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[Destiny 2] Forsaken: Tossin' Nades and Mournin' Caydes

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Posts

  • BizazedoBizazedo Registered User regular
    edited July 2018
    Chanus wrote: »

    well your first mistake was ever agreeing with me

    i don't mind the silliness myself as long as it's consistent, or the contrast with serious feels right

    i think a lot of the cayde/eris interactions in taken king got that pretty well

    a long setup for cayde-7 tying into us getting all those doodads out of his stashes would be really neat, but i dunno if they're going that way

    the vex can't time fuck us because our fundamental nature as guardians of light is that we are paracausal
    Naw, I've seen worse people to agree with.

    And I dunno. Paracausal doesn't really help me understand that if the Vex go back and shoot dinklebot before he revives me, how can I be revived, unless we're talking split timelines.

    And if we're talking split lines, well...mine's good, so all good.

    And (x3) I agree, I think that's where the Cayde stuff / memories might be going. Will be interesting if it's executed well.

    Bizazedo on
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  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    it's like

    the vex can't just go back and shoot dinklebot before he revives you because you exist outside of linear time

    Allegedly a voice of reason.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    "we put time travel robots in the story before we realized that time travel is almost impossible to do without introducing cavernous plotholes so uuuhhhh YOU EXIST OUTSIDE OF TIME yeah there we go nailed it"

    honestly just like...rewrite the Vex to not include time travel. make them exploit the infinite multiverse for their own gain or whatever. time travel is bad. stay away from it.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited July 2018
    Basically they go back and shoot you Dinkbot but you're still there because the Light breaks the cause and effect relationship.

    Which is really fucking freaky and something the game only brushes up on.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
    ChanuscB557
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    3clipse wrote: »
    "we put time travel robots in the story before we realized that time travel is almost impossible to do without introducing cavernous plotholes so uuuhhhh YOU EXIST OUTSIDE OF TIME yeah there we go nailed it"

    honestly just like...rewrite the Vex to not include time travel. make them exploit the infinite multiverse for their own gain or whatever. time travel is bad. stay away from it.

    i find it all very

    B : ]

    B: ]

    B]

    vexing

    Allegedly a voice of reason.
    3cl1ps3VagabondBizazedoHermanoSkwigelfHugglesFawstshoeboxjeddyDajoranCptHamiltonSaldonasElementWrathFrem
  • BizazedoBizazedo Registered User regular
    Basically they go back and shoot you Dinkbot but you're still there because the Light breaks the cause and effect relationship.

    Which is really fucking freaky and something the game only brushes up on.

    That's mind shatteringly stupid.

    imo.

    Not saying you're not right, btw.

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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Chanus wrote: »
    3clipse wrote: »
    "we put time travel robots in the story before we realized that time travel is almost impossible to do without introducing cavernous plotholes so uuuhhhh YOU EXIST OUTSIDE OF TIME yeah there we go nailed it"

    honestly just like...rewrite the Vex to not include time travel. make them exploit the infinite multiverse for their own gain or whatever. time travel is bad. stay away from it.

    i find it all very

    B : ]

    B: ]

    B]

    vexing

    BOO THIS MAN

    Chanus
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    3clipse wrote: »
    Chanus wrote: »
    3clipse wrote: »
    "we put time travel robots in the story before we realized that time travel is almost impossible to do without introducing cavernous plotholes so uuuhhhh YOU EXIST OUTSIDE OF TIME yeah there we go nailed it"

    honestly just like...rewrite the Vex to not include time travel. make them exploit the infinite multiverse for their own gain or whatever. time travel is bad. stay away from it.

    i find it all very

    B : ]

    B: ]

    B]

    vexing

    BOO THIS MAN

    yes i agree

    Allegedly a voice of reason.
    Apothe0sis
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Bizazedo wrote: »
    Basically they go back and shoot you Dinkbot but you're still there because the Light breaks the cause and effect relationship.

    Which is really fucking freaky and something the game only brushes up on.

    That's mind shatteringly stupid.

    imo.

    Not saying you're not right, btw.

    Congrats, you understand now why the Vex find us infuriating.

    Nod. Get treat. PSN: Quippish
    ChanusBizazedocB557ElementWrath
  • ArteenArteen Adept ValeRegistered User regular
    Chanus wrote: »
    i am worried that instead of the story "growing up" it's just going to go grimdark because oh you don't think the tone is serious enough?!

    like they're really repeating this "we killed (spoiler still?)! the story is getting darker!" line over and over again and uh

    i have my doubts

    I'd like to think Bungie could write something good, but, uh, every single thing they've done since The Taken King suggests otherwise.

    ChanusKhraul
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    My favorite grimoire entry from D1 was the Cabal one expressing frustration at the unkillable ghosts who would singlehandedly murder entire bases.

    ChanusHugglesskyknytshoeboxjeddy
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    Cormac wrote: »
    I'm amazed at how fast you can get your LL up starting fresh. Last Sunday I and a couple of friends started new characters on the PC. We're all in the 340's now after around 18 hours of play time. We should be 350 or near enough by next week to run heroic strikes. We may try to work our way through the first raid (it's been about a year since I last ran it on PS4), so we may try and find some sherpas on reddit or see if anyone in the PC clan would be willing to help us.

    Still, my biggest concern about switching from PS4 to PC was how long it was going to take to get my LL to what my PS4 character is at. Getting to 370+ is still going to take a while, but getting to 340 has been surprisingly quick.

    Just hop on discord, we usually have a bunch of us itching to run raids but without enough people usually on to run them.

    Secrets, lies, and tragedy. The trifecta.
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  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    3clipse wrote: »
    My favorite grimoire entry from D1 was the Cabal one expressing frustration at the unkillable ghosts who would singlehandedly murder entire bases.

    And also do mad flips on our Sparrows

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
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  • SkwigelfSkwigelf Passed out in a cloud of farts and cigarette smoke.Registered User regular
    edited July 2018
    Woo giant ball!
    fRb8aDk.png
    O5Qs8mb.png

    Skwigelf on
    ChanuscB557
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited July 2018
    Too me the biggest disappointment in Curse of Osiris was the reveal that the Vex grand plan is to turn off the sun.

    I don’t think you could come up with a less interesting reveal for the incomprehensible time traveling robots if you tried

    DodgeBlan on
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  • BizazedoBizazedo Registered User regular
    DodgeBlan wrote: »
    Too me the biggest disappointment in Curse of Osiris was the reveal that the Vex grand plan is to turn off the sun.

    I don’t think you could come up with a less interesting reveal for the incomprehensible time traveling robots if you tried

    The skybox was pretty, though.

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  • SirialisSirialis of the Halite Throne. Registered User regular
    Arteen wrote: »
    Chanus wrote: »
    i am worried that instead of the story "growing up" it's just going to go grimdark because oh you don't think the tone is serious enough?!

    like they're really repeating this "we killed (spoiler still?)! the story is getting darker!" line over and over again and uh

    i have my doubts

    I'd like to think Bungie could write something good, but, uh, every single thing they've done since The Taken King suggests otherwise.

    Didnt Seth Dickinson write that?

  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    Bizazedo wrote: »
    DodgeBlan wrote: »
    Too me the biggest disappointment in Curse of Osiris was the reveal that the Vex grand plan is to turn off the sun.

    I don’t think you could come up with a less interesting reveal for the incomprehensible time traveling robots if you tried

    The skybox was pretty, though.

    IT ALWAYS IS

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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Is anything going on in D2? I've kinda fallen off the Radar since the end of June.

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  • Zombie GandhiZombie Gandhi Registered User regular
    Sirialis wrote: »
    Arteen wrote: »
    Chanus wrote: »
    i am worried that instead of the story "growing up" it's just going to go grimdark because oh you don't think the tone is serious enough?!

    like they're really repeating this "we killed (spoiler still?)! the story is getting darker!" line over and over again and uh

    i have my doubts

    I'd like to think Bungie could write something good, but, uh, every single thing they've done since The Taken King suggests otherwise.

    Didnt Seth Dickinson write that?

    Seth Dickinson wrote the Books of Sorrow (which were probably written during D1 development), and flavor text.
    I don't think he like, writes cutscene or VO dialog or pain sounds or the like.

    So not much of the in-game plot stuff is likely written by the old Grimoire writers?

    Forever Zefiro
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    MagicPrime wrote: »
    Is anything going on in D2? I've kinda fallen off the Radar since the end of June.

    moments of triumph start next month and a few are previewed and available currently

    and armsday comes back in some form

    and august is basically a month long event thing

    currently, no not really. the final faction rally of season 3 starts tomorrow

    Allegedly a voice of reason.
  • Zombie GandhiZombie Gandhi Registered User regular
    Because we live in a absurd universe, Nolan North is portraying Cayde-6 in Forsaken.
    Not Nathan Fillion.
    The same Nathan Fillion who has made a 15 minute Uncharted fan-film, portraying Nathan Drake.

    We live in Bizzaro World.

    I wonder if it was money or something more sinister that was the reason not have Nathan Fillion wrap up Cayde-6.

  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Because we live in a absurd universe, Nolan North is portraying Cayde-6 in Forsaken.
    Not Nathan Fillion.
    The same Nathan Fillion who has made a 15 minute Uncharted fan-film, portraying Nathan Drake.

    We live in Bizzaro World.

    I wonder if it was money or something more sinister that was the reason not have Nathan Fillion wrap up Cayde-6.

    it's often money

    and often nothing to do with the performer themselves

    Allegedly a voice of reason.
    3cl1ps3
  • Local H JayLocal H Jay Registered User regular
    edited July 2018
    Because we live in a absurd universe, Nolan North is portraying Cayde-6 in Forsaken.
    Not Nathan Fillion.
    The same Nathan Fillion who has made a 15 minute Uncharted fan-film, portraying Nathan Drake.

    We live in Bizzaro World.

    I wonder if it was money or something more sinister that was the reason not have Nathan Fillion wrap up Cayde-6.

    That explains a lot

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  • Zombie GandhiZombie Gandhi Registered User regular
    Bungie has had Nathan Fillion in so many of their games for so long, sometimes to play an extremely bit role.
    Yeah, dude has more work nowadays and commands a higher budget, but likely we're talking about 4 hours of work (typically can't pay for less than that even if it's a smaller session, which yeah this probably would be) to tie up your most iconic character in your giant franchise upon which your future hinges.

    That said, at least they went with Nolan North and not the actor for Shiro.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    MagicPrime wrote: »
    Is anything going on in D2? I've kinda fallen off the Radar since the end of June.

    Big patch tomorrow that official kicks off this years triumphs, adds bounties and a bunch of other improvements.

    Nod. Get treat. PSN: Quippish
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Nathan Fillion has repeatedly said that he loves playing Cayde-6 (and his behavior at cons/meet-ups definitely supports it) so I would guess this decision was not his.

  • Local H JayLocal H Jay Registered User regular
    Man I'm more bummed out about the voice change than them killing him off, because now even if they bring him back it won't be the same

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  • KhraulKhraul Registered User regular
    Because we live in a absurd universe, Nolan North is portraying Cayde-6 in Forsaken.
    Not Nathan Fillion.
    The same Nathan Fillion who has made a 15 minute Uncharted fan-film, portraying Nathan Drake.

    We live in Bizzaro World.

    I wonder if it was money or something more sinister that was the reason not have Nathan Fillion wrap up Cayde-6.

    Wait, what?

    Is that confirmed?

    That seems super... I was going to say super weird, but it's a Bungie decision. The intern probably thinks it makes perfect sense.

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  • shrykeshryke Member of the Beast Registered User regular
    Fawst wrote: »
    I'm not sure that "meeting the challenge to come" will be the next step for the Guardians of the Tower. Zavala says "...the City is anywhere and everywhere humanity sets foot. We will venture outward. We will dare to behold the unknown. We will walk upon new planets -- and, one day, in the light of distant stars. And Guardian ... you will lead the way." Sounds pretty specific that the future will be us going out and forging a path, rather than sitting back waiting for the next assault. I'm sure that the pyramid ships will be involved, probably closer to home than further away, but I don't see us having yet another Tower/City assault. Not with the Traveler awakened.

    Uhuh. We've had two story beats since the Traveler "awakened" and so far it has changed precisely nothing.

    Fuck, it would have been the perfect way to make CoO mean something. Osiris has been constantly battling Panoptes and just barely holding them in check for like a century but the ripples of the Traveler's containment fucked it up some how and put Osiris on the back foot and he's been slowly losing ground in the Forest. Instead of stupid ghost fetch quest we spend the DLC creating a bridge for the active Traveler into the Forest and thus Panoptes gets beat down for a reason beyond "Once more you are super duper ultra special Unnamed Guardian."

    I also would have tied the Traveler's resurgence into Norkis/Xol waking up and possibly Rasputin deciding that he needs to spin back up himself to act as a counter balance.

    All of which amounts to I expect absolutely nothing to change in Forsaken and the Traveler to do the equivalent of hitting snooze and rolling over.

    But that is what happened? Like, they say so in the game. The Traveller's awakening is what set off the events of both CoO and Warmind.

    I kind of expect the dialogue from Zavala and some of the grimoire fragments about the future to mean that at least one of the possibilities for the future is that the Traveller's awakening attracts the black pyramid ships and leaves the City destroyed and humanity fleeing the solar system, with the next game taking place on distant new worlds.

    They might not pull that trigger but I think they've set up the possibility.

  • El MuchoEl Mucho Registered User regular
    Khraul wrote: »
    Because we live in a absurd universe, Nolan North is portraying Cayde-6 in Forsaken.
    Not Nathan Fillion.
    The same Nathan Fillion who has made a 15 minute Uncharted fan-film, portraying Nathan Drake.

    We live in Bizzaro World.

    I wonder if it was money or something more sinister that was the reason not have Nathan Fillion wrap up Cayde-6.

    Wait, what?

    Is that confirmed?

    That seems super... I was going to say super weird, but it's a Bungie decision. The intern probably thinks it makes perfect sense.

    It is confirmed by Kotaku. I haven't listened to it but comments mention Nathan Filliion saying it was due to his schedule.

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  • KhraulKhraul Registered User regular
    Did they reveal the death of Cayde-6 as a hook for Forsaken that will ultimately result in him being rebooted and having a slightly different voice?

    Is the taken queen literally just a full priced expansion just to cover over the loss of voice talent?

    #kiddingnotkidding? is that how hashtags work?...

    ...I'm old.

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  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    \
    shryke wrote: »
    Fawst wrote: »
    I'm not sure that "meeting the challenge to come" will be the next step for the Guardians of the Tower. Zavala says "...the City is anywhere and everywhere humanity sets foot. We will venture outward. We will dare to behold the unknown. We will walk upon new planets -- and, one day, in the light of distant stars. And Guardian ... you will lead the way." Sounds pretty specific that the future will be us going out and forging a path, rather than sitting back waiting for the next assault. I'm sure that the pyramid ships will be involved, probably closer to home than further away, but I don't see us having yet another Tower/City assault. Not with the Traveler awakened.

    Uhuh. We've had two story beats since the Traveler "awakened" and so far it has changed precisely nothing.

    Fuck, it would have been the perfect way to make CoO mean something. Osiris has been constantly battling Panoptes and just barely holding them in check for like a century but the ripples of the Traveler's containment fucked it up some how and put Osiris on the back foot and he's been slowly losing ground in the Forest. Instead of stupid ghost fetch quest we spend the DLC creating a bridge for the active Traveler into the Forest and thus Panoptes gets beat down for a reason beyond "Once more you are super duper ultra special Unnamed Guardian."

    I also would have tied the Traveler's resurgence into Norkis/Xol waking up and possibly Rasputin deciding that he needs to spin back up himself to act as a counter balance.

    All of which amounts to I expect absolutely nothing to change in Forsaken and the Traveler to do the equivalent of hitting snooze and rolling over.

    But that is what happened? Like, they say so in the game. The Traveller's awakening is what set off the events of both CoO and Warmind.

    I do not remember them ever mentioning it for CoO. Do you remember what form it took?

    I know Warmind had the wave thing pass through Mars and I guess that counts but it is still pretty weak all in all. Especially in that it leaves both the Traveler and Rasputin as pretty much passive.

    Nod. Get treat. PSN: Quippish
  • shrykeshryke Member of the Beast Registered User regular
    DodgeBlan wrote: »
    Too me the biggest disappointment in Curse of Osiris was the reveal that the Vex grand plan is to turn off the sun.

    I don’t think you could come up with a less interesting reveal for the incomprehensible time traveling robots if you tried

    The sun being dead is just the most obvious sign of what is going on. One of the refletions specifically says:
    Neither Light nor Darkness exists anymore. The sun’s warmth is gone. All life… lost.
    And from one of the mercury armour set pieces:
    But the Vex? The Vex seek neither Light nor Darkness. They seek Convergence, the reduction of all life to its simplest, most meaningless form. An entelechy of zeros and ones.

    There's more on this too from D1 and D2 I believe.

    But I think the overall picture is that the Vex seek a future where all is Vex. Where nothing else exists. Light and dark and life and all that are gone and only the Vex remain. The Vex have always been said to be seeking a way to weave themselves into the fabric of reality or something to that effect.

    El MuchocB557
  • Zombie GandhiZombie Gandhi Registered User regular
    El Mucho wrote: »
    Khraul wrote: »
    Because we live in a absurd universe, Nolan North is portraying Cayde-6 in Forsaken.
    Not Nathan Fillion.
    The same Nathan Fillion who has made a 15 minute Uncharted fan-film, portraying Nathan Drake.

    We live in Bizzaro World.

    I wonder if it was money or something more sinister that was the reason not have Nathan Fillion wrap up Cayde-6.

    Wait, what?

    Is that confirmed?

    That seems super... I was going to say super weird, but it's a Bungie decision. The intern probably thinks it makes perfect sense.

    It is confirmed by Kotaku. I haven't listened to it but comments mention Nathan Filliion saying it was due to his schedule.

    Scheduling is less ominous than some grudge by an exec or some shit, but like....

    Do a fucking phone session and distort the voice, he's a robot anyway.

    3cl1ps3Local H JayshrykeKhraulshoeboxjeddy
  • shrykeshryke Member of the Beast Registered User regular
    edited July 2018
    shryke wrote: »
    Fawst wrote: »
    I'm not sure that "meeting the challenge to come" will be the next step for the Guardians of the Tower. Zavala says "...the City is anywhere and everywhere humanity sets foot. We will venture outward. We will dare to behold the unknown. We will walk upon new planets -- and, one day, in the light of distant stars. And Guardian ... you will lead the way." Sounds pretty specific that the future will be us going out and forging a path, rather than sitting back waiting for the next assault. I'm sure that the pyramid ships will be involved, probably closer to home than further away, but I don't see us having yet another Tower/City assault. Not with the Traveler awakened.

    Uhuh. We've had two story beats since the Traveler "awakened" and so far it has changed precisely nothing.

    Fuck, it would have been the perfect way to make CoO mean something. Osiris has been constantly battling Panoptes and just barely holding them in check for like a century but the ripples of the Traveler's containment fucked it up some how and put Osiris on the back foot and he's been slowly losing ground in the Forest. Instead of stupid ghost fetch quest we spend the DLC creating a bridge for the active Traveler into the Forest and thus Panoptes gets beat down for a reason beyond "Once more you are super duper ultra special Unnamed Guardian."

    I also would have tied the Traveler's resurgence into Norkis/Xol waking up and possibly Rasputin deciding that he needs to spin back up himself to act as a counter balance.

    All of which amounts to I expect absolutely nothing to change in Forsaken and the Traveler to do the equivalent of hitting snooze and rolling over.

    But that is what happened? Like, they say so in the game. The Traveller's awakening is what set off the events of both CoO and Warmind.

    I do not remember them ever mentioning it for CoO. Do you remember what form it took?

    I know Warmind had the wave thing pass through Mars and I guess that counts but it is still pretty weak all in all. Especially in that it leaves both the Traveler and Rasputin as pretty much passive.

    They explicitly mention it in both as I recall, though I don't remember where. The Traveller being awake is what changes the parameters of the simulation somehow and is what causes Osiris to shit a brick. The wave thing the Traveller releases is also what began the thawing on Mars that sets off the events of Warmind by releasing Noxris' Hive.

    I would bet we might even get something about how either these events or the wave itself are also what sets off the events of Forsaken.

    The general theme of all the D2 stories seems to be that the Traveller was playing dead for a reason and that he only woke up to smack Ghaul down and now shit gonna get crazy. Eventually culminating, one assumes, in the black pyramids showing up.

    shryke on
  • Local H JayLocal H Jay Registered User regular
    I guess we'll have to see how good Nathan Drake's Nathan Fillion Fill-In impression is.

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  • Zombie GandhiZombie Gandhi Registered User regular
    I'm also now really excited for the scene in Destiny 3 when Zavala needs to convince Ikora that Cayde-7 is actually trustworthy to lead the strike team sent to take down the now-Vexified Osiris, and all of the characters I've named are played by Nolan North.

    Destiny becomes an exercise in expressing Nolan North's acting range.

    3cl1ps3shrykeKhraulLocal H JayFrem
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited July 2018
    shryke wrote: »
    DodgeBlan wrote: »
    Too me the biggest disappointment in Curse of Osiris was the reveal that the Vex grand plan is to turn off the sun.

    I don’t think you could come up with a less interesting reveal for the incomprehensible time traveling robots if you tried

    The sun being dead is just the most obvious sign of what is going on. One of the refletions specifically says:
    Neither Light nor Darkness exists anymore. The sun’s warmth is gone. All life… lost.
    And from one of the mercury armour set pieces:
    But the Vex? The Vex seek neither Light nor Darkness. They seek Convergence, the reduction of all life to its simplest, most meaningless form. An entelechy of zeros and ones.

    There's more on this too from D1 and D2 I believe.

    But I think the overall picture is that the Vex seek a future where all is Vex. Where nothing else exists. Light and dark and life and all that are gone and only the Vex remain. The Vex have always been said to be seeking a way to weave themselves into the fabric of reality or something to that effect.

    I saw some of that but it doesn’t really matter. The fact that they thought ‘dead sun’ was a good representation of the vex writing themselves into reality was the final nail in the wooden coffin housing my hopes for the mysteries of Destiny being resolved in a compelling way.

    They could have done anything! Do some trippy Being John Malkovich shit!

    DodgeBlan on
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  • shrykeshryke Member of the Beast Registered User regular
    3clipse wrote: »
    "we put time travel robots in the story before we realized that time travel is almost impossible to do without introducing cavernous plotholes so uuuhhhh YOU EXIST OUTSIDE OF TIME yeah there we go nailed it"

    honestly just like...rewrite the Vex to not include time travel. make them exploit the infinite multiverse for their own gain or whatever. time travel is bad. stay away from it.

    But this whole idea is pretty fundamental to both the Light and the Darkness. The Book of Sorrows talks about it a ton. The things the Traveller and the Worm Gods and such do. Space magic, black and white, fundamentally violates all the laws of physics and so leaves the actions of those that use it outside of causality. This makes them unsimulatable by the Vex which causes them issues with whatever methods they use to do their time travel related shenanigoats.

    cB557skyknyt
This discussion has been closed.