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Steam - The Gardens Between & CrossCode out Sept 20th!

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    captainkcaptaink TexasRegistered User regular
    Brolo wrote: »
    H9YFgMNh.jpg
    Hmm, seems like things are going a little better for Nighthawks? Might get a rally in its last few days.


    It was trending towards 99% yesterday, but I know those estimates are pretty rough. I hope it makes it but I'm not going to up my pledge or anything.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Reading about the Divinity: Original Sin 2 updates in the Definitive Edition

    Apparently, they added more dialogue and quests in the last couple of areas, to address "complaints" about those areas being thin on content

    The only way I made it through that game was that the firehose of shit-to-do eased up in back third. So, uh... Probably won't revisit that particular game.

    I'm playing though it now.

    35 hours in... still in the first act, which I'm pretty sure is the shortest and smallest section of the game.

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    LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.

    Which makes me wonder if these controllers will have rumble.

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    InquisitorInquisitor Registered User regular
    Gvzbgul wrote: »
    I don't know. But that exact thing is a bugbear of mine. Games ought to played at their best. And if making the game look better makes it worse to play then the developers have messed up.

    I mean you are essentially asking devs to never use particle effects, along with many, many other graphical effects with that requirement.

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    PeewiPeewi Registered User regular
    Lasbrook wrote: »
    I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.

    Which makes me wonder if these controllers will have rumble.

    What do you think they'd have to change? MGS already works in other PS1 emulators.

    I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.

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    GvzbgulGvzbgul Registered User regular
    No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Inquisitor wrote: »
    Gvzbgul wrote: »
    I don't know. But that exact thing is a bugbear of mine. Games ought to played at their best. And if making the game look better makes it worse to play then the developers have messed up.

    I mean you are essentially asking devs to never use particle effects, along with many, many other graphical effects with that requirement.

    What I believe they are getting at is that you shouldn't be punished in a gameplay sense (rather than a performance one) for having your settings on High. In this case, being given the false impression that you are in cover because you are rendering a bush that isn't there for other players.

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    BahamutZEROBahamutZERO Registered User regular
    edited September 2018
    yeah foliage rendering certainly does run into that problem of incentivizing running on low settings

    BahamutZERO on
    BahamutZERO.gif
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    InquisitorInquisitor Registered User regular
    Gvzbgul wrote: »
    No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.

    Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.

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    LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    Peewi wrote: »
    Lasbrook wrote: »
    I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.

    Which makes me wonder if these controllers will have rumble.

    What do you think they'd have to change? MGS already works in other PS1 emulators.

    I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.

    I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Inquisitor wrote: »
    Gvzbgul wrote: »
    No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.

    Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.

    Well pros are dumb so

    JtgVX0H.png
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I'm okay with a game every now and then that's fucking stacked with content

    can't do it every time, but Divinity has been a delight so far

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2018
    Brolo wrote: »
    Man, what's was playing RA with the PS1 controller like?

    Was the game drastically different in how it played from the PC version?

    i never played the PC version of C&C but, but basically the game just gave you a cursor and you moved it with the d-pad

    so it was very very slow and frustrating

    on the subject of RTS.. ive havent played an RTS since the early warhammer RTS... but I've been seeing a lot of people stream WC3 since I guess they're patching it again.... and I keep thinking "man I wish I had that game" then realizing.. wait... I do... somewhere... buried under 25+ years of CDs

    Jasconius on
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    PeewiPeewi Registered User regular
    Lasbrook wrote: »
    Peewi wrote: »
    Lasbrook wrote: »
    I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.

    Which makes me wonder if these controllers will have rumble.

    What do you think they'd have to change? MGS already works in other PS1 emulators.

    I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.

    I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.

    With the CD case thing they'd have to do a digital manual and include it there. The rest would be taken care of by a properly functioning emulator. It doesn't matter that there isn't a physical PS1 memory card, it will have to be emulated for save games to work in any game.

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    ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    Peewi wrote: »
    Lasbrook wrote: »
    Peewi wrote: »
    Lasbrook wrote: »
    I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.

    Which makes me wonder if these controllers will have rumble.

    What do you think they'd have to change? MGS already works in other PS1 emulators.

    I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.

    I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.

    With the CD case thing they'd have to do a digital manual and include it there. The rest would be taken care of by a properly functioning emulator. It doesn't matter that there isn't a physical PS1 memory card, it will have to be emulated for save games to work in any game.

    Couldn't they just reprogram the game to have Mantis make comments on the other PS1-Classic games you've played?

    Ross-Geller-Prime-Sig-A.jpg
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    Inquisitor wrote: »
    Gvzbgul wrote: »
    No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.

    Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.

    Meh.

    I feel like the competitive advantage granted by lowering the graphics to dog poop only benefits the sorts of people that would wipe the floor with me even if they didn't have that advantage. They wanna play a game at dog poop settings, so be it, I wouldn't be competitive to them if they were at 3 frames per second.

    8406wWN.png
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    BahamutZEROBahamutZERO Registered User regular
    Zonugal wrote: »
    Peewi wrote: »
    Lasbrook wrote: »
    Peewi wrote: »
    Lasbrook wrote: »
    I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.

    Which makes me wonder if these controllers will have rumble.

    What do you think they'd have to change? MGS already works in other PS1 emulators.

    I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.

    I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.

    With the CD case thing they'd have to do a digital manual and include it there. The rest would be taken care of by a properly functioning emulator. It doesn't matter that there isn't a physical PS1 memory card, it will have to be emulated for save games to work in any game.

    Couldn't they just reprogram the game to have Mantis make comments on the other PS1-Classic games you've played?

    In the PS1 version the save games he recognizes are

    Castlevania: Symphony of the Night
    Policenauts (Japanese version only)
    Azure Dreams
    Suikoden
    Snatcher (Japanese version only)
    Tokimeki Memorial (Japanese version only)
    Vandal Hearts

    So it depends on how many of those are on the PS1 mini. Castlevania seems like a likely candidate though.

    BahamutZERO.gif
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    WiseManTobesWiseManTobes Registered User regular
    Jasconius wrote: »
    give me: twisted metal

    or just let someone good make a new battle car game.. rocket league... with actual rockets....

    Remake Rock n Roll racing!

    Steam! Battlenet:Wisemantobes#1508
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited September 2018

    0bd7NLU.jpg
    Take XCOM’s squad combat, mash it up with a post-apocalyptic roguelike, add a dash of FTL and you’ve got something that looks a lot like HOF Studios’s Depth Of Extinction. Due for launch “soon” – possibly even this month – this one has flown just under my radar. Not too surprising, given that it’s set partially underwater. Maybe we need to install sonar here, too? Players lead a ship full of high-tech mercenaries in a flooded world, raiding surface outposts and undersea cities for fun and profit. Fancy yourself as a terror from the deep? Check out the launch trailer below.

    Depth Of Extinction has apparently been floating around for a while now, and even had a demo available for a time, though the downloads have since sunk without trace. You can see it in action here, captured by YouTuber “mush-room”. It’s familiar stuff, with grid-based movement, high and low objects to take cover behind, and prominent percentages displayed for every action you’ll be rolling the dice on. Comparing the old footage to the trailer below, it seems the game looks a bit fancier now, but the combat systems – cribbing from the best – look good even in older clips.

    https://www.rockpapershotgun.com/2018/09/19/tactical-seafaring-roguelike-rpg-depth-of-extinction-rises-from-the-depths-soon/

    https://www.youtube.com/watch?v=ip1YXKKOUes

    https://store.steampowered.com/app/636320/Depth_of_Extinction/



    Brolo on
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    InquisitorInquisitor Registered User regular
    Inquisitor wrote: »
    Gvzbgul wrote: »
    No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.

    Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.

    Meh.

    I feel like the competitive advantage granted by lowering the graphics to dog poop only benefits the sorts of people that would wipe the floor with me even if they didn't have that advantage. They wanna play a game at dog poop settings, so be it, I wouldn't be competitive to them if they were at 3 frames per second.

    I agree! Which is why I don’t think devs should arbitrarily constrain graphics just because a small subset of the population will crank stuff to the minimums.

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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Inquisitor wrote: »
    Gvzbgul wrote: »
    No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.

    Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.

    Meh.

    I feel like the competitive advantage granted by lowering the graphics to dog poop only benefits the sorts of people that would wipe the floor with me even if they didn't have that advantage. They wanna play a game at dog poop settings, so be it, I wouldn't be competitive to them if they were at 3 frames per second.

    ehh. Depends on the game.

    War Thunder had(?) a real serious problem with realistic battles where with low enough settings you basically were able to pick out enemies through clouds and stuff.

    I still think there's a competitive advantage in how you set up your post-processing effects.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    InquisitorInquisitor Registered User regular
    edited September 2018
    Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.

    It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.

    Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.

    Inquisitor on
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    MadicanMadican No face Registered User regular
    I still have my PS1 and all my PS1 games, so I'm definitely not the target of that PS1 Classic. Also the part about how those 20 games are probably not all JRPG's.

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    InquisitorInquisitor Registered User regular
    Yay! Beat the escort mission on my first try now that I know how to check where my units can actually see.

    Who knew LOS was important?

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    PaladinPaladin Registered User regular
    Inquisitor wrote: »
    Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.

    It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.

    Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.

    Mindblow #2: you can issue commands to enemies to play a best guess simulation of the turn

    Mindblow #3: you can place enemies where you think they are in fog of war

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    InquisitorInquisitor Registered User regular
    Paladin wrote: »
    Inquisitor wrote: »
    Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.

    It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.

    Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.

    Mindblow #2: you can issue commands to enemies to play a best guess simulation of the turn

    Mindblow #3: you can place enemies where you think they are in fog of war

    what....

    WHAT?!!?!?!?!

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    HobnailHobnail Registered User regular
    If you want to recreate that experience in an offline enviroment I reccomend playing any of the STALKER games with graphics mods that add immersive foliage and weather effects that the AI just plum don't a fuck about and will happily shoot you in the mouth through 75m of dense underbrush and swirling mist

    Broke as fuck in the style of the times. Gratitude is all that can return on your generosity.

    https://www.paypal.me/hobnailtaylor
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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Brolo wrote: »
    Man, what's was playing RA with the PS1 controller like?

    Was the game drastically different in how it played from the PC version?

    It just took longer to select groups of units and such. There was a PS1 mouse though, and with that it was excellent! The game always slowed r i g h t the fuck down once I'd built a hundred or so Mammoth tanks and sent them on their way to level the enemy base...

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    PaladinPaladin Registered User regular
    Inquisitor wrote: »
    Paladin wrote: »
    Inquisitor wrote: »
    Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.

    It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.

    Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.

    Mindblow #2: you can issue commands to enemies to play a best guess simulation of the turn

    Mindblow #3: you can place enemies where you think they are in fog of war

    what....

    WHAT?!!?!?!?!

    Congratulations, you've probably just won your first 20 multiplayer games in Frozen Synapse 2

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    LalaboxLalabox Registered User regular
    I thought that the simulating what you think the enemy was doing was the entire game

    That was the first thing i heard about it.


    I never finished the campaign, but there was a lot of trying to shave miliseconds off my movements to be srt in a position just before enemies to get the first shot bonus. And then they'd do sommething completely different and screw me over.

    It was great.

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    InquisitorInquisitor Registered User regular
    Frozen Synapse is making me really, really miss Laser Squad Nemesis.

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    PaladinPaladin Registered User regular
    Lalabox wrote: »
    I thought that the simulating what you think the enemy was doing was the entire game

    That was the first thing i heard about it.


    I never finished the campaign, but there was a lot of trying to shave miliseconds off my movements to be srt in a position just before enemies to get the first shot bonus. And then they'd do sommething completely different and screw me over.

    It was great.

    You'd think so but the tutorial doesn't even hint at it. I also found out the fog of war thing completely by accident, and I think there's only one source on the internet that barely mentions it.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • Options
    KarlKarl Registered User regular
    Hobnail wrote: »
    If you want to recreate that experience in an offline enviroment I reccomend playing any of the STALKER games with graphics mods that add immersive foliage and weather effects that the AI just plum don't a fuck about and will happily shoot you in the mouth through 75m of dense underbrush and swirling mist

    Stalker (well the original at least) was one of those games where you might as well play it on the harder difficulty. There was a bug with the easier ones that made it terrible to play. The idea was on easier difficulty, the AI would shoot at you but some of their bullets would disappear instead of making contact. Except said bug meant the same thing happened to you.

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    FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    Out of interest, is anyone using the Steam Link app on a smart TV made in the last year or so?

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
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    BahamutZEROBahamutZERO Registered User regular
    did someone say laser squid nemesis?

    BahamutZERO.gif
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    Undead ScottsmanUndead Scottsman Registered User regular
    did someone say laser squid nemesis?

    You mean the best game ever to combine futuristic laser gunplay and marine cephalopod mollusks?

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    BahamutZEROBahamutZERO Registered User regular
    did someone say laser squid nemesis?

    You mean the best game ever to combine futuristic laser gunplay and marine cephalopod mollusks?

    the very same!

    BahamutZERO.gif
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    TurambarTurambar Independent Registered User regular
    Gvzbgul wrote: »
    I can see two uses:

    1. if you're playing a game like PUBG and are shooting at little pixels. Extra pixels helps there.

    2. VR

    From what I've gathered, most pro streamers and such play at 1080p but with as much Hz as they can get their hands on

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Nighthawks looks interesting, but it seems more like a visual novel than a full on RPG.

    wVEsyIc.png
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    Muddy WaterMuddy Water Quiet Batperson Registered User regular
    I've been replaying GTA V 'cause there really is a significant visual difference between what I played on the PS3 4 years ago and on the PC.

    I'm still taken aback by just how obnoxious the story and cutscenes are. Franklin's side of the story is still okay but all the other characters are always screaming at or being dicks to each other. It's actively unpleasant to sit through.

This discussion has been closed.