Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.
"Beta progress carry over?" is a question that pops up every time there's a beta. In the case of Vermintide, the devs said "if it's possible," which I guess is why it's in the air still?
“I used to draw, hard to admit that I used to draw...”
Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.
...why?
At its best, mod support across all games could bring in new skins and variations to games... which is cool.
At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."
Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.
“I used to draw, hard to admit that I used to draw...”
Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.
...why?
At its best, mod support across all games could bring in new skins and variations to games... which is cool.
At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."
Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.
you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?
Eh mods are an important part of gaming culture and allow fans to be expressive about the things they love about their favorite games. Don't like mods? Well that's easy, just don't use them. Plenty of games designed with mods in mind run fine without them. It's a good thing for the health of industry to support mods and the community that forms around them.
Also donuts, simply enduring the insurmountable task that is "reading things you disagree with" does not mean we should avoid something as a whole for your personal comfort
Like I don't care about lots of stuff I read when it comes to the politics, but the only way to wholesale avoid that is to just... Not use the internet. Good luck with that.
Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.
...why?
At its best, mod support across all games could bring in new skins and variations to games... which is cool.
At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."
Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.
you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?
Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.
If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.
...why?
At its best, mod support across all games could bring in new skins and variations to games... which is cool.
At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."
Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.
you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?
Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.
If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.
they're adding a store section. i don't see it being comparable to the Kinect. and i don't see PS and Switch having much of an effect on it either. this is more about bring the Xbox and PC closer together. Sony's early stance on mods in Fallout didn't hurt their appearance on Xbox and mods not being on other consoles wont hurt them on Xbox in future. MS are pushing hard to reassert their place in the PC market and mods are an expectation there. with Play Anywhere it only makes sense that they do something to allow mods to be used on both platforms to keep fans as happy as possible.
Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.
...why?
At its best, mod support across all games could bring in new skins and variations to games... which is cool.
At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."
Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.
you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?
Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.
If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.
they're adding a store section. i don't see it being comparable to the Kinect. and i don't see PS and Switch having much of an effect on it either. this is more about bring the Xbox and PC closer together. Sony's early stance on mods in Fallout didn't hurt their appearance on Xbox and mods not being on other consoles wont hurt them on Xbox in future. MS are pushing hard to reassert their place in the PC market and mods are an expectation there. with Play Anywhere it only makes sense that they do something to allow mods to be used on both platforms to keep fans as happy as possible.
The store section would be where you would go to get mods. The thing that I am talking about is the change in the Xbox OS to support their addition to games so that the mods you get actually do things.
See (spoilered for size):
Bullet point one: "API and Services..."
Even skins* and the like occupy memory in the console, and the potential for additional resource consumption would need to be accounted for in order to ensure consistent performance across the standardized hardware.
edit: *I'm assuming that they would not allow mods to wholesale overwrite base textures and the like too.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I don't know entirely what it means, but the Xbox 1X supports HDMI 2.1
It has Variable Refresh Rate and Auto Low Latency Mode, something only available on PC up to this point
It’s there to support FreeSync, which is being implemented by Microsoft. I’m hoping the next generation of 4K displays starts supporting it, because my brief experience with GSync on PC was amazing and I want to experience that on Xbox. Trying to find a compatible monitor right now isn’t a great experience, but I’m glad things are ready for the console side.
Can't say I'm looking forward to mod support on console games... actually really hope it doesn't pick up, tbh.
...why?
At its best, mod support across all games could bring in new skins and variations to games... which is cool.
At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."
Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.
you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?
Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.
If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.
they're adding a store section. i don't see it being comparable to the Kinect. and i don't see PS and Switch having much of an effect on it either. this is more about bring the Xbox and PC closer together. Sony's early stance on mods in Fallout didn't hurt their appearance on Xbox and mods not being on other consoles wont hurt them on Xbox in future. MS are pushing hard to reassert their place in the PC market and mods are an expectation there. with Play Anywhere it only makes sense that they do something to allow mods to be used on both platforms to keep fans as happy as possible.
The store section would be where you would go to get mods. The thing that I am talking about is the change in the Xbox OS to support their addition to games so that the mods you get actually do things.
See (spoilered for size):
Bullet point one: "API and Services..."
Even skins* and the like occupy memory in the console, and the potential for additional resource consumption would need to be accounted for in order to ensure consistent performance across the standardized hardware.
edit: *I'm assuming that they would not allow mods to wholesale overwrite base textures and the like too.
This is almost certainly just a standard API to inject mods into the game VMs, then the game does wtfever. System doesn't need to care or "do" anything other than "here ya go, pretend filesystem!"
I bought Tesla vs. Lovecraft this weekend and it is a ton of fun. Hordes of enemies in waves, tons of gadgets/weapons/upgrades, level-up perks, and teleportation. Totally worth checking out.
While I agree that being insensitive is an issue, so is being oversensitive.
“I used to draw, hard to admit that I used to draw...”
+1
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
I recently won a copy of Moonlighter
It is a pretty fun game so far. Pixel graphics, top-down Zelda style dungeons that are kinda randomized each time you go in. The loot and materials you find you then bring back to town and either sell them in the shop that you run or use them to craft new equipment. Over time you'll upgrade your store and the town. I think Recettear is a PC game similar to this? Worth checking out if you like dungeon crawlers with a bit of a twist.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
+2
Sirialisof the Halite Throne.Registered Userregular
Recettear was addicting as hell and I want more of that kind of game.
Looked up Moonlighter but apparently its achievements are buggy as fuck and I think I'll wait for a patch or two before buying that game.
Still considering buying NieR Automata, I wish we still had demos for every game.
Yay for achieving goals! I set the goal of reaching pro in SMB and I just did after my last opponent rage quit after a 2 run HR. I needed something to feel successful about recently.
Lococycle was fun, but the humour/tone arent for all
edit: If you like Adult Swim's late night live shorts, then LocoCycle may be your bag of tea. The cutscenes are all live action and it's got a fairly popular cast too.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I'd never actually heard of Recettear before now, but apparently it's "the first independently-made Japanese game to be distributed on Steam", which is interesting.
If I had to guess, I'd imagine it coming to Switch, maybe the PS4? Probably not Xbox One, though I certainly wouldn't object.
Reminds me I also never did the tyranny of king Washington dlc
It's not great, but it's an interesting historical fiction twist that is worth checking out. You won't sleep better at night after playing it, but you won't lose sleep if you don't.
While I agree that being insensitive is an issue, so is being oversensitive.
Man I suck at red faction multiplayer, I'm normally a pretty quick study and decent, but I'm constantly coming out bottom, I just can't get kills. I wonder if it's a latency thing since I'm in Australia, yes latency that's it
There's nothing quite so enraging as seeing a guy trapped in a small box and shooting at him and missing so many times you actually free him by destroying the debris around him
Posts
I'm guessing they'll just shut off achievements if you're using mods.
And basically buyer beware if you play MP mods.
"Beta progress carry over?" is a question that pops up every time there's a beta. In the case of Vermintide, the devs said "if it's possible," which I guess is why it's in the air still?
...why?
Because there are people who think that if they don't like something then nobody should have that thing.
At its best, mod support across all games could bring in new skins and variations to games... which is cool.
At its worst, mod support across games could bring in a host of new issues, and would also add an additional point of failure to games; consoles and their games are supposed to "just work."
Of the two, I the latter scenario happening more often than the former, such that the negatives outweigh the benefits. This is also not even factoring in the noise that I'd also have to read about in the form of "this game doesn't support mods why not lazy devs wah wah" or "I made a mod that properly depicts the Dev's vision of their thing" and so on and so forth... therefore I would rather it not happen.
you get that they'd be optional right? and that if you're playing without mods you probably wont get matched with someone with mods(least i'd hope it works that way). as long as its made clear what people are letting themselves in for, there's really no harm in giving them the option is there?
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Like I don't care about lots of stuff I read when it comes to the politics, but the only way to wholesale avoid that is to just... Not use the internet. Good luck with that.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Yeah, installing the mods would be optional, but it reads like they're adding another layer at the system level to support it, which is unavoidable. See the old reserve that the original Xbox One had on its resources because of the Kinect. That and the unlikelihood of the Playstation and Switch following suit means the feature gets underused for multi-platform games anyway, or insufficiently accounted for should the third party dev who doesn't do their own mod support and relies on that instead.
If it was more of a standard at the system level on all consoles, then yes, prevalence of issues would be lowered... because the baseline across the board to support it would be there.
they're adding a store section. i don't see it being comparable to the Kinect. and i don't see PS and Switch having much of an effect on it either. this is more about bring the Xbox and PC closer together. Sony's early stance on mods in Fallout didn't hurt their appearance on Xbox and mods not being on other consoles wont hurt them on Xbox in future. MS are pushing hard to reassert their place in the PC market and mods are an expectation there. with Play Anywhere it only makes sense that they do something to allow mods to be used on both platforms to keep fans as happy as possible.
The store section would be where you would go to get mods. The thing that I am talking about is the change in the Xbox OS to support their addition to games so that the mods you get actually do things.
See (spoilered for size):
Bullet point one: "API and Services..."
Even skins* and the like occupy memory in the console, and the potential for additional resource consumption would need to be accounted for in order to ensure consistent performance across the standardized hardware.
edit: *I'm assuming that they would not allow mods to wholesale overwrite base textures and the like too.
It has Variable Refresh Rate and Auto Low Latency Mode, something only available on PC up to this point
PS - Local_H_Jay
Sub me on Youtube
And Twitch
In any case, mod support is a mixed bag for me? We'll see how it plays out in practice.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
It’s there to support FreeSync, which is being implemented by Microsoft. I’m hoping the next generation of 4K displays starts supporting it, because my brief experience with GSync on PC was amazing and I want to experience that on Xbox. Trying to find a compatible monitor right now isn’t a great experience, but I’m glad things are ready for the console side.
I think Digitial Foundry had a write up on it.
Edit: https://www.eurogamer.net/articles/digitalfoundry-2018-freesync-support-tested-on-xbox-one-x
This is almost certainly just a standard API to inject mods into the game VMs, then the game does wtfever. System doesn't need to care or "do" anything other than "here ya go, pretend filesystem!"
Separate note: If you have The Pinball Arcade, today is the last day to get Bally and Williams tables.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
back compat games get updated fairly regularly. think its just minor performance tweaks.
It is a pretty fun game so far. Pixel graphics, top-down Zelda style dungeons that are kinda randomized each time you go in. The loot and materials you find you then bring back to town and either sell them in the shop that you run or use them to craft new equipment. Over time you'll upgrade your store and the town. I think Recettear is a PC game similar to this? Worth checking out if you like dungeon crawlers with a bit of a twist.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Looked up Moonlighter but apparently its achievements are buggy as fuck and I think I'll wait for a patch or two before buying that game.
Still considering buying NieR Automata, I wish we still had demos for every game.
https://www.microsoft.com/en-us/p/lococycle/br3fwzmh6zcz?activetab=pivot:overviewtab
edit: If you like Adult Swim's late night live shorts, then LocoCycle may be your bag of tea. The cutscenes are all live action and it's got a fairly popular cast too.
I'm interested!
Yeah, it always seemed like something I'd like to play.
Also, why the hell isn't Hollow Knight on the Xbox yet??????????
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
If I had to guess, I'd imagine it coming to Switch, maybe the PS4? Probably not Xbox One, though I certainly wouldn't object.
This is so awesome, literally the only assassins creed I've never played, and I'm obsessed with the series
Reminds me I also never did the tyranny of king Washington dlc
Man I suck at red faction multiplayer, I'm normally a pretty quick study and decent, but I'm constantly coming out bottom, I just can't get kills. I wonder if it's a latency thing since I'm in Australia, yes latency that's it
There's nothing quite so enraging as seeing a guy trapped in a small box and shooting at him and missing so many times you actually free him by destroying the debris around him