I'd say it's primarily a visual novel with fantasy basketball thrown in to it.
I wish I liked the latter more but it resulted in such a great intermingling of story and gameplay. The goal of the Rites is the eventual freedom of one of the participants, be it you or your enemy. However, winning, means that you will lose that player you freed, which is based on your party members' enlightenment which is gained by participating in the Rites. Therefore if you win, you not only lose a valuable member that you had gotten use to playing and can no longer can interact with them on your travels. Each character you encounter has their own stories and goals and you may spend the entire game with some while freeing others and losing their thread for that playthrough. Even your enemies vary, perhaps someone you are glad goes free or a monster who needs to be stopped. This led to many difficult choices through my playthrough, though some did hinge on winning the Rites. I can see quite a variety of endings and goals that were possible leaving room for multiple playthroughs.
Still, victory could be bittersweet, while failure could be a triumph.
@Drascin
There's definitely a huge learning curve, but stuff is there to learn if you look for it. The tutorial only covered the basics. I can help you if you've got questions, just send me a PM.
Chipmunks are like nature's nipple clamps, I guess?
+33
Drake ChambersLay out my formal shorts.Registered Userregular
Yeah, I've been contentedly playing old titles and feeling good about making progress but you people. And now I have to start a new game of No Man's Sky.
Now went back onto Just Cause 3. Finished act 2 and liberated the whole map. Proceeding to do the challenges to get all mods, but there's a shitload of them. I fear I'll bore of them before I get to finish the game (want to know reason number 1 I fail to finish games? There you go.)
It's impossible to be "satisfied" in game creation.
No matter how much time you out into it, you end up thinking, "But it could be even better..."
I'm worried about some data that was created way back when.
But it's almost time for release.
Over ten years have passed since we started NIGORO.
Observing the speed at which both the internet and the original La-Mulana spread, I thought, "I may be able to do this professionally."
That was followed by hardship after hardship.
While the game was well-liked, sales were passable at best, and "indies" weren't really even a thing in Japan yet.
We had to find a way to sell the game overseas.
The game has gradually become more well-known, but I can't shake the feeling that we're still just a step short of success in this regard.
I guess getting negative sometimes is just something that happens, I mean, it's been over five years since we've released anything new.
It's been so long that I've forgotten how to do a few things here and there, and I feel like a newbie again.
We at NIGORO live in Japan, work in Japan, and have worked hard to get more fans in Japan.
We've participated in streams of gameplay, spoken at events, requested test plays, stuff like that.
We'd meet and hang out with people who have become fans of ours, and in exchange they'd support us and our work as NIGORO even more.
I feel like we should be doing the same thing overseas.
While there may not be many, just where exactly are the kind of people who would be fans of games like La-Mulana?
For starters, right here, of course: the people who have invested in and backed this project, and who come here to comment, and who have been waiting patiently for us this whole time.
I'm sure that you guys likely have friends who like the same kinds of games as you.
So I'd like to make this request: Please help get the word out about La-Mulana 2 in your own respective countries!
This is to all of you reading this update or article, those of you in the Steam community and in the La-Mulana 2 Subreddit and everyone!
We're gonna be going overseas. And I'm gonna try studying English so that I can express what I want to express in my own words, too.
The thing I liked best about Pyre was that I only had a few encounters to come to grips with my opponents and my own team.
Like I could practice, and that helped, but when it came down to it my 0-2 against The Withdrawn going into the final Rite made things pretty intense.
The combination of not being able to grind literal experience against my opponents and the fact that the story progressed regardless, win or lose, really did a ton to tie me to the fates of my characters.
Supergiant has been making a better game with every release, and keeping things impressively varied.
- A really fun game with a neat control scheme. Not really a typing tutor, but definitely gets you used to being quicker on your fingertips.
- A classic RTS to a fault. Like literally a fault. It was pretty fun, but also definitely just... the innovative and interesting parts are like one quarter step away from Command & Conquer. Still, fun for a decent amount of time, and definitely quite pretty. Plus I like that the humans are weird in it.
- Never played it! Seems like an action RPG sort of thing about killing zombies.
- A classic adventure game about the evils of capitalism!
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I've played abit of the first How to Survive.
Its a solid lil indie isometric zombie game with some light survival elements.
Nothing super in depth, you have to eat abit of food and water, sleep now and then as you progress through the island doing quests and crafting weapons, armor and a few other things.
It's impossible to be "satisfied" in game creation.
No matter how much time you out into it, you end up thinking, "But it could be even better..."
I'm worried about some data that was created way back when.
But it's almost time for release.
Over ten years have passed since we started NIGORO.
Observing the speed at which both the internet and the original La-Mulana spread, I thought, "I may be able to do this professionally."
That was followed by hardship after hardship.
While the game was well-liked, sales were passable at best, and "indies" weren't really even a thing in Japan yet.
We had to find a way to sell the game overseas.
The game has gradually become more well-known, but I can't shake the feeling that we're still just a step short of success in this regard.
I guess getting negative sometimes is just something that happens, I mean, it's been over five years since we've released anything new.
It's been so long that I've forgotten how to do a few things here and there, and I feel like a newbie again.
We at NIGORO live in Japan, work in Japan, and have worked hard to get more fans in Japan.
We've participated in streams of gameplay, spoken at events, requested test plays, stuff like that.
We'd meet and hang out with people who have become fans of ours, and in exchange they'd support us and our work as NIGORO even more.
I feel like we should be doing the same thing overseas.
While there may not be many, just where exactly are the kind of people who would be fans of games like La-Mulana?
For starters, right here, of course: the people who have invested in and backed this project, and who come here to comment, and who have been waiting patiently for us this whole time.
I'm sure that you guys likely have friends who like the same kinds of games as you.
So I'd like to make this request: Please help get the word out about La-Mulana 2 in your own respective countries!
This is to all of you reading this update or article, those of you in the Steam community and in the La-Mulana 2 Subreddit and everyone!
We're gonna be going overseas. And I'm gonna try studying English so that I can express what I want to express in my own words, too.
NIGORO
Takumi Naramura
La-Mulana 2 is releasing soon
Yay. I backed it on Kickstarter many years ago. Since then....I've still never beaten the original La-Mulana. That game is hard in a way that most modern games are not. On the surface it's an action platformer, but from my understanding it's best played with a notepad nearby so you can take notes on the tablets you read throughout the game which allows you to solve puzzles.
Regardless, I got my La-Mulana 2 Steam key. Hooray!
Hey guys, I don't have much recent game playing news to impart other than Final Fantasy 14 is still good yall.
Also, Banner Saga 3 is out now, but I have yet to play any due to the Final Fantasy 14.
Hey guys, I don't have much recent game playing news to impart other than Final Fantasy 14BATTLETECH is still good yall.
Also, Banner Saga 3 is out now, but I have yet to play any due to the Final Fantasy 14.BATTLETECH (and also not playing 2 yet.)
Hey guys, I don't have much recent game playing news to impart other than Final Fantasy 14BATTLETECHWarframe is still good yall.
Also, Banner Saga 3 is out now, but I have yet to play any due to the Final Fantasy 14.BATTLETECHWarframe (and also not playing 21 yet.)
SteevLWhat can I do for you?Registered Userregular
The least surprising news of the year is that EA has retired their "On the House" feature on Origin where they'd give away a free game every few months. They had cycled back to games they had given away before many months ago.
The least surprising news of the year is that EA has retired their "On the House" feature on Origin where they'd give away a free game every few months. They had cycled back to games they had given away before many months ago.
Heh. The majority of my Origin library is On the House games.
Posts
What if we have them all but haven't played any of them?
Working as intended?
Bastion and Pyre are incredibly different.
It's like asking "I like Super Mario Brothers, would I like Metroid?"
Pyre has drawn polarizing reactions, but it's pretty good. Magic NBA Jam, basically, with Visual Novel bits.
Check out my site, the Bismuth Heart | My Twitter
SteamID: edgruberman GOG Galaxy: EdGruberman
Steam | XBL
It's considered rude to lie on the internet.
I wish I liked the latter more but it resulted in such a great intermingling of story and gameplay. The goal of the Rites is the eventual freedom of one of the participants, be it you or your enemy. However, winning, means that you will lose that player you freed, which is based on your party members' enlightenment which is gained by participating in the Rites. Therefore if you win, you not only lose a valuable member that you had gotten use to playing and can no longer can interact with them on your travels. Each character you encounter has their own stories and goals and you may spend the entire game with some while freeing others and losing their thread for that playthrough. Even your enemies vary, perhaps someone you are glad goes free or a monster who needs to be stopped. This led to many difficult choices through my playthrough, though some did hinge on winning the Rites. I can see quite a variety of endings and goals that were possible leaving room for multiple playthroughs.
Still, victory could be bittersweet, while failure could be a triumph.
There's definitely a huge learning curve, but stuff is there to learn if you look for it. The tutorial only covered the basics. I can help you if you've got questions, just send me a PM.
Pyre is amazing. Better story, better characters, better gameplay, looks nicer. I like everything about Pyre more than Bastion.
I'm downloading the bridge fix when i get home
http://www.fallout3nexus.com/downloads/file.php?id=16534
Goddammit. :evil:
Thanks @destroyah87 for sending me to space.
Loading...?
La-Mulana 2 is releasing soon
Like I could practice, and that helped, but when it came down to it my 0-2 against The Withdrawn going into the final Rite made things pretty intense.
The combination of not being able to grind literal experience against my opponents and the fact that the story progressed regardless, win or lose, really did a ton to tie me to the fates of my characters.
Supergiant has been making a better game with every release, and keeping things impressively varied.
- A really fun game with a neat control scheme. Not really a typing tutor, but definitely gets you used to being quicker on your fingertips.
- A classic RTS to a fault. Like literally a fault. It was pretty fun, but also definitely just... the innovative and interesting parts are like one quarter step away from Command & Conquer. Still, fun for a decent amount of time, and definitely quite pretty. Plus I like that the humans are weird in it.
- Never played it! Seems like an action RPG sort of thing about killing zombies.
- A classic adventure game about the evils of capitalism!
Its a solid lil indie isometric zombie game with some light survival elements.
Nothing super in depth, you have to eat abit of food and water, sleep now and then as you progress through the island doing quests and crafting weapons, armor and a few other things.
Yay. I backed it on Kickstarter many years ago. Since then....I've still never beaten the original La-Mulana. That game is hard in a way that most modern games are not. On the surface it's an action platformer, but from my understanding it's best played with a notepad nearby so you can take notes on the tablets you read throughout the game which allows you to solve puzzles.
Regardless, I got my La-Mulana 2 Steam key. Hooray!
Also, Banner Saga 3 is out now, but I have yet to play any due to the Final Fantasy 14.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Christ...why are there so many video games?
Come join us in NuChat. It's not totally horrible.
It's mostly horrible
That would be the quickest way to get kicked out by Spoit or Viking for a one-hour timeout to think about what you've done wrong.
@Stabbity Style hits me dead early with Orwell, and then @Gear Girl slams another home with Card City Nights. Thanks a bunch guys, ya'll rock.
For @Basil that might take...longer. I mean just that one thing with the nuns and the giraffe? Days.
Anyway, alongside why are there so many games: why am I incapable of selecting one and how did I end up playing through Fallout 4 again?
(I did stumble across the Vault-Tec workshop DLC on the map, which I somehow missed before)
Goodreads
SF&F Reviews blog
Heh. The majority of my Origin library is On the House games.
Steam | XBL