Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Anthem] Early Access is live. Please mark spoilers. God speed, Freelancers.
Posts
Http:// pleasepaypreacher.net
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Pretty much all of the post-E3 content has greatly assuaged any concerns I had. That they didn't just go on stage and show that full gameplay demo is bewildering, and Mark Darrah has been doing great work in his various promotional efforts.
I haven’t been following really any of the news regarding the specifics of this game, so this was the first time I’ve heard about it having a campaign that you can solo.
The ability to solo missions is really what will decide if I give this game a go or not. I seem to remember one of the E3 interviews basically having someone say “well you can, but this was designed to be a co-op game.” Which, fair enough, but they seemed to be implying that you really shouldn’t play solo. I just want the minimum Destiny level freedom in that regard.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
The combo stuff has definitely been in Bioware for awhile
If they can kinda fuse the andromeda and ME3 multi together then sign me up
(hopefully the pricing model isn’t obnoxious)
do you lack faith, brother?
or do you believe?
Backloggery. It's totally updated again, I swear!
I think it is, like there was an all arounder and that might have been the ranger.
Http:// pleasepaypreacher.net
... I simultaneously love this and think "toooo soooooon".
Http:// pleasepaypreacher.net
Backloggery. It's totally updated again, I swear!
do you lack faith, brother?
or do you believe?
I'm aware, and rocked that armour with style.
Still, it stings, even as something awesome.
Andromeda
Some newish gameplay combined with the talking about how again out in the world its you and the bros but back in your city its just you and your decisions.
Http:// pleasepaypreacher.net
Confirmed
No romances
No loot boxes (Can pay for cosmetics or earn them in game)
No paying for story dlc
Matchmaking for missions
Flamethrowers
My name is byf of destiny fame had an interview with one of the developers, it goes over story and lore but I did like the initial feeling of the dev team and how they want to remain true to their vision but are not unaware of what happened with other games. Probably why no loot boxes or paying for story dlc.
Http:// pleasepaypreacher.net
Http:// pleasepaypreacher.net
Let's say I log on and group up with three friends. To start the session, we are each tooling around in Ft. Tarsis, doing our individual story stuff. Fine. Maybe you get someone talking on voice chat over the NPC dialogue, which sounds like it could be problematic, but alright.
The four of us head out into the world and do a mission. Maybe we're all on the same mission in our story, or more likely, maybe we aren't and we decide to help the lowest-level person handle an earlier mission. Fine. We do that and have fun doing it. Then we head back to Ft. Tarsis.
Now the four of us are back in our individual Ft. Tarses. NPCs are talking to each of us. Maybe these story segments run different lengths. Maybe some of us end up waiting for others. And the entire time, each of us have to be concerned about our story segment being interrupted by party-chat voice comms.
In Destiny, this worked because there wasn't ever any important story in the Tower to hear/experience. Other party members just chatting with unrelated banter is never really a problem. In Destiny missions, it's not a problem because everyone is hearing the same story content at the same time.
I'm just concerned that unless I only want to play with a very small subset of my friends, and have an agreement ahead of time that nobody is going to talk while we're in town, it's going to be difficult to experience this grand storytelling that Bioware is putting together.
There also seems to be two types of mission content, like story and exploration, which reminds me of destiny 1 where you had specific mission launches, and then like gathering zone, something I did like.
Http:// pleasepaypreacher.net
When I played the D1 campaign, I was always in a PS party, because as I said, it didn't really affect the way I was experiencing the story and I could always say, "Hey, hold on a sec so we can hear this." When D2 launched and all of the D1 players were playing at different speeds, I played through the campaign solo, which was... fine, but did feel empty and unfulfilling. Post-campaign, I've played way more solo D2 than I did D1, and part of it is that - as you suggest - it's sometimes easier to just matchmake into a group when I know I'm only going to do one activity.
It just feels like that's missing the point. I guess I want it both ways. I want to be able to experience as much of this multiplayer game as possible with friends, but I also fear having to listen to wharble-gharble. I guess my solution is probably to try to play the story-specific stuff with a group that I trust will allow us to be respectful of each other's experiences.
Edit: And maybe if the campaign is on the reasonably-short side, I can do the random matchmake for a lot of that and focus on grouping with friends for the open world and sidequest and post-campaign stuff, which tends to be a huge part of these games. I think this is what you're suggesting.
I hear you I totally do, because with d2 it felt like mostly I played solo and the game was empty because of it, but thats because destiny has very poor story telling/non existant. Where as Bioware has better story telling usually, so you'll probably want to hear the story stuff.
But ultimately we won't know until the beta coming up, but I'm hopeful since everyone who has gone hands on with the game has come away saying it plays as fun as it looks.
Http:// pleasepaypreacher.net
Confirmed
You don't have to go back to the fort for more missions and can progress through the conversations at your own leisure whenever.
Oh and they said a full fledged demo in February. There may be opportunities to play it before then.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
There is no fucking way I'm playing this with pubs. It's either single player or friends list.
Http:// pleasepaypreacher.net
Conversational stuff generally only has two choices (not yes/no, but generally opposite) that affect how your relationships form
No decisions that affect story during missions
Decisions you make with NPCs won't create or lock off content
"Limited character creation options" with some backstory
Vendors will give you their story ("I have a very tragic reason I'm selling you guns")
“A reinvention of personal narrative in a multiplayer game,” whatever the hell that means
So if you were annoyed by the lack of narrative agency at the end of Mass Effect 3, prepare to hate this game.
Surprise me, EA!
Well, they aren't pitching this game as a piece of a multi-part franchise alongside promises of player choices having major effects in the overall story, then throwing away all of those choices for some incredibly terribad options with virtually no subtlety or player influence outside some very broad, very bad choices.
As long as they're just up-front with what they're actually putting in the game instead of blowing mountains of smoke, there shouldn't be any issues. It's obviously not meant to be like Mass Effect originally claimed to be, so who cares if it doesn't have much in the way of character choices? Clearly just isn't a priority of the game design, and it's not like they're trying to trick anyone into buying the game.