July 5th -- new screens, preview up @ Gamespot:
http://e3.gamespot.com/story.html?sid=6173516&pid=935830&tag=top_stories;title;4
One of the biggest pieces of news with PGR4 is the arrival of motorcycles to the lineup of vehicles. Past games have been solely focused on cars, so the arrival of bikes in the game means a whole new set of challenges for the developer. For one thing, bikes handle much differently than automobiles, and this is certainly the case in the game. The extreme acceleration of the bike we tried during our hands-on time with the game took some getting used to, as did its extremely twitchy nature while making turns. Second, in addition to taking extreme detail when modeling motorcycles from makers like Ducati and Honda (among others), the team behind PGR4 had to model the riders themselves. When popping a wheelie, you can have your rider pull off more advanced tricks such as bringing his right leg over to the left side of the bike simply by keeping the wheelie going for an extended period of time. During a stoppie, you can have your rider extend his arm to "wave" at opponents by pressing the A button.
Motorcycles will account for roughly a quarter of the approximately 130 vehicles that will be part of PGR4. While PGR3 was focused solely on exotic sports cars that were all about speed, the keyword for inclusion in PGR4 is "iconic." You'll still have a huge variety of hot cars to choose from--the Corvette Stingray, Jaguar S-Type, and the obligatory Enzo Ferrari being a few examples--but the focus this time around is less on all-around speed demons than on classic, timeless models that have made an impact on the automotive world.
You'll be able to take those hot cars around any of 10 locales, five of which return from the previous game--New York City, Tokyo, London, Las Vegas, and the Nürburgring--and five of which are new to the game: Macau, Shanghai, Saint Petersburg, Quebec, and the Michelin test track.
But the weather effects aren't always as in-your-face as sliding around on ice. While zipping around the streets of Macau, for instance, we noticed a layer of fog hanging around the city; if you drive into the hills that surround the city, however, you drive up and out of the haze, as the fog sticks to the lower elevations in the city, much as it often does in real life. Weather will also be dynamic as you progress through a race, so fog can turn into rain or a thunderstorm, and spots where puddles build up can become slippery sheets of ice when the mercury dips below the freezing point.
Whether you're a four- or two-wheel fan, you'll be able to fly your colors in PGR4, thanks to a team-livery system that will let you create not only a team of drivers between you and your friends, but also a livery you can wear when out on the virtual roads either offline or online. We didn't get a look at the livery editor, but we understand it won't be as flexible as the paint/vinyl tools in Forza 2; still, it should be a nice way to give you and your buddies an online identity you can all rally behind. Teams in PGR4 can be made up of drivers who prefer bikes to cars or vice versa, and you'll be able to test your vehicular loyalties on the track, as the game will let you pit cars against bikes in any combination. In the single-player game's career mode, as you rack up some wins, you'll begin to see crowd members wearing your team colors in an indication of your team's growing reputation.
Photo mode will also be part of PGR4, and you'll be able to share both your pictures and video of your best drives with an online service dubbed PGR On Demand--essentially a YouTube-like feature that will let you share clips and pictures with other PGR fans. Producers said the game will have a Web presence that will tie in to this feature but haven't released details yet on how it will all work together.
Posts
http://www.xboxyde.com/news_4312_en.html
http://www.xboxyde.com/leech_3798_en.html
http://www.xboxyde.com/stream_3798_en.html
All dicks? Cumming on HIGH ALERT.
I'M A TWITTER SHITTER
They do look hot though.
Pure awesome.
Considering how damn good PGR3 looked as a launch title, I dont doubt those graphics for a second. Bizzare knows what theyre doing with the hardware
Please let there be a Geometry Wars 3 alongside this.
I'm going to assume they're still working on getting the haze from rain right, and that's why.
Either way, that shot is the oldest one of the bunch -- it was the first screenshot released of the game. So, it's quite excusable, IMO. Make your judgements from the latter shots.
I'M A TWITTER SHITTER
Great.....now I have to go change.
It'll probably be a demo. :x
(But if we have to buy a full version, then I want the arcade in the garage to change to a full version too!)
racing games on next-gen consoles look really nice
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
No kidding, and the Halo3 beta is unveiled tommorow.
Also, don't forget the Dash Update yesterday, along with the release of Double Dragon on XBLA. This week has just been absolutely insane for X360 stuff.
I'M A TWITTER SHITTER
FUCKING HELL
TEARS OF JOY
Arcadey. Mindless fun, really. Did you every play Metropolis Street Racer on the Dreamcast?
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
edit: and i'd say arcadey.. but not entirely. At least, that's what i got from 3. I tried the demo of 2, and it just didn't feel right. 3, however, felt great fun to play, with a nice amount of of challenge in the handling.
Half arcade / half sim, total pure awesome. I love PGR3.
Oh Hell yeah.
Aye, this has been a grand week. Not quite as awesome as E3 week last year, but there has been a whole load of awesome almost slipping under the radar due to volumes of uber-news today.
I need to see some Banjo Threeie.
A bit of a mix. Not entirely arcadey, and not entirely simmish. The cars have weight, and handle semi-realistically, within expected speeds, but the engine is tuned a bit so that it's easier to power slide, cars aren't unwieldy to drive, and are generally just easy to handle until you try something nuts, go into a tight curve, etc.
On a scale of realism where Ridge Racer is a two, burnout is a three, Need For Speed is a 5 or a 6, and GT/Forza2 are a 10... PGR is about a 7 or an 8.
Much easier to handle than the sims, but doesn't feel ridiculously silly like some of the arcade racers.
I'M A TWITTER SHITTER
So awesome.
The fact that they perfectly nailed the look of melting snow on the side window of a car traveling at 90mph fills me with happy. I knew the game would handle beautifully, and now I know it will look fangasmic. There is literally no way in which this game cannot rock.
pfft. The first Halo had that. If you listen closely, you can hear the snow touching the ground. Listen carefully.
The sludgy wet streaks on the side of the car in the scene with the snow. That is what snow looks like when it melts on the side of your car as you're driving along quickly, pretty much exactly.
this in the video? i'm going to have to watch that again.
Now I'm all aroused
For some reason, dithering seems to often occur in screenshots presumably taken from dev boxes, on both ps3 and 360.
Look at the second shot from the top, for example. The guard fences are dithered up the wazoo. And I remember seeing the same sort of effect on early screenshots for Full Auto 2 on ps3. It also seems to occur in photo-mode shots taken in pgr3, as if the photo-mode uses the same techniques for generating a shot as they would use on a dev box or something.
And yet the other shots don't show any dither at all. I wonder if there's an explanation on the BC website.
if they make it like 3, it really wont matter how awesome it looks.
"hey, you just bought a racing game, now go drive around cones for 5 hours before you actually get to fucking race!"
not to mention that driving rwd is absolute garbage. spin ouuuuuuuuuuuuut.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
PGR isnt about the racing itself, its about driving and doing crazy shit you wouldnt do in a real car, which sometimes involves racing other cars.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
i know, i just hated the cone races and the kudos events, and i hated the fact that to get to the stuff i enjoy, i have to go through the stuff i hate.
i hope for 4 that they atleast try to split the career into style, and competition.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap