One downside to the PSVR AIM controller that's ended up with it collecting dust is the grip ergonomics.
It seems to have been designed for men with big hands, not a woman like me with small hands.
I find it somewhat painful to hold after about half an hour.
That's an interesting comment. My (currently 10-year-old) has been playing Farpoint since age 9, and beat Doom VFR on the hardest setting using the AIM controller. And now's enjoying Firewall using the Aim controller.
I guess it must be RSI as well then. *shrugs* I definitely never feel like I have a good grip, despite being ambidextrous.
I've held an owl like that in real life. That game looks awesome.
Edit: I love that bit at the end where they show how they've modelled an avian balance system for their animations.
I'm so jealous! I NEED to have an owl perched on my arm.
And totally agreed about that balance system (I do the same thing holding my cats if they are focused on a bird or something -- their heads don't move)
Here's hoping it comes out for PC eventually, I guess
I get that. Honestly, if you have the means, it's worth it. PSVR will be around for at least another 2-3 years before it gets replaced with PSVR2 or whatever, and there are are plenty of PSVR exclusives to make it worth it.
So question. I have a laptop that should be vr capable. Has a 1060 gtx in it, newest i7 processor. So I think I should be vr ready.
What is considered the minimum to get into be and have it be enjoyable? By that I mean the headset and acessories. Is it enjotable without fancy touch controls? Motion tracking cameras, that's a thing right?
Or just any head set and I'm good to go? I see headsets are coming down and aren't there more and more coming out every day?
It's something I'm interested in but don't have a lot of disposable income. Just curious what it takes to get into , as I'd love playing through the horror games I think.
I don't have first hand experience, but I'm given to understand that some laptops are problematic because they have to switch between an Intel integrated graphics chip and a dedicated GPU. For Nvidia GPUs, you can go into the Nvidia Control Panel -> Configure Surround, PhysX, and see if the HDMI port is on the GPU (your 1060). If not, it might not work well, or at all.
There are people who are interested in VR solely for simulation (flying, driving) experiences, and they get by without motion controllers. I think pretty much everyone else should have them. The Rift was in a pretty bad place when you had to use a gamepad.
The cheapest options right now are the Windows MR headsets. Acer's WMR headset is going for $240 on Amazon (US) with the motion controllers. The tracking's supposed to be less good than the Vive & Rift, especially since it can't track behind the headset, and reviews say the lenses don't produce as nice of an image. But still, half the price of the Vive and no external boxes to set up.
The Oculus Go seems to be surprisingly popular, too. Don't need a computer at all, but it doesn't have motion controls, and you wouldn't be able to play all the stuff on Steam. But it's even cheaper than the Acer headset, at $200. I'm not interested, personally, but if your laptop won't work then this might be an option.
Now I'm a little worried. But doing a quick Google search shows me a lesser equipped machine for sale at Microsoft store that is advertised as VR ready. Here's the specs, maybe I should check out the occlus or vive site.
Full specs spoiled
Dell G3 17
Dell G3 17-3779
Processor
8th Generation Intel® Core™ i7-8750H Processor (6-Core, 9MB Cache, up to 4.1GHz w/ Turbo Boost)
Operating System
Windows 10 Home 64bit English
Memory
16GB, 2x8GB, DDR4, 2666MHz
Hard Drive
256GB Solid State Drive (Boot) + 2TB 5400RPM Hard Drive (Storage)
Video Card
NVIDIA® GeForce® GTX 1060 with NVIDIA® Max Q Design technology, 6GB GDDR5 video memory
LCD
17.3-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display
Now I'm a little worried. But doing a quick Google search shows me a lesser equipped machine for sale at Microsoft store that is advertised as VR ready. Here's the specs, maybe I should check out the occlus or vive site.
Full specs spoiled
Dell G3 17
Dell G3 17-3779
Processor
8th Generation Intel® Core™ i7-8750H Processor (6-Core, 9MB Cache, up to 4.1GHz w/ Turbo Boost)
Operating System
Windows 10 Home 64bit English
Memory
16GB, 2x8GB, DDR4, 2666MHz
Hard Drive
256GB Solid State Drive (Boot) + 2TB 5400RPM Hard Drive (Storage)
Video Card
NVIDIA® GeForce® GTX 1060 with NVIDIA® Max Q Design technology, 6GB GDDR5 video memory
LCD
17.3-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display
PalmRest Labels
Palmrest Label for FHD Non-Touch Config (English)
Additional Software
Additional Software
Processor Branding
Intel® Core™ i7 Label
Packaging
Shipping Material
E-Star
Energy Star
Shipping SKU's
Shipping Information
Systems Management
System Driver, Windows
Placemat
Placemat Documentation
Driver
Intel Wireless-AC 9462 Driver
Operating System Recovery Options
Operating System Recovery Media Not Included
FGA Module
LOKI-G-17CFL1901_207/US/CA/MX/BTO
PalmRest
Black Palmrest without Fingerprint Reader for NV 1060
Wallpapers
G3 Blue Wallpaper
Label
Regulatory Label,180W
Hard Drive Software
Info Mod for SSD
Games
Includes free digital downloads of Tomb Raider & Rise of the Tomb Raider
Hardware Support Services
1 Year Hardware Service with Onsite/In-Home Service After Remote Diagnosis
Microsoft Application Software
Microsoft Office 30 Day Trial
Protect your new PC
McAfee LiveSafe 12 Month Subscription
$1,498.99
Hide savings
Dell G3 17 Gaming price includes $249 instant discount
Details
Save $100 off Select PC's $999.99 or more
Details
12 months special financing
Details
- $349.00
Item Total:
$1,149.99
Maybe somebody with experience specific to the 1060 mobile version can confirm, but I'm given to believe the desktop version is similar to my GTX 970.
The 970 runs my Vive just fine, including mirroring the display on my TV for guests.
It was a little less awesome at Fallout 4, but it performs great at Beat Saber, Super Hot VR, In Death, and a bunch of others.
As far as I can tell, you should be all set for 95% of the games out right now. I won't promise that you're future proofed or that you can run Skyrim VR at ultra settings, but I'm very happy with my old-ish system.
Now I'm a little worried. But doing a quick Google search shows me a lesser equipped machine for sale at Microsoft store that is advertised as VR ready. Here's the specs, maybe I should check out the occlus or vive site.
Full specs spoiled
Dell G3 17
Dell G3 17-3779
Processor
8th Generation Intel® Core™ i7-8750H Processor (6-Core, 9MB Cache, up to 4.1GHz w/ Turbo Boost)
Operating System
Windows 10 Home 64bit English
Memory
16GB, 2x8GB, DDR4, 2666MHz
Hard Drive
256GB Solid State Drive (Boot) + 2TB 5400RPM Hard Drive (Storage)
Video Card
NVIDIA® GeForce® GTX 1060 with NVIDIA® Max Q Design technology, 6GB GDDR5 video memory
LCD
17.3-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display
PalmRest Labels
Palmrest Label for FHD Non-Touch Config (English)
Additional Software
Additional Software
Processor Branding
Intel® Core™ i7 Label
Packaging
Shipping Material
E-Star
Energy Star
Shipping SKU's
Shipping Information
Systems Management
System Driver, Windows
Placemat
Placemat Documentation
Driver
Intel Wireless-AC 9462 Driver
Operating System Recovery Options
Operating System Recovery Media Not Included
FGA Module
LOKI-G-17CFL1901_207/US/CA/MX/BTO
PalmRest
Black Palmrest without Fingerprint Reader for NV 1060
Wallpapers
G3 Blue Wallpaper
Label
Regulatory Label,180W
Hard Drive Software
Info Mod for SSD
Games
Includes free digital downloads of Tomb Raider & Rise of the Tomb Raider
Hardware Support Services
1 Year Hardware Service with Onsite/In-Home Service After Remote Diagnosis
Microsoft Application Software
Microsoft Office 30 Day Trial
Protect your new PC
McAfee LiveSafe 12 Month Subscription
$1,498.99
Hide savings
Dell G3 17 Gaming price includes $249 instant discount
Details
Save $100 off Select PC's $999.99 or more
Details
12 months special financing
Details
- $349.00
Item Total:
$1,149.99
Maybe somebody with experience specific to the 1060 mobile version can confirm, but I'm given to believe the desktop version is similar to my GTX 970.
The 970 runs my Vive just fine, including mirroring the display on my TV for guests.
It was a little less awesome at Fallout 4, but it performs great at Beat Saber, Super Hot VR, In Death, and a bunch of others.
As far as I can tell, you should be all set for 95% of the games out right now. I won't promise that you're future proofed or that you can run Skyrim VR at ultra settings, but I'm very happy with my old-ish system.
If that's the case , I'll be pretty damn happy. I don't see myself playing somthing like Skyrim VR, but then again, who knows once I actually try it. I used to peek at it every once in awhile and the horror titles really attracted me mainly. The one where you're in a house, playing a game on the tv that just seemed genius. Same with Dreadhalls? It looks scary as shit.
I'm kind of excited about the laptop and very tempted to rush out and get a headset when it comes in, but will probably hold off. It's the reason I got the 1060 though. That and it seemed to be 2X better than the 1050 in every way, while not being too much more expensive to upgrade to it.
Then again, you never know what tomorrow will bring and I've dreamed of Virtual Reality my whole life. I'm 37 now, and the fact it's here, sort of, is just amazing.
*EDIT* Wow, looked at amazon. Rift + Touch is down to $399 and Vive with the controllers is only $499. Weren't these $1000 about a year ago? That's down in affordability range. I had thought about getting an xbox one x at some point. But 4K visuals for something I can enjoy already vs a whole new experience. Man is that tempting.
Now I'm a little worried. But doing a quick Google search shows me a lesser equipped machine for sale at Microsoft store that is advertised as VR ready. Here's the specs, maybe I should check out the occlus or vive site.
Full specs spoiled
Dell G3 17
Dell G3 17-3779
Processor
8th Generation Intel® Core™ i7-8750H Processor (6-Core, 9MB Cache, up to 4.1GHz w/ Turbo Boost)
Operating System
Windows 10 Home 64bit English
Memory
16GB, 2x8GB, DDR4, 2666MHz
Hard Drive
256GB Solid State Drive (Boot) + 2TB 5400RPM Hard Drive (Storage)
Video Card
NVIDIA® GeForce® GTX 1060 with NVIDIA® Max Q Design technology, 6GB GDDR5 video memory
LCD
17.3-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display
PalmRest Labels
Palmrest Label for FHD Non-Touch Config (English)
Additional Software
Additional Software
Processor Branding
Intel® Core™ i7 Label
Packaging
Shipping Material
E-Star
Energy Star
Shipping SKU's
Shipping Information
Systems Management
System Driver, Windows
Placemat
Placemat Documentation
Driver
Intel Wireless-AC 9462 Driver
Operating System Recovery Options
Operating System Recovery Media Not Included
FGA Module
LOKI-G-17CFL1901_207/US/CA/MX/BTO
PalmRest
Black Palmrest without Fingerprint Reader for NV 1060
Wallpapers
G3 Blue Wallpaper
Label
Regulatory Label,180W
Hard Drive Software
Info Mod for SSD
Games
Includes free digital downloads of Tomb Raider & Rise of the Tomb Raider
Hardware Support Services
1 Year Hardware Service with Onsite/In-Home Service After Remote Diagnosis
Microsoft Application Software
Microsoft Office 30 Day Trial
Protect your new PC
McAfee LiveSafe 12 Month Subscription
$1,498.99
Hide savings
Dell G3 17 Gaming price includes $249 instant discount
Details
Save $100 off Select PC's $999.99 or more
Details
12 months special financing
Details
- $349.00
Item Total:
$1,149.99
Maybe somebody with experience specific to the 1060 mobile version can confirm, but I'm given to believe the desktop version is similar to my GTX 970.
The 970 runs my Vive just fine, including mirroring the display on my TV for guests.
It was a little less awesome at Fallout 4, but it performs great at Beat Saber, Super Hot VR, In Death, and a bunch of others.
As far as I can tell, you should be all set for 95% of the games out right now. I won't promise that you're future proofed or that you can run Skyrim VR at ultra settings, but I'm very happy with my old-ish system.
If that's the case , I'll be pretty damn happy. I don't see myself playing somthing like Skyrim VR, but then again, who knows once I actually try it. I used to peek at it every once in awhile and the horror titles really attracted me mainly. The one where you're in a house, playing a game on the tv that just seemed genius. Same with Dreadhalls? It looks scary as shit.
I'm kind of excited about the laptop and very tempted to rush out and get a headset when it comes in, but will probably hold off. It's the reason I got the 1060 though. That and it seemed to be 2X better than the 1050 in every way, while not being too much more expensive to upgrade to it.
Then again, you never know what tomorrow will bring and I've dreamed of Virtual Reality my whole life. I'm 37 now, and the fact it's here, sort of, is just amazing.
*EDIT* Wow, looked at amazon. Rift + Touch is down to $399 and Vive with the controllers is only $499. Weren't these $1000 about a year ago? That's down in affordability range. I had thought about getting an xbox one x at some point. But 4K visuals for something I can enjoy already vs a whole new experience. Man is that tempting.
I'm a total shill for VR and the current era of PC gaming, so don't trust me. I also still play everything in 1080p despite a 4k display. But you should definitely go with VR!
A year ago, the Vive got a price drop from 599 to 499, and I think the Rift dropped right before that. The 1000 dollar set was the Vive pro, which is hilariously unnecessary.
I'm guessing it's all opinions, but has one emerged as better / better value than the other yet? I know occlu's has a closed store and that was a beef with people. Is the vive well worth the extra $100? And do the $400 and $500 kits respectively have all you need? I see it comes with 2 camera thingies. But stands are extra. I may start measuring. Fuck. I may be close to jumping on this. Need to see when I'm getting the laptop first. Even if space is an issue, I stay up late and can move stuff in the living room around.
RickRude on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2018
There is nothing about the Vive currently that's worth an extra $100.
The Rift store is closed to non Rifts, but that doesn't affect anyone who owns one.
There is nothing about the Vive currently that's worth an extra $100.
The Rift store is closed to non Rifts, but that doesn't affect anyone who owns one.
I'm hoping this is the concurent thought. Looking at the kits, the Rift one's sensors come with their own stands it seems like. And you can get a third for cheaper than the base vive set.
*edit* I seriously think I'm going to do this. It's a lot cheaper than I thought, and I'd love to experience it, and have my parents experience it as well. Just need to figure everything out. The rift is very tempting with the included stans and the $100 price difference **Edit**
***EDIT***
I'mreading a comparison now and it says occulus requires 4 usb hubs? I think my laptop coming has 3. Would a hub work? is this not true? ***EDIT***
Now I'm a little worried. But doing a quick Google search shows me a lesser equipped machine for sale at Microsoft store that is advertised as VR ready. Here's the specs, maybe I should check out the occlus or vive site.
Full specs spoiled
Dell G3 17
Dell G3 17-3779
Processor
8th Generation Intel® Core™ i7-8750H Processor (6-Core, 9MB Cache, up to 4.1GHz w/ Turbo Boost)
Operating System
Windows 10 Home 64bit English
Memory
16GB, 2x8GB, DDR4, 2666MHz
Hard Drive
256GB Solid State Drive (Boot) + 2TB 5400RPM Hard Drive (Storage)
Video Card
NVIDIA® GeForce® GTX 1060 with NVIDIA® Max Q Design technology, 6GB GDDR5 video memory
LCD
17.3-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display
Each sensor requires its own USB port, and the headset needs one. I don't think it's recommended to run them through a hub, although I haven't tried it. The Rift + Touch package comes with two sensors, so three ports would be enough for that. People buy a third sensor to improve the tracking. As a side note, they also usually try to mount them high up for better coverage, which may involve buying some camera clamps and poles/tripods if you don't have a lamp stand or something handy. I guess if you have shelves in the right places that would be handy.
For what it's worth, I believe the Vive and the WMR headsets only need one USB port, since the Vive's Lighthouses don't need to be plugged in and the WMR headsets don't have any external boxes at all.
Dhalphir poo-pooed the Vive Pro, and it's certainly not a good budget purchase, but I'd seriously consider it (or the Samsung Odyssey) if you were going to play a lot of flight or driving sims. I mean, they're great because they're immersive, but the Rift and I assume the Vive have a pretty serious resolution problem for those games, and even in Eve: Valkyrie, a game made for VR, you spend a lot of time shooting at mostly indistinguishable blobs of pixels. And in Project Cars (not made for VR), you want to focus on the road in the distance, right where everything is badly pixellated and blurry. It's less of an issue for most other VR games I've tried.
EDIT: I wouldn't recommend the Rift if you wear glasses, or at least try one first somehow to see if you can make it fit without scratching the lenses.
Orogogus on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I didn't poo poo the Vive Pro, I poopooed the Vive.
With regard to available USB ports; the Rift requires more than the Vive because each Rift camera needs a USB port whereas the Vive lighthouses only need power. Both actual headsets need a port as well.
This is because the Rift cameras track the player's position and must report it back to the PC. The Vive lighthouses put out infrared lasers and pulses of light that are observed by sensors on the headset, which is already connected via USB, and thus handles positional tracking.
So the Rift requires 3-4 USB ports (depending on whether or not you buy a 3rd camera) and the Vive requires 1. You want a certain amount of bandwidth for these ports, but as many have said a USB hub is usually sufficient. It's a potential hidden extra cost for a laptop based VR setup.
With regard to stands; the Rift cameras come with desk top stands, like little microphone mounts. The Vive lighthouses come with wall mount brackets as they are meant to be mounted above head height, tilted slightly downward, in opposite corners of the room. They come with extra long power cords because of this. The brackets use your basic drywall anchors.
Some Rift owners like to mount their cameras in high opposite corners, upside down, like a Vive setup. This too will require extra hardware.
Dhalphir LOVES to shit all over the Vive but there are some honest differences to consider between the two of them. The hand controllers are two different styles; the Rift has nicer ones in the box but Valve is working on (and just released a new Dev kit version) of hand controllers. They've been working on them forever though.
They're not huge differences and they don't affect playability much at all; they're mostly differences in peripheral aspects of the devices. The price is close enough to consider both now. It wasn't when there was a $300 gap.
The big thing I like about the vive is the option to track more stuff. Feet tracking, attach one to a camera and do some green screen. The system is a little more flexible. I totally wouldn't use that at the moment and the rift CAN track a third controller I believe, but its still a pretty cool extra.
Speaking of feet tracking, I've been playing a super cheap game called "The Tower". It only cost me a few quid but my daughter and I were in hysterics when I played it. You stand on a conveyor belt and have to duck and sidestep obstacles. It figures out where you're stood based on your head, and would be improved no end with feet tracking but it's still a blast. I ended up having to lay flat on my back to get under one obstacle.
Yeah for me the extra money for the VIVE was worth it because I don't have a setup that would allow me to run a bunch of USB to my PC for room scale (and room scale is what I was interested in).
I also spent another hundred on the deluxe audio strap, which is very good and helpful, for me. But those are extra costs.
Yeah for me the extra money for the VIVE was worth it because I don't have a setup that would allow me to run a bunch of USB to my PC for room scale (and room scale is what I was interested in).
I also spent another hundred on the deluxe audio strap, which is very good and helpful, for me. But those are extra costs.
Yeah, I really can't string 15 feet of USB cable from each corner of the room back to my PC, which is the main benefit that tilted me toward the Vive.
I also found the Rift headset the least comfortable of the big 3 brands, but I am apparently a giant who isn't allowed to wear human sized clothing.
Other than those, the Rift is just as good as the Vive for cheaper, but those two points were worth the difference to me.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Speaking of extra costs, have any if those wireless adapters made it into the wild to get reviewed yet, or is it still a mystery box?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I have not tried hard to keep them straight, but I think there's two wireless solutions for the Vive now and they both work fine? The first one was TPCast which I'm not sure how you can buy in the US, but there is an official Vive wireless adapter that launches in... four days? For $299? That's what Newegg says anyway. Should be plenty of reviews of the latter available.
I tried the Rift a million years ago seated with an Xbox controller and didn't like it. I played one game with the Vive in room scale and was hooked. I've got a Vive and love it.
If possible, you should try out the two kits and decide for yourself which you like more. Bonus points if you've got a friend or acquaintance that will let you hook up your rig to their setup.
If you're worried about performance on your laptop, check out the Steam VR Performance Test if you use Steam / interested in the Vive or the Rift compatibility tool if you're interested in the Rift.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
The last thing to think about is the potential to go wireless, but this is going to be a wash for laptop users. HTC has a first-party Vive wireless set coming out soon, but it requires the installation of a PCIe card. TPCast is currently the only solution that would work for you, which for the Vive is $300 and $320 for the Rift.
Edit: Shit, I forgot about the Deluxe Audio Strap for the Vive. It's awesome too.
I tried the Rift a million years ago seated with an Xbox controller and didn't like it. I played one game with the Vive in room scale and was hooked. I've got a Vive and love it.
If possible, you should try out the two kits and decide for yourself which you like more. Bonus points if you've got a friend or acquaintance that will let you hook up your rig to their setup.
If you're worried about performance on your laptop, check out the Steam VR Performance Test if you use Steam / interested in the Vive or the Rift compatibility tool if you're interested in the Rift.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
The last thing to think about is the potential to go wireless, but this is going to be a wash for laptop users. HTC has a first-party Vive wireless set coming out soon, but it requires the installation of a PCIe card. TPCast is currently the only solution that would work for you, which for the Vive is $300 and $320 for the Rift.
Edit: Shit, I forgot about the Deluxe Audio Strap for the Vive. It's awesome too.
Speaking of extra costs, have any if those wireless adapters made it into the wild to get reviewed yet, or is it still a mystery box?
I pre-ordered the HTC Vive one from Amazon, it releases in 4 days. I'll let you know in 5-6 days.
I can't recommend the bolded enough. VR is a pretty big investment. I'm glad I took the two hours to drive to the nearest Microsoft store and try out the VIVE and various WMR headsets as well as trying out the Oculus Rift at a friends house. Having a hands on experience actually changed my original choice and helped me feel more confident in my choice after the purchase.
It's what is going to sell me on the Oculus Sabra Cruz if it launches with a version. As someone that travels with work if I could play that in a hotel room I'd be ecstatic. Also I'll probably break stuff.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
Unless they're on a laptop with limited USB ports like RickRude is!
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
Does the Rift require fewer USB ports now? It's not that I don't believe you, I've just experienced problems with unpowered USB hubs in the past. Same goes for USB 2.0 vs. USB 3.0; at the very least, Occulus Support still says you need 3x USB 3.0 ports and 1x USB 2.0 port.
I tried the Rift a million years ago seated with an Xbox controller and didn't like it. I played one game with the Vive in room scale and was hooked. I've got a Vive and love it.
If possible, you should try out the two kits and decide for yourself which you like more. Bonus points if you've got a friend or acquaintance that will let you hook up your rig to their setup.
If you're worried about performance on your laptop, check out the Steam VR Performance Test if you use Steam / interested in the Vive or the Rift compatibility tool if you're interested in the Rift.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
The last thing to think about is the potential to go wireless, but this is going to be a wash for laptop users. HTC has a first-party Vive wireless set coming out soon, but it requires the installation of a PCIe card. TPCast is currently the only solution that would work for you, which for the Vive is $300 and $320 for the Rift.
Edit: Shit, I forgot about the Deluxe Audio Strap for the Vive. It's awesome too.
Speaking of extra costs, have any if those wireless adapters made it into the wild to get reviewed yet, or is it still a mystery box?
I pre-ordered the HTC Vive one from Amazon, it releases in 4 days. I'll let you know in 5-6 days.
I can't recommend the bolded enough. VR is a pretty big investment. I'm glad I took the two hours to drive to the nearest Microsoft store and try out the VIVE and various WMR headsets as well as trying out the Oculus Rift at a friends house. Having a hands on experience actually changed my original choice and helped me feel more confident in my choice after the purchase.
I can't agree with this more. I've always advocated seeing a monitor in person before you buy it if possible, and VR is all of that technology and more, and only more temperamental and demanding (no one ever returned a monitor because it was too heavy for their face). At the very least, make sure you're not the kind of person for whom VR simply doesn't work, doesn't provide a pleasurable experience, or makes violently ill (not everyone adjusts to it either, which is all the more reason to try). Try out the motion controllers, since you'll be using those at least once in all likelihood, even if you're like me and find VR sit-down experiences to be much superior to the alternative. And it's not obvious, but try and get a feeling for how much space you're using to play in the demonstration space, and in turn if you can reproduce that space in your home.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
Does the Rift require fewer USB ports now? It's not that I don't believe you, I've just experienced problems with unpowered USB hubs in the past. Same goes for USB 2.0 vs. USB 3.0; at the very least, Occulus Support still says you need 3x USB 3.0 ports and 1x USB 2.0 port.
I dunno, I have my Rift and all three cameras plugged into USB 3.0 ports and everything is fine.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
Does the Rift require fewer USB ports now? It's not that I don't believe you, I've just experienced problems with unpowered USB hubs in the past. Same goes for USB 2.0 vs. USB 3.0; at the very least, Occulus Support still says you need 3x USB 3.0 ports and 1x USB 2.0 port.
They substantially reduced the quantity of USB bandwidth required for accurate tracking over time with driver revisions. I've not seen tracking USB issues appear on the Rift subreddit in over a year.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
Does the Rift require fewer USB ports now? It's not that I don't believe you, I've just experienced problems with unpowered USB hubs in the past. Same goes for USB 2.0 vs. USB 3.0; at the very least, Occulus Support still says you need 3x USB 3.0 ports and 1x USB 2.0 port.
I dunno, I have my Rift and all three cameras plugged into USB 3.0 ports and everything is fine.
Well, yeah, you can always plug something that is asking for 2.0 into a 3.0.
The point was that you at least need 4 ports and it at least needs to be 3x3.0 and 1x2.0 but 4x3.0 would definitely work
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2018
I have had my entire setup in 2.0 when playing around with cable setup and it works fine. Oculus says right there in your link. That's what I meant by them having reduced USB bandwidth over time with driver and firmware updates. You can run all your sensors and headset over USB 2.0 and it will work just fine. I assume range or fidelity is impacted in some way, so I leave my setup on 3.0 most of the time, but in a 3.5m x 3.5m (11.5ft x 11.5) room, I notice no difference between being on 3.0 and 2.0.
Which is also why I know there's no need to worry about external cards and extenders, unless you outright lack enough ports - if an entire setup works on 2.0 then it will work on any 3.0 port setup.
Ill likely pickup the Vive pro, wireless and the knuckle controllers when all that is out at the same time, or maybe just the wireless and knuckles and wait until whatever the next step up for Vive HMD will be. Still love my Vive (and that deluxe headstrap) not playing it as much lately due to Warfram, Monster Hunter World and Dragon Quest XI.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
Does the Rift require fewer USB ports now? It's not that I don't believe you, I've just experienced problems with unpowered USB hubs in the past. Same goes for USB 2.0 vs. USB 3.0; at the very least, Occulus Support still says you need 3x USB 3.0 ports and 1x USB 2.0 port.
I dunno, I have my Rift and all three cameras plugged into USB 3.0 ports and everything is fine.
Well, yeah, you can always plug something that is asking for 2.0 into a 3.0.
The point was that you at least need 4 ports and it at least needs to be 3x3.0 and 1x2.0 but 4x3.0 would definitely work
I think if you plug a sensor into a 3.0 port, it will eat up more bandwidth. From what I remember reading, plugging it into a 2.0 port reduces the data sent, which impacts tracking (I seem to recall seeing a comparison of the "picture" the sensor gets under 2.0 and 3.0) but avoids saturating the USB controller. I think the setup program recommends using three 3.0 ports and one 2.0, or something like that.
I was still having issues until about May or June. Every Oculus update or two used to trigger a notification of reduced tracking quality on one of my sensors; I'd unplug them and move them to different ports and it would go away. I haven't seen a warning since then, but I haven't torn down and moved my setup, either, which was the other thing that would require a lot of experimentation.
I really feel like RickRude's major issue is going to be the Optimus switching, if applicable to his laptop. Here's another post from Reddit:
Hello. Laptops can be problematic, in general, and switchable graphics like Optimus, in specific, don't work very well or at all in VR. This is because laptops are often built in vendor or model specific ways, such as having the HDMI port not connected directly to the dedicated GPU. On some select laptops, you can turn Optimus off in the BIOS and additionally select High Powered GPU in Windows Nvidia control panel 3D settings. However, not all machines may have the BIOS switch, and the Nvidia setting does not always work for every laptop. You can also try another video port on your laptop. If there is DisplayPort, you can try a DisplayPort-to-HDMI adapter. Hope that helps.
I don't know how future proofed the wireless adapters will be. The next gen of headsets will most likely have much higher resolution, which means a lot more data. Not to mention other possible sensors, like eye tracking or more onboard cameras. (could be inside out tracking) Just a thought.
ObiFettUse the ForceAs You WishRegistered Userregular
edited September 2018
I have a hard time with VR flying games that have a horizon. Ultrawings is like the only VR experience I've ever had that gave me legit VR sickness. Yet Elite Dangerous has never caused me to feel sick.
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I'm so jealous! I NEED to have an owl perched on my arm.
And totally agreed about that balance system (I do the same thing holding my cats if they are focused on a bird or something -- their heads don't move)
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I really want to play that.
I also don't want to buy a PS4 for one game.
Here's hoping it comes out for PC eventually, I guess
I get that. Honestly, if you have the means, it's worth it. PSVR will be around for at least another 2-3 years before it gets replaced with PSVR2 or whatever, and there are are plenty of PSVR exclusives to make it worth it.
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What is considered the minimum to get into be and have it be enjoyable? By that I mean the headset and acessories. Is it enjotable without fancy touch controls? Motion tracking cameras, that's a thing right?
Or just any head set and I'm good to go? I see headsets are coming down and aren't there more and more coming out every day?
It's something I'm interested in but don't have a lot of disposable income. Just curious what it takes to get into , as I'd love playing through the horror games I think.
Thank you
There are people who are interested in VR solely for simulation (flying, driving) experiences, and they get by without motion controllers. I think pretty much everyone else should have them. The Rift was in a pretty bad place when you had to use a gamepad.
The cheapest options right now are the Windows MR headsets. Acer's WMR headset is going for $240 on Amazon (US) with the motion controllers. The tracking's supposed to be less good than the Vive & Rift, especially since it can't track behind the headset, and reviews say the lenses don't produce as nice of an image. But still, half the price of the Vive and no external boxes to set up.
The Oculus Go seems to be surprisingly popular, too. Don't need a computer at all, but it doesn't have motion controls, and you wouldn't be able to play all the stuff on Steam. But it's even cheaper than the Acer headset, at $200. I'm not interested, personally, but if your laptop won't work then this might be an option.
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Maybe somebody with experience specific to the 1060 mobile version can confirm, but I'm given to believe the desktop version is similar to my GTX 970.
The 970 runs my Vive just fine, including mirroring the display on my TV for guests.
It was a little less awesome at Fallout 4, but it performs great at Beat Saber, Super Hot VR, In Death, and a bunch of others.
As far as I can tell, you should be all set for 95% of the games out right now. I won't promise that you're future proofed or that you can run Skyrim VR at ultra settings, but I'm very happy with my old-ish system.
If that's the case , I'll be pretty damn happy. I don't see myself playing somthing like Skyrim VR, but then again, who knows once I actually try it. I used to peek at it every once in awhile and the horror titles really attracted me mainly. The one where you're in a house, playing a game on the tv that just seemed genius. Same with Dreadhalls? It looks scary as shit.
I'm kind of excited about the laptop and very tempted to rush out and get a headset when it comes in, but will probably hold off. It's the reason I got the 1060 though. That and it seemed to be 2X better than the 1050 in every way, while not being too much more expensive to upgrade to it.
Then again, you never know what tomorrow will bring and I've dreamed of Virtual Reality my whole life. I'm 37 now, and the fact it's here, sort of, is just amazing.
*EDIT* Wow, looked at amazon. Rift + Touch is down to $399 and Vive with the controllers is only $499. Weren't these $1000 about a year ago? That's down in affordability range. I had thought about getting an xbox one x at some point. But 4K visuals for something I can enjoy already vs a whole new experience. Man is that tempting.
I'm a total shill for VR and the current era of PC gaming, so don't trust me. I also still play everything in 1080p despite a 4k display. But you should definitely go with VR!
A year ago, the Vive got a price drop from 599 to 499, and I think the Rift dropped right before that. The 1000 dollar set was the Vive pro, which is hilariously unnecessary.
The Rift store is closed to non Rifts, but that doesn't affect anyone who owns one.
I'm hoping this is the concurent thought. Looking at the kits, the Rift one's sensors come with their own stands it seems like. And you can get a third for cheaper than the base vive set.
*edit* I seriously think I'm going to do this. It's a lot cheaper than I thought, and I'd love to experience it, and have my parents experience it as well. Just need to figure everything out. The rift is very tempting with the included stans and the $100 price difference **Edit**
***EDIT***
I'mreading a comparison now and it says occulus requires 4 usb hubs? I think my laptop coming has 3. Would a hub work? is this not true? ***EDIT***
To be clear, the power isn't the main concern. You need to know whether your laptop's HDMI port goes through a passthrough to your GPU, or if it's connected directly. If it's going through a passthrough then it might not work.
There's a reddit thread on the issue here: https://www.reddit.com/r/oculus/comments/7le1su/using_the_rift_on_laptops_that_have_nvidia_optimus/
Re: USB
Each sensor requires its own USB port, and the headset needs one. I don't think it's recommended to run them through a hub, although I haven't tried it. The Rift + Touch package comes with two sensors, so three ports would be enough for that. People buy a third sensor to improve the tracking. As a side note, they also usually try to mount them high up for better coverage, which may involve buying some camera clamps and poles/tripods if you don't have a lamp stand or something handy. I guess if you have shelves in the right places that would be handy.
For what it's worth, I believe the Vive and the WMR headsets only need one USB port, since the Vive's Lighthouses don't need to be plugged in and the WMR headsets don't have any external boxes at all.
Dhalphir poo-pooed the Vive Pro, and it's certainly not a good budget purchase, but I'd seriously consider it (or the Samsung Odyssey) if you were going to play a lot of flight or driving sims. I mean, they're great because they're immersive, but the Rift and I assume the Vive have a pretty serious resolution problem for those games, and even in Eve: Valkyrie, a game made for VR, you spend a lot of time shooting at mostly indistinguishable blobs of pixels. And in Project Cars (not made for VR), you want to focus on the road in the distance, right where everything is badly pixellated and blurry. It's less of an issue for most other VR games I've tried.
EDIT: I wouldn't recommend the Rift if you wear glasses, or at least try one first somehow to see if you can make it fit without scratching the lenses.
You CAN use a USB hub but apparently it's not ideal. I'll be honest though, when I did I couldn't tell any difference.
I also bought a third sensor but with having the two mounted high I probably didn't really need to, tracking was already great.
You can't go wrong with either really.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
This is because the Rift cameras track the player's position and must report it back to the PC. The Vive lighthouses put out infrared lasers and pulses of light that are observed by sensors on the headset, which is already connected via USB, and thus handles positional tracking.
So the Rift requires 3-4 USB ports (depending on whether or not you buy a 3rd camera) and the Vive requires 1. You want a certain amount of bandwidth for these ports, but as many have said a USB hub is usually sufficient. It's a potential hidden extra cost for a laptop based VR setup.
With regard to stands; the Rift cameras come with desk top stands, like little microphone mounts. The Vive lighthouses come with wall mount brackets as they are meant to be mounted above head height, tilted slightly downward, in opposite corners of the room. They come with extra long power cords because of this. The brackets use your basic drywall anchors.
Some Rift owners like to mount their cameras in high opposite corners, upside down, like a Vive setup. This too will require extra hardware.
Dhalphir LOVES to shit all over the Vive but there are some honest differences to consider between the two of them. The hand controllers are two different styles; the Rift has nicer ones in the box but Valve is working on (and just released a new Dev kit version) of hand controllers. They've been working on them forever though.
They're not huge differences and they don't affect playability much at all; they're mostly differences in peripheral aspects of the devices. The price is close enough to consider both now. It wasn't when there was a $300 gap.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Speaking of feet tracking, I've been playing a super cheap game called "The Tower". It only cost me a few quid but my daughter and I were in hysterics when I played it. You stand on a conveyor belt and have to duck and sidestep obstacles. It figures out where you're stood based on your head, and would be improved no end with feet tracking but it's still a blast. I ended up having to lay flat on my back to get under one obstacle.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I also spent another hundred on the deluxe audio strap, which is very good and helpful, for me. But those are extra costs.
Steam ID: Obos Vent: Obos
Yeah, I really can't string 15 feet of USB cable from each corner of the room back to my PC, which is the main benefit that tilted me toward the Vive.
I also found the Rift headset the least comfortable of the big 3 brands, but I am apparently a giant who isn't allowed to wear human sized clothing.
Other than those, the Rift is just as good as the Vive for cheaper, but those two points were worth the difference to me.
Warframe/Steam: NFyt
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
If possible, you should try out the two kits and decide for yourself which you like more. Bonus points if you've got a friend or acquaintance that will let you hook up your rig to their setup.
If you're worried about performance on your laptop, check out the Steam VR Performance Test if you use Steam / interested in the Vive or the Rift compatibility tool if you're interested in the Rift.
If you do go Rift, you're going to want a specific type of USB Hub (something like the Anker 10 Port 60W Data Hub - this info may be dated) that is self-powered and has its own USB controller. I'd do some research and make sure you've got one that's going to work. These aren't cheap, btw - that one is $40. It's going to eat into the "is the Rift cheaper?" math.
The last thing to think about is the potential to go wireless, but this is going to be a wash for laptop users. HTC has a first-party Vive wireless set coming out soon, but it requires the installation of a PCIe card. TPCast is currently the only solution that would work for you, which for the Vive is $300 and $320 for the Rift.
Edit: Shit, I forgot about the Deluxe Audio Strap for the Vive. It's awesome too.
I pre-ordered the HTC Vive one from Amazon, it releases in 4 days. I'll let you know in 5-6 days.
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I can't recommend the bolded enough. VR is a pretty big investment. I'm glad I took the two hours to drive to the nearest Microsoft store and try out the VIVE and various WMR headsets as well as trying out the Oculus Rift at a friends house. Having a hands on experience actually changed my original choice and helped me feel more confident in my choice after the purchase.
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It's what is going to sell me on the Oculus Sabra Cruz if it launches with a version. As someone that travels with work if I could play that in a hotel room I'd be ecstatic. Also I'll probably break stuff.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
This is no longer true. There are no significant USB issues facing anyone with a Rift that would require extra effort to set up more hardware for USB use, and have not been for well over a year.
Unless they're on a laptop with limited USB ports like RickRude is!
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Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
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I can't agree with this more. I've always advocated seeing a monitor in person before you buy it if possible, and VR is all of that technology and more, and only more temperamental and demanding (no one ever returned a monitor because it was too heavy for their face). At the very least, make sure you're not the kind of person for whom VR simply doesn't work, doesn't provide a pleasurable experience, or makes violently ill (not everyone adjusts to it either, which is all the more reason to try). Try out the motion controllers, since you'll be using those at least once in all likelihood, even if you're like me and find VR sit-down experiences to be much superior to the alternative. And it's not obvious, but try and get a feeling for how much space you're using to play in the demonstration space, and in turn if you can reproduce that space in your home.
I dunno, I have my Rift and all three cameras plugged into USB 3.0 ports and everything is fine.
They substantially reduced the quantity of USB bandwidth required for accurate tracking over time with driver revisions. I've not seen tracking USB issues appear on the Rift subreddit in over a year.
I was making the assumption they met the posted minimums, otherwise there'd have been little point considering both.
Well, yeah, you can always plug something that is asking for 2.0 into a 3.0.
The point was that you at least need 4 ports and it at least needs to be 3x3.0 and 1x2.0 but 4x3.0 would definitely work
Xbox Live / Steam
Which is also why I know there's no need to worry about external cards and extenders, unless you outright lack enough ports - if an entire setup works on 2.0 then it will work on any 3.0 port setup.
I think if you plug a sensor into a 3.0 port, it will eat up more bandwidth. From what I remember reading, plugging it into a 2.0 port reduces the data sent, which impacts tracking (I seem to recall seeing a comparison of the "picture" the sensor gets under 2.0 and 3.0) but avoids saturating the USB controller. I think the setup program recommends using three 3.0 ports and one 2.0, or something like that.
I was still having issues until about May or June. Every Oculus update or two used to trigger a notification of reduced tracking quality on one of my sensors; I'd unplug them and move them to different ports and it would go away. I haven't seen a warning since then, but I haven't torn down and moved my setup, either, which was the other thing that would require a lot of experimentation.
I really feel like RickRude's major issue is going to be the Optimus switching, if applicable to his laptop. Here's another post from Reddit:
https://www.reddit.com/r/oculus/comments/7le1su/using_the_rift_on_laptops_that_have_nvidia_optimus/drlkceu/
Speaking of flying, the HOTAS is on sale for $37:
https://www.amazon.com/Thrustmaster-T-Flight-Hotas-Flight-playstation-4/dp/B015PJ68BK/
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Xbox Live / Steam