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DVG Art Thread [NSFW]

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Posts

  • DVGDVG Registered User regular
    Alright, sketch dump, lots of stuff from the last few weeks

    SKBuoGH.jpg

    ILun4JO.jpg

    eEj76AQ.jpg

    7nKmNp4.jpg

    03BHYgG.jpg

    FhLeU3s.jpg

    a1NsBL6.jpg

    oS1LRwq.jpg

    Qd4nXOd.jpg

    jmIFGdh.jpg

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    Also I’m posting most stuff to IG nowadays so feel free to add me there if you’re into that https://www.instagram.com/btemp_illustration/

    Diablo 3 - DVG#1857
  • barcsbarcs ireland Registered User regular
    the improvement between page one and page two of this thread is amazing! well done!

  • DVGDVG Registered User regular
    P8reb5H.jpg

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    barcs wrote: »
    the improvement between page one and page two of this thread is amazing! well done!

    Hey, thanks!

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    ohtibVj.jpg

    Diablo 3 - DVG#1857
    Iruka
  • DVGDVG Registered User regular
    mctFkoI.jpg

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  • SublimusSublimus Registered User regular
    Keep going! I can see the improvement is still coming along!

    Don't be afraid to try something creative/not-a-study every once in a while too!

  • DVGDVG Registered User regular
    Oh i tried last night and it didn’t go well! I found myself really frustrated trying to draw on my iPad after doing traditional so much

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    QkGYrVa.jpg

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  • DVGDVG Registered User regular
    MNlNLul.png

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  • DVGDVG Registered User regular
    cRI0Sh4.jpg

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  • IrukaIruka Registered User, Moderator mod
    Direct observation has been having a real positive effect on your work, the recent faces are starting to become more structurally sound.

    You post your pictures huge, which, I know its a but of a failing of the forum that we dont resize them, but you might consider that the only way to see the whole thing is to open it on a new tab. Makes it a lot harder to take in multiple images at once.

    If you want to start getting into painting digitally, I might suggest that you start getting into studying light. Doing small still life type things, you can start taking bite size chunks out of figuring out how to render, not unlike how you are slowly breaking down anatomy now.

    Really excited to see your progress, hope that life drawing has been fun and interesting!

  • DVGDVG Registered User regular
    Oh that’s good to know. I post and look at the internet pretty exclusively on mobile so I didn’t know it was causing a problem on bigger screens. I’ll try and figure out a solution for that

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    Haven’t posted here in a minute, here’s some recent work!

    r93zkm5i4aaz.jpeg

    us3xzrq9sx3b.jpeg
    99um81b1gqtm.jpeg
    hm9pxrolg10d.jpeg
    05d152ueeg4u.jpeg

    Diablo 3 - DVG#1857
    acadia
  • SublimusSublimus Registered User regular
    Excellent progress!! Keep going!

    acadia
  • DVGDVG Registered User regular
    m0x4m071nuei.jpeg

    pi0cbi7ejd80.jpeg

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    waeue8naaxos.jpeg

    Diablo 3 - DVG#1857
    acadia
  • DVGDVG Registered User regular
    oowo0xb6fpk5.jpeg

    Diablo 3 - DVG#1857
    acadia
  • DVGDVG Registered User regular
    krjpcnbibq1g.jpeg

    About to light someone up with some Anger Magic

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    iacvh8zlid7v.jpeg

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    Irukaacadia
  • DVGDVG Registered User regular
    eADCDB9.jpg

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  • DVGDVG Registered User regular
    Te19n5E.jpg

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  • DVGDVG Registered User regular
    edited September 5
    Glowy version oJeaWVn.jpg

    DVG on
    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    ygwur9x0v22a.jpeg

    Diablo 3 - DVG#1857
    acadia
  • acadiaacadia Registered User regular
    edited September 9
    I like the progress in rendering technique, and it looks like you're starting to think more about light and lighting direction. It might be good idea to take a step back and try to focus on only one light source at a time until you're sure you have that tackled, where this one has three(?) and it seems like you're having trouble figuring out which parts of the figure should be lit and which should be in shadow. I hate to suggest the classic sphere lighting practice, but intentional practice like that CAN help to stick a process in your mind. It's much easier to decide which parts of a form are 'facing' the light (and thus the brightest) if you do a ton of practice on simpler shapes like spheres and boxes and cones and all that.

    And that's not even taking into account how the material affects light, (which again it looks like you're at least thinking about -- the leather jacket is shown as more reflective than her black jeans, which is good to show, but is easier to sell as 'correct' if you know how light really interacts with those materials, and knowing which parts are 'in the light' becomes even more important).

    Looks like you're taking some great steps! Keep going!

    acadia on
    Iruka
  • IrukaIruka Registered User, Moderator mod
    Agreeing with Acadia. Those shape studies are so essential to understanding how to render that it can be really difficult to articulate how to absorb it.

    Going through your thread, it seems like you have an understanding that form and structure is important, which is why you have life and anatomy studies. Your drawings from models are getting stronger, but proportions are occasionally out of whack.

    Simple shape studies eliminate the incredibly complex and varied factors of anatomy. It's very useful. These illustrations are asking you to solve a bunch of problems with equal weight all at once: the light, basic forms, anatomy, poses, composition, rendering different textures. You want to break out some of those things and choose a problem to focus on.

    Drawing a cube and a cone and lighting it is not exciting, but you get to the root of some problems incredibly fast. You need edge control to light a cube. You need to understand how planes are effected by light direction to light a cube. You need to understand how curved forms react to light directions to light a cone.

    Some of the images in this thread: https://forums.penny-arcade.com/discussion/172670/enrichment-simple-shapes-light-and-form/p1 are broken now, but most of it is there. You might be surprised at the value of posting your basic exercises as well! If you really put some effort in, you can build up a lot of confidence when you start trying to solve these larger problems. The trick is not to skimp out on the exercises even a little because they are boring, and focus knowing that it might make your paintings that much better.

  • DVGDVG Registered User regular
    (good lord these pictures are huge, it's so weird, they're tiny on my phone)

    Thanks for the feedback! I don't want to come off like I think simple shapes are beneath me. I recognize basic perspective is a weak point, and I'm gonna go hard on draw a box after I finish up some commissions I sold for charity. I'm also thinking about grabbing a set of basic form models off amazon.

    Diablo 3 - DVG#1857
  • DVGDVG Registered User regular
    Also I won't claim I really tried to design the light source all that much, I was just working from a ref and doing my best:

    latest?cb=20160509035051

    Diablo 3 - DVG#1857
  • IrukaIruka Registered User, Moderator mod
    buying models is great, but if you dont want to spend any money, house hold objects will often do the trick!

    Didn't mean to lecture too much, you dont seem like you're avoiding it! You are just on a good trajectory, so its a really great time to jump back into those very basics. I think working on a cycle is a good thing, you're pushing your knowledge right now with something more challenging, if you flip that back and forth between basic shapes, material studies, anatomy and perspective, you'll be well on your way to see tons of improvement over time.

  • DVGDVG Registered User regular
    Thanks, that’s really encouraging

    Diablo 3 - DVG#1857
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