From the Kotaku review, it sounds like the reason for the caps on what level pokemon you can catch is due to the Wild area, which has pokemon at vastly higher levels mixed among others of much lesser level, Xenoblade style. Without the cap, you could get lucky with a quick ball and catch one of those, which would trivialize the rest of the game. This seems like a reasonable move to me.
Nice; that's exactly what I figured that cap was, but I didn't want to add further speculation fuel into the stupid fire
The backlash is utterly predictable but also really hilarious-- I really doubt that many people complaining actually play pokemon competitively, and if they do, the majority do so on Showdown, not in the actual games. And given the national dex lock until after post game in recent gens..... how many people were bringing over their favs and running around the postgame with them?
I hope the Gamefreak employees didn't get demoralized too much and they stick to this instead of caving in for next gen
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
0
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
That makes sense, though that seems weird to me though because I haven't really noticed an improvement in graphics or change in the style of sword and shield compared to SuMo
Edit and do we have an agreed upon shortening for this gen yet? I don't wanna call them pokemon SS
I'm cautiously optimistic about this game right now. I am still really super bummed about the lack of a national dex, but I'll hold ultimate judgement for when the game is actually out and being played by normal people
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
That makes sense, though that seems weird to me though because I haven't really noticed an improvement in graphics or change in the style of sword and shield compared to SuMo
Edit and do we have an agreed upon shortening for this gen yet? I don't wanna call them pokemon SS
SwSh seems to be the most common one
+2
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
From the Kotaku review, it sounds like the reason for the caps on what level pokemon you can catch is due to the Wild area, which has pokemon at vastly higher levels mixed among others of much lesser level, Xenoblade style. Without the cap, you could get lucky with a quick ball and catch one of those, which would trivialize the rest of the game. This seems like a reasonable move to me.
Which is funny because this is actually information we have had for awhile now. But again, only using part of the info from the leaks to amplify how bad things are seems to be the general goal people are going for.
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
someone told me they saw it said somewhere that they had a problem importing the 3DS assets into the new game engine, and they needed to be fixed individually and that's the real reason the roster's been cut, but I haven't seen any corroborating source for that so I'm not sure I believe it. But that sort of technical issue does come up in development pretty frequently when moving between engines.
+3
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
That makes sense, though that seems weird to me though because I haven't really noticed an improvement in graphics or change in the style of sword and shield compared to SuMo
Edit and do we have an agreed upon shortening for this gen yet? I don't wanna call them pokemon SS
SwSh seems to be the most common one
That works I guess, I was hoping there was something snappier
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Reading reviews has made me aware that people were calling the whole thing of not every pokemon being in the game "Dexit" and now I'm upset. Don't taint pokemon UK with what real UK is doing.
FFXIV: Agran Trask
+1
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
That makes sense, though that seems weird to me though because I haven't really noticed an improvement in graphics or change in the style of sword and shield compared to SuMo
Edit and do we have an agreed upon shortening for this gen yet? I don't wanna call them pokemon SS
SwSh seems to be the most common one
That works I guess, I was hoping there was something snappier
four letters is pretty normal, thinking about it. DPPt, HGSS, USUM
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Reading reviews has made me aware that people were calling the whole thing of not every pokemon being in the game "Dexit" and now I'm upset. Don't taint pokemon UK with what real UK is doing.
I'm going to go with "Don't compare your dumb video game pissfit with something that will actually affect people's lives and cause real societal damage"
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
someone told me they saw it said somewhere that they had a problem importing the 3DS assets into the new game engine, and they needed to be fixed individually and that's the real reason the roster's been cut, but I haven't seen any corroborating source for that so I'm not sure I believe it. But that sort of technical issue does come up in development pretty frequently when moving between engines.
Yeah I have also seen the same thing being said
I definitely remember a few years back people were talking about how you could data mine out way higher poly/res models from sun and moon, and it was speculated that the idea there was to future proof against future hardware so they wouldn't have to remodel everything again
I wanna say there was something that corroborated the idea that the sub and moon models weren't able to transfer over smoothly, but googling for anything about not being able to import old pokemon into sword and shield is obviously a nightmare right now
So you can't even transfer pokemon into the game if they're not in the galar dex right?
The data and models aren't in the game
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
someone told me they saw it said somewhere that they had a problem importing the 3DS assets into the new game engine, and they needed to be fixed individually and that's the real reason the roster's been cut, but I haven't seen any corroborating source for that so I'm not sure I believe it. But that sort of technical issue does come up in development pretty frequently when moving between engines.
I recall reading the same article --having trouble finding the same one I read that I feel was more explicit but there are various ones out there that are clear that they were redone
I think I'm going to try and build an all-new pokemon team for this game. I tend to fall into a rut of having 3 or more favorites with only a handful of newbies.
So far I'm thinking Polteageist, Yamper, and Galarian Ponyta (yes I'm counting this as new). Oh and of course Sobble. My sweet sad boy, Sobble
+1
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
So far I'm way into a bunch of the new pokemon, enough so that short of competitive shenanigans post game which I dunno that I'll actually get into, I'll probably roll with all new pokemon if I can help it
So far I'm way into a bunch of the new pokemon, enough so that short of competitive shenanigans post game which I dunno that I'll actually get into, I'll probably roll with all new pokemon if I can help it
Give me my dumb edgy knight bird
Yea this is probably the first time since Red/Blue That I am going to use a full team of just new pokeys and I am quite excited for that.
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I still think the most annoying thing of this controversy is that they call the pokedex removals 'Dexit', like removing a bunch of fucking pokemon from the game is the same as that massive political garbage fire.
Posts
Nice; that's exactly what I figured that cap was, but I didn't want to add further speculation fuel into the stupid fire
The backlash is utterly predictable but also really hilarious-- I really doubt that many people complaining actually play pokemon competitively, and if they do, the majority do so on Showdown, not in the actual games. And given the national dex lock until after post game in recent gens..... how many people were bringing over their favs and running around the postgame with them?
I hope the Gamefreak employees didn't get demoralized too much and they stick to this instead of caving in for next gen
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Ah yeah okay
I had assumed a benefit of moving to 3D models is that it would be easier to put them all into new games since they wouldn't have to update the art every single time like they did with sprites so then it'd just be a space/memory issue
But I'm also not a programmer so I guess I assumed wrong!
Bummer not even being able to transfer in though
It's actually more work, in some ways. The 3D model wire frames/polygons are not the difficult part; it's the texture maps. Those would need to be redone, pretty much from scratch, for each model in order to match the graphics level/style of the new game.
That makes sense, though that seems weird to me though because I haven't really noticed an improvement in graphics or change in the style of sword and shield compared to SuMo
Edit and do we have an agreed upon shortening for this gen yet? I don't wanna call them pokemon SS
SwSh seems to be the most common one
Which is funny because this is actually information we have had for awhile now. But again, only using part of the info from the leaks to amplify how bad things are seems to be the general goal people are going for.
someone told me they saw it said somewhere that they had a problem importing the 3DS assets into the new game engine, and they needed to be fixed individually and that's the real reason the roster's been cut, but I haven't seen any corroborating source for that so I'm not sure I believe it. But that sort of technical issue does come up in development pretty frequently when moving between engines.
That works I guess, I was hoping there was something snappier
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
four letters is pretty normal, thinking about it. DPPt, HGSS, USUM
I'm going to go with "Don't compare your dumb video game pissfit with something that will actually affect people's lives and cause real societal damage"
Its this, this what gen 8 should be called
And it's sister Pokemon YOLO
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
Shit...this makes way more sense than mine. YOLO is extremely outdated.
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
Yeah I have also seen the same thing being said
I definitely remember a few years back people were talking about how you could data mine out way higher poly/res models from sun and moon, and it was speculated that the idea there was to future proof against future hardware so they wouldn't have to remodel everything again
I wanna say there was something that corroborated the idea that the sub and moon models weren't able to transfer over smoothly, but googling for anything about not being able to import old pokemon into sword and shield is obviously a nightmare right now
http://www.audioentropy.com/
I recall reading the same article --having trouble finding the same one I read that I feel was more explicit but there are various ones out there that are clear that they were redone
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
So far I'm thinking Polteageist, Yamper, and Galarian Ponyta (yes I'm counting this as new). Oh and of course Sobble. My sweet sad boy, Sobble
Give me my dumb edgy knight bird
Yea this is probably the first time since Red/Blue That I am going to use a full team of just new pokeys and I am quite excited for that.
But, nerds gonna nerd, I guess.
X-gate sounds badass
I want to X-gate, where do I sign up
Real pain to pronounce though
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
It's actually a quantum mechanics term, so... university, I guess.