I'm assuming we'll be seeing more of this from TGS, although it's kind of sad that S-E didn't see fit to at least grace E3 -- the North American gaming expo -- with at least some new info on its purportedly Western-inclusive RPG.
Yeah, that's a good descriptor for what I'm seeing when I watch these gameplay videos. I have no idea what the fuck is going on.
I hope that these gameplay videos aren't from the final product, but an early-build that was programed by monkeys or something. I so want this game to turn out right, but fear that it's f.u.b.a.r.
Yeah, that's a good descriptor for what I'm seeing when I watch these gameplay videos. I have no idea what the fuck is going on.
I hope that these gameplay videos aren't from the final product, but an early-build that was programed by monkeys or something. I so want this game to turn out right, but fear that it's f.u.b.a.r.
And I claim to understand the overall plot of Metal Gear Solid. I mean, that's some ridiculous complex shit. And I play crazy RPGs with obtuse battle systems and inane character growth. But this? Forget it.
year and a half thread and finally hitting third page
Second page actually. Only wankers and 56k'ers use 25 posts a page instead of 50.
second to me, too. i'm just being polite to the wankers who outnumber us
anyways, I don't like the premium theme for this game. I was hoping for more weeaboo in it. the normal theme had a nice picture, but it was the same picture for each blade.
PikaPuff on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited November 2008
Got the game today,played for about 5 hours, loving it.
Once you do 2-3 battles yourself instead of watching videos,you will understand the battle system and realize that it only "looks" complicated,but actually isn't that hard to comprehend.
Got the game today,played for about 5 hours, loving it.
Once you do 2-3 battles yourself instead of watching videos,you will understand the battle system and realize that it only "looks" complicated,but actually isn't that hard to comprehend.
Would compare it in any way to Ogre Battle? Because that is how I perceive the battles. Ogre Battleicious.
Oh shit. Did someone say Ogre Battle? Damn it, I told myself I wasn't going to buy any new games until after Christmas, but... must resist.
Gyral on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited November 2008
guys the battles they...they aren't that amazingly innovative.
For example,there isn't really any "moving" of units. I mean,they run around and change positions but there are no maneuvers.
I'll give an example:
If a unit attacks an enemy,they become "deadlocked" which means they are in combat until one of them dies or breaks off. Now,if another of your units,no matter from what angle, attacks that same enemy, they automaticall do a "flank attack" raising morale and doing more damage. If a third unit attacks that enemy,they will also flank them,this time on the opposite side. Now a fourth unit attacking that enemy (or rather "gangbanging" that enemy by now) will automaticall do a "rear attack",raising moral even more and doing lots of damage. Now if,by any chance,that enemy is still alive and you send a fifth unit to attack,that unit will do a "massive strike" attack,basicaly dealing like triple damage or so.
So,it doesn't matter how your units are positioned, flanking and so only depends on the numer of units already attacking an enemy.
Note that with big,single target enemies,there is no flanking,but rather "multi deadlock" which kinda acts the same.
Apart from that,the game is as tactical as you want it to be. Since you can equip your main character any way you want and also set up units in any way,you can play the game however fits you. Wanna go all magic? You can. Other way around? No prob. You can easily set up anything you like. And as far as I can tell,anything works. I'm still at the beginning though.
The most important aspect of combat in this game is to look at what your units (or rather "unisons" for that matter,the game calls a single person "unit" and a group "unison) are good at, what enemies you are facing and how to bind/kill them with minimal losses.
This might sound like I'm saying the combat is bad,but it is NOT,I actually think it is pretty awesome,cause it feels like they took the good old turn based RPG combat and maximized it in every way possible. It feels good and it also looks good.
Note to everyone though: The framerate (ONLY in combat,everything else runs perfect) can and will be ATROCIUOS. Like, SLOWMO atrocious. And there is even a slowmo effect in the game. So sometimes,you have game slowmo coupled with framerate slowmo. It can help to hit those little critical hit QTEs though.
About QTEs: When you attack or are attacked, it can randomly happen that the game switches into slowmo and wants you to press a random button (XYAB or RT) at the right time. If you do that you will either:
a) do a critical hit with lots of damage AND have your next unit automatically attack after the one that just attacked. That following unit will automatically do a QTE too and you can basically have all your units attack before the enemy if you hit every button. The last guy to attack will do a hard hitting finisher.
b) Counter or parry and enemy attack, thereby either damaging or disabling them.
Any more questions, just ask away,I guess I'm the resident remnant guy now
Oh,also, the rest of the game really is great so far, I love the voice acting which really fits, the cutscenes are superbly animated and character interaction is great,lots of neat little touches.
Don't expect the game to hit you out of the park at the start though, I would say this game starts out worse than a lot of other RPGs. It is very open though,with lots of side quests (LOTS) and many things to find/do)
The guy playing is the worst player I have ever seen hands down.
You attack monsters with the Right Trigger and he doesn't even understand that and when he finally does he tells the stream "It's LEFT trigger! Stupid game!" No. No it's not.
Man, why are there no reviews online for this game?
Klyka, did you install the game to the HD? Wondering if that will help with its tech problems at all.
I did, it reduces the load times immensely and you should definitely do it.
it also reduces the texture pop-in to barely noticable.
it does NOT help with the framerate though,that poor thing is AWOL.
I'm glad to hear about the texture pop-in being reduced with installs. It's too bad about the framerate, though. Isn't this the second UE3 JRPG? It looks like the Japanese are having some problems working with the engine.
I was wondering why a thread for this hadn't popped up sooner. It's taken awhile for reviews to show up, too. TeamXbox's review is up, and they gave it a 6.8. They actually focused on the framerate for a few paragraphs and little else until the very end.
The Last Remnant is a good example of what happens when a passionate, competent gaming company makes what it thinks the gaming populace wants, instead of just making what has gotten it to where it is today. Had Square Enix made The Last Remnant for the Japanese market first (instead of adopting a “worldly” philosophy to its creation) and powered it with in-house tech, the game would not only have been more popular, but it would also have been a better overall product.
In fact, it's pretty much only two pages of them focusing entirely on the poor engine performance and confusion of combat. They don't mention character development or story at all. That's what I'm mostly interested in reading about. Klyka?
Edit: It looks like Gamespot put up their review, and they gave it a 6.5.
The Good:
* A long, epic tale in a fascinating new fantasy world
* Fun, uniquely strategic battle system
* Gorgeous musical score
* Beautiful art design.
The Bad:
* Abysmal frame-rate problems
* Awful texture pop-in
* Combat mechanics can be obtuse
* Losing a long battle means having to repeat huge chunks of gameplay.
When you first begin The Last Remnant, you'll participate in a battle within moments of inserting the game disc, and chances are that you'll be struck by a glaring issue: The frame rate is awful, and the texture pop-in is shockingly bad. It's an issue you'll never quite get used to, considering that it mars the entirety of the experience. What a shame, because this long and fascinating Japanese role-playing game has a way of getting under your skin. It features a rich, original fantasy world, obviously crafted with great care and artistry, and it tells a strong, politically charged tale that will keep you glued to the screen. Although somewhat flawed, the battle system is fun to play around with, particularly in the second half when enormous armies go head to head in some dramatic, bloody showdowns. Had developer Square Enix not rushed an unfinished product to shelves, The Last Remnant could have been an instant classic. But even if the game isn't what it should have been, RPG fans should take this journey in spite of the game's technical defects.
Gamespot's review continues and talks about fantastic characters and locations, but spends another paragraph or two talking about how absolutely horrible the frame-rate issue is. They go so far as to say it ruins the entire flow of the game, although that may be a little extreme. Instead of getting this for Christmas, I'm almost tempted to hold out for a PS3 or PC release to see how much improved things could be. But dammit, I'm starving for another RPG.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Been playing this today, and I like it. The battle system is a lot of fun, it starts off a little overwhelming and unwieldy, but like klyka said it's really the same old turn-based stuff we all know, just really dressed up and presented differently.
It seems like they went away from party micromanagement in favor of more macro stuff, which I think is for the better since arming and managing a bunch of characters at once would get really old fast. Plus, you don't have to worry about healing outside of battles as all your health is immediately restored after a fight so you can string together battles in quick succession, which makes it feel really fast paced. You're also encouraged to fight multiple enemies at once, so the action really has a large sense of scale. When you've got multiple parties of five going at like 20 enemies non-stop, it really feels like a battleground or huge conflict is happening as you watch. Also, the small QTE events in the battles keep you focused and paying attention, so I wasn't dozing off and just waiting for the next menu command.
But yeah, the texture pop and framerate are really horrendous. The framerate chugs constantly during fights, almost feels like it falls whenever any action is taking place, which means pretty much all the time. Pop in occurs everywhere, and there is a bunch of small loading in between everything. The loading issue is manageable, it doesn't bother me that much, but you do notice it when it loads in between practically every scene.
tl;dr: So far, I like what I'm playing, but the reviews are dead on about the framerate and texture pop-in.
Man, is UE3 like some unbreakable challenge for the Japanese to use efficiently? It worked pretty well for Lost Odyssey, but maybe spreading the game on four discs had something to do with it.
Been playing this today, and I like it. The battle system is a lot of fun, it starts off a little overwhelming and unwieldy, but like klyka said it's really the same old turn-based stuff we all know, just really dressed up and presented differently.
It seems like they went away from party micromanagement in favor of more macro stuff, which I think is for the better since arming and managing a bunch of characters at once would get really old fast. Plus, you don't have to worry about healing outside of battles as all your health is immediately restored after a fight so you can string together battles in quick succession, which makes it feel really fast paced. You're also encouraged to fight multiple enemies at once, so the action really has a large sense of scale. When you've got multiple parties of five going at like 20 enemies non-stop, it really feels like a battleground or huge conflict is happening as you watch. Also, the small QTE events in the battles keep you focused and paying attention, so I wasn't dozing off and just waiting for the next menu command.
But yeah, the texture pop and framerate are really horrendous. The framerate chugs constantly during fights, almost feels like it falls whenever any action is taking place, which means pretty much all the time. Pop in occurs everywhere, and there is a bunch of small loading in between everything. The loading issue is manageable, it doesn't bother me that much, but you do notice it when it loads in between practically every scene.
tl;dr: So far, I like what I'm playing, but the reviews are dead on about the framerate and texture pop-in.
Pop-in and loads really aren't too bad at all when installed. I'd take a guess and say that 5-6 seconds was my top load time throughout my entire play session.
I really like it so far, but didn't get to play much yet since some folks wanted to play L4D
Posts
I'm assuming we'll be seeing more of this from TGS, although it's kind of sad that S-E didn't see fit to at least grace E3 -- the North American gaming expo -- with at least some new info on its purportedly Western-inclusive RPG.
I'm 20...that's...that's not old.
Oh crap! it is, isn't it?
I'd be all about it if the HUD wasn't the HUGE.
So, uh, did anyone happen to pick this game up? And is there any news on a release date for the PS3 and PC?
Yeah, that's a good descriptor for what I'm seeing when I watch these gameplay videos. I have no idea what the fuck is going on.
I hope that these gameplay videos aren't from the final product, but an early-build that was programed by monkeys or something. I so want this game to turn out right, but fear that it's f.u.b.a.r.
And I claim to understand the overall plot of Metal Gear Solid. I mean, that's some ridiculous complex shit. And I play crazy RPGs with obtuse battle systems and inane character growth. But this? Forget it.
Looking at the info on the gameplay it looks cool.
I want it.
anyways, I don't like the premium theme for this game. I was hoping for more weeaboo in it. the normal theme had a nice picture, but it was the same picture for each blade.
Once you do 2-3 battles yourself instead of watching videos,you will understand the battle system and realize that it only "looks" complicated,but actually isn't that hard to comprehend.
Would compare it in any way to Ogre Battle? Because that is how I perceive the battles. Ogre Battleicious.
Would you say that's accurate?
For example,there isn't really any "moving" of units. I mean,they run around and change positions but there are no maneuvers.
I'll give an example:
If a unit attacks an enemy,they become "deadlocked" which means they are in combat until one of them dies or breaks off. Now,if another of your units,no matter from what angle, attacks that same enemy, they automaticall do a "flank attack" raising morale and doing more damage. If a third unit attacks that enemy,they will also flank them,this time on the opposite side. Now a fourth unit attacking that enemy (or rather "gangbanging" that enemy by now) will automaticall do a "rear attack",raising moral even more and doing lots of damage. Now if,by any chance,that enemy is still alive and you send a fifth unit to attack,that unit will do a "massive strike" attack,basicaly dealing like triple damage or so.
So,it doesn't matter how your units are positioned, flanking and so only depends on the numer of units already attacking an enemy.
Note that with big,single target enemies,there is no flanking,but rather "multi deadlock" which kinda acts the same.
Apart from that,the game is as tactical as you want it to be. Since you can equip your main character any way you want and also set up units in any way,you can play the game however fits you. Wanna go all magic? You can. Other way around? No prob. You can easily set up anything you like. And as far as I can tell,anything works. I'm still at the beginning though.
The most important aspect of combat in this game is to look at what your units (or rather "unisons" for that matter,the game calls a single person "unit" and a group "unison) are good at, what enemies you are facing and how to bind/kill them with minimal losses.
This might sound like I'm saying the combat is bad,but it is NOT,I actually think it is pretty awesome,cause it feels like they took the good old turn based RPG combat and maximized it in every way possible. It feels good and it also looks good.
Note to everyone though: The framerate (ONLY in combat,everything else runs perfect) can and will be ATROCIUOS. Like, SLOWMO atrocious. And there is even a slowmo effect in the game. So sometimes,you have game slowmo coupled with framerate slowmo. It can help to hit those little critical hit QTEs though.
About QTEs: When you attack or are attacked, it can randomly happen that the game switches into slowmo and wants you to press a random button (XYAB or RT) at the right time. If you do that you will either:
a) do a critical hit with lots of damage AND have your next unit automatically attack after the one that just attacked. That following unit will automatically do a QTE too and you can basically have all your units attack before the enemy if you hit every button. The last guy to attack will do a hard hitting finisher.
b) Counter or parry and enemy attack, thereby either damaging or disabling them.
Any more questions, just ask away,I guess I'm the resident remnant guy now
Oh,also, the rest of the game really is great so far, I love the voice acting which really fits, the cutscenes are superbly animated and character interaction is great,lots of neat little touches.
Don't expect the game to hit you out of the park at the start though, I would say this game starts out worse than a lot of other RPGs. It is very open though,with lots of side quests (LOTS) and many things to find/do)
Xbox first.
360 first, PS3 TBD.
~ Buckaroo Banzai
Klyka, did you install the game to the HD? Wondering if that will help with its tech problems at all.
And mobile phone soon, knowing Square-Enix.
I did, it reduces the load times immensely and you should definitely do it.
it also reduces the texture pop-in to barely noticable.
it does NOT help with the framerate though,that poor thing is AWOL.
http://www.justin.tv/willowplays
The guy playing is the worst player I have ever seen hands down.
You attack monsters with the Right Trigger and he doesn't even understand that and when he finally does he tells the stream "It's LEFT trigger! Stupid game!" No. No it's not.
i'm enjoying it
I'm glad to hear about the texture pop-in being reduced with installs. It's too bad about the framerate, though. Isn't this the second UE3 JRPG? It looks like the Japanese are having some problems working with the engine.
I was wondering why a thread for this hadn't popped up sooner. It's taken awhile for reviews to show up, too. TeamXbox's review is up, and they gave it a 6.8. They actually focused on the framerate for a few paragraphs and little else until the very end.
The Last Remnant is a good example of what happens when a passionate, competent gaming company makes what it thinks the gaming populace wants, instead of just making what has gotten it to where it is today. Had Square Enix made The Last Remnant for the Japanese market first (instead of adopting a “worldly” philosophy to its creation) and powered it with in-house tech, the game would not only have been more popular, but it would also have been a better overall product.
In fact, it's pretty much only two pages of them focusing entirely on the poor engine performance and confusion of combat. They don't mention character development or story at all. That's what I'm mostly interested in reading about. Klyka?
Edit: It looks like Gamespot put up their review, and they gave it a 6.5.
The Good:
* A long, epic tale in a fascinating new fantasy world
* Fun, uniquely strategic battle system
* Gorgeous musical score
* Beautiful art design.
The Bad:
* Abysmal frame-rate problems
* Awful texture pop-in
* Combat mechanics can be obtuse
* Losing a long battle means having to repeat huge chunks of gameplay.
When you first begin The Last Remnant, you'll participate in a battle within moments of inserting the game disc, and chances are that you'll be struck by a glaring issue: The frame rate is awful, and the texture pop-in is shockingly bad. It's an issue you'll never quite get used to, considering that it mars the entirety of the experience. What a shame, because this long and fascinating Japanese role-playing game has a way of getting under your skin. It features a rich, original fantasy world, obviously crafted with great care and artistry, and it tells a strong, politically charged tale that will keep you glued to the screen. Although somewhat flawed, the battle system is fun to play around with, particularly in the second half when enormous armies go head to head in some dramatic, bloody showdowns. Had developer Square Enix not rushed an unfinished product to shelves, The Last Remnant could have been an instant classic. But even if the game isn't what it should have been, RPG fans should take this journey in spite of the game's technical defects.
Gamespot's review continues and talks about fantastic characters and locations, but spends another paragraph or two talking about how absolutely horrible the frame-rate issue is. They go so far as to say it ruins the entire flow of the game, although that may be a little extreme. Instead of getting this for Christmas, I'm almost tempted to hold out for a PS3 or PC release to see how much improved things could be. But dammit, I'm starving for another RPG.
It seems like they went away from party micromanagement in favor of more macro stuff, which I think is for the better since arming and managing a bunch of characters at once would get really old fast. Plus, you don't have to worry about healing outside of battles as all your health is immediately restored after a fight so you can string together battles in quick succession, which makes it feel really fast paced. You're also encouraged to fight multiple enemies at once, so the action really has a large sense of scale. When you've got multiple parties of five going at like 20 enemies non-stop, it really feels like a battleground or huge conflict is happening as you watch. Also, the small QTE events in the battles keep you focused and paying attention, so I wasn't dozing off and just waiting for the next menu command.
But yeah, the texture pop and framerate are really horrendous. The framerate chugs constantly during fights, almost feels like it falls whenever any action is taking place, which means pretty much all the time. Pop in occurs everywhere, and there is a bunch of small loading in between everything. The loading issue is manageable, it doesn't bother me that much, but you do notice it when it loads in between practically every scene.
tl;dr: So far, I like what I'm playing, but the reviews are dead on about the framerate and texture pop-in.
Maybe the PS3 version will fix these issues?
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Pop-in and loads really aren't too bad at all when installed. I'd take a guess and say that 5-6 seconds was my top load time throughout my entire play session.
I really like it so far, but didn't get to play much yet since some folks wanted to play L4D