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Don't worry, Remedy have everything under [Control]

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  • captainkcaptaink TexasRegistered User regular
    Finished this game. Flying around doming fools with Grip and throwing forklifts at their buddies is very good.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Alternative combat tips to make most battles pretty dang easy using nothing but Grip and telekinesis. Like I never even opened up the other guns(ok I unlocked shatter did one fight and never used it again).
    Do the furnace puzzle as soon as you can fly. Get the 100% ammo return on Grip. Use your other slots for damage upgrades because nothing else matters any more. Just run at enemies and never stop shooting and throwing stuff. The end.

  • captainkcaptaink TexasRegistered User regular
    Alternative combat tips to make most battles pretty dang easy using nothing but Grip and telekinesis. Like I never even opened up the other guns(ok I unlocked shatter did one fight and never used it again).
    Do the furnace puzzle as soon as you can fly. Get the 100% ammo return on Grip. Use your other slots for damage upgrades because nothing else matters any more. Just run at enemies and never stop shooting and throwing stuff. The end.
    I did it and got some random mod, not sure if that's a bug.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    captaink wrote: »
    Alternative combat tips to make most battles pretty dang easy using nothing but Grip and telekinesis. Like I never even opened up the other guns(ok I unlocked shatter did one fight and never used it again).
    Do the furnace puzzle as soon as you can fly. Get the 100% ammo return on Grip. Use your other slots for damage upgrades because nothing else matters any more. Just run at enemies and never stop shooting and throwing stuff. The end.
    I did it and got some random mod, not sure if that's a bug.

    Did you get all 6? Because if you got all 6 and didn't get the specific mod then yes that is totally a bug and that sucks, I am sorry.

  • captainkcaptaink TexasRegistered User regular
    captaink wrote: »
    Alternative combat tips to make most battles pretty dang easy using nothing but Grip and telekinesis. Like I never even opened up the other guns(ok I unlocked shatter did one fight and never used it again).
    Do the furnace puzzle as soon as you can fly. Get the 100% ammo return on Grip. Use your other slots for damage upgrades because nothing else matters any more. Just run at enemies and never stop shooting and throwing stuff. The end.
    I did it and got some random mod, not sure if that's a bug.

    Did you get all 6? Because if you got all 6 and didn't get the specific mod then yes that is totally a bug and that sucks, I am sorry.

    Yeah. I googled it because it was so underwhelming, saw a few other posts about it.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    holy fuck

    I started playing at 9:00 PM last night. Looked up and it was 2:00 AM. Last game that did that to me was Cyan Worlds' Obduction.

    (I am not in love with the combat, though enabling sticky mouse & aim assist helps a bit; getting the Dodge ability helps a LOT)

  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    Christ Ordinary boss fight
    Boss version of the enemy type where literally only Pierce is effective.

    Suicide ads. No cover.

    This fucking sucks, ruining what should be maybe the coolest section of the story.

    PSN: Honkalot
  • RendRend Registered User regular
    Honk wrote: »
    Christ Ordinary boss fight
    Boss version of the enemy type where literally only Pierce is effective.

    Suicide ads. No cover.

    This fucking sucks, ruining what should be maybe the coolest section of the story.

    Boss tactics
    You can throw something at them to destroy their shield, then continue throwing stuff at them for damage or switch to your weapon, whatever weapon that is. I used grip and shatter.

    I didn't actually even known that Pierce could do the job.

  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    Rend wrote: »
    Honk wrote: »
    Christ Ordinary boss fight
    Boss version of the enemy type where literally only Pierce is effective.

    Suicide ads. No cover.

    This fucking sucks, ruining what should be maybe the coolest section of the story.

    Boss tactics
    You can throw something at them to destroy their shield, then continue throwing stuff at them for damage or switch to your weapon, whatever weapon that is. I used grip and shatter.

    I didn't actually even known that Pierce could do the job.
    They had dodged every TK in the game for me up until now where I tried it more. Every fifth hits or so. One pierce shot takes all their shield and punches through for damage. It does what a clip of grip does but for every shot, and since I find it hard to aim in this game for whatever reason I tend to hit at most half the bullets I fire against this type. One pierce shot instakills the normal type of this enemy.

    PSN: Honkalot
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    I got through it, nice touch to have a mandatory battle before it also. That pre-battle didn’t spawn for me one time, every other time it did.

    Finally beat it, got out to the next room and there were two identical bosstypes. Didn’t have to fight those though, I wonder if that was random or an extra fuck me from the devs.

    PSN: Honkalot
  • MichaelLCMichaelLC In what furnace was thy brain? ChicagoRegistered User regular
    PSA: Amazon Music has Old Gods of Asgard in its rotation.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    So okay I have bigger thoughts, but

    Yeah, the combat is the worst part of this game. The powers and stuff? Super neat! Actually fighting things? Please go away I just want to explore and read more employee memos about literature club :|

    Like... you could honestly have zero combat whatsoever and the game would work *just fine*. The Hiss is enough of a threat with creepy floaty bodies and fucking up the building without actually fighting you.

    And I'm not normally the kind of person to say that! I love combat when it's well done! I love shooters and action games! But in this case, the combat is an annoying tedious thing I have to do while I'm trying to get to the thing I'm ACTUALLY here to do, which is look at weird architecture and read employee correspondence and watch creepy children's TV shows.

  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Dang, I totes disagree

    I love just tearing shit apart with brain powers

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • MichaelLCMichaelLC In what furnace was thy brain? ChicagoRegistered User regular
    Dang, I totes disagree

    I love just tearing shit apart with brain powers

    And that's the problem; you need something to decimate. Arm chair designing, I would say maybe just keep them all fodder enemies and remove the bosses completely so you can concentrate on trying new weapon & power combos.
    Maybe find a way for the NPCs to remind you occasionally that those are their co-workers you're Gripping and TK'ing into a wall. Turn them human just before the bodies vanish?

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    MichaelLC wrote: »
    Dang, I totes disagree

    I love just tearing shit apart with brain powers

    And that's the problem; you need something to decimate. Arm chair designing, I would say maybe just keep them all fodder enemies and remove the bosses completely so you can concentrate on trying new weapon & power combos.
    Maybe find a way for the NPCs to remind you occasionally that those are their co-workers you're Gripping and TK'ing into a wall. Turn them human just before the bodies vanish?

    I mean I dunno about you, but given my (actual, real) PTSD regarding office work*, I am perfectly ok with just trashing every cubicle I see

    * string of emotionally abusive supervisors made me Really Weird in offices which has become a self-feeding cycle. Know what's fun? when your grandmother with whom you were rather close dies on mother's day and your supervisor's response is "We don't have time for your little personal problems. Get back to work."

  • SaraLunaSaraLuna Registered User regular
    Best Buy finally sent out the preorder bonus codes for this today. Just 2 weeks after it came out and 1 week after I finished 100%ing it.

  • captainkcaptaink TexasRegistered User regular
    For dodgey guys, if you use Launch twice in quick succession, you'll usually hit them on the second shot. I had enough energy by the end of the game to Launch 5-6 times in a row, so I'd do that when necessary. It does a lot more damage than any gun.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    This game came with my graphics card.

    I have a question before I consider installing it. I'm to understand you get powers and such and can throw things around.

    My question is, and this is a very specific question targeted toward probably an extremely small number of people here: Does it feel like when you could pick up mans in Advent Rising and toss them around? Can you toss multiple things at once? Is there any section of the game where you can fling dudes into either the dark infinity of space, or some sort of endless void?

    This matters a lot and will probably determine the urgency in which I try the game.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • CptHamiltonCptHamilton Registered User regular
    I loved Alan Wake but this is now my favorite Remedy game. I've wondered for years when someone would make SCP: The Game and they really knocked it out of the park with Control. I haven't finished the main story yet but aside from the frustrating bosses and a bug with one side quest I love it. The combat is rough sometimes but fun enough. I don't know that it would work with no combat just because there aren't enough puzzles or interactive elements but it'd be pretty close.

    I don't know how the rest of the story goes, obviously, but I'd be pretty happy if Remedy just kept churning out Control sequels for the next few years. Lemme go out and handle some AWE's with Marshall, investigate weird new Thresholds, fight off a rival FBC from an alternate reality where the Soviets control the Oldest House and come in through their version of the Oceanside Motel...

    PSN,Steam,Live | CptHamiltonian
  • CptHamiltonCptHamilton Registered User regular
    This game came with my graphics card.

    I have a question before I consider installing it. I'm to understand you get powers and such and can throw things around.

    My question is, and this is a very specific question targeted toward probably an extremely small number of people here: Does it feel like when you could pick up mans in Advent Rising and toss them around? Can you toss multiple things at once? Is there any section of the game where you can fling dudes into either the dark infinity of space, or some sort of endless void?

    This matters a lot and will probably determine the urgency in which I try the game.

    I haven't played Advent Rising so I can't compare directly. To answer your questions:
    * You can toss mans when they're dead or, with some power upgrades, when they're nearly dead
    * You can only toss one thing at a time
    * There are several places where you can toss mans (dead or nearly-dead mans, anyway) into dark pits and at least one where you can fling them into a sort of off-white infinity (I think... those mans may evaporate on death)

    PSN,Steam,Live | CptHamiltonian
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    God I hate the combat so much.

    Stop shooting at me, I just want to read this guy's memo about the coffee machine.

  • RenzoRenzo Registered User regular
    You can, uh, MAKE them stop shooting at you. By using the great and fun combat.

  • tastydonutstastydonuts Registered User regular
    Renzo wrote: »
    You can, uh, MAKE them stop shooting at you. By using the great and fun combat.

    Yeah... I'm not sure if I want bullet time, a lightsaber, or both.


    “I used to draw, hard to admit that I used to draw...”
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    I could absolutely see Control as a purely non-combat walking simulator around The Oldest House.

    That's not really Remedy's thing, though, they're always about action combat With A Twist

  • tastydonutstastydonuts Registered User regular
    I could absolutely see Control as a purely non-combat walking simulator around The Oldest House.

    That's not really Remedy's thing, though, they're always about action combat With A Twist

    I think the optics of Remedy going from action shooters with male protagonists to a non-combat walking simulator with a female protagonist would be a recipe for failure in and of itself. While I guess they could go the Alien: Isolation route, the story beats would be even more off than if it were just walking.

    Given the size of the areas it would be a terrible walking simulator. Way too much dead space, and repetitive puzzles wouldn't carry it either. The encounters seem to be randomized, how would they account for that when traversing areas again?

    So much of this game would have to change to be some kind of non-combat, the first of which being the price.

    “I used to draw, hard to admit that I used to draw...”
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Honk wrote: »
    Christ Ordinary boss fight
    Boss version of the enemy type where literally only Pierce is effective.

    Suicide ads. No cover.

    This fucking sucks, ruining what should be maybe the coolest section of the story.

    I legit never even unlocked the pierce gun so it's totally not important to have it for anything along the main story and most the side missions.

  • ShadowhopeShadowhope Baa. Registered User regular
    While I don’t think that it needs to be a waking simulator, I do feel like it needs a “I’m just here for the story” mode, where nothing takes off more than 5% of your health in one hit and Former doesn’t punch holes in the floor and there are checkpoints in front of every boss.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • captainkcaptaink TexasRegistered User regular
    edited September 2019


    I would like a New Game+ mode, but I'm not sure what form that would take. Just definitely need to keep my costumes.

    Walking around in the (tiny endgame spoiler)
    Director
    outfit rules.

    captaink on
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    edited September 2019
    Shadowhope wrote: »
    While I don’t think that it needs to be a waking simulator, I do feel like it needs a “I’m just here for the story” mode, where nothing takes off more than 5% of your health in one hit and Former doesn’t punch holes in the floor and there are checkpoints in front of every boss.

    I also think for me, one of my biggest frustrations is that I don't feel rewarded for playing well or smart. Which ties into arbitrary nonsense like the floor punching and the terrible checkpoint placement, but also like...

    I can headshot a guy six times, and he doesn't die. If I have the headshot mod, it still takes several shots, and it's very hard to double-tap because of the particular way their stagger animations work. Meanwhile, no matter how effectively I use cover or how quickly I dodge, it feels like I'm constantly getting chunked down to 1 HP by stray grenades, so combat becomes just me hitting the dash button like a maniac and trying to find a corner that fucks up the AI enough that they stop shooting for a few seconds while I wait for my dodge energy to come back.

    At no point do I feel like "Aha, I have Figured Out the Trick to the Combat! Now It Is Easier" like I have in many other shooter games. Here, Jesse goes "Fuck's sake, not again" when enemies spawn and I'm like "me too sister, the fuck" and I prepare for another 10 minutes of WHY... WON'T... YOU... DIEEEEEE.

    Plus like, I can kill a wave of enemies at great cost, be all "Okay, phew, that bastard is down!" And then the game spawns a chunky named enemy and ten more goons, and I'm like why. w h y.

    *edit* Speaking of bad headshot mechanics, why do people hate on the Spin? I'm finding it WAY more effective at killing dudes than Grip, mostly because of said nonsense with headshots not just dropping dudes. With Spin, I feel like I load six bullets into a guy's head in the time it takes Grip to put in one, and the stagger/CC seems a lot stronger.

    *edit2* Put another way, I feel like I'm not actually improving at combat at all as I gain upgrades and learn the game's controls better. There's no AHA! moments or sense of progression, just "Oh thank fuck, I can finally DODGE instead of just dying."

    Lucid_Seraph on
  • tastydonutstastydonuts Registered User regular
    So there is a point in this game where just stacking HP mods and spamming launch won't be an effective strategy?

    Launch! shoot some times now I can launch mans LAunch shieldsplosion launch launch launch.

    “I used to draw, hard to admit that I used to draw...”
  • MichaelLCMichaelLC In what furnace was thy brain? ChicagoRegistered User regular
    edited September 2019
    So there is a point in this game where just stacking HP mods and spamming launch won't be an effective strategy?

    Launch! shoot some times now I can launch mans LAunch shieldsplosion launch launch launch.

    Not really, pretty much works all the way through with additional awareness of your surroundings when you get a lot of flying types or the heavy armor who launch back at you.

    Beat it last night, some stat/power comments:
    Played 28 hours, have all but three power upgrades.Was taking my time, running around trying to find new doors I could unlock and did most of the side missions.

    Made all the guns, think Pierce needs one more slot unlock.
    The upgraded launch is pretty great, chucking entire forklifts and certain objects in the last fight. Think I'll play around more with Sieze.

    MichaelLC on
  • H0b0manH0b0man Registered User regular
    The only thing I can think of that I would want in a NG+ mode, aside from the typical costume/powers carrying over, is for all the documents to have the redactions removed.

    FFXIV: Agran Trask
  • Grey GhostGrey Ghost Registered User regular
    Pierce has been bugged to not be upgradeable but the patch notes say this has been fixed

  • YerMumYerMum Registered User regular
    So there is a point in this game where just stacking HP mods and spamming launch won't be an effective strategy?

    Launch! shoot some times now I can launch mans LAunch shieldsplosion launch launch launch.

    That's how I play it, I've got HP and 2 launch discount mods so I can fling stuff around willy nilly, and the furnace mod for grip so I can pew pew while my energy recharges. I'm pretty careful to not drain my energy fully while launching, in case I need to shield up in a panic. Generally it works well against mooks, some of the bosses are causing some problems though.

    Rugged individualist
    Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
  • SmurphSmurph Registered User regular
    The "PLONK!" noise you get when you dome an enemy with a psychically launched fire extinguisher makes this game worth every penny.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2019
    I maxed out Health and Launch Damage pretty much right away and it was a Good Choice (tm). With launch energy efficiency, +energy, and +energy regen I am a launch monster and Grip does plenty of damage to clean up anything left. I've opened up and have been using Spin, but Grip fully modded is good at basically everything. It means I rarely have the need or desire to switch to other forms.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • tastydonutstastydonuts Registered User regular
    The first mod I got was like a +15% HP thinger and after getting blown up and surviving because I had that extra HP I've only used those mods. Seemed like a given because there are no heals except from kills from what I've seen so far. Going to start putting points in the actual +Health ability too.

    For Grip I've just used +damage. if there was cover snap or crouch shooting, maybe the +headshot would be worthwhile but the key to combat in this game seems to be mobile (even if anchored to a zone) and somewhat aggressive.

    Was... kind of hoping that I didn't stumble into The Way so early though, but it really feels like it.

    “I used to draw, hard to admit that I used to draw...”
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    The first mod I got was like a +15% HP thinger and after getting blown up and surviving because I had that extra HP I've only used those mods. Seemed like a given because there are no heals except from kills from what I've seen so far. Going to start putting points in the actual +Health ability too.

    For Grip I've just used +damage. if there was cover snap or crouch shooting, maybe the +headshot would be worthwhile but the key to combat in this game seems to be mobile (even if anchored to a zone) and somewhat aggressive.

    Was... kind of hoping that I didn't stumble into The Way so early though, but it really feels like it.

    Like I said before Grip was the only gun I used the entire game. I never even bought the others.

    And the only skills I ever used in combat were dodge and launch.

    Never had a problem with anything in the whole game with just those tools.

  • tastydonutstastydonuts Registered User regular
    edited September 2019
    Yeah, I bought a second gun but it feels like a mistake more than anything because most of the times I've switched weapons it's been accidental; the weapon swap is bound to the button I normally use to reload.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    I mainly use Grip and headshot stuff just fine, but I do swap to Pierce sometimes if I need to hop out of cover quickly and blast the fuck out of something

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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