Past a certain point coffee dad kinda just turns into a different character
like, he softens up so much that the early stuff with him doesn't make a ton of sense to me
It's also he gets to see that the MC isn't anything like his reputation that was preceding him arriving, and that the MC also helped out with his adopted daughter's issues as well. So it's some of that.
Past a certain point coffee dad kinda just turns into a different character
like, he softens up so much that the early stuff with him doesn't make a ton of sense to me
It's also he gets to see that the MC isn't anything like his reputation that was preceding him arriving, and that the MC also helped out with his adopted daughter's issues as well. So it's some of that.
I’m about halfway through Royal and Sojiro’s attitude really starts to do a 180 once you bring Morgana home. Before then, he’s incredibly antagonistic (of course, he thinks you’re a violent criminal and is probably acting out of some latent fear for Futaba, but still, it seems disproportionate at the start), and the transition from that to being still-grumbly but showing signs of fatherly warmth and affection is a bit jarring. Like he’s two different people, rather than one responding to new information.
Past a certain point coffee dad kinda just turns into a different character
like, he softens up so much that the early stuff with him doesn't make a ton of sense to me
It's also he gets to see that the MC isn't anything like his reputation that was preceding him arriving, and that the MC also helped out with his adopted daughter's issues as well. So it's some of that.
I’m about halfway through Royal and Sojiro’s attitude really starts to do a 180 once you bring Morgana home. Before then, he’s incredibly antagonistic (of course, he thinks you’re a violent criminal and is probably acting out of some latent fear for Futaba, but still, it seems disproportionate at the start), and the transition from that to being still-grumbly but showing signs of fatherly warmth and affection is a bit jarring. Like he’s two different people, rather than one responding to new information.
he doesn't even think you're a violent criminal is the thing. He knows the full story on day one, and he harangues you for not minding your own business
Past a certain point coffee dad kinda just turns into a different character
like, he softens up so much that the early stuff with him doesn't make a ton of sense to me
It's also he gets to see that the MC isn't anything like his reputation that was preceding him arriving, and that the MC also helped out with his adopted daughter's issues as well. So it's some of that.
I’m about halfway through Royal and Sojiro’s attitude really starts to do a 180 once you bring Morgana home. Before then, he’s incredibly antagonistic (of course, he thinks you’re a violent criminal and is probably acting out of some latent fear for Futaba, but still, it seems disproportionate at the start), and the transition from that to being still-grumbly but showing signs of fatherly warmth and affection is a bit jarring. Like he’s two different people, rather than one responding to new information.
ok so no one actually explained what the deal with Elizabeth is. As best I remember it, but it's been A WHILE so some of this might be innaccurate: (persona 3 ending and persona 4 fighting game spoilers)
at the end of Persona 3, a few weeks after the last battle against Nyx, the goddess of death, the main character gradually gets more and more tired, then falls asleep, and peacefully passes away. In the crappy epilogue game "The Answer" you find out, after 30 hours of shitty boring grinding with no story, that he died because he realized in the last battle that they could not defeat Nyx, but he could stop her from entering the real world and killing everyone by preventing humanity's subconscious wishes for oblivion from reaching her and calling her forth. So he made a barrier out of his soul, draining the life from his body over those last few weeks before his body died. So now his soul is literally crucified on a big door in the shadow world, and the wishes in the form of giant shadows tear at him there forever trying to get through to call Nyx.
Everyone is upset to discover this but they can't figure out any way to help him. In the fighting game spinoffs set a few years afterwards, right after Persona 4, Elizabeth, the velvet room attendant from P3, is shown to have left the room to go on a quest to find a way to save MC's soul from eternal torment because she is in wuv with him or something I guess. She has not made any progress finding any solution by the end of those games' plots and the rest of the P3 crew seem to have decided that it is impossible to both get his soul out of there and prevent Nyx from returning, so the best way they can help him is by continuing to fight shadows and make the world a better place to reduce the amount of wishes for oblivion he has to endure.
So people keep hoping they're going to continue that storyline eventually and give the P3 protagonist a happy ending some day, but it seems like they're not really interested in returning to those characters and plots anymore.
ok so no one actually explained what the deal with Elizabeth is. As best I remember it, but it's been A WHILE so some of this might be innaccurate: (persona 3 ending and persona 4 fighting game spoilers)
at the end of Persona 3, a few weeks after the last battle against Nyx, the goddess of death, the main character gradually gets more and more tired, then falls asleep, and peacefully passes away. In the crappy epilogue game "The Answer" you find out, after 30 hours of shitty boring grinding with no story, that he died because he realized in the last battle that they could not defeat Nyx, but he could stop her from entering the real world and killing everyone by preventing humanity's subconscious wishes for oblivion from reaching her and calling her forth. So he made a barrier out of his soul, draining the life from his body over those last few weeks before his body died. So now his soul is literally crucified on a big door in the shadow world, and the wishes in the form of giant shadows tear at him there forever trying to get through to call Nyx.
Everyone is upset to discover this but they can't figure out any way to help him. In the fighting game spinoffs set a few years afterwards, right after Persona 4, Elizabeth, the velvet room attendant from P3, is shown to have left the room to go on a quest to find a way to save MC's soul from eternal torment because she is in wuv with him or something I guess. She has not made any progress finding any solution by the end of those games' plots and the rest of the P3 crew seem to have decided that it is impossible to both get his soul out of there and prevent Nyx from returning, so the best way they can help him is by continuing to fight shadows and make the world a better place to reduce the amount of wishes for oblivion he has to endure.
So people keep hoping they're going to continue that storyline eventually and give the P3 protagonist a happy ending some day, but it seems like they're not really interested in returning to those characters and plots anymore.
Basically, Elizabeth is the canon romance option for P3. But I don't think the MC dies, they're just comatose? Also, the shadows born of apathy/nihilism/etc aren't actually reaching the MC - Elizabeth is also destroying any that get close when she's not trying to find an alternative for the seal.
But more or less you're remembering correctly.
Technically, the other detail is it's not Nyx specifically falling, but a separate entity born of that apathy and nihilism and shit dragging her down. Not that's a difference functionally, since either way it's the end of the world.
And yeah, I wish they'd go back and do more to add some resolution on some of that stuff. Mitsuru is spending a lot of time cleaning up her grandfather's messes and such, which are to blame for the situation in the first place. I thought Labrys's backstory fit in really well with everything too, and then oops never speak of any of this again after Arena.
It's deliberately the opposite of the climax of the original ending
Instead of summoning the biggest Persona with the biggest weapon and getting the coolest headshot, you're depowered, unarmed, and the action is totally lame
To be clear I don't dislike the story in The Answer even if I think it might have worked better with the ambiguous original ending, i just hate the tedious stretched far too thin gameplay you have to do to see that one nugget of story.
It's deliberately the opposite of the climax of the original ending
Instead of summoning the biggest Persona with the biggest weapon and getting the coolest headshot, you're depowered, unarmed, and the action is totally lame
Posts
Why does he have to be my problem? I wasn't even supposed to be here today.
This gun rules
The other students think I don't study
Kawakami's just tired, y'know?
too many irons in the fire
Lots of time fishing
And occasionally she spends time at the pond too.
http://www.audioentropy.com/
royal ending
http://www.audioentropy.com/
if you pre-ordered you get early access
pre-ordered the deluxe edition at least
lot more people bought vanilla
They were in development at basically the same time, wasn't really possible to coordinate both
"I am NOT happy about this," I say, reaching for my wallet
Ah but if I played the original P5 release and then played P5S...
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Seems like the exact opposite. "Yeah Royal is actually completely non-canon so you can skip it entirely."
ok so no one actually explained what the deal with Elizabeth is. As best I remember it, but it's been A WHILE so some of this might be innaccurate: (persona 3 ending and persona 4 fighting game spoilers)
Everyone is upset to discover this but they can't figure out any way to help him. In the fighting game spinoffs set a few years afterwards, right after Persona 4, Elizabeth, the velvet room attendant from P3, is shown to have left the room to go on a quest to find a way to save MC's soul from eternal torment because she is in wuv with him or something I guess. She has not made any progress finding any solution by the end of those games' plots and the rest of the P3 crew seem to have decided that it is impossible to both get his soul out of there and prevent Nyx from returning, so the best way they can help him is by continuing to fight shadows and make the world a better place to reduce the amount of wishes for oblivion he has to endure.
So people keep hoping they're going to continue that storyline eventually and give the P3 protagonist a happy ending some day, but it seems like they're not really interested in returning to those characters and plots anymore.
But more or less you're remembering correctly.
Technically, the other detail is it's not Nyx specifically falling, but a separate entity born of that apathy and nihilism and shit dragging her down. Not that's a difference functionally, since either way it's the end of the world.
And yeah, I wish they'd go back and do more to add some resolution on some of that stuff. Mitsuru is spending a lot of time cleaning up her grandfather's messes and such, which are to blame for the situation in the first place. I thought Labrys's backstory fit in really well with everything too, and then oops never speak of any of this again after Arena.
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Switch: SW-5185-4991-5118
PSN: AbEntropy
Instead of summoning the biggest Persona with the biggest weapon and getting the coolest headshot, you're depowered, unarmed, and the action is totally lame
i literally cannot figure out what the deal is