Reading about the Divinity: Original Sin 2 updates in the Definitive Edition
Apparently, they added more dialogue and quests in the last couple of areas, to address "complaints" about those areas being thin on content
The only way I made it through that game was that the firehose of shit-to-do eased up in back third. So, uh... Probably won't revisit that particular game.
I'm playing though it now.
35 hours in... still in the first act, which I'm pretty sure is the shortest and smallest section of the game.
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.
Which makes me wonder if these controllers will have rumble.
I don't know. But that exact thing is a bugbear of mine. Games ought to played at their best. And if making the game look better makes it worse to play then the developers have messed up.
I mean you are essentially asking devs to never use particle effects, along with many, many other graphical effects with that requirement.
I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.
Which makes me wonder if these controllers will have rumble.
What do you think they'd have to change? MGS already works in other PS1 emulators.
I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.
No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.
+1
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
I don't know. But that exact thing is a bugbear of mine. Games ought to played at their best. And if making the game look better makes it worse to play then the developers have messed up.
I mean you are essentially asking devs to never use particle effects, along with many, many other graphical effects with that requirement.
What I believe they are getting at is that you shouldn't be punished in a gameplay sense (rather than a performance one) for having your settings on High. In this case, being given the false impression that you are in cover because you are rendering a bush that isn't there for other players.
No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.
Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.
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LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.
Which makes me wonder if these controllers will have rumble.
What do you think they'd have to change? MGS already works in other PS1 emulators.
I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.
I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.
No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.
Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.
Man, what's was playing RA with the PS1 controller like?
Was the game drastically different in how it played from the PC version?
i never played the PC version of C&C but, but basically the game just gave you a cursor and you moved it with the d-pad
so it was very very slow and frustrating
on the subject of RTS.. ive havent played an RTS since the early warhammer RTS... but I've been seeing a lot of people stream WC3 since I guess they're patching it again.... and I keep thinking "man I wish I had that game" then realizing.. wait... I do... somewhere... buried under 25+ years of CDs
I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.
Which makes me wonder if these controllers will have rumble.
What do you think they'd have to change? MGS already works in other PS1 emulators.
I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.
I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.
With the CD case thing they'd have to do a digital manual and include it there. The rest would be taken care of by a properly functioning emulator. It doesn't matter that there isn't a physical PS1 memory card, it will have to be emulated for save games to work in any game.
I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.
Which makes me wonder if these controllers will have rumble.
What do you think they'd have to change? MGS already works in other PS1 emulators.
I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.
I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.
With the CD case thing they'd have to do a digital manual and include it there. The rest would be taken care of by a properly functioning emulator. It doesn't matter that there isn't a physical PS1 memory card, it will have to be emulated for save games to work in any game.
Couldn't they just reprogram the game to have Mantis make comments on the other PS1-Classic games you've played?
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.
Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.
Meh.
I feel like the competitive advantage granted by lowering the graphics to dog poop only benefits the sorts of people that would wipe the floor with me even if they didn't have that advantage. They wanna play a game at dog poop settings, so be it, I wouldn't be competitive to them if they were at 3 frames per second.
I feel like MGS is out if not for the fact that it’s Konami but they’d have to do work to adapt it to the classic, they couldn’t just do a straight port.
Which makes me wonder if these controllers will have rumble.
What do you think they'd have to change? MGS already works in other PS1 emulators.
I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.
I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.
With the CD case thing they'd have to do a digital manual and include it there. The rest would be taken care of by a properly functioning emulator. It doesn't matter that there isn't a physical PS1 memory card, it will have to be emulated for save games to work in any game.
Couldn't they just reprogram the game to have Mantis make comments on the other PS1-Classic games you've played?
In the PS1 version the save games he recognizes are
Castlevania: Symphony of the Night
Policenauts (Japanese version only)
Azure Dreams
Suikoden
Snatcher (Japanese version only)
Tokimeki Memorial (Japanese version only)
Vandal Hearts
So it depends on how many of those are on the PS1 mini. Castlevania seems like a likely candidate though.
BroloBroseidonLord of the BroceanRegistered Userregular
edited September 2018
Take XCOM’s squad combat, mash it up with a post-apocalyptic roguelike, add a dash of FTL and you’ve got something that looks a lot like HOF Studios’s Depth Of Extinction. Due for launch “soon” – possibly even this month – this one has flown just under my radar. Not too surprising, given that it’s set partially underwater. Maybe we need to install sonar here, too? Players lead a ship full of high-tech mercenaries in a flooded world, raiding surface outposts and undersea cities for fun and profit. Fancy yourself as a terror from the deep? Check out the launch trailer below.
Depth Of Extinction has apparently been floating around for a while now, and even had a demo available for a time, though the downloads have since sunk without trace. You can see it in action here, captured by YouTuber “mush-room”. It’s familiar stuff, with grid-based movement, high and low objects to take cover behind, and prominent percentages displayed for every action you’ll be rolling the dice on. Comparing the old footage to the trailer below, it seems the game looks a bit fancier now, but the combat systems – cribbing from the best – look good even in older clips.
No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.
Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.
Meh.
I feel like the competitive advantage granted by lowering the graphics to dog poop only benefits the sorts of people that would wipe the floor with me even if they didn't have that advantage. They wanna play a game at dog poop settings, so be it, I wouldn't be competitive to them if they were at 3 frames per second.
I agree! Which is why I don’t think devs should arbitrarily constrain graphics just because a small subset of the population will crank stuff to the minimums.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
No, I'm asking them to not make low graphics settings a competitive advantage. Sure, there'll always be people who need lower graphics settings for their PCs, but what bugs me is people with top of the line PCs playing games on low settings because it gives an advantage.
Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.
Meh.
I feel like the competitive advantage granted by lowering the graphics to dog poop only benefits the sorts of people that would wipe the floor with me even if they didn't have that advantage. They wanna play a game at dog poop settings, so be it, I wouldn't be competitive to them if they were at 3 frames per second.
ehh. Depends on the game.
War Thunder had(?) a real serious problem with realistic battles where with low enough settings you basically were able to pick out enemies through clouds and stuff.
I still think there's a competitive advantage in how you set up your post-processing effects.
Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.
It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.
Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.
I still have my PS1 and all my PS1 games, so I'm definitely not the target of that PS1 Classic. Also the part about how those 20 games are probably not all JRPG's.
Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.
It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.
Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.
Mindblow #2: you can issue commands to enemies to play a best guess simulation of the turn
Mindblow #3: you can place enemies where you think they are in fog of war
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.
It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.
Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.
Mindblow #2: you can issue commands to enemies to play a best guess simulation of the turn
Mindblow #3: you can place enemies where you think they are in fog of war
If you want to recreate that experience in an offline enviroment I reccomend playing any of the STALKER games with graphics mods that add immersive foliage and weather effects that the AI just plum don't a fuck about and will happily shoot you in the mouth through 75m of dense underbrush and swirling mist
+5
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
Man, what's was playing RA with the PS1 controller like?
Was the game drastically different in how it played from the PC version?
It just took longer to select groups of units and such. There was a PS1 mouse though, and with that it was excellent! The game always slowed r i g h t the fuck down once I'd built a hundred or so Mammoth tanks and sent them on their way to level the enemy base...
Hearing that frozen synapse 2 is out reminded me that I never played the campaign for frozen synapse 1, which I own. Currently stuck on the third dang mission, an escort quest.
It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.
Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.
Mindblow #2: you can issue commands to enemies to play a best guess simulation of the turn
Mindblow #3: you can place enemies where you think they are in fog of war
what....
WHAT?!!?!?!?!
Congratulations, you've probably just won your first 20 multiplayer games in Frozen Synapse 2
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I thought that the simulating what you think the enemy was doing was the entire game
That was the first thing i heard about it.
I never finished the campaign, but there was a lot of trying to shave miliseconds off my movements to be srt in a position just before enemies to get the first shot bonus. And then they'd do sommething completely different and screw me over.
I thought that the simulating what you think the enemy was doing was the entire game
That was the first thing i heard about it.
I never finished the campaign, but there was a lot of trying to shave miliseconds off my movements to be srt in a position just before enemies to get the first shot bonus. And then they'd do sommething completely different and screw me over.
It was great.
You'd think so but the tutorial doesn't even hint at it. I also found out the fog of war thing completely by accident, and I think there's only one source on the internet that barely mentions it.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
If you want to recreate that experience in an offline enviroment I reccomend playing any of the STALKER games with graphics mods that add immersive foliage and weather effects that the AI just plum don't a fuck about and will happily shoot you in the mouth through 75m of dense underbrush and swirling mist
Stalker (well the original at least) was one of those games where you might as well play it on the harder difficulty. There was a bug with the easier ones that made it terrible to play. The idea was on easier difficulty, the AI would shoot at you but some of their bullets would disappear instead of making contact. Except said bug meant the same thing happened to you.
0
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
Out of interest, is anyone using the Steam Link app on a smart TV made in the last year or so?
I've been replaying GTA V 'cause there really is a significant visual difference between what I played on the PS3 4 years ago and on the PC.
I'm still taken aback by just how obnoxious the story and cutscenes are. Franklin's side of the story is still okay but all the other characters are always screaming at or being dicks to each other. It's actively unpleasant to sit through.
Posts
It was trending towards 99% yesterday, but I know those estimates are pretty rough. I hope it makes it but I'm not going to up my pledge or anything.
I'm playing though it now.
35 hours in... still in the first act, which I'm pretty sure is the shortest and smallest section of the game.
Which makes me wonder if these controllers will have rumble.
Steam
I mean you are essentially asking devs to never use particle effects, along with many, many other graphical effects with that requirement.
What do you think they'd have to change? MGS already works in other PS1 emulators.
I would be surprised if the controllers have rumble. PS1 controllers didn't have rumble until the dualshock.
What I believe they are getting at is that you shouldn't be punished in a gameplay sense (rather than a performance one) for having your settings on High. In this case, being given the false impression that you are in cover because you are rendering a bush that isn't there for other players.
D3 Steam #TeamTangent STO
Then you are asking them to arbitrarily limit graphics to a much lower point than graphics are capable of doing. Better graphics essentially means more detail, more detail is bad for competitive gaming. Most folks don’t want to play games that look awful, but pros do.
I feel like it’s mostly just the psycho mantis BS they’d have to adapt, like reading your memory card on a system that doesn’t have it, making sure the controller port switch works.. plus including the back of the cd case in some fashion.
Steam
Well pros are dumb so
can't do it every time, but Divinity has been a delight so far
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
i never played the PC version of C&C but, but basically the game just gave you a cursor and you moved it with the d-pad
so it was very very slow and frustrating
on the subject of RTS.. ive havent played an RTS since the early warhammer RTS... but I've been seeing a lot of people stream WC3 since I guess they're patching it again.... and I keep thinking "man I wish I had that game" then realizing.. wait... I do... somewhere... buried under 25+ years of CDs
With the CD case thing they'd have to do a digital manual and include it there. The rest would be taken care of by a properly functioning emulator. It doesn't matter that there isn't a physical PS1 memory card, it will have to be emulated for save games to work in any game.
Couldn't they just reprogram the game to have Mantis make comments on the other PS1-Classic games you've played?
Meh.
I feel like the competitive advantage granted by lowering the graphics to dog poop only benefits the sorts of people that would wipe the floor with me even if they didn't have that advantage. They wanna play a game at dog poop settings, so be it, I wouldn't be competitive to them if they were at 3 frames per second.
In the PS1 version the save games he recognizes are
Castlevania: Symphony of the Night
Policenauts (Japanese version only)
Azure Dreams
Suikoden
Snatcher (Japanese version only)
Tokimeki Memorial (Japanese version only)
Vandal Hearts
So it depends on how many of those are on the PS1 mini. Castlevania seems like a likely candidate though.
Remake Rock n Roll racing!
https://www.rockpapershotgun.com/2018/09/19/tactical-seafaring-roguelike-rpg-depth-of-extinction-rises-from-the-depths-soon/
https://www.youtube.com/watch?v=ip1YXKKOUes
https://store.steampowered.com/app/636320/Depth_of_Extinction/
I agree! Which is why I don’t think devs should arbitrarily constrain graphics just because a small subset of the population will crank stuff to the minimums.
ehh. Depends on the game.
War Thunder had(?) a real serious problem with realistic battles where with low enough settings you basically were able to pick out enemies through clouds and stuff.
I still think there's a competitive advantage in how you set up your post-processing effects.
It's rather infuriating. This game is very close to being very fun. However, I keep losing because I put my guys in a position where I am certain they have LOS to another position, only to learn that they do not and end up getting the escort murdered. As far as I can tell the game has no "toggle LOS overlay" type of functionality, unless I am missing it, which seems like a MASSIVE oversight.
Edit: oh thank god there is a check visibility key, it is V. This is mentioned NO WHERE in the game's tutorial. Jesus tap dancing christ way to omit probably the most important button.
Who knew LOS was important?
Mindblow #2: you can issue commands to enemies to play a best guess simulation of the turn
Mindblow #3: you can place enemies where you think they are in fog of war
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
what....
WHAT?!!?!?!?!
It just took longer to select groups of units and such. There was a PS1 mouse though, and with that it was excellent! The game always slowed r i g h t the fuck down once I'd built a hundred or so Mammoth tanks and sent them on their way to level the enemy base...
Congratulations, you've probably just won your first 20 multiplayer games in Frozen Synapse 2
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
That was the first thing i heard about it.
I never finished the campaign, but there was a lot of trying to shave miliseconds off my movements to be srt in a position just before enemies to get the first shot bonus. And then they'd do sommething completely different and screw me over.
It was great.
Steam // Secret Satan
You'd think so but the tutorial doesn't even hint at it. I also found out the fog of war thing completely by accident, and I think there's only one source on the internet that barely mentions it.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Stalker (well the original at least) was one of those games where you might as well play it on the harder difficulty. There was a bug with the easier ones that made it terrible to play. The idea was on easier difficulty, the AI would shoot at you but some of their bullets would disappear instead of making contact. Except said bug meant the same thing happened to you.
You mean the best game ever to combine futuristic laser gunplay and marine cephalopod mollusks?
the very same!
From what I've gathered, most pro streamers and such play at 1080p but with as much Hz as they can get their hands on
I'm still taken aback by just how obnoxious the story and cutscenes are. Franklin's side of the story is still okay but all the other characters are always screaming at or being dicks to each other. It's actively unpleasant to sit through.