I'd say it depends on what games you're playing. A lot of VR games are designed to work with the low resolution of the Rift and Vive, while VR/non-VR sims like Elite, War Thunder and Project Cars suffer a lot from hard-to-read text or objects in the distance showing up as indistinguishable blobs.
And naturally it also depends on how valuable $150-300 is to you. I mean, I'd probably go for it. I don't think there's anything coming out in the next year that will make the Vive Pro obsolete.
Well I'm a big dumb idiot. I got a new open-box Vive Pro for 550 out the door instead of the retail 800 + tax & shipping, which could have added another hundred easy to that number. If anybody knows someone interested in a mint launch Vive with original packaging and cabling, just minus the lighthouses and motion controllers that is interested in it for about 200 + shipping let me know.
I'd say it depends on what games you're playing. A lot of VR games are designed to work with the low resolution of the Rift and Vive, while VR/non-VR sims like Elite, War Thunder and Project Cars suffer a lot from hard-to-read text or objects in the distance showing up as indistinguishable blobs.
And naturally it also depends on how valuable $150-300 is to you. I mean, I'd probably go for it. I don't think there's anything coming out in the next year that will make the Vive Pro obsolete.
Well I'm a big dumb idiot. I got a new open-box Vive Pro for 550 out the door instead of the retail 800 + tax & shipping, which could have added another hundred easy to that number. If anybody knows someone interested in a mint launch Vive with original packaging and cabling, just minus the lighthouses and motion controllers that is interested in it for about 200 + shipping let me know.
That would be what, another $200 for a beat saber capable setup?
Just gave Hellblade (VR) a try last night, given it's free (as I already owned the non-VR one), and it's an interesting experience, but not one that I think I want to play all the way through a second time (I completed it in normal mode, though).
Some of the high-up-places you go through very early on feel much higher in VR, unsurprisingly, and the world feels more 'real' (even though I think it's lower-poly-count) and I found I noticed more bits of the world than I had in flat view (I hadn't noticed that some of the rocks in the opening sequence have patterns carved into them, for example). On the other hand, the cutscenes feel more like I want to just skip past them in VR, especially the movie-screen ones (though it doesn't help that I've already seen them once, I guess). The overall gameplay felt fine -- I managed a couple of fights okay, that doesn't seem to be significantly worse, and navigating the world worked okay too. Not too bad for motion sickness, either -- compared to the car racing game I tried, it was much less noticeable, though I did still feel a bit 'off' afterwards. (but it was a fairly long play session).
One thing I noticed is that the voices-in-your-ears felt somehow more like they were talking to 'me, the player' in VR, because I'm more obviously just watching Senua, rather than the 'I am this character just looking from behind' sensation of flat-mode third-person gameplay. But I don't know if I'll go back to it -- it's visually amazing, but it's not a pleasant world that you go through, and it felt even less pleasant in VR than flat, and I think I've had about enough of that the first time through. The story/experience makes it worthwhile once, definitely, but a second time? Not sure.
(later level discussion behind spoiler)
Also, I generally do not like scary games, so I barely kept it together enough to get through the its-dark-everywhere-and-things-are-lurking level in flat mode -- in VR? I don't think I'd manage it at all.
djmitchella on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
I'd say it depends on what games you're playing. A lot of VR games are designed to work with the low resolution of the Rift and Vive, while VR/non-VR sims like Elite, War Thunder and Project Cars suffer a lot from hard-to-read text or objects in the distance showing up as indistinguishable blobs.
And naturally it also depends on how valuable $150-300 is to you. I mean, I'd probably go for it. I don't think there's anything coming out in the next year that will make the Vive Pro obsolete.
Well I'm a big dumb idiot. I got a new open-box Vive Pro for 550 out the door instead of the retail 800 + tax & shipping, which could have added another hundred easy to that number. If anybody knows someone interested in a mint launch Vive with original packaging and cabling, just minus the lighthouses and motion controllers that is interested in it for about 200 + shipping let me know.
That would be what, another $200 for a beat saber capable setup?
Man - I appreciate the effort that went into that Firewall game, and I'm glad to see that they are enjoying really great success, but "counter-strike but real" is at, like, the very very bottom of the list of things I want out of VR. I enjoyed Farpoint as a sci-fi exploration/survival game despite the centrality of shoot-the-thing-to-progress gameplay.
I want more Beat Saber, more Moss, more CoolPaintr VR, more crazy new shit - give me a game where I am stranded on a failing space station and the Aim controller is the multitool I have to use to get things repaired before my air runs out. Give me No Man's Sky VR for crying out loud - and I mean pre-patch, tell-yourself-a-story-into-the-void NMS.
I get that a gaming medium isn't really ...real until you can 360noscope in it, but I am old, and tired, and grinding headshots for awesome new holographic camo BDUs to wear while I grind more headshots simply does not hail me any more.
My impression is that there's a lot more non-shooty VR stuff on Steam than for PSVR, while PSVR is getting most of the big, polished releases. I like browsing through the VR releases on Steam every week to see if there's anything weird and different coming out, or if there's anything getting high user ratings that I missed.
My impression is that there's a lot more non-shooty VR stuff on Steam than for PSVR, while PSVR is getting most of the big, polished releases. I like browsing through the VR releases on Steam every week to see if there's anything weird and different coming out, or if there's anything getting high user ratings that I missed.
Out at the seaside today with my daughter and spotted my first VR arcade game. OK it's just a simulator with fans and motion but she enjoyed it. The Vives look to be holding up quite well to what will no doubt be rough behaviour! I think the lighthouse is built in to the front unit.
Also I enjoyed Farpoint but got bored of it by the end. Based on my Rift and the Move controllers I definitely prefer having both hands separate, it lessened my interest in home peripherals like that (though for tailored arcade experiences they're potentially great)
JacobyOHHHHH IT’S A SNAKECreature - SnakeRegistered Userregular
I tried Beat Saber at a local VR center today. They don’t tell you how small that platform is! It’s setting off my fear of heights a lot. Is there any way to make that bigger?
GameCenter: ROldford
Switch: nin.codes/roldford
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I tried Beat Saber at a local VR center today. They don’t tell you how small that platform is! It’s setting off my fear of heights a lot. Is there any way to make that bigger?
I imagine it's probably based on the size of your playspace.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
That being said, why are you looking down instead of at the blocks?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
That being said, why are you looking down instead of at the blocks?
You clearly don't have a fear of heights! :-P
@Jacoby I haven't had any issues with it, and my platform feels pretty large. My play space is a little more than 2m x 3m, so I imagine the platform is based on that
My kid is really enjoying it. His only complaint so far has been the disconnects from host -- as I understand it, there have already been two patches, not sure if that issue has been fixed.
The dev also said they have plans for additional content which is encouraging.
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited September 2018
One downside to the PSVR AIM controller that's ended up with it collecting dust is the grip ergonomics.
It seems to have been designed for men with big hands, not a woman like me with small hands.
I find it somewhat painful to hold after about half an hour.
The best way to make the controllers without grips, but like a mapped out glove, that would solve any size problem there is. I've seen it somewhere, but the majority manufacturers still produce the hard made physical controllers, no idea why. Might be it is cheaper
One downside to the PSVR AIM controller that's ended up with it collecting dust is the grip ergonomics.
It seems to have been designed for men with big hands, not a woman like me with small hands.
I find it somewhat painful to hold after about half an hour.
That's an interesting comment. My (currently 10-year-old) has been playing Farpoint since age 9, and beat Doom VFR on the hardest setting using the AIM controller. And now's enjoying Firewall using the Aim controller.
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Well my Vive Pro is pretty awesome so far. I've had it for a couple days, and really haven't put it through its paces yet, but I immediately ran through The Lab and the resolution bump was immediately noticeable. You can actually read things now, and everything looks smoother. The SDE is still there, but hugely mitigated now. To give an idea of the difference between the regular Vive and the Vive Pro, remember what it was like watching crappy bootleg anime as a kid, and then going woah at the difference in picture quality when you saw a proper DVD of said anime? It's like that, though not quite to the Blu-ray quality that you'd like it to be at though. It's a great upgrade, but a definite half-step.
If anybody has any experience with this. The eBay seller that I got it from listed it as New - Open Box, but it is clearly used and shows some very minor wear and tear. Is it possible to request a small amount of the purchase price back to account for the discrepancy in the listing details, or would I just have to ship the whole thing back, which I don't want to do?
Also, as I said before, if anyone knows someone interested in a standard Vive, let me know, I have to sell my old one now that I have the Pro.
Ebay tend to favour the customer, but they're more likely to tell you to ship it back and offer a full refund. If you contact the seller they may cut you a deal to avoid the hassle of it being shipped back and readvertisef
Rockyview is the first hospital in Canada to use virtual reality technology to help wound care patients alleviate the pain and stress of treatment. An anonymous donor funded two Samsung Gear headsets, allowing patients to escape to one of 12 VR experiences.
. . .
Patients using virtual-reality therapy at the hospital were asked to rate their level of discomfort — which includes ratings of pain, nausea and anxiety — and overall experience, before and after each session.
The hospital said patients reported a 75 per cent reduction in discomfort and a 31 per cent improvement in overall experience.
It's interesting they're using Gear VR rather than something fancier, but it would make it a lot quicker and easier to set up in hospital rooms, I guess. (one of the comments says he had the same sort of thing three years ago, which is interesting)
You can use the HTC Vive in the Jurassic World Experience at Dave & Busters for a mere $5 a pop (I really, really doubt it was worth it compared to the numerous other arcade games you can play for that same amount, but my friend and I both declined to try it out).
It took a little tweaking, but I got the GOG version of Everspace to work with my Samsung Odyssey. Everspace is even more of a sit-down VR experience than ED is, but for $8 it's hard to argue. Though the visuals are reasonably slick, the resolution is a lot worse than I was expecting, for lack of options (especially next to ED).
You can use the HTC Vive in the Jurassic World Experience at Dave & Busters for a mere $5 a pop (I really, really doubt it was worth it compared to the numerous other arcade games you can play for that same amount, but my friend and I both declined to try it out).
It took a little tweaking, but I got the GOG version of Everspace to work with my Samsung Odyssey. Everspace is even more of a sit-down VR experience than ED is, but for $8 it's hard to argue. Though the visuals are reasonably slick, the resolution is a lot worse than I was expecting, for lack of options (especially next to ED).
If you're playing it through steamVR, you should be able to mess with the supersampling options in the steamVR settings menu (outside of VR, in the regular steam interface). It will let you upscale just like the in game option for Elite does.
You can use the HTC Vive in the Jurassic World Experience at Dave & Busters for a mere $5 a pop (I really, really doubt it was worth it compared to the numerous other arcade games you can play for that same amount, but my friend and I both declined to try it out).
It took a little tweaking, but I got the GOG version of Everspace to work with my Samsung Odyssey. Everspace is even more of a sit-down VR experience than ED is, but for $8 it's hard to argue. Though the visuals are reasonably slick, the resolution is a lot worse than I was expecting, for lack of options (especially next to ED).
If you're playing it through steamVR, you should be able to mess with the supersampling options in the steamVR settings menu (outside of VR, in the regular steam interface). It will let you upscale just like the in game option for Elite does.
Oh, that's informative, thank you. The only VR option in Everspace, Steam or not, is SteamVR (the API is bundled with the GOG version, as far as I can tell), but I'm not that familiar with SteamVR's own options beyond "reset your sitting position."
ED has in-game resolution options, that's what I was referring to. They're locked for Everspace in VR, at least for me.
You can use the HTC Vive in the Jurassic World Experience at Dave & Busters for a mere $5 a pop (I really, really doubt it was worth it compared to the numerous other arcade games you can play for that same amount, but my friend and I both declined to try it out).
It took a little tweaking, but I got the GOG version of Everspace to work with my Samsung Odyssey. Everspace is even more of a sit-down VR experience than ED is, but for $8 it's hard to argue. Though the visuals are reasonably slick, the resolution is a lot worse than I was expecting, for lack of options (especially next to ED).
If you're playing it through steamVR, you should be able to mess with the supersampling options in the steamVR settings menu (outside of VR, in the regular steam interface). It will let you upscale just like the in game option for Elite does.
Oh, that's informative, thank you. The only VR option in Everspace, Steam or not, is SteamVR (the API is bundled with the GOG version, as far as I can tell), but I'm not that familiar with SteamVR's own options beyond "reset your sitting position."
ED has in-game resolution options, that's what I was referring to. They're locked for Everspace in VR, at least for me.
Yeah a lot of games will have the in game option, which is always handy. You can accomplish the same by launching steamVR on your desktop, clicking the dropdown button under "steamVR" once it opens and going to settings. There's an applications tab in there that lets you manually set the supersampling for any of the programs you've launched in steamVR using a slider.
Rockyview is the first hospital in Canada to use virtual reality technology to help wound care patients alleviate the pain and stress of treatment. An anonymous donor funded two Samsung Gear headsets, allowing patients to escape to one of 12 VR experiences.
. . .
Patients using virtual-reality therapy at the hospital were asked to rate their level of discomfort — which includes ratings of pain, nausea and anxiety — and overall experience, before and after each session.
The hospital said patients reported a 75 per cent reduction in discomfort and a 31 per cent improvement in overall experience.
It's interesting they're using Gear VR rather than something fancier, but it would make it a lot quicker and easier to set up in hospital rooms, I guess. (one of the comments says he had the same sort of thing three years ago, which is interesting)
My wifes colleague works at a facility in Calgary which treats veterans with PTSD and they have been using VR for years. Not sure if they have moved over to newer consumer model HMDs yet. It’s the full meal deal with their setup. Floor that can move, shake, they can pump smells and scents into the room to help Vets get exposure therapy to recreate the things that trigger them. Really looking forward to seeing more affordable HMDs increase the availability of this tech to more medical professions
If you’re looking for a more casual, family-friendly experience, check out the PS VR Astro Bot Rescue Mission and Moss Bundle on October 2, the same day as the launch of Astro Bot Rescue Mission, across the U.S. and Canada for $299.99 USD (MSRP) / $379.99 CAD (MSRP). The bundle includes:
One PS VR system
One PS Camera
One Demo Disc 2.0
Both an Astro Bot Rescue Mission Blu-Ray Disc and Moss digital game voucher
If you’re looking for a chance to get dropped right into the heart of action, PlayStation VR Creed: Rise to Glory and Superhot VR Bundle hits store shelves on September 25, same day as the launch of Creed: Rise to Glory, across the U.S. and Canada for $349.99 USD (MSRP) / $449.99 CAD (MSRP). The bundle includes:
One PS VR system
One PlayStation Camera
One Demo Disc 2.0
Two PlayStation Move Motion controllers
Both a Creed: Rise to Glory Blu-Ray Disc and Superhot VR digital game voucher
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
+3
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited September 2018
Also PSVR now has a music-making app, as well as a sculpting and painting app, so if you're into making stuff/being creative, you're pretty well covered now.
They're never going to be as good as equivalent apps on PC, of course, but considering how cheap PSVR is, or can be, it's a great entry point for people wanting to use VR to express their creativity now.
Oh and 'Dreams' is still coming! I watched a dev stream of that and the sheer speed at which they were able to make a reasonable start on a 'Dark Souls'-like clone game was jaw-dropping.
You can use the HTC Vive in the Jurassic World Experience at Dave & Busters for a mere $5 a pop (I really, really doubt it was worth it compared to the numerous other arcade games you can play for that same amount, but my friend and I both declined to try it out).
It took a little tweaking, but I got the GOG version of Everspace to work with my Samsung Odyssey. Everspace is even more of a sit-down VR experience than ED is, but for $8 it's hard to argue. Though the visuals are reasonably slick, the resolution is a lot worse than I was expecting, for lack of options (especially next to ED).
If you're playing it through steamVR, you should be able to mess with the supersampling options in the steamVR settings menu (outside of VR, in the regular steam interface). It will let you upscale just like the in game option for Elite does.
Oh, that's informative, thank you. The only VR option in Everspace, Steam or not, is SteamVR (the API is bundled with the GOG version, as far as I can tell), but I'm not that familiar with SteamVR's own options beyond "reset your sitting position."
ED has in-game resolution options, that's what I was referring to. They're locked for Everspace in VR, at least for me.
Yeah a lot of games will have the in game option, which is always handy. You can accomplish the same by launching steamVR on your desktop, clicking the dropdown button under "steamVR" once it opens and going to settings. There's an applications tab in there that lets you manually set the supersampling for any of the programs you've launched in steamVR using a slider.
I was definitely looking in the wrong place--the SteamVR "shell" (that you experience in VR) has no such settings, and as this is the GOG version, it can be run without Steam itself and just said shell.
What you're describing is the "home" area in SteamVR (the cabin), or something in the actual Steam user interface? It's not something I can picture off the top of my head.
Yeah I'm talking about the desktop steam interface. I'm not totally sure how it works if you're not running the game through steam, but i would assume it would carry through?
If you go into desktop steam, there's a program called steamVR. That's what I'm talking about. You launch steam VR on your desktop, and it pops up a little window showing your headset and controllers. I think it would work for any other headset just like it does with Vive, given steamVR supports everything. Once you have that app open you can follow my instructions from the last post to go to settings and change the resolution -- it's only available on the desktop program and not in VR, without using 3rd party stuff.
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited September 2018
I've held an owl like that in real life. That game looks awesome.
Edit: I love that bit at the end where they show how they've modelled an avian balance system for their animations.
Posts
Well I'm a big dumb idiot. I got a new open-box Vive Pro for 550 out the door instead of the retail 800 + tax & shipping, which could have added another hundred easy to that number. If anybody knows someone interested in a mint launch Vive with original packaging and cabling, just minus the lighthouses and motion controllers that is interested in it for about 200 + shipping let me know.
https://uploadvr.com/13-big-vr-games-this-fall/
Watch my music videos
https://uploadvr.com/firewall-zero-hour-review/
Watch my music videos
That would be what, another $200 for a beat saber capable setup?
Some of the high-up-places you go through very early on feel much higher in VR, unsurprisingly, and the world feels more 'real' (even though I think it's lower-poly-count) and I found I noticed more bits of the world than I had in flat view (I hadn't noticed that some of the rocks in the opening sequence have patterns carved into them, for example). On the other hand, the cutscenes feel more like I want to just skip past them in VR, especially the movie-screen ones (though it doesn't help that I've already seen them once, I guess). The overall gameplay felt fine -- I managed a couple of fights okay, that doesn't seem to be significantly worse, and navigating the world worked okay too. Not too bad for motion sickness, either -- compared to the car racing game I tried, it was much less noticeable, though I did still feel a bit 'off' afterwards. (but it was a fairly long play session).
One thing I noticed is that the voices-in-your-ears felt somehow more like they were talking to 'me, the player' in VR, because I'm more obviously just watching Senua, rather than the 'I am this character just looking from behind' sensation of flat-mode third-person gameplay. But I don't know if I'll go back to it -- it's visually amazing, but it's not a pleasant world that you go through, and it felt even less pleasant in VR than flat, and I think I've had about enough of that the first time through. The story/experience makes it worthwhile once, definitely, but a second time? Not sure.
(later level discussion behind spoiler)
I'm willing to negotiate.
I'm seriously tempted by it, I need something that uses the Aim controller well cause Farpoint isn't all that, imo.
Dang, I thought Farpoint was SO GOOD! I loved the story.
Have you tried playing Doom VFR with the AIM controller?
Watch my music videos
I want more Beat Saber, more Moss, more CoolPaintr VR, more crazy new shit - give me a game where I am stranded on a failing space station and the Aim controller is the multitool I have to use to get things repaired before my air runs out. Give me No Man's Sky VR for crying out loud - and I mean pre-patch, tell-yourself-a-story-into-the-void NMS.
I get that a gaming medium isn't really ...real until you can 360noscope in it, but I am old, and tired, and grinding headshots for awesome new holographic camo BDUs to wear while I grind more headshots simply does not hail me any more.
Your Ad Here! Reasonable Rates!
It's worth looking through the PS store to see some of the weird smaller releases there have been:
https://store.playstation.com/en-us/grid/STORE-MSF77008-VIRTUALREALITYG/1?direction=desc&sort=release_date
Watch my music videos
Out at the seaside today with my daughter and spotted my first VR arcade game. OK it's just a simulator with fans and motion but she enjoyed it. The Vives look to be holding up quite well to what will no doubt be rough behaviour! I think the lighthouse is built in to the front unit.
Also I enjoyed Farpoint but got bored of it by the end. Based on my Rift and the Move controllers I definitely prefer having both hands separate, it lessened my interest in home peripherals like that (though for tailored arcade experiences they're potentially great)
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
She loved it. Looking forward to seeing Beat Saber machines replace Guitar Hero eventually. Maybe.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Yeah guitar hero would be awesome with finger sensors, actually playing air guitar would make sense
Eurogamer, who often aren't the biggest promoter of all things VR, have giving it a glowing review:
https://www.eurogamer.net/articles/2018-08-02-firewall-zero-hour-review-intense-team-based-gunplay-is-a-highlight-for-playstation-vr
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Switch: nin.codes/roldford
I imagine it's probably based on the size of your playspace.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Warframe/Steam: NFyt
@Jacoby I haven't had any issues with it, and my platform feels pretty large. My play space is a little more than 2m x 3m, so I imagine the platform is based on that
My kid is really enjoying it. His only complaint so far has been the disconnects from host -- as I understand it, there have already been two patches, not sure if that issue has been fixed.
The dev also said they have plans for additional content which is encouraging.
Watch my music videos
It seems to have been designed for men with big hands, not a woman like me with small hands.
I find it somewhat painful to hold after about half an hour.
That's an interesting comment. My (currently 10-year-old) has been playing Farpoint since age 9, and beat Doom VFR on the hardest setting using the AIM controller. And now's enjoying Firewall using the Aim controller.
Watch my music videos
If anybody has any experience with this. The eBay seller that I got it from listed it as New - Open Box, but it is clearly used and shows some very minor wear and tear. Is it possible to request a small amount of the purchase price back to account for the discrepancy in the listing details, or would I just have to ship the whole thing back, which I don't want to do?
Also, as I said before, if anyone knows someone interested in a standard Vive, let me know, I have to sell my old one now that I have the Pro.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
https://www.cbc.ca/news/canada/calgary/wound-care-virtual-reality-1.4805835
It's interesting they're using Gear VR rather than something fancier, but it would make it a lot quicker and easier to set up in hospital rooms, I guess. (one of the comments says he had the same sort of thing three years ago, which is interesting)
It took a little tweaking, but I got the GOG version of Everspace to work with my Samsung Odyssey. Everspace is even more of a sit-down VR experience than ED is, but for $8 it's hard to argue. Though the visuals are reasonably slick, the resolution is a lot worse than I was expecting, for lack of options (especially next to ED).
If you're playing it through steamVR, you should be able to mess with the supersampling options in the steamVR settings menu (outside of VR, in the regular steam interface). It will let you upscale just like the in game option for Elite does.
Oh, that's informative, thank you. The only VR option in Everspace, Steam or not, is SteamVR (the API is bundled with the GOG version, as far as I can tell), but I'm not that familiar with SteamVR's own options beyond "reset your sitting position."
ED has in-game resolution options, that's what I was referring to. They're locked for Everspace in VR, at least for me.
Yeah a lot of games will have the in game option, which is always handy. You can accomplish the same by launching steamVR on your desktop, clicking the dropdown button under "steamVR" once it opens and going to settings. There's an applications tab in there that lets you manually set the supersampling for any of the programs you've launched in steamVR using a slider.
My wifes colleague works at a facility in Calgary which treats veterans with PTSD and they have been using VR for years. Not sure if they have moved over to newer consumer model HMDs yet. It’s the full meal deal with their setup. Floor that can move, shake, they can pump smells and scents into the room to help Vets get exposure therapy to recreate the things that trigger them. Really looking forward to seeing more affordable HMDs increase the availability of this tech to more medical professions
If you’re looking for a more casual, family-friendly experience, check out the PS VR Astro Bot Rescue Mission and Moss Bundle on October 2, the same day as the launch of Astro Bot Rescue Mission, across the U.S. and Canada for $299.99 USD (MSRP) / $379.99 CAD (MSRP). The bundle includes:
One PS VR system
One PS Camera
One Demo Disc 2.0
Both an Astro Bot Rescue Mission Blu-Ray Disc and Moss digital game voucher
If you’re looking for a chance to get dropped right into the heart of action, PlayStation VR Creed: Rise to Glory and Superhot VR Bundle hits store shelves on September 25, same day as the launch of Creed: Rise to Glory, across the U.S. and Canada for $349.99 USD (MSRP) / $449.99 CAD (MSRP). The bundle includes:
One PS VR system
One PlayStation Camera
One Demo Disc 2.0
Two PlayStation Move Motion controllers
Both a Creed: Rise to Glory Blu-Ray Disc and Superhot VR digital game voucher
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
They're never going to be as good as equivalent apps on PC, of course, but considering how cheap PSVR is, or can be, it's a great entry point for people wanting to use VR to express their creativity now.
Oh and 'Dreams' is still coming! I watched a dev stream of that and the sheer speed at which they were able to make a reasonable start on a 'Dark Souls'-like clone game was jaw-dropping.
I was definitely looking in the wrong place--the SteamVR "shell" (that you experience in VR) has no such settings, and as this is the GOG version, it can be run without Steam itself and just said shell.
What you're describing is the "home" area in SteamVR (the cabin), or something in the actual Steam user interface? It's not something I can picture off the top of my head.
If you go into desktop steam, there's a program called steamVR. That's what I'm talking about. You launch steam VR on your desktop, and it pops up a little window showing your headset and controllers. I think it would work for any other headset just like it does with Vive, given steamVR supports everything. Once you have that app open you can follow my instructions from the last post to go to settings and change the resolution -- it's only available on the desktop program and not in VR, without using 3rd party stuff.
Watch my music videos
Owls are my spirit animal. This game has falcons so it may be close enough just so I can play and fight with them:
Watch my music videos
Edit: I love that bit at the end where they show how they've modelled an avian balance system for their animations.