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Yes, the Persona Thread is the means by which all is revealed - P4G now on PC!

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Posts

  • Grey GhostGrey Ghost Registered User regular
    The combat is serviceable, it just doesn't excite me, but that's not really on Persona as a series because I don't find turn-based systems exciting
    They can be clever little puzzles, or tense games of probability, like X-COM, but the vast majority of them are a couple minutes of animations around slightly more complex rock paper scissors

  • Grey GhostGrey Ghost Registered User regular
    Yes I know that's a gross oversimplification don't @ me

  • Rorshach KringleRorshach Kringle that crustache life Registered User regular
    edited May 2019
    @Grey Ghost

    don't tell me what to do

    Rorshach Kringle on
    6vjsgrerts6r.png

  • Rorshach KringleRorshach Kringle that crustache life Registered User regular
    @Grey Ghost

    don't tell me what to do

    because i do what i want, see

    6vjsgrerts6r.png

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    yeah looks to me like you're plenty capable of fucking that up on your own

    Grey Ghostnever dieFencingsax
  • Grey GhostGrey Ghost Registered User regular
    Fucked that one up didn't ya

    Shorty
  • Grey GhostGrey Ghost Registered User regular
    Ah fuck and now I've been ghosted
    This is a real roller coaster of a day, gents

    rhylithShortyMatevStiltsnever dieFencingsaxBucketman
  • Rorshach KringleRorshach Kringle that crustache life Registered User regular
    look


    shut up

    6vjsgrerts6r.png

    ShortyFencingsax
  • mrpakumrpaku Registered User regular
    Nothing better to kill my enthusiasm for playing this than Joker getting one-shotted from full health after an extended sequence where you're unable to save. Pretty sure that's been my "well fuck this for a while" moment every single time

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    mrpaku wrote: »
    Nothing better to kill my enthusiasm for playing this than Joker getting one-shotted from full health after an extended sequence where you're unable to save. Pretty sure that's been my "well fuck this for a while" moment every single time

    The soul of SMT is still intact.

    y3H3Fa4.png
    ShortyYaYaMadicanvagrant_windsFencingsaxAndy Joenever dieMacro9Rawkking GoodguyDonnicton
  • Grey GhostGrey Ghost Registered User regular
    This Shadow negotiation shit is the most frustrating thing
    Even with a guide! I don't know which of these answers is more serious or vague

    mrpakuBear_thescondShortynever die
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    yeah a lot of it is basically nonsense

    it's why I used a guide for social link progression and didn't feel even slightly bad about it, a lot of the dialogue options are so similar that it's hard to imagine why they'd have a different reaction

  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    I never really minded if I didn't pick the optimal choices during social link stuff, but shadow negotiation is pain.

  • Rorshach KringleRorshach Kringle that crustache life Registered User regular
    shadow negotiation is my favorite smt mechanic and i hope they keep expanding it

    making deals with demons rules

    6vjsgrerts6r.png

    cj iwakuraph blakevagrant_windsMatev
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited May 2019
    shadow negotiation is my favorite smt mechanic and i hope they keep expanding it

    making deals with demons rules

    The best negotiation system was in Raidou 2. Having demon partners made it basically impossible to fail.

    demon+negotiation.jpg

    Also, the Devil Summoner universe tends to give demons the most character.

    cj iwakura on
    y3H3Fa4.png
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more

    Rorshach KringleAshtonDragonrhylithGrey GhostMaddocShortyKetBraBear_thescondWeedLordVegetaMatev
  • Mr. GMr. G Registered User regular
    i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more

    It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out

    6F32U1X.png
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Mr. G wrote: »
    i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more

    It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out

    right, which i think is a little too simplistic

    i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it

    that's very folk-tale mythology stuff and it's rad

    but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours

    i don't know what they could do to make it better, but it's not quite where i'd want it to be

    ShortyStiltsBahamutZEROph blakeGrey GhostDrDinosaurBear_thescondjoshofalltrades
  • ph blakeph blake Registered User regular
    I love love love that demon negotiation is mostly random bullshit guesswork that eventually evolves into it's own semi-logical-but-still-guesswork as you get more experienced, but even I can't deny that it is a really terrible gameplay system.

    But still, my Persona 2: Innocent Sin play through where I negotiated out of literally every random encounter after the first dungeon was some of the most fun I've ever had in an SMT game, even if it did lead to ridiculous situations like me being massively under leveled and having to cheese most of the endgame bosses.

  • YaYaYaYa Decent. Registered User regular
    the only correct demon negotiation technique is warning shot

  • MadicanMadican No face Registered User regular
    Persona demon negotiation is at least a lot less bullshit than SMT4 demon negotiation where it literally was random and could easily fuck you six ways to Sunday if you messed up.

    never die
  • never dienever die Registered User regular
    Mr. G wrote: »
    i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more

    It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out

    right, which i think is a little too simplistic

    i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it

    that's very folk-tale mythology stuff and it's rad

    but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours

    i don't know what they could do to make it better, but it's not quite where i'd want it to be

    How about if they integrated the social stats into the interrogation? Like having a chance for a demon back down from attacking you if your negotiation failed if you had high guts? Or making it easier to negotiate with different demons if you have high stats in a certain spot? Like Charm for upbeat demons, kindness for timid demons, guts for angry demons, etc.

    mrpakuEmperorSethWeedLordVegeta
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Mr. G wrote: »
    i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more

    It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out

    right, which i think is a little too simplistic

    i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it

    that's very folk-tale mythology stuff and it's rad

    but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours

    i don't know what they could do to make it better, but it's not quite where i'd want it to be

    Like I said, use Raidou 2's system. Have demon partners(or Personas in this case) that can smooth things over.

    y3H3Fa4.png
  • MadicanMadican No face Registered User regular
    Speaking of Persona stuff I think I'm going to pick up Q again as my working game, by which I mean the game I'll play when I have no work to do. I remember it being pretty good on being able to play in short bursts

    mxmarks
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    cj iwakura wrote: »
    Mr. G wrote: »
    i adore the basic idea of demon negotiations but they definitely need to expand how it works a bit more

    It kinda feels like they don’t explain it on purpose? It always felt to me like you take a shot in the dark and hope it works out

    right, which i think is a little too simplistic

    i like the idea that like, this is a demon, and it has a thought process that seems incoherent to a human being, and you have to kind of navigate that and say the right things to curry favor with it

    that's very folk-tale mythology stuff and it's rad

    but then in practice, it ends up being a lot of random guesswork, and then once you figure it out it's either just running through the same beats over and over again for 80 hours or flipping coins for 80 hours

    i don't know what they could do to make it better, but it's not quite where i'd want it to be

    Like I said, use Raidou 2's system. Have demon partners(or Personas in this case) that can smooth things over.

    They did that with your party members in P5 but probably made it way too weak, I barely ever triggered those abilities.

  • AshcroftAshcroft LOL The PayloadRegistered User regular
    I think that they did just enough to the combat over the course of 3, 4, P4G, and 5, to stop it feeling stale. I don't want them to change it much going forward.

    I liked it in P4G where sometimes characters not in the party could show up, like Naoto riding in on their scooter and gunning everyone down with an uzi.

    ZD98Zka.png
    joshofalltrades
  • Grey GhostGrey Ghost Registered User regular
    Futaba's palace is such a slog
    and I can't believe I have to fight more shit after I've delivered the calling card

  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    YaYa wrote: »
    the only correct demon negotiation technique is warning shot

    This is how I make friends irl too

    joshofalltrades
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Grey Ghost wrote: »
    Futaba's palace is such a slog
    and I can't believe I have to fight more shit after I've delivered the calling card

    Futaba is precious and worth it

    EmperorSethShortyMatev
  • AshcroftAshcroft LOL The PayloadRegistered User regular
    Hey thread I was going through some old yt playlists, and found my favourite Persona video

    It's just Persona 4 combat but it shows all of the bosses including the killer and true end boss and the secret boss if you haven't played yet

    https://www.youtube.com/watch?v=F7yIWmOnS58

    ZD98Zka.png
    DarkPrimusSpeed RacerRadiusAndy JoeEmperorSethDiarmuidMx. QuillBear_thescond
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Grey Ghost wrote: »
    Futaba's palace is such a slog
    and I can't believe I have to fight more shit after I've delivered the calling card

    i've got bad news if you were hoping for palaces to get smaller over time

    liEt3nH.png
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Grey Ghost wrote: »
    Futaba's palace is such a slog
    and I can't believe I have to fight more shit after I've delivered the calling card

    i've got bad news if you were hoping for palaces to get smaller over time

    Conversely, I’ve got good news if you’re looking to save money in car insurance

  • Grey GhostGrey Ghost Registered User regular
    edited May 2019
    I've reached the point where both Takemi and Makoto hangouts are now gated behind the Charm stat. One of them, I assume, even requires max Charm

    Grey Ghost on
  • MadicanMadican No face Registered User regular
    Playing more Persona Q during down time at work. I've now figured out that Naoto is low key one of the best fighters because it seems as though everything in the Labyrinth is weak to either Hama or Mudo and she learns both very early on. Why waste time trying to whittle down health bars when she can delete a Shadow instantly, get into Boosted mode, and so long as she never gets hit she can just spam free instant kills.

    I still can't figure out what triggers an All-Out Attack in this game though. It just seems random.

  • DalantiaDalantia Registered User regular
    It’s random, but seems to occur more often the more boosted party members you have.

    At least, that’s what my completely non-scientific testing told me.

    steam_sig.png
    DS Friend code: 3840-6605-3406
  • BlankZoeBlankZoe Registered User regular
    Grey Ghost wrote: »
    I've reached the point where both Takemi and Makoto hangouts are now gated behind the Charm stat. One of them, I assume, even requires max Charm
    Hit up the bathhouse on Mondays and Thursdays

    CYpGAPn.png
    Matev
  • RadiusRadius Registered User regular
    Ashcroft wrote: »
    Hey thread I was going through some old yt playlists, and found my favourite Persona video

    It's just Persona 4 combat but it shows all of the bosses including the killer and true end boss and the secret boss if you haven't played yet

    https://www.youtube.com/watch?v=F7yIWmOnS58

    Sorry to the rest of the party that only Chie gets Galactic Punt

    Everyday we stray further from God's light
    Steam Switch FC: 2799-7909-4852
  • AshcroftAshcroft LOL The PayloadRegistered User regular
    Naoto has that uzi tho

    ZD98Zka.png
    Andy Joeph blakevagrant_windsDark Raven X
  • EmperorSethEmperorSeth Registered User regular
    Nobody else in the party EARNED the Galactic Punt.

    You know what? Nanowrimo's cancelled on account of the world is stupid.
    Mx. Quillcaptaink
  • TamerBillTamerBill Registered User regular
    Madican wrote: »
    it seems as though everything in the Labyrinth is weak to either Hama or Mudo

    Yeah, literally every enemy except bosses and FOEs is weak to either one or the other. And Naoto has high agility and luck. And in this game Impure Reach boosts instant kill chance.

    Persona Q is not a well balanced game.

    3DS Friend Code: 4828-4410-2451
    Dalantiajoshofalltrades
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