Hoo boy. Time to workshop some FFV teams. I think Kelger is going to be a big part of my strategies.
I've seen a decent number of Earth teams (Lenna/Kelger/Dorgann/Bartz/Galuf or Faris) or Fire teams (Lenna/Krile/Galuf/Bartz/Faris).
Trying to wrap my head around the Galuf variant of that first one, considering the lack of proper Support characters.
My problem so far is my general lack of Hastegas in the FFV realm (aside from Sheepsong, but Krile is my only FFV Mage with more than an SSB). I'm having trouble slotting all the White Magic I need: I need Protectga, Shellga, Hastega, and either Dispel or Banishing Strike.
Edit:
I think I may need to drop Kelger. Here's my current plan.
Krile has the Hastega SB and Shellga. Lenna has Protectga, Dorgann has Banishing Strike. Earth team. As you can see, the only place for Kelger would be Faris's slot, but then I would have no Breaks.
Enlong on
+1
silence1186Character shields down!As a wingmanRegistered Userregular
Hoo boy. Time to workshop some FFV teams. I think Kelger is going to be a big part of my strategies.
I've seen a decent number of Earth teams (Lenna/Kelger/Dorgann/Bartz/Galuf or Faris) or Fire teams (Lenna/Krile/Galuf/Bartz/Faris).
Trying to wrap my head around the Galuf variant of that first one, considering the lack of proper Support characters.
My problem so far is my general lack of Hastegas in the FFV realm (aside from Sheepsong, but Krile is my only FFV Mage with more than an SSB). I'm having trouble slotting all the White Magic I need: I need Protectga, Shellga, Hastega, and either Dispel or Banishing Strike.
Galuf has an Earth Imperil BSB, an EnEarth + Hastega USB, and the Earth Chain, so he can competently handle the element with the 6* Earth Monk move. Alternatively he has a Fire Imperil, EnFire SB, and access to Fires Within, which also lets him be in the back row.
Saw several teams skip ProShellga due to lack of space.
Lenna generally ran Hastega, unless the team had it elsewhere, in which case she could do one of ProShellga
Galuf would cover Dispel, unless you brought Dorgann, in which case Galuf could cover the balance of ProShellga
Krile could cover the balance of ProShellga with the Bard version.
I didn't see any teams with him, but ExDeath can cover Haste/ProShellga/Dispel as needed.
I'm guessing the runic on exdeath is beyond useless on this fight?
Correct, the runic effect does literally nothing here. There's not even any AOE black magic to dodge, much less any single-target stuff to pull and negate.
There are some single-target PHYsical attacks, notably in phase 2, so draw+retaliate may have some value if you don't have to go too far out of your way to get it. If you're bringing Greg anyway, Gaia Cross + Smoldering Moon could be a thing.
I'm guessing the runic on exdeath is beyond useless on this fight?
Correct, the runic effect does literally nothing here. There's not even any AOE black magic to dodge, much less any single-target stuff to pull and negate.
There are some single-target PHYsical attacks, notably in phase 2, so draw+retaliate may have some value if you don't have to go too far out of your way to get it. If you're bringing Greg anyway, Gaia Cross + Smoldering Moon could be a thing.
Such a shame, I've never used his USB even though I think Exdeath is a pretty cool character.
Figured I'd roll on the new FF6 relic pull, and, well... the results were, uhm... pretty good, at least on paper?
Going 5/11, with two discos, is pretty good.
Pulled:
Terra USB ("Omen", 10 magic fire and non-elemental attacks to one target, Enfire, enter Magitek EX-mode: reduce action delay and boost Magic moderately) - good grief, throw Haste on her and Terra's a magical beast with this.
Celes USB ("Whetted Blade", 10 physical holy/ice/wind/non-elemental attacks to one target, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, moderate damage increase to spellblade abilities, and doublecast spellblade abilities) - uhm, yeah, this makes me want to just boost her as far as I can get her just for this thing. I have a bunch of decent spellblade abilities, and this... yeah, Celes is going to be a damned beast when she learns this and gets up to max level. Combine this with a Dr. Mog's or a Mako Might, relevent spellblade abilities to match weaknesses, and a quick Haste before the SB... and then I suppose watch the carnage? I mean, as I read it, the Runic effect only hits incoming enemy spells, yes?
Gogo SSB ("Maw of the Beast", seven physical or magic non-elemental attacks to all targets, restore a moderate amount of HP proportional to max HP, and cast Esuna on all party members. Physical or magical attacks depend on the stats of the user) - This one puzzles me. Is it whichever is higher? But still, the mass medica and Esuna is a nice touch, especially when you realize he's suited to go with either a physical or magical attacker as a really good support SB.
Mog SSB - ("Earth Blues", six white magic/earth/non-elemental attacks to all targets, and a large Attack and Defense debuff) - Have to love the debuffs, I suppose. Not a lot of earth-element breaks out there, either.
Terra BSB - ("Finding Love", eight magic fire/non-elemental attacks to one target, Enfire, Haste, and Burst Mode: either four magic fire/non-elemental attacks to one target that hits enemies either weak or vulnerable to fire harder, or two magic fire/non-elemental attacks to all enemies, taking a Defense debuff to moderately buff Magic) - Eh, compared to the fact I got her USB that uses the same amount of meter, the only thing this has going for it is the ability to hit everything on the screen in burst mode, and even then, the defense debuff makes that risky, in my opinion...)
I might be able to put together an okay VI team after this... I think. I still have 22 mythril floating around, I could three-pull it and hope something else fun comes out.
Crystal Tower banners are not good places to spend mythril, they are full of outdated garbage (such as those two SSBs). You're fortunate that you hit two great USBs, but the odds of that happening were quite low. If you had drawn on an event banner, statistically that would have been like three great USBs and some relevant LMRs or something.
I would strongly encourage waiting for a realm event, rather than drawing on a Crystal Tower banner. The next VI event is maybe five weeks away, not sure whether you'll have a shot at it before this Crystal Tower ends.
throw Haste on her and Terra's a magical beast with this.
...
a quick Haste before the SB...
Aside: the game design assumes your whole party has Haste at all times if you're doing fights above about 100 Difficulty. Ideally you want to be having someone apply party haste as their first action in every boss fight.
I was getting all excited for the Torment tonight and then I remembered the forced 9999 attack followed by crit hit so last stand is basically necessary and V doesn't have in-realm last stand (yet) and got mildly annoyed.
Whelp. Here's hoping some of us can sub-30 the 280!
Looks like Gilgamesh part 3 has a phase where he targets individual party members with Death Claw (99% current HP damage, fixed), followed by Critical Hit (big damage physical attack) on his next turn (slot 1, then slot 5, then 2, then 4, then 3).
Death Claw is NAT, but Critical is physical. I forget, do NAT moves ignore all forms of Blink, or do they pop either one to be dodged? Either way, I think I could do something about that phase with a well-timed Kelger SSB, for party Blink.
Enlong on
0
BrodyThe WatchThe First ShoreRegistered Userregular
So, party of retaliate returns?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Eh, I'll take it. I figure I'll have more mythril coming up soon, anyways. I can always grind it out of things, and I get the one piece a day, too. If I need to, I can always drop for gems to fill in on things like small pulls and the like.
But yeah, I'm not planning on any huge pulls in the meantime.
Oh wait, looks like it's a phase for 280 as well. From 80% to 61% of his health bar. He spends his first 3 turns on his stance, then Wind Slash, then blind before the Death Claws start, so one can probably rush that down before it gets out of hand.
+1
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I didn’t think I could sub 30 the tactics 280 so I didn’t bother trying it. I suspect v will be the same.
The thing that has me worried the most is actually Flash. He uses it on the third turn of phases 1 and 2. Each time it's an unblockable Blind to the characters in two slots (1 and 2 the first time, 4 and 5 the second). I could perhaps bring Enkidu or Unicorn to help stop one of them, but that won't charge fast enough for the first one.
I may need Lenna to carry Ultra Cure instead of Curada, or else try to field a bunch of folks who don't care about dealing physical damage.
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silence1186Character shields down!As a wingmanRegistered Userregular
Oh wait, looks like it's a phase for 280 as well. From 80% to 61% of his health bar. He spends his first 3 turns on his stance, then Wind Slash, then blind before the Death Claws start, so one can probably rush that down before it gets out of hand.
The scarier move is the fixed 9999 hit, not the 99% current hp one, imo.
Well, not the entire fight. The 9999 damage Excalibur (only in Part 3) targets one person (with the lowest HP percentage)
It's decidedly some serious bullshit, though. But there are some ways around it. such as using that Last Stand RM and making sure that that person has the lowest HP when Greg's AI is ready to use Excalibur. Or (if you have it) using one of Galuf's invincibility soul breaks. Or do it like Shadow Dragon and have a party member you can afford to lose.
Hmmm. Wait. I think I may have been overthinking the WHM requirements for this fight. The only moves he has that aren't piercing or fixed damage are Wind Slash (AOE magic Wind damage) and Critical Hit (big damage single target physical, always crits). Maybe I can go without Proshellga if I pile on the breaks and/or carry Wind resist gear/Magicite.
I guess I should just wait 2 hours and see what happens.
My FFV torment party will likely be some variation of
Galuf's USB (haste/boostga, en-earth)
Bartz's USB (with earth spellblade
Lenna's BSB/USB
Dorgann's BSB (imperil earth
...Maybe Faris USB? My 5th spot is pretty shaky
Shit, I don't even know if I have a boostga or hastega for V. I could probably get away with just using the realm chain and the Hastega spell, but then there goes ProShell. I have no faithga either, so Krile and Exdeath are useless.
My FFV torment party will likely be some variation of
Galuf's USB (haste/boostga, en-earth)
Bartz's USB (with earth spellblade
Lenna's BSB/USB
Dorgann's BSB (imperil earth
...Maybe Faris USB? My 5th spot is pretty shaky
I feel like you'll want to stat-break Greg, though.
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silence1186Character shields down!As a wingmanRegistered Userregular
Also, finally dipped into the DWhale Tactics Torment. That was dumb, made it to ~50ish percent with an exploratory team, retooled with more and better Assault Sabres, and now I can't get to phase 2.
OK. "Incubus" difficulty made some sort of sense when it was Cuchulainn. But for Gilgamesh as well? Who thought that that was a good name for a difficulty?
I got 26 seconds on 240. That doesn't say good things about my odds for getting sub-30 on 280. Then again, I forgot to bring Ultra Cure, so Kelger was Blind for most of the fight. Maybe fixing that will make the difference.
Even if it doesn't, I suppose I'm not in a massive hurry to get Stormspell Strike.
Posts
38thDoE on steam
I'll see after the banner shows up, right now I might only be able to clear the 240.
Trying to wrap my head around the Galuf variant of that first one, considering the lack of proper Support characters.
My problem so far is my general lack of Hastegas in the FFV realm (aside from Sheepsong, but Krile is my only FFV Mage with more than an SSB). I'm having trouble slotting all the White Magic I need: I need Protectga, Shellga, Hastega, and either Dispel or Banishing Strike.
Edit:
I think I may need to drop Kelger. Here's my current plan.
Krile: Sheepsong
Bartz: USB
Faris: BSB1
Lenna: USB1, BSB(2?)
Dorgann: BSB
Krile has the Hastega SB and Shellga. Lenna has Protectga, Dorgann has Banishing Strike. Earth team. As you can see, the only place for Kelger would be Faris's slot, but then I would have no Breaks.
Galuf has an Earth Imperil BSB, an EnEarth + Hastega USB, and the Earth Chain, so he can competently handle the element with the 6* Earth Monk move. Alternatively he has a Fire Imperil, EnFire SB, and access to Fires Within, which also lets him be in the back row.
Saw several teams skip ProShellga due to lack of space.
Lenna generally ran Hastega, unless the team had it elsewhere, in which case she could do one of ProShellga
Galuf would cover Dispel, unless you brought Dorgann, in which case Galuf could cover the balance of ProShellga
Krile could cover the balance of ProShellga with the Bard version.
I didn't see any teams with him, but ExDeath can cover Haste/ProShellga/Dispel as needed.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I think I saw at least one person sneak through some Dead End spam using Galuf's invincibility, but maybe that is a false memory/wishful thinking.
Certainly, it's not great for getting good completion times.
Bartz: USB
Dorgann: BSB
Faris: BSB1
Lenna: USB1
Kelger: SSB
with Lenna carrying Hastega. Seems risky, tho.
Also a reminder that galuf also has white 4* now, should make team composition a bit easier.
Correct, the runic effect does literally nothing here. There's not even any AOE black magic to dodge, much less any single-target stuff to pull and negate.
There are some single-target PHYsical attacks, notably in phase 2, so draw+retaliate may have some value if you don't have to go too far out of your way to get it. If you're bringing Greg anyway, Gaia Cross + Smoldering Moon could be a thing.
Such a shame, I've never used his USB even though I think Exdeath is a pretty cool character.
Going 5/11, with two discos, is pretty good.
Pulled:
Terra USB ("Omen", 10 magic fire and non-elemental attacks to one target, Enfire, enter Magitek EX-mode: reduce action delay and boost Magic moderately) - good grief, throw Haste on her and Terra's a magical beast with this.
Celes USB ("Whetted Blade", 10 physical holy/ice/wind/non-elemental attacks to one target, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, moderate damage increase to spellblade abilities, and doublecast spellblade abilities) - uhm, yeah, this makes me want to just boost her as far as I can get her just for this thing. I have a bunch of decent spellblade abilities, and this... yeah, Celes is going to be a damned beast when she learns this and gets up to max level. Combine this with a Dr. Mog's or a Mako Might, relevent spellblade abilities to match weaknesses, and a quick Haste before the SB... and then I suppose watch the carnage? I mean, as I read it, the Runic effect only hits incoming enemy spells, yes?
Gogo SSB ("Maw of the Beast", seven physical or magic non-elemental attacks to all targets, restore a moderate amount of HP proportional to max HP, and cast Esuna on all party members. Physical or magical attacks depend on the stats of the user) - This one puzzles me. Is it whichever is higher? But still, the mass medica and Esuna is a nice touch, especially when you realize he's suited to go with either a physical or magical attacker as a really good support SB.
Mog SSB - ("Earth Blues", six white magic/earth/non-elemental attacks to all targets, and a large Attack and Defense debuff) - Have to love the debuffs, I suppose. Not a lot of earth-element breaks out there, either.
Terra BSB - ("Finding Love", eight magic fire/non-elemental attacks to one target, Enfire, Haste, and Burst Mode: either four magic fire/non-elemental attacks to one target that hits enemies either weak or vulnerable to fire harder, or two magic fire/non-elemental attacks to all enemies, taking a Defense debuff to moderately buff Magic) - Eh, compared to the fact I got her USB that uses the same amount of meter, the only thing this has going for it is the ability to hit everything on the screen in burst mode, and even then, the defense debuff makes that risky, in my opinion...)
I might be able to put together an okay VI team after this... I think. I still have 22 mythril floating around, I could three-pull it and hope something else fun comes out.
I can has cheezburger, yes?
I would strongly encourage waiting for a realm event, rather than drawing on a Crystal Tower banner. The next VI event is maybe five weeks away, not sure whether you'll have a shot at it before this Crystal Tower ends.
Aside: the game design assumes your whole party has Haste at all times if you're doing fights above about 100 Difficulty. Ideally you want to be having someone apply party haste as their first action in every boss fight.
Edit: Side-note, finally sub-30'ed Hades by switching TGCid from his IC3 LM to his 10% physical damage!
Whelp. Here's hoping some of us can sub-30 the 280!
38thDoE on steam
Looks like Gilgamesh part 3 has a phase where he targets individual party members with Death Claw (99% current HP damage, fixed), followed by Critical Hit (big damage physical attack) on his next turn (slot 1, then slot 5, then 2, then 4, then 3).
Death Claw is NAT, but Critical is physical. I forget, do NAT moves ignore all forms of Blink, or do they pop either one to be dodged? Either way, I think I could do something about that phase with a well-timed Kelger SSB, for party Blink.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
38thDoE on steam
But yeah, I'm not planning on any huge pulls in the meantime.
I can has cheezburger, yes?
38thDoE on steam
I may need Lenna to carry Ultra Cure instead of Curada, or else try to field a bunch of folks who don't care about dealing physical damage.
The scarier move is the fixed 9999 hit, not the 99% current hp one, imo.
It's decidedly some serious bullshit, though. But there are some ways around it. such as using that Last Stand RM and making sure that that person has the lowest HP when Greg's AI is ready to use Excalibur. Or (if you have it) using one of Galuf's invincibility soul breaks. Or do it like Shadow Dragon and have a party member you can afford to lose.
I guess I should just wait 2 hours and see what happens.
Galuf's USB (haste/boostga, en-earth)
Bartz's USB (with earth spellblade
Lenna's BSB/USB
Dorgann's BSB (imperil earth
...Maybe Faris USB? My 5th spot is pretty shaky
Wrath/Entrust to Bartz?
WHOOPS
Even if it doesn't, I suppose I'm not in a massive hurry to get Stormspell Strike.