    <--

    AHHHH FRESH AVATAR

    1300, woot.

    milk ducks on
    tyrantula22DibbykimeMNC DoverNyhtObiFett
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Unstoppable is a plague upon unranked draft.

    aeNqQM9.jpg
    milk ducksCarson Vendetta
  • milk ducksmilk ducks Registered User regular
    Yeah, in all seriousness, though; we get paired up with Unstoppable all the time and I absolutely loathe him because this is what he does every single time. As soon as he perceives that a game is going poorly, he immediately begins to feed on cooldown. I've never heard him speak a word because he's literally always silenced. When the match started, we checked his match history to see if he was in a good mood or not, and he had lost his last 8 games in a row, so you can bet he's tilted as fuck and he's going to throw as soon as shit goes badly for him. And yeah, sure enough, he's died 4 times in the first 3 minutes, and after that, he's just spawning, walking into the enemy team, and trying to score as much damage as he can before he goes down. Over and over and over again. I can't speak for everyone else, but my 3 deaths were literally all from just trying to save him. Then I realized it wasn't worth the effort, and just let him feed; the four of us were better off without him.

    Of course, it helps when you've got a GM Tracer main like Mochrie on your team with Hawkray playing his pocket Tassadar.

    Knight_tyrantula22
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    milk ducks wrote: »
    <--

    AHHHH FRESH AVATAR

    1300, woot.

    Not confused Varian/10.

    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
    MNC Dover
  • DibbyDibby Let us grieve existence, together Registered User regular
    edited July 2018
    Yeah the overspecialization of heroes has been an ongoing issue, but I think it's coming to a head with more hero reworks and releases.

    I think the opposite has a bit of an effect as well though.

    Like look at the history of, yknow, Ranged AA Heroes. Especially now with Jimmy, I look at say, Zul'jin, and go "well why play ZJ when you can just play Jimmy".

    (overlooking the fact that Jimjams gets banned 90% of the time)

    That's sort of been an ongoing issue with Ranged AA Heroes though. A new one comes out and completely outclasses the rest due to sheer numbers, but also because they all basically have the same kind of kit and tools; strong ranged AAs and a bit of Ability damage. Or the opposite, a Hero hasn't been touched in forever that they completely fall off the wagon. Look at Valla, she's pretty unpopular right now, even if that wasn't always the case.

    And that happens because their designs have been and continue to be the exact same. It's why they pushed Tychus into being niche, because they wanted to try and carve out a specific role for him. Do I agree with that change? Ehh, not necessarily, but. That's their reasoning, at any rate.

    Aaaanyway, I'm not arguing for making niche Heroes or anything, just pointing out that the opposite also holds true in that this is what happens when you have too many Heroes that are all of the same design.

    Dibby on
    N90l7EJ.png
    Battle.net Tag: Dibby#1582
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  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    edited July 2018
    qlqeebit1hxb.jpg

    I just get Garrosh whenever I want. Seriously ya'll, this has to be my super power, right?
    Sadly still lost first game. :(

    Edit: Next game....

    wa8xfm7zktjs.jpg
    This time a win!

    MNC Dover on
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  • DibbyDibby Let us grieve existence, together Registered User regular
    anyway, Raynor tho:



    (loud warning during some parts :D)

    N90l7EJ.png
    Battle.net Tag: Dibby#1582
    3DS Friend Code: 0061-0917-2400
    milk ducksLucid_Seraph
  • SeGaTaiSeGaTai Registered User regular
    Dibby wrote: »
    Yeah the overspecialization of heroes has been an ongoing issue, but I think it's coming to a head with more hero reworks and releases.

    I think the opposite has a bit of an effect as well though.

    Like look at the history of, yknow, Ranged AA Heroes. Especially now with Jimmy, I look at say, Zul'jin, and go "well why play ZJ when you can just play Jimmy".

    (overlooking the fact that Jimjams gets banned 90% of the time)

    That's sort of been an ongoing issue with Ranged AA Heroes though. A new one comes out and completely outclasses the rest due to sheer numbers, but also because they all basically have the same kind of kit and tools; strong ranged AAs and a bit of Ability damage. Or the opposite, a Hero hasn't been touched in forever that they completely fall off the wagon. Look at Valla, she's pretty unpopular right now, even if that wasn't always the case.

    And that happens because their designs have been and continue to be the exact same. It's why they pushed Tychus into being niche, because they wanted to try and carve out a specific role for him. Do I agree with that change? Ehh, not necessarily, but. That's their reasoning, at any rate.

    Aaaanyway, I'm not arguing for making niche Heroes or anything, just pointing out that the opposite also holds true in that this is what happens when you have too many Heroes that are all of the same design.

    Yea that was kinda the problem when they first made Hanzo - hey we want an AA hero but make him have a longer range and maybe a little squishier - O whoops he outclasses every assassin.

    Cassia and Tychus are both in a really good spot now where they can perform well, have a niche they are designed to counter, but still seem to do decent in a general team comp.

    PSN SeGaTai
    Dibby
  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular


    Here's the youtube upload of the PA Pallytime DAMAGE LUCIO!!!! game ya'll played. I haven't laughed this much in a while.

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  • I needed a gnome to post.I needed a gnome to post. Registered User regular
    they've kinda struggled to find things for ranged AA characters to do beyond "stand in the back and click on people and try not to die"

    other mobas are a bit better at creating diversity within the role, "this one's a lane bully" "this one's for splitpush teams" "this one's for big aoe wombo combo games"

    zxQY2JJ.jpg
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    MMMig wrote: »
    Knight_ wrote: »

    It’s when you smack the pinball machine too much and it won’t let you smack the flippers anymore.

    ive never actually tilted a pinball machine in real life, but i haven't tried very hard.

    ... .... no Seraph don't go on about -- SO HOW MUCH YOU CAN TILT A MACHINE AND WHAT HAPPENS WHEN YOU TILT OFTEN VARIES BY MANUFACTURER AND SOMETIMES EVEN BY MACHINE (BASED ON AGE, MAINTENANCE, ETC), SOME MACHINES ARE MORE FORGIVING THAN OTHERS AND THE REALLY HARDCORE PLAYERS KNOW WHICH ONES AND THEIR PRECISE TILT POINTS; SOME MACHINES JUST STOP THE GAME UNTIL YOU STOP FUCKING AROUND BUT OTHERS WILL ACTUALLY SHUT DOWN COMPLETELY AND YOU'LL LOSE YOUR SCORE

    Wait a sec...

    Is that were tilting comes from?

    Moreso, IS IT CALLED TILTING BECAUSE YOU LITERALLY TILT THE MACHINE???

    Yes.

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  • NyhtNyht Registered User regular
    MNC Dover wrote: »


    Here's the youtube upload of the PA Pallytime DAMAGE LUCIO!!!! game ya'll played. I haven't laughed this much in a while.

    My wife and I watched this last night and just laughed and smiled together. She doesn't even play HotS but she likes watching his videos as he's obviously having fun. Like I know he gets some flack for playing poorly at times but dammit if the dude doesn't know how to have fun.

    MNC Doverkime
  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    Take that Muradin! Take that Mura- eh, ok he stopped me. Yeah I can't kill him.

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  • shrykeshryke Member of the Beast Registered User regular
    Dibby wrote: »
    Yeah the overspecialization of heroes has been an ongoing issue, but I think it's coming to a head with more hero reworks and releases.

    I think the opposite has a bit of an effect as well though.

    Like look at the history of, yknow, Ranged AA Heroes. Especially now with Jimmy, I look at say, Zul'jin, and go "well why play ZJ when you can just play Jimmy".

    (overlooking the fact that Jimjams gets banned 90% of the time)

    That's sort of been an ongoing issue with Ranged AA Heroes though. A new one comes out and completely outclasses the rest due to sheer numbers, but also because they all basically have the same kind of kit and tools; strong ranged AAs and a bit of Ability damage. Or the opposite, a Hero hasn't been touched in forever that they completely fall off the wagon. Look at Valla, she's pretty unpopular right now, even if that wasn't always the case.

    And that happens because their designs have been and continue to be the exact same. It's why they pushed Tychus into being niche, because they wanted to try and carve out a specific role for him. Do I agree with that change? Ehh, not necessarily, but. That's their reasoning, at any rate.

    Aaaanyway, I'm not arguing for making niche Heroes or anything, just pointing out that the opposite also holds true in that this is what happens when you have too many Heroes that are all of the same design.

    It doesn't hold true the same way though and it doesn't create issues with overdependence on the draft. Plus that's mostly an issue of being bad at balancing.

  • DibbyDibby Let us grieve existence, together Registered User regular
    shryke wrote: »
    Dibby wrote: »
    Yeah the overspecialization of heroes has been an ongoing issue, but I think it's coming to a head with more hero reworks and releases.

    I think the opposite has a bit of an effect as well though.

    Like look at the history of, yknow, Ranged AA Heroes. Especially now with Jimmy, I look at say, Zul'jin, and go "well why play ZJ when you can just play Jimmy".

    (overlooking the fact that Jimjams gets banned 90% of the time)

    That's sort of been an ongoing issue with Ranged AA Heroes though. A new one comes out and completely outclasses the rest due to sheer numbers, but also because they all basically have the same kind of kit and tools; strong ranged AAs and a bit of Ability damage. Or the opposite, a Hero hasn't been touched in forever that they completely fall off the wagon. Look at Valla, she's pretty unpopular right now, even if that wasn't always the case.

    And that happens because their designs have been and continue to be the exact same. It's why they pushed Tychus into being niche, because they wanted to try and carve out a specific role for him. Do I agree with that change? Ehh, not necessarily, but. That's their reasoning, at any rate.

    Aaaanyway, I'm not arguing for making niche Heroes or anything, just pointing out that the opposite also holds true in that this is what happens when you have too many Heroes that are all of the same design.

    It doesn't hold true the same way though and it doesn't create issues with overdependence on the draft. Plus that's mostly an issue of being bad at balancing.

    No, yeah, I wasn't saying it held true the same way and that it created issues with overdependence on the draft.

    I was simply remarking that the extreme opposite of overspecialization (overgeneralization) also comes with its own independent issues and problems separate from all that, but problems nonetheless.

    Not directly related, but still somewhat related.

    N90l7EJ.png
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  • shrykeshryke Member of the Beast Registered User regular
    Dibby wrote: »
    shryke wrote: »
    Dibby wrote: »
    Yeah the overspecialization of heroes has been an ongoing issue, but I think it's coming to a head with more hero reworks and releases.

    I think the opposite has a bit of an effect as well though.

    Like look at the history of, yknow, Ranged AA Heroes. Especially now with Jimmy, I look at say, Zul'jin, and go "well why play ZJ when you can just play Jimmy".

    (overlooking the fact that Jimjams gets banned 90% of the time)

    That's sort of been an ongoing issue with Ranged AA Heroes though. A new one comes out and completely outclasses the rest due to sheer numbers, but also because they all basically have the same kind of kit and tools; strong ranged AAs and a bit of Ability damage. Or the opposite, a Hero hasn't been touched in forever that they completely fall off the wagon. Look at Valla, she's pretty unpopular right now, even if that wasn't always the case.

    And that happens because their designs have been and continue to be the exact same. It's why they pushed Tychus into being niche, because they wanted to try and carve out a specific role for him. Do I agree with that change? Ehh, not necessarily, but. That's their reasoning, at any rate.

    Aaaanyway, I'm not arguing for making niche Heroes or anything, just pointing out that the opposite also holds true in that this is what happens when you have too many Heroes that are all of the same design.

    It doesn't hold true the same way though and it doesn't create issues with overdependence on the draft. Plus that's mostly an issue of being bad at balancing.

    No, yeah, I wasn't saying it held true the same way and that it created issues with overdependence on the draft.

    I was simply remarking that the extreme opposite of overspecialization (overgeneralization) also comes with its own independent issues and problems separate from all that, but problems nonetheless.

    Not directly related, but still somewhat related.

    The big thing for me is that the issues of more generalized heroes is just a practical one. Getting multiple characters that do roughly the same thing different ways to all be balanced is not easy. The issues of specialization are inbuilt and can't really be worked around. I think that's really the key distinction between the two.

  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    Disheartening comment of the day:

    Wife (after my HL loss): "Wait, you're still Silver 3? Your rank never changes."
    Me: *sob*

    4-ever Silver :(

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    kimeThe Escape GoatNyhtfinnithKnight_DibbySeGaTaiMMMigInquisitor77
  • SeGaTaiSeGaTai Registered User regular
    #watchpeopledieinside

    PSN SeGaTai
  • FrozenzenFrozenzen Registered User regular
    qg7iepi30rsk.png

    Yrel might be a little too strong. Just a little!

    The enemy team just let me get constant 2-3 people E+D+Q hits off, which does stack up the damage a fair bit.

    DibbyMMMig
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Man, it's like most tanks are allergic to standing on a point.

    Dps and supports on both sides having a mosh pit on the boss cap point. Tanks of to the side arm wrestling.

    vm8gvf5p7gqi.jpg
    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
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