Maybe this is a silly criticism because in some ways I like the game for doing this, but I also miss it:
I wish there were more enemy types, including monsters.
It is cool to have a purely political story about Man's Inhumanity To Man, not even having elves or dwarves or whatever. But I wouldn't mind if the wilderness was a little dangerous too. We know there are at least some interesting beasts out there, like the riding hawks. I just kind of miss the Final Fantasy Tactics feel of random encounters with goblins and bombs and mindflayers. FFT was also a very political story with barely any focus on monsters, and it worked pretty well there.
Part of this is coming from the fact that there are not that many different enemy types, and they all look pretty similar. I want to fight some weird stuff.
But also I'm not toward the end of the story yet (I got sidetracked by...getting back into FFT).
I kind of get what you're saying.
One thing I was joking about is the game feels like you're going from high stakes to high stakes every mission(to the point I was like damn we're the luckiest group ever).
I think having a few side missions here and there would have gave the feel of it being a much more drawn out conflict and you could have thrown a little filler in there.
Don't get me wrong I like the lack of fluff but I also understand the waiting maybe a little padding to space things out.
+1
silence1186Character shields down!As a wingmanRegistered Userregular
Maybe this is a silly criticism because in some ways I like the game for doing this, but I also miss it:
I wish there were more enemy types, including monsters.
It is cool to have a purely political story about Man's Inhumanity To Man, not even having elves or dwarves or whatever. But I wouldn't mind if the wilderness was a little dangerous too. We know there are at least some interesting beasts out there, like the riding hawks. I just kind of miss the Final Fantasy Tactics feel of random encounters with goblins and bombs and mindflayers. FFT was also a very political story with barely any focus on monsters, and it worked pretty well there.
Part of this is coming from the fact that there are not that many different enemy types, and they all look pretty similar. I want to fight some weird stuff.
But also I'm not toward the end of the story yet (I got sidetracked by...getting back into FFT).
I kind of get what you're saying.
One thing I was joking about is the game feels like you're going from high stakes to high stakes every mission(to the point I was like damn we're the luckiest group ever).
I think having a few side missions here and there would have gave the feel of it being a much more drawn out conflict and you could have thrown a little filler in there.
Don't get me wrong I like the lack of fluff but I also understand the waiting maybe a little padding to space things out.
That's kind of what the mock battles are for, but I agree it's not the same when every single story battle is high stakes.
Maybe this is a silly criticism because in some ways I like the game for doing this, but I also miss it:
I wish there were more enemy types, including monsters.
It is cool to have a purely political story about Man's Inhumanity To Man, not even having elves or dwarves or whatever. But I wouldn't mind if the wilderness was a little dangerous too. We know there are at least some interesting beasts out there, like the riding hawks. I just kind of miss the Final Fantasy Tactics feel of random encounters with goblins and bombs and mindflayers. FFT was also a very political story with barely any focus on monsters, and it worked pretty well there.
Part of this is coming from the fact that there are not that many different enemy types, and they all look pretty similar. I want to fight some weird stuff.
But also I'm not toward the end of the story yet (I got sidetracked by...getting back into FFT).
I kind of get what you're saying.
One thing I was joking about is the game feels like you're going from high stakes to high stakes every mission(to the point I was like damn we're the luckiest group ever).
I think having a few side missions here and there would have gave the feel of it being a much more drawn out conflict and you could have thrown a little filler in there.
Don't get me wrong I like the lack of fluff but I also understand the waiting maybe a little padding to space things out.
Yeah every now and then they'll mention dangerous animals or something but nothing ever comes of it.
Ch19 spoiler (vs Hyzante path)
Someone dropped a reference to "the Automoton". THAT would be an interesting conclusion.
That's kind of what the mock battles are for, but I agree it's not the same when every single story battle is high stakes.
What if the inn had a hunter's lodge sort of leaning, and there were battles where you go to the forest to earn timber (fight wolves and bats), go to the mountains to earn stone (fight hawks and trolls), go to the riverside to earn fiber (fight fishmen and bears), or go to the plains where battles have occurred to forage iron from the dead (fight skeletal warriors and spirits).
But I suppose the importance of mental mock battles is the verisimilitude of being able to be in all sorts of situations, like in the middle of sneaking into a place at midnight, without raising the question of how the heck did you all break away for a jaunt in the woods.
Maybe this is a silly criticism because in some ways I like the game for doing this, but I also miss it:
I wish there were more enemy types, including monsters.
It is cool to have a purely political story about Man's Inhumanity To Man, not even having elves or dwarves or whatever. But I wouldn't mind if the wilderness was a little dangerous too. We know there are at least some interesting beasts out there, like the riding hawks. I just kind of miss the Final Fantasy Tactics feel of random encounters with goblins and bombs and mindflayers. FFT was also a very political story with barely any focus on monsters, and it worked pretty well there.
Part of this is coming from the fact that there are not that many different enemy types, and they all look pretty similar. I want to fight some weird stuff.
But also I'm not toward the end of the story yet (I got sidetracked by...getting back into FFT).
I kind of get what you're saying.
One thing I was joking about is the game feels like you're going from high stakes to high stakes every mission(to the point I was like damn we're the luckiest group ever).
I think having a few side missions here and there would have gave the feel of it being a much more drawn out conflict and you could have thrown a little filler in there.
Don't get me wrong I like the lack of fluff but I also understand the waiting maybe a little padding to space things out.
Yeah every now and then they'll mention dangerous animals or something but nothing ever comes of it.
Ch19 spoiler (vs Hyzante path)
Someone dropped a reference to "the Automoton". THAT would be an interesting conclusion.
I'm willing to bet that spoiler is going to come up properly in one path. Not the one I choose, though, but, y'know, probably one of the other ones.
That's kind of what the mock battles are for, but I agree it's not the same when every single story battle is high stakes.
What if the inn had a hunter's lodge sort of leaning, and there were battles where you go to the forest to earn timber (fight wolves and bats), go to the mountains to earn stone (fight hawks and trolls), go to the riverside to earn fiber (fight fishmen and bears), or go to the plains where battles have occurred to forage iron from the dead (fight skeletal warriors and spirits).
But I suppose the importance of mental mock battles is the verisimilitude of being able to be in all sorts of situations, like in the middle of sneaking into a place at midnight, without raising the question of how the heck did you all break away for a jaunt in the woods.
i think they could have kept mock battles but also added something more like you said. The game mentions multiple times that there's a need for resources so going out hunting for things doesn't seem far fetched. Also bandits and enemy troops and whatever else. No reason they couldn't have had some optional battles on the map.
I think my biggest annoyance is still finishing a scene, backing out of the map, then going back into a scene in the same location. It's happened at least twice. Also, they can swap locations with a fade to black as they've done that a couple of times.
I'm definitely going slow and playing a lot of mock battles to level everyone up and unlock skills and such. So i'm looking at 60+ hours easily on my first run. Additional runs will obviously go much faster.
I wish they would have put a list of the "meanwhile" scenes on the screen somewhere, otherwise, I'm always zooming out after every episode, and moving around the whole map to make sure I haven't missed any optional scenes.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
You can move to another episode using directional left and right, but even knowing that my stupid brain still doesn't trust it and zooms out every time to look around the map just incase.
Today I learned that when you upgrade a skill in the "OR" category, you can always go back and swap to the other option at no cost. For example:
Serenoa's Weapon Rank 2 provides an option for increasing damage on his Delaying Strike or +1 Range on his Hawk Dive.
Basically you get both upgrades, but can only have one active at a time. I accidentally discovered this and thought a highlight of the option to swap would have been nice.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Today I learned that when you upgrade a skill in the "OR" category, you can always go back and swap to the other option at no cost. For example:
Serenoa's Weapon Rank 2 provides an option for increasing damage on his Delaying Strike or +1 Range on his Hawk Dive.
Basically you get both upgrades, but can only have one active at a time. I accidentally discovered this and thought a highlight of the option to swap would have been nice.
They definitely tell you somewhere in the explanation of the weapon skill unlock system. The catch being that I don't think you actually start with any characters who have a swappable unlock in the first tier, so it's one of those cases where the tutorial is ten hours or more removed from the first time it's relevant.
My favorite musical instrument is the air-raid siren.
Maybe this is a silly criticism because in some ways I like the game for doing this, but I also miss it:
I wish there were more enemy types, including monsters.
It is cool to have a purely political story about Man's Inhumanity To Man, not even having elves or dwarves or whatever. But I wouldn't mind if the wilderness was a little dangerous too. We know there are at least some interesting beasts out there, like the riding hawks. I just kind of miss the Final Fantasy Tactics feel of random encounters with goblins and bombs and mindflayers. FFT was also a very political story with barely any focus on monsters, and it worked pretty well there.
Part of this is coming from the fact that there are not that many different enemy types, and they all look pretty similar. I want to fight some weird stuff.
But also I'm not toward the end of the story yet (I got sidetracked by...getting back into FFT).
I kind of get what you're saying.
One thing I was joking about is the game feels like you're going from high stakes to high stakes every mission(to the point I was like damn we're the luckiest group ever).
I think having a few side missions here and there would have gave the feel of it being a much more drawn out conflict and you could have thrown a little filler in there.
Don't get me wrong I like the lack of fluff but I also understand the waiting maybe a little padding to space things out.
Yeah every now and then they'll mention dangerous animals or something but nothing ever comes of it.
Ch19 spoiler (vs Hyzante path)
Someone dropped a reference to "the Automoton". THAT would be an interesting conclusion.
I'm willing to bet that spoiler is going to come up properly in one path. Not the one I choose, though, but, y'know, probably one of the other ones.
It... looks like my final fight. Don't have time for it tonight, sadly.
Not asking for help here, since the plot is just gonna meander where it does no matter what I do, but this is one of those cases where what I'd like to say is somewhere between the two choices.
Fact is, I don't trust Silvio. 100% he's here to lure us into a trap. That's just, like, his role in this story as the slightly-portly fence-sitter more concerned with not-losing than he is with winning. Roland has a price on his head, and Silvio thinks Glenbrook is beaten.
That said, Silvio's kind of put me in a bind by bringing this offer to me. If I reject it (even on well-founded suspicion that he's lining up to stab in the back), that makes House Wolffort the visible source of disunity in the Three High Houses. And if the Three High Houses aren't working together, Glenbrook is over anyway.
What I want to say is "Sure, Silvio, uniting the Three High Houses in common purpose is a terrific idea! Let me just send a hawk to House Falkes and as soon as they get here we'll rock on over to Tellio territory to talk next steps." If I'm going to blunder into a trap, I'd at least like to do with it the other High House famous for beating the shit out of people next to me. Might spook Silvio into doing the right thing.
Ultimately I think "nah lmao fuck off Silvio" is further from what I want to say than "free bird seed, why don't mind if I do", but this is definitely the first choice I haven't had a really strong affinity for one side of.
... even if my choice in the Visit Aesfrost vs. Visit Hyzante one actually wound up with me getting my opinion flipped because I was like "I want to know what the land Frederica is from is like" and Frederica was like "I hate everyone in my home country and I want to go to Hyzante, where I'm from".
My favorite musical instrument is the air-raid siren.
Not asking for help here, since the plot is just gonna meander where it does no matter what I do, but this is one of those cases where what I'd like to say is somewhere between the two choices.
Fact is, I don't trust Silvio. 100% he's here to lure us into a trap. That's just, like, his role in this story as the slightly-portly fence-sitter more concerned with not-losing than he is with winning. Roland has a price on his head, and Silvio thinks Glenbrook is beaten.
That said, Silvio's kind of put me in a bind by bringing this offer to me. If I reject it (even on well-founded suspicion that he's lining up to stab in the back), that makes House Wolffort the visible source of disunity in the Three High Houses. And if the Three High Houses aren't working together, Glenbrook is over anyway.
What I want to say is "Sure, Silvio, uniting the Three High Houses in common purpose is a terrific idea! Let me just send a hawk to House Falkes and as soon as they get here we'll rock on over to Tellio territory to talk next steps." If I'm going to blunder into a trap, I'd at least like to do with it the other High House famous for beating the shit out of people next to me. Might spook Silvio into doing the right thing.
Ultimately I think "nah lmao fuck off Silvio" is further from what I want to say than "free bird seed, why don't mind if I do", but this is definitely the first choice I haven't had a really strong affinity for one side of.
... even if my choice in the Visit Aesfrost vs. Visit Hyzante one actually wound up with me getting my opinion flipped because I was like "I want to know what the land Frederica is from is like" and Frederica was like "I hate everyone in my home country and I want to go to Hyzante, where I'm from".
One thing about that choice which did confuse me like one scene later:
Doesn't Falkes say in his little optional scene that he's sending troops to come help, but then ... doesn't? I told Silvio to faff off, expecting to buy time till Falkes' troops come, but then they never seem to be mentioned again.
The Silvio decision had enough gray area that I could even see him being a kind of schemer, but still trying to act for the good of the realm in the end (though probably sacrificing Roland along the way).
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
+1
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
silence1186Character shields down!As a wingmanRegistered Userregular
I've put almost 50 hours in despite being at the beginning of chapter 13. Just doing mock battles is super fun, engaging, and satisfying. There's both a puzzle and chess feel to every battle, which unfold differently every time.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
The combat system is excellent and I love the graphical style - gives me nostalgia in a good way. I also highly approve it is doing its own thing, even if it does remind me of FFT Three Houses (which is not a bad combination of other very good games).
I've put almost 50 hours in despite being at the beginning of chapter 13. Just doing mock battles is super fun, engaging, and satisfying. There's both a puzzle and chess feel to every battle, which unfold differently every time.
I stole a win on the last one (lv 30) by hitting the Commander with a mine cart twice. With the same character, on two un-cheated turns. Dude just got hit once and stayed on the track when he had the ability to leave.
Now to be fair, that character was Anna and I used Surmount to get out of and then back into range. But still.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
0
silence1186Character shields down!As a wingmanRegistered Userregular
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
I found that map to be chaos for grinding; how did you get it to work?
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
The 4k is (among) the loot already on the map. It isn't guaranteed, and enemies can pick it up if that's where their best position is.
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
The 4k is (among) the loot already on the map. It isn't guaranteed, and enemies can pick it up if that's where their best position is.
Also I hate Lionel and rarely use him. :P
Enemies drop the loot they pick up if you kill them I believe also I just get it before they do. That card that let's you teleport an ally is great if you need it.
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
I found that map to be chaos for grinding; how did you get it to work?
Well all my people are level 21 now so I just power through it now but before then I would just try to put all my characters as close as possible.
Also I would make sure to bring anyone who had a taunt or disable. The guys with poison are annoying but you can deal with them it's the guys who can provoke who you want to get out of the way asap(if you provoke them first they can't provoke you).
So the most important units are Erador, Lionel, Hughette(shadowsnitch), Anna if she has slumberstrike also Benedict(Just so he can use Now to make Erador or Lionel act faster). Also the In Tandem card. Basically you just want to disable the enemy before they disable you.
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
The 4k is (among) the loot already on the map. It isn't guaranteed, and enemies can pick it up if that's where their best position is.
Also I hate Lionel and rarely use him. :P
It took me a while to figure out what the hell Lionel's schtick was. And it's being a tank who can taunt archers/mages at range and completely shut them down. A taunted magic user will only try to attack physically, so no healing or massive magic strikes. He's awesome.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
The 4k is (among) the loot already on the map. It isn't guaranteed, and enemies can pick it up if that's where their best position is.
Also I hate Lionel and rarely use him. :P
It took me a while to figure out what the hell Lionel's schtick was. And it's being a tank who can taunt archers/mages at range and completely shut them down. A taunted magic user will only try to attack physically, so no healing or massive magic strikes. He's awesome.
I dunno, he always kinda struck me as war profiteer. Not exactly awesome? Though I just got that from his intro story before he joins you. I haven't leveled him up to see his back story (is it dependent on level to when those pop up?)
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Hmm... I was mostly blitzing through the story and doing a mock battle here and there but I'm kind of tired of just having enough money to upgrade my weapons especially as all these accessories get more expensive.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
The 4k is (among) the loot already on the map. It isn't guaranteed, and enemies can pick it up if that's where their best position is.
Also I hate Lionel and rarely use him. :P
It took me a while to figure out what the hell Lionel's schtick was. And it's being a tank who can taunt archers/mages at range and completely shut them down. A taunted magic user will only try to attack physically, so no healing or massive magic strikes. He's awesome.
I dunno, he always kinda struck me as war profiteer. Not exactly awesome? Though I just got that from his intro story before he joins you. I haven't leveled him up to see his back story (is it dependent on level to when those pop up?)
That was kind of my take at first on his character too. I haven't deployed him enough, I can only assume his character stories will go in depth with him. As an actual unit though, he's great.
Honestly all the characters so far have been great. They all have extremely focused playstyles, and I really haven't found one I've outright hated yet. Like I don't really use Piccoletta, and yet every time I throw her into a mock battle for exp, I come away thinking her decoy ability is amazing and I should probably use her more.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
silence1186Character shields down!As a wingmanRegistered Userregular
The two characters I have the most trouble finding uses for are Lionel and Medina.
I actually appreciate Lionel's schtick as a ranged tank/debuffer, but a combination of very low speed and movement means he is barely able to contribute.
Medina is an item user, and there's a limited number of items available for purchase, ergo I will never use items in this game. All of her skills cost money to use and can't be restocked at will. This is mostly a playstyle thing for me.
Picoletta suffers from the same gimmick, but Decoy is amazing by itself. I don't know how aggro works for the AI, but the Decoy has a ton of it.
The two characters I have the most trouble finding uses for are Lionel and Medina.
I actually appreciate Lionel's schtick as a ranged tank/debuffer, but a combination of very low speed and movement means he is barely able to contribute.
Medina is an item user, and there's a limited number of items available for purchase, ergo I will never use items in this game. All of her skills cost money to use and can't be restocked at will. This is mostly a playstyle thing for me.
Picoletta suffers from the same gimmick, but Decoy is amazing by itself. I don't know how aggro works for the AI, but the Decoy has a ton of it.
Picoletta gets easier to use when you unlock Ball Toss but yeah I'm with you on all three. Medina has some AMAZING abilities but I'd rather spend cash on upgrades.
I've decided not to use the children or silly looking characters in my playthrough. So far, that's included:
Narve
Piccoletta
Medina
Lionel
I've had a few characters I was interested in, but don't have room for them in the top-10.
Hossabara
Jens
Maybe some of these characters will get some screen time if I decide to play the game again.
Narve is amazing, he has every element plus healing all in one package, I don't think there's any other mage that comes close.
I've gotten a lot of use out of his wind spell, which has a very easy hit radius for big groups of enemies, could technically hit 7 enemies if they were standing perfectly.
And he gets to make use of all the burning the grass/melting the ice/electrocuting the water mechanics all by himself.
Posts
Thanks guy. Big help.
I kind of get what you're saying.
One thing I was joking about is the game feels like you're going from high stakes to high stakes every mission(to the point I was like damn we're the luckiest group ever).
I think having a few side missions here and there would have gave the feel of it being a much more drawn out conflict and you could have thrown a little filler in there.
Don't get me wrong I like the lack of fluff but I also understand the waiting maybe a little padding to space things out.
That's kind of what the mock battles are for, but I agree it's not the same when every single story battle is high stakes.
Yeah every now and then they'll mention dangerous animals or something but nothing ever comes of it.
Ch19 spoiler (vs Hyzante path)
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
What if the inn had a hunter's lodge sort of leaning, and there were battles where you go to the forest to earn timber (fight wolves and bats), go to the mountains to earn stone (fight hawks and trolls), go to the riverside to earn fiber (fight fishmen and bears), or go to the plains where battles have occurred to forage iron from the dead (fight skeletal warriors and spirits).
But I suppose the importance of mental mock battles is the verisimilitude of being able to be in all sorts of situations, like in the middle of sneaking into a place at midnight, without raising the question of how the heck did you all break away for a jaunt in the woods.
Who for some reason drop meteors on you for massive fucking damage .
I'm willing to bet that spoiler is going to come up properly in one path. Not the one I choose, though, but, y'know, probably one of the other ones.
https://nintendoeverything.com/my-nintendo-adds-triangle-strategy-pin-sets-in-europe/
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i think they could have kept mock battles but also added something more like you said. The game mentions multiple times that there's a need for resources so going out hunting for things doesn't seem far fetched. Also bandits and enemy troops and whatever else. No reason they couldn't have had some optional battles on the map.
I think my biggest annoyance is still finishing a scene, backing out of the map, then going back into a scene in the same location. It's happened at least twice. Also, they can swap locations with a fade to black as they've done that a couple of times.
I'm definitely going slow and playing a lot of mock battles to level everyone up and unlock skills and such. So i'm looking at 60+ hours easily on my first run. Additional runs will obviously go much faster.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Compare to:
Serenoa's Weapon Rank 2 provides an option for increasing damage on his Delaying Strike or +1 Range on his Hawk Dive.
Basically you get both upgrades, but can only have one active at a time. I accidentally discovered this and thought a highlight of the option to swap would have been nice.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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They definitely tell you somewhere in the explanation of the weapon skill unlock system. The catch being that I don't think you actually start with any characters who have a swappable unlock in the first tier, so it's one of those cases where the tutorial is ten hours or more removed from the first time it's relevant.
Doesn't feel like a problem in game, where it's subject to all kinds of smoothing and shading. Just in this merch where it's presented sharp and bare.
Agreed. It's not a huge complaint or anything, just noticeable in this context.
It... looks like my final fight. Don't have time for it tonight, sadly.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Fact is, I don't trust Silvio. 100% he's here to lure us into a trap. That's just, like, his role in this story as the slightly-portly fence-sitter more concerned with not-losing than he is with winning. Roland has a price on his head, and Silvio thinks Glenbrook is beaten.
That said, Silvio's kind of put me in a bind by bringing this offer to me. If I reject it (even on well-founded suspicion that he's lining up to stab in the back), that makes House Wolffort the visible source of disunity in the Three High Houses. And if the Three High Houses aren't working together, Glenbrook is over anyway.
What I want to say is "Sure, Silvio, uniting the Three High Houses in common purpose is a terrific idea! Let me just send a hawk to House Falkes and as soon as they get here we'll rock on over to Tellio territory to talk next steps." If I'm going to blunder into a trap, I'd at least like to do with it the other High House famous for beating the shit out of people next to me. Might spook Silvio into doing the right thing.
Ultimately I think "nah lmao fuck off Silvio" is further from what I want to say than "free bird seed, why don't mind if I do", but this is definitely the first choice I haven't had a really strong affinity for one side of.
... even if my choice in the Visit Aesfrost vs. Visit Hyzante one actually wound up with me getting my opinion flipped because I was like "I want to know what the land Frederica is from is like" and Frederica was like "I hate everyone in my home country and I want to go to Hyzante, where I'm from".
i'm been using this to know when it's a critical path
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
One thing about that choice which did confuse me like one scene later:
The Silvio decision had enough gray area that I could even see him being a kind of schemer, but still trying to act for the good of the realm in the end (though probably sacrificing Roland along the way).
I stole a win on the last one (lv 30) by hitting the Commander with a mine cart twice. With the same character, on two un-cheated turns. Dude just got hit once and stayed on the track when he had the ability to leave.
Now to be fair, that character was Anna and I used Surmount to get out of and then back into range. But still.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Maybe, just maybe, almost as much as Fire Emblem Three Houses.
It's time...to grind.
Luckily I got a guy who gets extra money when he picks up spoils and a map that gives you 4k a pop.
I found that map to be chaos for grinding; how did you get it to work?
The 4k is (among) the loot already on the map. It isn't guaranteed, and enemies can pick it up if that's where their best position is.
Also I hate Lionel and rarely use him. :P
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Enemies drop the loot they pick up if you kill them I believe also I just get it before they do. That card that let's you teleport an ally is great if you need it.
Well all my people are level 21 now so I just power through it now but before then I would just try to put all my characters as close as possible.
So the most important units are Erador, Lionel, Hughette(shadowsnitch), Anna if she has slumberstrike also Benedict(Just so he can use Now to make Erador or Lionel act faster). Also the In Tandem card. Basically you just want to disable the enemy before they disable you.
Oh yeah and the girl with Decoy.
It took me a while to figure out what the hell Lionel's schtick was. And it's being a tank who can taunt archers/mages at range and completely shut them down. A taunted magic user will only try to attack physically, so no healing or massive magic strikes. He's awesome.
I dunno, he always kinda struck me as war profiteer. Not exactly awesome? Though I just got that from his intro story before he joins you. I haven't leveled him up to see his back story (is it dependent on level to when those pop up?)
That was kind of my take at first on his character too. I haven't deployed him enough, I can only assume his character stories will go in depth with him. As an actual unit though, he's great.
Honestly all the characters so far have been great. They all have extremely focused playstyles, and I really haven't found one I've outright hated yet. Like I don't really use Piccoletta, and yet every time I throw her into a mock battle for exp, I come away thinking her decoy ability is amazing and I should probably use her more.
Piccoletta
Medina
Lionel
I've had a few characters I was interested in, but don't have room for them in the top-10.
Jens
Maybe some of these characters will get some screen time if I decide to play the game again.
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But I use everyone in mock battles cause I like at least having people at the minimum level.
Also she's a blast but I don't have upgrade mats for her weapon.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
I actually appreciate Lionel's schtick as a ranged tank/debuffer, but a combination of very low speed and movement means he is barely able to contribute.
Medina is an item user, and there's a limited number of items available for purchase, ergo I will never use items in this game. All of her skills cost money to use and can't be restocked at will. This is mostly a playstyle thing for me.
Picoletta suffers from the same gimmick, but Decoy is amazing by itself. I don't know how aggro works for the AI, but the Decoy has a ton of it.
Picoletta gets easier to use when you unlock Ball Toss but yeah I'm with you on all three. Medina has some AMAZING abilities but I'd rather spend cash on upgrades.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Narve is amazing, he has every element plus healing all in one package, I don't think there's any other mage that comes close.
I've gotten a lot of use out of his wind spell, which has a very easy hit radius for big groups of enemies, could technically hit 7 enemies if they were standing perfectly.
And he gets to make use of all the burning the grass/melting the ice/electrocuting the water mechanics all by himself.
And I like his personal story too.