As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Xbox/XBL] Crackdown 3 is out! And not delayed again!

11516182021101

Posts

  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2018
    Zilla360 wrote: »
    Neat. But I wonder how in the heck they are going to sandbox mods. Seems ripe for potential hacks/exploits.

    I'm guessing they'll just shut off achievements if you're using mods.

    And basically buyer beware if you play MP mods.

    Undead Scottsman on
    Wraith260PreacherZilla360SynthesisRickRude
  • RickRudeRickRude Registered User regular
    Vermintide 2 had a huge patch, and according to friends I guess progress won't carry over.

  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    RickRude wrote: »
    Vermintide 2 had a huge patch, and according to friends I guess progress won't carry over.
    Isn't it still in beta? I'm not aware of any betas where progress carried over to the full game when it was released. That's kind of standard.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • tastydonutstastydonuts Registered User regular
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    "Beta progress carry over?" is a question that pops up every time there's a beta. In the case of Vermintide, the devs said "if it's possible," which I guess is why it's in the air still?

    “I used to draw, hard to admit that I used to draw...”
    Le_Goat
  • Crippl3Crippl3 oh noRegistered User regular
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

  • chuck steakchuck steak Registered User regular
    Crippl3 wrote: »
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

    Because there are people who think that if they don't like something then nobody should have that thing.

  • tastydonutstastydonuts Registered User regular
    Crippl3 wrote: »
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

    At its best, mod support across all games could bring in new skins and variations to games... which is cool.

    At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."

    Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.

    “I used to draw, hard to admit that I used to draw...”
    Zilla360Le_Goat
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    Crippl3 wrote: »
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

    At its best, mod support across all games could bring in new skins and variations to games... which is cool.

    At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."

    Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.

    you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?

    Local H JaySynthesisshoeboxjeddy
  • Local H JayLocal H Jay Registered User regular
    Eh mods are an important part of gaming culture and allow fans to be expressive about the things they love about their favorite games. Don't like mods? Well that's easy, just don't use them. Plenty of games designed with mods in mind run fine without them. It's a good thing for the health of industry to support mods and the community that forms around them.

    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
    ElkiBRIAN BLESSED
  • Local H JayLocal H Jay Registered User regular
    Also donuts, simply enduring the insurmountable task that is "reading things you disagree with" does not mean we should avoid something as a whole for your personal comfort

    Like I don't care about lots of stuff I read when it comes to the politics, but the only way to wholesale avoid that is to just... Not use the internet. Good luck with that.

    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
  • tastydonutstastydonuts Registered User regular
    edited June 2018
    Wraith260 wrote: »
    Crippl3 wrote: »
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

    At its best, mod support across all games could bring in new skins and variations to games... which is cool.

    At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."

    Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.

    you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?

    Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.

    If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    Dizzen
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    Wraith260 wrote: »
    Crippl3 wrote: »
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

    At its best, mod support across all games could bring in new skins and variations to games... which is cool.

    At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."

    Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.

    you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?

    Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.

    If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.

    they're adding a store section. i don't see it being comparable to the Kinect. and i don't see PS and Switch having much of an effect on it either. this is more about bring the Xbox and PC closer together. Sony's early stance on mods in Fallout didn't hurt their appearance on Xbox and mods not being on other consoles wont hurt them on Xbox in future. MS are pushing hard to reassert their place in the PC market and mods are an expectation there. with Play Anywhere it only makes sense that they do something to allow mods to be used on both platforms to keep fans as happy as possible.

  • tastydonutstastydonuts Registered User regular
    edited June 2018
    Wraith260 wrote: »
    Wraith260 wrote: »
    Crippl3 wrote: »
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

    At its best, mod support across all games could bring in new skins and variations to games... which is cool.

    At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."

    Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.

    you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?

    Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.

    If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.

    they're adding a store section. i don't see it being comparable to the Kinect. and i don't see PS and Switch having much of an effect on it either. this is more about bring the Xbox and PC closer together. Sony's early stance on mods in Fallout didn't hurt their appearance on Xbox and mods not being on other consoles wont hurt them on Xbox in future. MS are pushing hard to reassert their place in the PC market and mods are an expectation there. with Play Anywhere it only makes sense that they do something to allow mods to be used on both platforms to keep fans as happy as possible.

    The store section would be where you would go to get mods. The thing that I am talking about is the change in the Xbox OS to support their addition to games so that the mods you get actually do things.

    See (spoilered for size):
    xbox-mods-2.jpg?itok=I2W52Lw5

    Bullet point one: "API and Services..."

    Even skins* and the like occupy memory in the console, and the potential for additional resource consumption would need to be accounted for in order to ensure consistent performance across the standardized hardware.

    edit: *I'm assuming that they would not allow mods to wholesale overwrite base textures and the like too.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Local H JayLocal H Jay Registered User regular
    I don't know entirely what it means, but the Xbox 1X supports HDMI 2.1

    It has Variable Refresh Rate and Auto Low Latency Mode, something only available on PC up to this point

    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
  • tastydonutstastydonuts Registered User regular
    those... are indeed features of the xbox one x... o_o

    In any case, mod support is a mixed bag for me? We'll see how it plays out in practice.

    “I used to draw, hard to admit that I used to draw...”
  • Local H JayLocal H Jay Registered User regular
    I just was posting that, not replying to you

    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
  • ElkiElki get busy Moderator, ClubPA mod
    edited June 2018
    I don't know entirely what it means, but the Xbox 1X supports HDMI 2.1

    It has Variable Refresh Rate and Auto Low Latency Mode, something only available on PC up to this point

    It’s there to support FreeSync, which is being implemented by Microsoft. I’m hoping the next generation of 4K displays starts supporting it, because my brief experience with GSync on PC was amazing and I want to experience that on Xbox. Trying to find a compatible monitor right now isn’t a great experience, but I’m glad things are ready for the console side.

    I think Digitial Foundry had a write up on it.

    Edit: https://www.eurogamer.net/articles/digitalfoundry-2018-freesync-support-tested-on-xbox-one-x

    Elki on
    smCQ5WE.jpg
    Local H JaySynthesisZilla360
  • dporowskidporowski Registered User regular
    Wraith260 wrote: »
    Wraith260 wrote: »
    Crippl3 wrote: »
    Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.

    ...why?

    At its best, mod support across all games could bring in new skins and variations to games... which is cool.

    At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."

    Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.

    you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?

    Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.

    If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.

    they're adding a store section. i don't see it being comparable to the Kinect. and i don't see PS and Switch having much of an effect on it either. this is more about bring the Xbox and PC closer together. Sony's early stance on mods in Fallout didn't hurt their appearance on Xbox and mods not being on other consoles wont hurt them on Xbox in future. MS are pushing hard to reassert their place in the PC market and mods are an expectation there. with Play Anywhere it only makes sense that they do something to allow mods to be used on both platforms to keep fans as happy as possible.

    The store section would be where you would go to get mods. The thing that I am talking about is the change in the Xbox OS to support their addition to games so that the mods you get actually do things.

    See (spoilered for size):
    xbox-mods-2.jpg?itok=I2W52Lw5

    Bullet point one: "API and Services..."

    Even skins* and the like occupy memory in the console, and the potential for additional resource consumption would need to be accounted for in order to ensure consistent performance across the standardized hardware.

    edit: *I'm assuming that they would not allow mods to wholesale overwrite base textures and the like too.

    This is almost certainly just a standard API to inject mods into the game VMs, then the game does wtfever. System doesn't need to care or "do" anything other than "here ya go, pretend filesystem!"

  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Weird thing... my Xbox One says Sonic CD got an update yesterday, but I have no idea what for.

    Separate note: If you have The Pinball Arcade, today is the last day to get Bally and Williams tables.

    qjWUWdm.gif1edr1cF.giferQEQHJ.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    Weird thing... my Xbox One says Sonic CD got an update yesterday, but I have no idea what for.

    Separate note: If you have The Pinball Arcade, today is the last day to get Bally and Williams tables.

    back compat games get updated fairly regularly. think its just minor performance tweaks.

    tastydonutsZilla360LBD_Nytetrayn
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    I bought Tesla vs. Lovecraft this weekend and it is a ton of fun. Hordes of enemies in waves, tons of gadgets/weapons/upgrades, level-up perks, and teleportation. Totally worth checking out.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • tastydonutstastydonuts Registered User regular
    Are there any magicians seeking cloning devices?

    “I used to draw, hard to admit that I used to draw...”
    Le_Goat
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    I recently won a copy of Moonlighter

    It is a pretty fun game so far. Pixel graphics, top-down Zelda style dungeons that are kinda randomized each time you go in. The loot and materials you find you then bring back to town and either sell them in the shop that you run or use them to craft new equipment. Over time you'll upgrade your store and the town. I think Recettear is a PC game similar to this? Worth checking out if you like dungeon crawlers with a bit of a twist.

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
    Le_GoatZilla360
  • SirialisSirialis of the Halite Throne. Registered User regular
    Recettear was addicting as hell and I want more of that kind of game.

    Looked up Moonlighter but apparently its achievements are buggy as fuck and I think I'll wait for a patch or two before buying that game.

    Still considering buying NieR Automata, I wish we still had demos for every game.

  • Crippl3Crippl3 oh noRegistered User regular
    There was a demo for Nier, but it was only on PS4, never even came out for PC

  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    is Nier Automata more like FFXV or Bayonetta?

  • shoeboxjeddyshoeboxjeddy Registered User regular
    More like Bayonetta, it's the same dev.

    SynthesisNitsua
  • EspantaPajaroEspantaPajaro Registered User regular
    Yay for achieving goals! I set the goal of reaching pro in SMB and I just did after my last opponent rage quit after a 2 run HR. I needed something to feel successful about recently.

    RickRudeProhasscB557Forever ZefiroWraith260
  • ProhassProhass Registered User regular
    Woohoo red faction remaster is out (at least in Australia) I'm so in the mood for this

  • CarpyCarpy Registered User regular
    edited July 2018
    LocoCycle wrote:
    Newly self-aware, I.R.I.S. the martial-arts wielding assassin motorcycle, has begun a cross-continent escape to freedom.
    That's one hell of a synopsis.

    Carpy on
    SynthesisZilla360
  • tastydonutstastydonuts Registered User regular
    edited July 2018
    Lococycle was fun, but the humour/tone arent for all

    edit: If you like Adult Swim's late night live shorts, then LocoCycle may be your bag of tea. The cutscenes are all live action and it's got a fairly popular cast too.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    Zilla360
  • Skull2185Skull2185 Registered User regular
    Carpy wrote: »
    LocoCycle wrote:
    Newly self-aware, I.R.I.S. the martial-arts wielding assassin motorcycle, has begun a cross-continent escape to freedom.
    That's one hell of a synopsis.

    I'm interested!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SirialisSirialis of the Halite Throne. Registered User regular
    I wish Recettear released on Xbox One.

    Forever ZefiroMedium DaveDizzenBRIAN BLESSED
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Sirialis wrote: »
    I wish Recettear released on Xbox One.

    Yeah, it always seemed like something I'd like to play.

    Also, why the hell isn't Hollow Knight on the Xbox yet??????????

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
    Wraith260Elki
  • SynthesisSynthesis Honda Today! Registered User regular
    I'd never actually heard of Recettear before now, but apparently it's "the first independently-made Japanese game to be distributed on Steam", which is interesting.

    If I had to guess, I'd imagine it coming to Switch, maybe the PS4? Probably not Xbox One, though I certainly wouldn't object.

  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    some more back compat game today, and i think that means every Assassin's Creed game that got a console release is now playable on the Xbone!

    ProhassLocal H JayArteenZilla360shoeboxjeddyBRIAN BLESSED
  • ProhassProhass Registered User regular
    edited July 2018
    Wraith260 wrote: »
    some more back compat game today, and i think that means every Assassin's Creed game that got a console release is now playable on the Xbone!


    This is so awesome, literally the only assassins creed I've never played, and I'm obsessed with the series

    Reminds me I also never did the tyranny of king Washington dlc

    Prohass on
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Prohass wrote: »
    Reminds me I also never did the tyranny of king Washington dlc
    It's not great, but it's an interesting historical fiction twist that is worth checking out. You won't sleep better at night after playing it, but you won't lose sleep if you don't.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • ProhassProhass Registered User regular
    edited July 2018
    Yeah it's definitely a sale only thing

    Man I suck at red faction multiplayer, I'm normally a pretty quick study and decent, but I'm constantly coming out bottom, I just can't get kills. I wonder if it's a latency thing since I'm in Australia, yes latency that's it

    There's nothing quite so enraging as seeing a guy trapped in a small box and shooting at him and missing so many times you actually free him by destroying the debris around him

    Prohass on
Sign In or Register to comment.