The combat is serviceable, it just doesn't excite me, but that's not really on Persona as a series because I don't find turn-based systems exciting
They can be clever little puzzles, or tense games of probability, like X-COM, but the vast majority of them are a couple minutes of animations around slightly more complex rock paper scissors
Nothing better to kill my enthusiasm for playing this than Joker getting one-shotted from full health after an extended sequence where you're unable to save. Pretty sure that's been my "well fuck this for a while" moment every single time
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Nothing better to kill my enthusiasm for playing this than Joker getting one-shotted from full health after an extended sequence where you're unable to save. Pretty sure that's been my "well fuck this for a while" moment every single time
This Shadow negotiation shit is the most frustrating thing
Even with a guide! I don't know which of these answers is more serious or vague
+4
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
yeah a lot of it is basically nonsense
it's why I used a guide for social link progression and didn't feel even slightly bad about it, a lot of the dialogue options are so similar that it's hard to imagine why they'd have a different reaction
i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more
It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out
right, which i think is a little too simplistic
i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it
that's very folk-tale mythology stuff and it's rad
but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours
i don't know what they could do to make it better, but it's not quite where i'd want it to be
I love love love that demon negotiation is mostly random bullshit guesswork that eventually evolves into it's own semi-logical-but-still-guesswork as you get more experienced, but even I can't deny that it is a really terrible gameplay system.
But still, my Persona 2: Innocent Sin play through where I negotiated out of literally every random encounter after the first dungeon was some of the most fun I've ever had in an SMT game, even if it did lead to ridiculous situations like me being massively under leveled and having to cheese most of the endgame bosses.
Persona demon negotiation is at least a lot less bullshit than SMT4 demon negotiation where it literally was random and could easily fuck you six ways to Sunday if you messed up.
i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more
It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out
right, which i think is a little too simplistic
i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it
that's very folk-tale mythology stuff and it's rad
but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours
i don't know what they could do to make it better, but it's not quite where i'd want it to be
How about if they integrated the social stats into the interrogation? Like having a chance for a demon back down from attacking you if your negotiation failed if you had high guts? Or making it easier to negotiate with different demons if you have high stats in a certain spot? Like Charm for upbeat demons, kindness for timid demons, guts for angry demons, etc.
+3
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more
It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out
right, which i think is a little too simplistic
i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it
that's very folk-tale mythology stuff and it's rad
but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours
i don't know what they could do to make it better, but it's not quite where i'd want it to be
Like I said, use Raidou 2's system. Have demon partners(or Personas in this case) that can smooth things over.
Speaking of Persona stuff I think I'm going to pick up Q again as my working game, by which I mean the game I'll play when I have no work to do. I remember it being pretty good on being able to play in short bursts
i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more
It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out
right, which i think is a little too simplistic
i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it
that's very folk-tale mythology stuff and it's rad
but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours
i don't know what they could do to make it better, but it's not quite where i'd want it to be
Like I said, use Raidou 2's system. Have demon partners(or Personas in this case) that can smooth things over.
They did that with your party members in P5 but probably made it way too weak, I barely ever triggered those abilities.
I think that they did just enough to the combat over the course of 3, 4, P4G, and 5, to stop it feeling stale. I don't want them to change it much going forward.
I liked it in P4G where sometimes characters not in the party could show up, like Naoto riding in on their scooter and gunning everyone down with an uzi.
Playing more Persona Q during down time at work. I've now figured out that Naoto is low key one of the best fighters because it seems as though everything in the Labyrinth is weak to either Hama or Mudo and she learns both very early on. Why waste time trying to whittle down health bars when she can delete a Shadow instantly, get into Boosted mode, and so long as she never gets hit she can just spam free instant kills.
I still can't figure out what triggers an All-Out Attack in this game though. It just seems random.
it seems as though everything in the Labyrinth is weak to either Hama or Mudo
Yeah, literally every enemy except bosses and FOEs is weak to either one or the other. And Naoto has high agility and luck. And in this game Impure Reach boosts instant kill chance.
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They can be clever little puzzles, or tense games of probability, like X-COM, but the vast majority of them are a couple minutes of animations around slightly more complex rock paper scissors
don't tell me what to do
because i do what i want, see
This is a real roller coaster of a day, gents
shut up
The soul of SMT is still intact.
Even with a guide! I don't know which of these answers is more serious or vague
it's why I used a guide for social link progression and didn't feel even slightly bad about it, a lot of the dialogue options are so similar that it's hard to imagine why they'd have a different reaction
making deals with demons rules
The best negotiation system was in Raidou 2. Having demon partners made it basically impossible to fail.
Also, the Devil Summoner universe tends to give demons the most character.
http://www.audioentropy.com/
It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out
right, which i think is a little too simplistic
i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it
that's very folk-tale mythology stuff and it's rad
but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours
i don't know what they could do to make it better, but it's not quite where i'd want it to be
http://www.audioentropy.com/
But still, my Persona 2: Innocent Sin play through where I negotiated out of literally every random encounter after the first dungeon was some of the most fun I've ever had in an SMT game, even if it did lead to ridiculous situations like me being massively under leveled and having to cheese most of the endgame bosses.
How about if they integrated the social stats into the interrogation? Like having a chance for a demon back down from attacking you if your negotiation failed if you had high guts? Or making it easier to negotiate with different demons if you have high stats in a certain spot? Like Charm for upbeat demons, kindness for timid demons, guts for angry demons, etc.
Like I said, use Raidou 2's system. Have demon partners(or Personas in this case) that can smooth things over.
They did that with your party members in P5 but probably made it way too weak, I barely ever triggered those abilities.
I liked it in P4G where sometimes characters not in the party could show up, like Naoto riding in on their scooter and gunning everyone down with an uzi.
and I can't believe I have to fight more shit after I've delivered the calling card
This is how I make friends irl too
Futaba is precious and worth it
It's just Persona 4 combat but it shows all of the bosses including the killer and true end boss and the secret boss if you haven't played yet
i've got bad news if you were hoping for palaces to get smaller over time
Conversely, I’ve got good news if you’re looking to save money in car insurance
I still can't figure out what triggers an All-Out Attack in this game though. It just seems random.
At least, that’s what my completely non-scientific testing told me.
DS Friend code: 3840-6605-3406
Sorry to the rest of the party that only Chie gets Galactic Punt
Steam Switch FC: 2799-7909-4852
Yeah, literally every enemy except bosses and FOEs is weak to either one or the other. And Naoto has high agility and luck. And in this game Impure Reach boosts instant kill chance.
Persona Q is not a well balanced game.