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[State of Decay 2] Feral/screamer hordes... coming soon because uh... yes.

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Posts

  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    Getting sick of the only merchants being the rare books or fireworks people.

    Xbox Live: Jefe414
  • tastydonutstastydonuts Registered User regular
    I do believe that
    They are aware of the issue, and working on a fix
    

    (I miss being able to use fonts on the forum. :()

    “I used to draw, hard to admit that I used to draw...”
    jefe414
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    If you're on PC, you can change the look of your survivors with the save editor tool. Have all the skull and animal hoodies your heart can handle! :D

    (I may or may not have used said tool to make sure all my characters are in varying degrees of pink clothing...)

    Yeah I need to actually buy the game now that I've thoroughly rented it via GamePass on Xbox. PC will definitely be the way to go there I think, if for no other reason than the potential modding goodness.
    But roots!

    I like to think my little communities go on to thrive thanks in no small part to my brutal hardline stance on never recruiting/keeping anyone with even the faintest hint of a negative trait. What's that, you're bringing us -3 Morale because you're scared to sleep alone? Well guess what sunshine, you'll have plenty of company sleeping out with the zeds, out!

    It does make me wonder whether there's a limit to how many former community members can be saved on one profile, though, because each time I start a new game there are each and every one of the members from my prior communities still selectable. I'd think that would start to take a toll on memory/performance after a while, no?

  • tastydonutstastydonuts Registered User regular
    edited August 2018
    Content Update 3.0 is live!

    There's QoL improvements and bug stuff. Highlights include:
    • Vehicles will now be teleported by the "Stuck?" radio command.
    • Salvaged weapons now return their ammo to your Supply Locker instead of destroying it.
    • The Supply Locker is now automatically sorted by item type. Additionally, the Ranged Weapons tab has the option to sort by either ammo caliber or weapon type.
    • Players can now use the Workshop facility to repair or salvage equipped weapons, rather than having to drop them into the Supply Locker first.
    • Proximity mines are no longer triggered by players or by friendly NPCs.
    • Players can now improve their Close Combat Specialization skill*.

    Balance Stuff too :|
    • When you abandon an outpost, you’ll be refunded only 60% of the original influence cost, instead of 100%. This increased investment in an outpost is intended to make it feel like a significant choice by the player, rather than an easily swapped “loot-drop” location that drastically alters the overall experience.

    Best improvement:

    Explosives now set off other nearby explosives, such as land mines. Have fun with that;)

    edit: *CCS would improve very slowly or you had to use the training facility to bump it up at a normal pace.

    (Source)

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • jdarksunjdarksun Scion of Chaos Registered User regular
    When you abandon an outpost, you’ll be refunded only 60% of the original influence cost, instead of 100%.
    Boo!

    Dizzen
  • Pixelated PixiePixelated Pixie Future world ruler Registered User regular
    [*]The Supply Locker is now automatically sorted by item type. Additionally, the Ranged Weapons tab has the option to sort by either ammo caliber or weapon type.

    Oh thank god.
    • When you abandon an outpost, you’ll be refunded only 60% of the original influence cost, instead of 100%. This increased investment in an outpost is intended to make it feel like a significant choice by the player, rather than an easily swapped “loot-drop” location that drastically alters the overall experience.

    Awesome! That 100% refund thing bugged the heck out of me. Now outposts will be slightly less exploitable.

  • tastydonutstastydonuts Registered User regular
    Yeah, it was kind of arcadey.

    “I used to draw, hard to admit that I used to draw...”
  • tastydonutstastydonuts Registered User regular
    edited August 2018
    So, State of Decay 2: Daybreak is coming September 12th.

    It will feature a bunch of new stuff like a new mode. It is a solo/co-op (4 max) horde/defense mode and you can get 2 NPCs if solo.

    ALSO Finally figured out where the face of one of the guys comes from and why it looked weirdly familiar it's the Xbox guy.

    NOTE (Spoiler):
    There is a new freak. The blood plague juggernaut.


    Daybreak Stream:

    https://mixer.com/XboxUK?vod=50798925

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    jdarksun
  • tastydonutstastydonuts Registered User regular
    edited September 2018
    I like to pretend the silence in this thread is to prevent zombies from spawning behind you in your home base.
    Patch 4.0 is up!
    A major feature of this patch as far as QoL goes is how random resource loss/gain works:
    Characters and Communities
    • Random “resource loss” events are now dependent on morale and traits. If you recruit carefully and keep everyone happy, then random resource losses should be a thing of the past.
    • Characters who incur “resource loss” events because of low morale will now receive a temporary morale benefit for doing so. IE, they binged on a bunch of food, but at least it made them feel better.
    • Skilled characters will now sometimes provide the community with new free items in place of the “resource loss” events.

    Random surprise:
    • Armored zombies are no longer killed by flames. Instead, they catch fire and become scarier, like a juggernaut;)

    Full Notes

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    jdarksun
  • tastydonutstastydonuts Registered User regular
    edited November 2018
    Major Update zoming soon for State of Decay 2 (it is free)

    THERE ARE CROSSBOWS. (video/etc will come once it's available)

    You can recover the arrows too!


    There will an update in 2019 to add new "challenges" that will make it harder. Trumbull Valley (not country) may be returning.

    (Also blood plague "superpowers")

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    jdarksunDizzen
  • tastydonutstastydonuts Registered User regular
    Slightly better information than before, from the summary of the Inside Xbox:
    Unveiling the Zedhunter Pack in State of Decay 2
    Today, we got a first look at the next content pack for State of Decay 2 launching November 16th, the Zedhunter Pack. This new pack adds the powerful and silent crossbow as a new zombie-slaying weapon along with additional melee weapons, facilities, blood plague consumables, and gameplay updates like the ability to respect your skills all into the main game. As part of our continued commitment to supporting the four million players in the State of Decay 2 community, Zedhunter will be free for all players – owners of either Standard or Ultimate Edition along with Xbox Game Pass members. Looking forward, we also announced that we are working on a more challenging player experience coming in 2019. Stay tuned for additional details on this difficulty setting and more.

    (Source)

    “I used to draw, hard to admit that I used to draw...”
    Dac
  • Genji-GlovesGenji-Gloves Registered User regular
    I need to look at this again at some point as been ages since I played it.

    Crossbows sound good.

  • tastydonutstastydonuts Registered User regular
    Indeed! Crossbows are here!

    broll_3.gif
    The Zedhunter Update launches today, free for all SoD2 players including Xbox Game Pass, and owners of the Standard and Ultimate editions. This update adds eight new crossbows, three new melee weapons, three new close combat weapons, three new blood plague consumables, quirk skills, achievements, a respecc option, and missions to the game. For a complete content list and more information, you can read our blog post here.

    Patch note highlights:
    • Your character is now only impressed by a scavenging location when it actually has a lot of searchable containers.
    • Your character no longer reacts to every suburban house like it’s a prime outpost opportunity.
    • Allied enclaves ask for help (and risk leaving the map if you ignore them) about half as often as they did before.
    • Fallen NPCs now drop their close-combat weapons for you to recover. They can be equipped by other characters or salvaged for parts.

    QoL things too:
    • It may not have been clear in the previous Patch Notes that we now store only the 50 most recently used legacy characters, instead of stacking them up endlessly. This was necessary to reduce save sizes and prevent data loss. We are currently working on further improvements to this process.
    • When you delete a community, any characters within that community who have completed at least one legacy are now saved.
    • Negative traits gained through conversation have had their negative impacts reduced, and in many cases, removed entirely. You can feel more confident bringing followers into the field.

    The bad:
    • You now need to interact with the storage facility directly to withdraw a rucksack, rather than teleporting them magically onto your back from across the map.

    (Source)

    “I used to draw, hard to admit that I used to draw...”
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    The 6.0 update dropped a few days ago (patch notes here) and among a number of QoL improvements, zombie spawns have increased pretty significantly, growing larger in number over time. Six days into my current community, the hordes are around 12-15 per group and they often spawn close to one another. On top of that, the freak zombies spawn a lot more frequently - it's not uncommon to run into two juggernauts or a feral and two bloaters in the same general area. The net result of this is a pretty significant increase in difficulty for the game, particularly in the early stages where you're still building your community's gear and materials. This isn't the 'difficulty increase' that is still planned for 2019 but if lack of challenge was an issue for anyone here before, this update definitely makes the game tougher.

    tastydonutsSyngynejdarksun
  • Pixelated PixiePixelated Pixie Future world ruler Registered User regular
    Halfmex wrote: »
    The 6.0 update dropped a few days ago (patch notes here) and among a number of QoL improvements, zombie spawns have increased pretty significantly, growing larger in number over time. Six days into my current community, the hordes are around 12-15 per group and they often spawn close to one another. On top of that, the freak zombies spawn a lot more frequently - it's not uncommon to run into two juggernauts or a feral and two bloaters in the same general area. The net result of this is a pretty significant increase in difficulty for the game, particularly in the early stages where you're still building your community's gear and materials. This isn't the 'difficulty increase' that is still planned for 2019 but if lack of challenge was an issue for anyone here before, this update definitely makes the game tougher.

    Ooh, maybe I'll give this another whirl soon. :D

  • tastydonutstastydonuts Registered User regular
    I’m still stuck on “if I don’t play, my communities will never have to end.”

    “I used to draw, hard to admit that I used to draw...”
    urahonky
  • tastydonutstastydonuts Registered User regular
    edited March 12
    So.. March 26, there will be an update that includes two more difficulty levels, and 270 points worth of achievements, hopefully not related to said difficulties. Dread and Nightmare.

    Dread:

    More hordes
    armored zombie hordes
    more blood plague (30 minute blood plague timer)
    npcs with more HP and headshots
    blood plague juggernauts

    Nightmare:

    even more hordes.
    hordes of special zombies (screamers, ferals).
    blood plague juggernauts.
    npcs with more HP and headshots
    even more blood plague (10 minute blood plague time).

    ... yay?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • SyngyneSyngyne Registered User regular
    They mentioned the achievements are tied to Nightmare, or so reddit would have me believe.

    5gsowHm.png
  • tastydonutstastydonuts Registered User regular
    Syngyne wrote: »
    They mentioned the achievements are tied to Nightmare, or so reddit would have me believe.

    Well, I mean I stopped playing entirely because I didn't want my communities to end... so eh. I mean, I'll just have to eat the completion percentage loss from the 270 points.

    Trumbull returning is still a neat thing that may be coming though, so there's that.

    maybe they'll make it so finishing a legacy doesn't end the community too at some point? IDK.

    “I used to draw, hard to admit that I used to draw...”
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