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Did you get all 6? Because if you got all 6 and didn't get the specific mod then yes that is totally a bug and that sucks, I am sorry.
Yeah. I googled it because it was so underwhelming, saw a few other posts about it.
I started playing at 9:00 PM last night. Looked up and it was 2:00 AM. Last game that did that to me was Cyan Worlds' Obduction.
(I am not in love with the combat, though enabling sticky mouse & aim assist helps a bit; getting the Dodge ability helps a LOT)
Suicide ads. No cover.
This fucking sucks, ruining what should be maybe the coolest section of the story.
Boss tactics
I didn't actually even known that Pierce could do the job.
Finally beat it, got out to the next room and there were two identical bosstypes. Didn’t have to fight those though, I wonder if that was random or an extra fuck me from the devs.
Yeah, the combat is the worst part of this game. The powers and stuff? Super neat! Actually fighting things? Please go away I just want to explore and read more employee memos about literature club
Like... you could honestly have zero combat whatsoever and the game would work *just fine*. The Hiss is enough of a threat with creepy floaty bodies and fucking up the building without actually fighting you.
And I'm not normally the kind of person to say that! I love combat when it's well done! I love shooters and action games! But in this case, the combat is an annoying tedious thing I have to do while I'm trying to get to the thing I'm ACTUALLY here to do, which is look at weird architecture and read employee correspondence and watch creepy children's TV shows.
I love just tearing shit apart with brain powers
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
And that's the problem; you need something to decimate. Arm chair designing, I would say maybe just keep them all fodder enemies and remove the bosses completely so you can concentrate on trying new weapon & power combos.
Maybe find a way for the NPCs to remind you occasionally that those are their co-workers you're Gripping and TK'ing into a wall. Turn them human just before the bodies vanish?
I mean I dunno about you, but given my (actual, real) PTSD regarding office work*, I am perfectly ok with just trashing every cubicle I see
* string of emotionally abusive supervisors made me Really Weird in offices which has become a self-feeding cycle. Know what's fun? when your grandmother with whom you were rather close dies on mother's day and your supervisor's response is "We don't have time for your little personal problems. Get back to work."
I have a question before I consider installing it. I'm to understand you get powers and such and can throw things around.
My question is, and this is a very specific question targeted toward probably an extremely small number of people here: Does it feel like when you could pick up mans in Advent Rising and toss them around? Can you toss multiple things at once? Is there any section of the game where you can fling dudes into either the dark infinity of space, or some sort of endless void?
This matters a lot and will probably determine the urgency in which I try the game.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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I don't know how the rest of the story goes, obviously, but I'd be pretty happy if Remedy just kept churning out Control sequels for the next few years. Lemme go out and handle some AWE's with Marshall, investigate weird new Thresholds, fight off a rival FBC from an alternate reality where the Soviets control the Oldest House and come in through their version of the Oceanside Motel...
I haven't played Advent Rising so I can't compare directly. To answer your questions:
* You can toss mans when they're dead or, with some power upgrades, when they're nearly dead
* You can only toss one thing at a time
* There are several places where you can toss mans (dead or nearly-dead mans, anyway) into dark pits and at least one where you can fling them into a sort of off-white infinity (I think... those mans may evaporate on death)
Stop shooting at me, I just want to read this guy's memo about the coffee machine.
Yeah... I'm not sure if I want bullet time, a lightsaber, or both.
That's not really Remedy's thing, though, they're always about action combat With A Twist
I think the optics of Remedy going from action shooters with male protagonists to a non-combat walking simulator with a female protagonist would be a recipe for failure in and of itself. While I guess they could go the Alien: Isolation route, the story beats would be even more off than if it were just walking.
Given the size of the areas it would be a terrible walking simulator. Way too much dead space, and repetitive puzzles wouldn't carry it either. The encounters seem to be randomized, how would they account for that when traversing areas again?
So much of this game would have to change to be some kind of non-combat, the first of which being the price.
I legit never even unlocked the pierce gun so it's totally not important to have it for anything along the main story and most the side missions.
I would like a New Game+ mode, but I'm not sure what form that would take. Just definitely need to keep my costumes.
Walking around in the (tiny endgame spoiler)
I also think for me, one of my biggest frustrations is that I don't feel rewarded for playing well or smart. Which ties into arbitrary nonsense like the floor punching and the terrible checkpoint placement, but also like...
I can headshot a guy six times, and he doesn't die. If I have the headshot mod, it still takes several shots, and it's very hard to double-tap because of the particular way their stagger animations work. Meanwhile, no matter how effectively I use cover or how quickly I dodge, it feels like I'm constantly getting chunked down to 1 HP by stray grenades, so combat becomes just me hitting the dash button like a maniac and trying to find a corner that fucks up the AI enough that they stop shooting for a few seconds while I wait for my dodge energy to come back.
At no point do I feel like "Aha, I have Figured Out the Trick to the Combat! Now It Is Easier" like I have in many other shooter games. Here, Jesse goes "Fuck's sake, not again" when enemies spawn and I'm like "me too sister, the fuck" and I prepare for another 10 minutes of WHY... WON'T... YOU... DIEEEEEE.
Plus like, I can kill a wave of enemies at great cost, be all "Okay, phew, that bastard is down!" And then the game spawns a chunky named enemy and ten more goons, and I'm like why. w h y.
*edit* Speaking of bad headshot mechanics, why do people hate on the Spin? I'm finding it WAY more effective at killing dudes than Grip, mostly because of said nonsense with headshots not just dropping dudes. With Spin, I feel like I load six bullets into a guy's head in the time it takes Grip to put in one, and the stagger/CC seems a lot stronger.
*edit2* Put another way, I feel like I'm not actually improving at combat at all as I gain upgrades and learn the game's controls better. There's no AHA! moments or sense of progression, just "Oh thank fuck, I can finally DODGE instead of just dying."
Launch! shoot some times now I can launch mans LAunch shieldsplosion launch launch launch.
Not really, pretty much works all the way through with additional awareness of your surroundings when you get a lot of flying types or the heavy armor who launch back at you.
Beat it last night, some stat/power comments:
Made all the guns, think Pierce needs one more slot unlock.
The upgraded launch is pretty great, chucking entire forklifts and certain objects in the last fight. Think I'll play around more with Sieze.
That's how I play it, I've got HP and 2 launch discount mods so I can fling stuff around willy nilly, and the furnace mod for grip so I can pew pew while my energy recharges. I'm pretty careful to not drain my energy fully while launching, in case I need to shield up in a panic. Generally it works well against mooks, some of the bosses are causing some problems though.
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For Grip I've just used +damage. if there was cover snap or crouch shooting, maybe the +headshot would be worthwhile but the key to combat in this game seems to be mobile (even if anchored to a zone) and somewhat aggressive.
Was... kind of hoping that I didn't stumble into The Way so early though, but it really feels like it.
Like I said before Grip was the only gun I used the entire game. I never even bought the others.
And the only skills I ever used in combat were dodge and launch.
Never had a problem with anything in the whole game with just those tools.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL