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[Octopath Traveler and Triangle Strategy]: the octagon is triangled

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Posts

  • TcheldorTcheldor Registered User regular
    Vanguard wrote: »
    You all are leagues ahead of me - 4 hours in, currently have 1/2 the characters

    One thing that is really striking is the perspective/camera position and that there really isn’t a world map that is used for anything but fast travel

    The perspective gives this sense of travel/journey since you can never see fat beyond where you are, which seems very Buddhist

    I mention this because the title, despite being terrible, seems like a mistranslation if the Eightfold Path

    The perspective and aesthetic they're going for is "you're staring into a diorama."

    In other news, I have beaten the post game boss :). Only took 3 real attempts.

    I'll spoiler party set up, etc.
    Party 1: Cyrus/Apoth, Prim/Merchant, Alfyn/Hunter, Therion/Cleric: Levels appx: 67, 53, 51, 58
    Party 2: Ophilia/Sorcerer, H'annit/Starseeker, Olberic/Dancer, Tressa/Runemaster: Level appx: 73, 62, 55, 63

    For party 1: Cyrus has every +damage passive (BP Eater, +Elemental Damage, Double SP cost for extra elemental damage, and Surpassing Power), and his job is to actually kill everything. Prim has the luckless sellsword allured for debilitate, and peacock strut for Cyrus. Therion is healing/Aelric's Auspices, and Alfyn is there to heal/increase BP/clear all the stupid ailments/use his double attacking axe to break. Everyone has saving grace except Cyrus

    Party 2: Ophilia (with the same ++ as Cyrus except no BP eater and instead Strong Strikes(the weakness hitter one) is there to break with elements and murder with Elemental Break and Rune chases, H'annit is using the dancer divine to buff the party with everything, keep leg snare on the enemies, put up the counter attack, and the debuff/buff protection spell (she's running patience as well), Olberic keeps up strut and dancer divine. Tressa is there for Runes and Sidestep using Transfer Rune.

    Phase 1 was a bit of a slog since I could only do 160k max damage (though I wasn't at 999 ele attack, so I could have done more with some more grinding/items)
    Phase 2 was touch and go until I killed one of the pieces, then it relaxed a bit as I could get myself going. Once the adds were dead, it was super easy to finish since Galdera is polearm/dagger/bow/ice/light, and olberic/h'aanit can multi hit those, and you can stop his full party dispel ability by breaking him at that point.

    Was a fun fight to figure out a set up for, and I'm glad my set up worked.

    Guess I'll start learning some single story speed runs. They're looking to be sub 2 hours each, so that's nice.

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  • jothkijothki Registered User regular
    Donnicton wrote: »
    jothki wrote: »
    Road Block wrote: »
    So two interesting discoveries around Saints Bridge. Fairly minor side quest and equipment spoilers.
    One was being able to preemptively be able to finish a quest. Guy on the road to Saintsbridge was threatening people for money, I set Linde on him and a priest shows up afterwards who I suppose was suppose to give me the quest prior to that.

    The other was once I actually got to Saintsbridge that same priest was holding the "Forbidden staff". Completely unstealable but for the sum of 75k I was able to buy it and that thing is incredible.

    -100 attack
    +285 Elemental Attack
    -50 critical

    Prim is lighting so much shit on fire with that thing.

    About that weapon:
    There are a bunch of forbidden weapons scattered around, each of which has a different drawback. I can think of at least two off of the top of my head, but I know there are others:
    One of them that I'm using now is a dagger that gives decent attack and ridiculously high elemental attack, at the cost of making fire and darkness attacks weaker. Another is a bow that has reasonably high attack and elemental attack, but raises the encounter rate.
    The dagger's drawback doesn't sound like much of an issue if you're a multi-school caster. You can still use fire to break fire-weak stuff and then something else to nuke it.
    I actually got that wrong, I checked again and it favors attack power. Which I guess is even better.

    Road Block
  • UncleSporkyUncleSporky Registered User regular
    A fun thing to do in this game is go to the endgame towns early and try to guess which character is going to end up in each one. I already finished a couple chapter 3s and Tressa made it obvious where she plans on going eventually, but the rest seem mysterious. I wouldn't have predicted the few that I know about.

    And what the heck is going on in Wispermill?!

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  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2018
    Okay. Apothecary was a good choice. The debuff/self heals are awesome this early in. I ran into the Therion's boss and handed it round after round of poison and armor/attack debuffs. This is the first time since FF5 and Bravely series I've actually held onto random crap for combos.

    That said, this series is giving me HARD SAGA series vibes. Reminds me of Saga Frontier 2.

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  • MegamaniacoMegamaniaco Madrid, Spain (again!)Registered User regular
    Cyrus is so damn gud as a main character. You just nuke stuff to level your lowbies. Particularly if Tressa is there to feed you more BP's.

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  • EnlongEnlong Registered User regular
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

  • PolaritiePolaritie Sleepy Registered User regular
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    His main benefit is the high speed, evade, and thief's got great SP recovery. I have him subbing as Cleric atm, but... not sure he'll stay there. I mainly did it to have a healer while leveling a group. I actually have Thief sub on Primrose right now, since between steal SP and second wind she can hand out recharges to the melee people with poor options for it (also of note - share SP can be boosted to give out more... and take more. But it can also overheal SP, which is noteworthy if you full boost it to drain all your SP to give double that to someone else).

    Anyways, the description for Dancer's divine skill is misleading.
    It says it makes single-target attacks AoE. It fails to mention it does this to moves that target allies as well. Apothecary really likes that for healing output, for obvious reasons. I'm going to see how stupid it gets with Thousand Spears though, since that attack is actually reasonably strong per hit already.

    But it let me do things like slap Peacock Strut on the whole party... and being able to AoE Mole Dance should be really handy later (the def buff), or pass to cleric for AoE reflect. Really, the mass party hits are probably the crazy part of it.

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  • enlightenedbumenlightenedbum Registered User regular
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    He is super, super survivable. Without spending all that much money or boosting things very much he has ~250 evasion for me and dodges somewhere between a third and half of attacks against him. He's a secret tank, I kinda wonder if putting Olberic's skills on him might be really good.

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  • jothkijothki Registered User regular
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    He is super, super survivable. Without spending all that much money or boosting things very much he has ~250 evasion for me and dodges somewhere between a third and half of attacks against him. He's a secret tank, I kinda wonder if putting Olberic's skills on him might be really good.

    Stacking attack power and spamming Steal SP seems to work fairly well.

  • EnlongEnlong Registered User regular
    edited July 2018
    Polaritie wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    His main benefit is the high speed, evade, and thief's got great SP recovery. I have him subbing as Cleric atm, but... not sure he'll stay there. I mainly did it to have a healer while leveling a group. I actually have Thief sub on Primrose right now, since between steal SP and second wind she can hand out recharges to the melee people with poor options for it (also of note - share SP can be boosted to give out more... and take more. But it can also overheal SP, which is noteworthy if you full boost it to drain all your SP to give double that to someone else).

    Anyways, the description for Dancer's divine skill is misleading.
    It says it makes single-target attacks AoE. It fails to mention it does this to moves that target allies as well. Apothecary really likes that for healing output, for obvious reasons. I'm going to see how stupid it gets with Thousand Spears though, since that attack is actually reasonably strong per hit already.

    But it let me do things like slap Peacock Strut on the whole party... and being able to AoE Mole Dance should be really handy later (the def buff), or pass to cleric for AoE reflect. Really, the mass party hits are probably the crazy part of it.
    Pair Primrose with a Merchant, and give the both of them Show Goes On.

    Donate Primrose a BP on the same turn she uses Seduction on herself. Over the next 3 turns, Boost the Lion, Peacock, and Panther Dances, and have the Merchant double-boost Hired Help (Mercenaries) and then do whatever else she wants for 2 turns. Bam, now everyone has buffed defense, power, elements, and speed for a fair number of turns. Make Primrose a Cleric, and she can sub out one of those dances for the magic defense spell. Make Primrose a Thief, and she can instead Share SP with everyone.

    Alternatively, use Seduction on a Merchant, and spam Donate BP on the whole party for 3 turns, ending with a boosted Donate that pays for itself.

    Unless Seduction doesn't work on Donate BP. You can't usually self-target with it, so it might not.

    Enlong on
  • PolaritiePolaritie Sleepy Registered User regular
    Enlong wrote: »
    Polaritie wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    His main benefit is the high speed, evade, and thief's got great SP recovery. I have him subbing as Cleric atm, but... not sure he'll stay there. I mainly did it to have a healer while leveling a group. I actually have Thief sub on Primrose right now, since between steal SP and second wind she can hand out recharges to the melee people with poor options for it (also of note - share SP can be boosted to give out more... and take more. But it can also overheal SP, which is noteworthy if you full boost it to drain all your SP to give double that to someone else).

    Anyways, the description for Dancer's divine skill is misleading.
    It says it makes single-target attacks AoE. It fails to mention it does this to moves that target allies as well. Apothecary really likes that for healing output, for obvious reasons. I'm going to see how stupid it gets with Thousand Spears though, since that attack is actually reasonably strong per hit already.

    But it let me do things like slap Peacock Strut on the whole party... and being able to AoE Mole Dance should be really handy later (the def buff), or pass to cleric for AoE reflect. Really, the mass party hits are probably the crazy part of it.
    Pair Primrose with a Merchant, and give the both of them Show Goes On.

    Donate Primrose a BP on the same turn she uses Seduction on herself. Over the next 3 turns, Boost the Lion, Mole, and Panther Dances, and have the Merchant double-boost Hired Help (Mercenaries) and then do whatever else she wants for 2 turns. Bam, now everyone has buffed defense, power, elements, and speed for a fair number of turns. Make Primrose a Cleric, and she can sub out one of those dances for the magic defense spell.

    Alternatively, use Seduction on a Merchant, and spam Donate BP on the whole party for 3 turns, ending with a boosted Donate that pays for itself.

    Unless Seduction doesn't work on Donate BP. You can't usually self-target with it, so it might not.

    Honestly, that last idea seems inferior to just using Concoct.

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  • EnlongEnlong Registered User regular
    Polaritie wrote: »
    Enlong wrote: »
    Polaritie wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    His main benefit is the high speed, evade, and thief's got great SP recovery. I have him subbing as Cleric atm, but... not sure he'll stay there. I mainly did it to have a healer while leveling a group. I actually have Thief sub on Primrose right now, since between steal SP and second wind she can hand out recharges to the melee people with poor options for it (also of note - share SP can be boosted to give out more... and take more. But it can also overheal SP, which is noteworthy if you full boost it to drain all your SP to give double that to someone else).

    Anyways, the description for Dancer's divine skill is misleading.
    It says it makes single-target attacks AoE. It fails to mention it does this to moves that target allies as well. Apothecary really likes that for healing output, for obvious reasons. I'm going to see how stupid it gets with Thousand Spears though, since that attack is actually reasonably strong per hit already.

    But it let me do things like slap Peacock Strut on the whole party... and being able to AoE Mole Dance should be really handy later (the def buff), or pass to cleric for AoE reflect. Really, the mass party hits are probably the crazy part of it.
    Pair Primrose with a Merchant, and give the both of them Show Goes On.

    Donate Primrose a BP on the same turn she uses Seduction on herself. Over the next 3 turns, Boost the Lion, Mole, and Panther Dances, and have the Merchant double-boost Hired Help (Mercenaries) and then do whatever else she wants for 2 turns. Bam, now everyone has buffed defense, power, elements, and speed for a fair number of turns. Make Primrose a Cleric, and she can sub out one of those dances for the magic defense spell.

    Alternatively, use Seduction on a Merchant, and spam Donate BP on the whole party for 3 turns, ending with a boosted Donate that pays for itself.

    Unless Seduction doesn't work on Donate BP. You can't usually self-target with it, so it might not.

    Honestly, that last idea seems inferior to just using Concoct.
    well, if you can pair seduction with donate BP, you could actually Boost it once every turn since the Merchant would be spending 2 to get 2.

    On the other hand, I guess you could use Seduction on Alfyn and then spam the single-target concoction that grants 2 BP. If Seduction spreads that move, then he's giving the party even more BP than the Merchant would, since he actually gains 3 BP per turn doing that.

  • RamiRami Registered User regular
    Is amputates poor hit rate something that can be overcome by stacking accuracy, or is it always a low hit chance/high damage move?

    The move description doesn't mention anything but it seems to me like it gets more likely to hit the lower the enemy's health is.

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  • NorgothNorgoth cardiffRegistered User regular
    jothki wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    He is super, super survivable. Without spending all that much money or boosting things very much he has ~250 evasion for me and dodges somewhere between a third and half of attacks against him. He's a secret tank, I kinda wonder if putting Olberic's skills on him might be really good.

    Stacking attack power and spamming Steal SP seems to work fairly well.

    I’ve done one chapter 2 and my therion has over 450 evasion.

    Giving him hunter gives him four weapon options and the ability do deal multiple hits with three of them.

    It’s also worth pointing out that as steal HP/Sp are special attacks boosting them increases the dmg. Because they hit twice anyway they hit HARD boosted. My therion is lvl 28 and hits for 5k on a 4x boost with steal hp/sp with no buffs.

  • EnlongEnlong Registered User regular
    Hunter/Thief was a combo I was thinking of. More for H'aanit than Therion, but I'll want to use them both anyway because of leveling up, so doubling up on that could be nice. Or I can go Warrior Therion and use Incite to dodge-tank.

  • DonnictonDonnicton Registered User regular
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    Right now I have him as a Hunter with the +1 debuff turn passive spamming out leghold traps and corrosives while preparing to tear ass into the enemy when they're broken. It's a lot easier logistically to keep the boss debuffed than it is to keep the party buffed if I'm not in a position where I have to do both.

    Polaritie wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    His main benefit is the high speed, evade, and thief's got great SP recovery. I have him subbing as Cleric atm, but... not sure he'll stay there. I mainly did it to have a healer while leveling a group. I actually have Thief sub on Primrose right now, since between steal SP and second wind she can hand out recharges to the melee people with poor options for it (also of note - share SP can be boosted to give out more... and take more. But it can also overheal SP, which is noteworthy if you full boost it to drain all your SP to give double that to someone else).

    Anyways, the description for Dancer's divine skill is misleading.
    It says it makes single-target attacks AoE. It fails to mention it does this to moves that target allies as well. Apothecary really likes that for healing output, for obvious reasons. I'm going to see how stupid it gets with Thousand Spears though, since that attack is actually reasonably strong per hit already.

    But it let me do things like slap Peacock Strut on the whole party... and being able to AoE Mole Dance should be really handy later (the def buff), or pass to cleric for AoE reflect. Really, the mass party hits are probably the crazy part of it.

    Merchant's Hired Help skill has a party-wide defense buff for like 150 gold/cast. Way better than spending a divine skill + SP to make a Dancer do it.

    There are other things to try with it though; What I might in fact try to do is cast it on a Cleric or Merchant and have them party out their damage reflect/dodge skills. It could be kind of insane.

    Also I'm in love with Bifelgan's Bounty on the Merchant. It's nearly hitting the damage cap at ~45 and giving me all of that delicious gold. I may put the warrior's damage limit break on Tressa and Dancer it up on a pack of enemies to make it rain.

  • DibbyDibby I'll do my best! Registered User regular
    Rami wrote: »
    Is amputates poor hit rate something that can be overcome by stacking accuracy, or is it always a low hit chance/high damage move?

    The move description doesn't mention anything but it seems to me like it gets more likely to hit the lower the enemy's health is.

    I've never had Amputate miss...?

    Is it possible your character just has low accuracy or is equipping a -Accuracy item?

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  • EnlongEnlong Registered User regular
    Donnicton wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    Right now I have him as a Hunter with the +1 debuff turn passive spamming out leghold traps and corrosives while preparing to tear ass into the enemy when they're broken. It's a lot easier logistically to keep the boss debuffed than it is to keep the party buffed if I'm not in a position where I have to do both.

    Polaritie wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    His main benefit is the high speed, evade, and thief's got great SP recovery. I have him subbing as Cleric atm, but... not sure he'll stay there. I mainly did it to have a healer while leveling a group. I actually have Thief sub on Primrose right now, since between steal SP and second wind she can hand out recharges to the melee people with poor options for it (also of note - share SP can be boosted to give out more... and take more. But it can also overheal SP, which is noteworthy if you full boost it to drain all your SP to give double that to someone else).

    Anyways, the description for Dancer's divine skill is misleading.
    It says it makes single-target attacks AoE. It fails to mention it does this to moves that target allies as well. Apothecary really likes that for healing output, for obvious reasons. I'm going to see how stupid it gets with Thousand Spears though, since that attack is actually reasonably strong per hit already.

    But it let me do things like slap Peacock Strut on the whole party... and being able to AoE Mole Dance should be really handy later (the def buff), or pass to cleric for AoE reflect. Really, the mass party hits are probably the crazy part of it.

    Merchant's Hired Help skill has a party-wide defense buff for like 150 gold/cast. Way better than spending a divine skill + SP to make a Dancer do it.

    There are other things to try with it though; What I might in fact try to do is cast it on a Cleric or Merchant and have them party out their damage reflect/dodge skills. It could be kind of insane.

    Also I'm in love with Bifelgan's Bounty on the Merchant. It's nearly hitting the damage cap at ~45 and giving me all of that delicious gold. I may put the warrior's damage limit break on Tressa and Dancer it up on a pack of enemies to make it rain.

    Yeah. Don't sleep on Hired Help. The Mercenaries are amazing even if their damage is crap.

  • DonnictonDonnicton Registered User regular
    I've obtained my first secret job and only done one chapter 2 story quest so far. I think I may have an exploration problem.

  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    Rami wrote: »
    Is amputates poor hit rate something that can be overcome by stacking accuracy, or is it always a low hit chance/high damage move?

    The move description doesn't mention anything but it seems to me like it gets more likely to hit the lower the enemy's health is.

    It does seem to be a ACC based move. So maybe there is ways to get buffed from another class secondary to offset it?

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  • UncleSporkyUncleSporky Registered User regular
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    Yeah I guess if you want to think about it that way, the ideal team would be something like Ophilia, Primrose, Alfyn, and H'aanit?

    Olberic has some kind of defending thing, right? Spending BP on defend? I've never used it and it doesn't add a combat option like having a summonable NPC. Cyrus has his weakness discovery but you could argue that's of limited utility, even though I love it.

    But then you have to look at what subclasses people would be, and whether it's better to have a primary scholar than forcing someone else to subclass it (because it's just that good). That's one reason I still use Tressa, she pairs awesomely with one of the secret jobs.

    Thief skills just aren't that good on their own. Too...personal, stealing HP and SP for just yourself. Single target one hit fire attack, oh boy.

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  • DibbyDibby I'll do my best! Registered User regular
    Pretty happy with my current team setup right now.

    Basically I use Tressa as Merchant/Scholar and Alfyn as Apothecary/Thief as my main damage dealers (Alfyn just fuckin' spams MURDER Amputate). Prim is Dancer/Cleric and is my Support/Buffer, and then my 4th swaps out depending on what Chapter I'm doing... but I usually make them a Warrior and just have them be a Tank (Incite, Stout Wall). Alfyn also covers debuffs which is nice.

    Alfyn ain't got no time for healing when there's Amputations to be done. I had him hit for 8.6k last boss fight, and that was without the -Phys Defense debuff up on the boss.

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  • EnlongEnlong Registered User regular
    edited July 2018
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    Yeah I guess if you want to think about it that way, the ideal team would be something like Ophilia, Primrose, Alfyn, and H'aanit?

    Olberic has some kind of defending thing, right? Spending BP on defend? I've never used it and it doesn't add a combat option like having a summonable NPC. Cyrus has his weakness discovery but you could argue that's of limited utility, even though I love it.

    But then you have to look at what subclasses people would be, and whether it's better to have a primary scholar than forcing someone else to subclass it (because it's just that good). That's one reason I still use Tressa, she pairs awesomely with one of the secret jobs.

    Thief skills just aren't that good on their own. Too...personal, stealing HP and SP for just yourself. Single target one hit fire attack, oh boy.

    To be fair to Thief, there's a bunch of jobs with one single-target elemental attack sitting there like "maybe give me Scholar to juice this attack up into something proper strong?" Apothecary has an Ice spell, and Hunter has a Lightning spell.

    Also, Thief has skills to reduce the enemy's attack or defense. That's team utility right there. Does more for the team than using Lion Dance or Mole Dance on a single target.

    Enlong on
  • UncleSporkyUncleSporky Registered User regular
    I don't bother trying to do anything with the single target fire/ice/lightnings, I just use the scholar divine skill that turns Cyrus's multi-hits into super powerful single target, which also hits twice and can be buffed by Peacock Strut and Aelfric's Auspice.

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  • EnlongEnlong Registered User regular
    edited July 2018
    I guess they're also there to give someone other than Cyrus and Alfyn a way to hit Fire/Ice/Lightning weaknesses for breaks.


    Also, it strikes me as funny to chide the Thief job for being selfish. Like, well, yeah. Thieves are selfish.

    Enlong on
  • DibbyDibby I'll do my best! Registered User regular
    Polaritie wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    His main benefit is the high speed, evade, and thief's got great SP recovery. I have him subbing as Cleric atm, but... not sure he'll stay there. I mainly did it to have a healer while leveling a group. I actually have Thief sub on Primrose right now, since between steal SP and second wind she can hand out recharges to the melee people with poor options for it (also of note - share SP can be boosted to give out more... and take more. But it can also overheal SP, which is noteworthy if you full boost it to drain all your SP to give double that to someone else).

    Anyways, the description for Dancer's divine skill is misleading.
    It says it makes single-target attacks AoE. It fails to mention it does this to moves that target allies as well. Apothecary really likes that for healing output, for obvious reasons. I'm going to see how stupid it gets with Thousand Spears though, since that attack is actually reasonably strong per hit already.

    But it let me do things like slap Peacock Strut on the whole party... and being able to AoE Mole Dance should be really handy later (the def buff), or pass to cleric for AoE reflect. Really, the mass party hits are probably the crazy part of it.

    Also HOLY SHIT thank you thank you THANK YOU for saying this. Because I looked at the description for it and though "gee that sounds useless". I had no idea it actually applied to ally-targeted spells as well. Holy moly, I know what I'm saving up for now.

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  • EnlongEnlong Registered User regular
    I wonder if it works with Share SP.

  • DonnictonDonnicton Registered User regular
    Enlong wrote: »
    I guess they're also there to give someone other than Cyrus and Alfyn a way to hit Fire/Ice/Lightning weaknesses for breaks.


    Also, it strikes me as funny to chide the Thief job for being selfish. Like, well, yeah. Thieves are selfish.

    Secret Job
    Runemaster lets you add elemental effects to your weapons as well as allies.

    But otherwise yeah for the first two chapters you're pretty much relying on your Scholar.

  • RamiRami Registered User regular
    Dibby wrote: »
    Rami wrote: »
    Is amputates poor hit rate something that can be overcome by stacking accuracy, or is it always a low hit chance/high damage move?

    The move description doesn't mention anything but it seems to me like it gets more likely to hit the lower the enemy's health is.

    I've never had Amputate miss...?

    Is it possible your character just has low accuracy or is equipping a -Accuracy item?

    He has 90 accuracy base, no + or - modifiers.

    I've never seen his basic attack miss but amputate seems to only hit about 50% of the time.

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  • akjakakjak Thera Spooky GymRegistered User regular
    The brokenest thing for me right now is Rune Lord on Tressa. Cast her "transfer rune" and then enjoy party-wide Rest and Sidestep. No one eats any melee attacks anymore, and never run out of SP.

    ^^Sekrit job tech

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  • DonnictonDonnicton Registered User regular
    edited July 2018
    akjak wrote: »
    The brokenest thing for me right now is Rune Lord on Tressa. Cast her "transfer rune" and then enjoy party-wide Rest and Sidestep. No one eats any melee attacks anymore, and never run out of SP.

    ^^Sekrit job tech
    It's a pretty popular setup. The damage of the rune is based on the E.Atk of the caster even when cast to the party, so she can massively buff the damage of her teammates' attacks.

    Edit: No correction, it's actually based on the E.Atk of the weapon you use to attack with.

    Donnicton on
  • DibbyDibby I'll do my best! Registered User regular
    Rami wrote: »
    Dibby wrote: »
    Rami wrote: »
    Is amputates poor hit rate something that can be overcome by stacking accuracy, or is it always a low hit chance/high damage move?

    The move description doesn't mention anything but it seems to me like it gets more likely to hit the lower the enemy's health is.

    I've never had Amputate miss...?

    Is it possible your character just has low accuracy or is equipping a -Accuracy item?

    He has 90 accuracy base, no + or - modifiers.

    I've never seen his basic attack miss but amputate seems to only hit about 50% of the time.

    That might be why then, 90 is kinda low.

    My Alfyn has 153 and never misses with it.

    Try some Accuracy nuts or an accessory?

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  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    Ya. Trying to up my chances of getting Amputate to land is my highest priority. If you can get a Triple or more Boosted Amputate to land...I see 4+ more digits around level 15. It's insane.

    I wonder if sub-classing into Warrior for the elemental weakness hits would round him out. Alf does feel hella tanky, but since he's my main. That's to be expected.

    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • PolaritiePolaritie Sleepy Registered User regular
    Yeah, I've never had Amputate miss. It's just a strong melee hit, and Alfyn's main action for break turns. I guess make sure your axe has a good accuracy bonus?

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  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2018
    Polaritie wrote: »
    Yeah, I've never had Amputate miss. It's just a strong melee hit, and Alfyn's main action for break turns. I guess make sure your axe has a good accuracy bonus?

    Mostly secondary gear. There are items you can 'buy' or 'steal' that turn him into a hacking machine. Often if the axe can't break a foe. I'll pre break them for him, with someone else, then drop a 4+ boosted amputate to slaughter foes. Ya, I'm going to secondary into Warrior with him. Too many ways to make him a front line melee damage machine.

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  • Road BlockRoad Block Registered User regular
    Maybe I just need to stack more buffs/debuffs but I seem to get far better results from H'aanit with their using the steal SP/hp double hits than I do with amputate.

  • DonnictonDonnicton Registered User regular
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  • jothkijothki Registered User regular
    Enlong wrote: »
    Enlong wrote: »
    Finding a job to give Therion is proving tricky. Kinda like Tressa, his lack of a unique combat ability is making me just want to put Thief on someone who does.

    Yeah I guess if you want to think about it that way, the ideal team would be something like Ophilia, Primrose, Alfyn, and H'aanit?

    Olberic has some kind of defending thing, right? Spending BP on defend? I've never used it and it doesn't add a combat option like having a summonable NPC. Cyrus has his weakness discovery but you could argue that's of limited utility, even though I love it.

    But then you have to look at what subclasses people would be, and whether it's better to have a primary scholar than forcing someone else to subclass it (because it's just that good). That's one reason I still use Tressa, she pairs awesomely with one of the secret jobs.

    Thief skills just aren't that good on their own. Too...personal, stealing HP and SP for just yourself. Single target one hit fire attack, oh boy.

    To be fair to Thief, there's a bunch of jobs with one single-target elemental attack sitting there like "maybe give me Scholar to juice this attack up into something proper strong?" Apothecary has an Ice spell, and Hunter has a Lightning spell.

    Also, Thief has skills to reduce the enemy's attack or defense. That's team utility right there. Does more for the team than using Lion Dance or Mole Dance on a single target.

    I'd also hardly call dumping your entire SP pool to give an ally twice that much overflowing past their normal limits to be selfish. Pair that with the accessory that regenerates exactly enough SP for another Steal SP next turn, and you have a pretty decent SP battery.

  • TcheldorTcheldor Registered User regular
    Donnicton wrote: »
    Enlong wrote: »
    I guess they're also there to give someone other than Cyrus and Alfyn a way to hit Fire/Ice/Lightning weaknesses for breaks.


    Also, it strikes me as funny to chide the Thief job for being selfish. Like, well, yeah. Thieves are selfish.

    Secret Job
    Runemaster lets you add elemental effects to your weapons as well as allies.

    But otherwise yeah for the first two chapters you're pretty much relying on your Scholar.
    Runemaster is more damage than Sorcerer for less effort more or less :). It's super freakin good.

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  • ViskodViskod Registered User regular
    I guess now that I have all four of the optional jobs I can finally start doing some Chapter 3's.

    I think I might have over done it with the exploring after I finished all the 2's.

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