[Hearthstone] THIS THREAD IS DEAD! POST IN THE NEW ONE!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited September 2018 in Games and Technology
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https://www.youtube.com/watch?v=qEmnpRSgqQk
https://www.youtube.com/watch?v=j-KU-_-CtJw
For best performance, the above videos must be watched at 1.5x speed.

THIS IS FOR: PC, Mac, iPad, Android and iPhone!

Add yourself to our ever growing friends list here!


Hearthstone New Player Guide:
1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone/iPad and Samsung phone/Tablet (1 free pack per system!)
12. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
13. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
14. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
15. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
16. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
17. Repeat steps 13-16

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.


A special word from MncDover:
Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do. BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.

One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand. KNOWLEDGE IS POWER!

So yeah, ask for help here often and netdeck popular decks. :)


Daily Quests and Gold earning:
You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:

1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the blue arrow button in the upper right corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)


Card rarity, identification, and dust values:
1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.


Supplemental Card Creation Guide:
1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)


Ranked Rewards
Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:

Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card


Useful links:
Most agreed upon order for crafting Legendary cards.

Here's a good list for everything past Old Gods:

The Lich King (M)
Leeroy Jenkins (C)
Prince Keleseth (M)
Baku the Mooneater (R)
Bloodreaver Gul'dan (M)
Genn Greymane (R)
Deathstalker Rexxar (M)
Hagatha the Witch (R)
Malfurion the Pestilent (M)
Edwin VanCleef (C)
Alexstrasza (C)
Bloodmage Thalnos (C)

Cool options to help search through your card collection.


Email stats:
You can get monthly recaps of your last ranked season directly from Blizzard. Follow these steps:

BNet Account Management... Settings > Communications Preferences > Check off News and Special Offers from Blizzard

To get something like this:

3DQyHdp.png


Adventure Modes and New Cards:
Hearthstone has been out for over a two years now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below. PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.


Journey to Un'Goro Crater

https://www.youtube.com/watch?v=MG3nb7Oam4k


Knights of the Frozen Throne

https://www.youtube.com/watch?v=CCJq7lE3JQs


Kobolds and Catacombs

https://www.youtube.com/watch?v=vrTI0GoVNsg


The Witchwood

https://www.youtube.com/watch?v=OtIbKXd5fWo[/spoiler]


General Game Information:
The game has FOUR play modes:
  • Play - Build a 30-card deck and fight people in ranked or unranked matches in Standard or Wild formats.
  • Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
  • Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
  • Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free Classic pack after first victory.


Grobian's list of less intuitive facts:
  • Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
  • You can't have more than 7 minions on the board.
  • If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
  • If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
  • There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
  • The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
  • The hunter spell Animal Companion just calls a random of the 3 possible minions.
  • The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
  • Stealth overrides Taunt, not the other way around.
  • Stealth is only for the enemy, you can buff your stealthed minions.
  • Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
  • Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
  • More comprehensive list of oddities here

Hearthstone strategy and resource links
Easy intro to Hearthstone in an image.
Full daily quest list here.
TeamLiquid's new Hearthstone siteLiquidHearth
TeamLiquid's Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's Neutral Common guide for Arena
A basic/starter guide site for our newer players.

Links to competitive deckslists and analysis

Here's a visual deck sharing program made by our own Muffintron:
How to use:
[img]http://hsdecker.hp88.co.uk/decks/[DECKSTRING HERE].png[/img]

So for example, using this deckstring: AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==

Would be:
[img]http://hsdecker.hp88.co.uk/decks/AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png[/img]

Resulting in:
AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png

I'd appreciate it if you guys didn't use it outside PA Forums. My hosting can't stand up to any ridiculous amount of traffic, but it's a nice little tool just for us.


Decent streamers/youtube clips to watch, to learn!


Here's a list of PA people who don't mind if you spectate while they play.
*PM me to get added to the list*
**This is not a friends list. That is located at the top of this post!**

mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657
Yilias/Yilias #1224
KoopahTroopah/Koopah#1555
Edgler Vess/EdglerVess#1439

Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
MNC Dover on
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Posts

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited July 2018
    Is there an updated list that we can link for the Legendary crafting recommendations? The link we have in the OP has the Old Gods in it. I think at this point like Dover said in the last thread Greymane and Baku both probably are safe crafting at this point right?

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
  • BedlamBedlam Registered User regular
    Greymane, Baku, Leroy, Lich King, Keleseth, DK Rexxar

  • ShadowhopeShadowhope Baa. Registered User regular
    edited July 2018
    IMO:

    The Lich King (M)
    Leeroy Jenkins (C)
    Prince Keleseth (M)
    Baku the Mooneater (R)
    Bloodreaver Gul'dan (M)
    Genn Greymane (R)
    Deathstalker Rexxar (M)
    Hagatha the Witch (R)
    Malfurion the Pestilent (M)
    Edwin VanCleef (C)
    Alexstrasza (C)
    Bloodmage Thalnos (C)

    Those with an M next to the name are Year of the Mammoth cards that will rotate in nine months. Those with R are Year of the Raven cards that will rotate in twenty-one months. Those with a C are classic and won't rotate, except potentially to the Hall of Fame. It probably says something that four of the five class cards are Death Knights hero cards.

    Shadowhope on
    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • ShadowhopeShadowhope Baa. Registered User regular
    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • ShadowhopeShadowhope Baa. Registered User regular

    Holy cow, the end of HTC Italy.
    Hunterace
    is the new god of Hearthstone.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Shadowhope wrote: »

    And then after he plays it the second one goes to 5 as expected. WUT.

  • ShadowhopeShadowhope Baa. Registered User regular
    3clipse wrote: »
    Shadowhope wrote: »

    And then after he plays it the second one goes to 5 as expected. WUT.

    As far as anyone call tell: with the changes to Counterspell, there's no longer an update to the handsize variable after a spell is countered. However, once another spell is played, the variable updates.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • fortyforty Registered User regular
    Played against my first heal zoo last night while playing quest warrior. I won.

  • YiliasYilias Registered User regular
    Coin out Mountain is a reality. We've transcended memes.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DibbyDibby I'll do my best! Registered User regular
    edited July 2018
    DhmuESgVAAEtn0k.jpg

    Eat my fucking shit, Shivers. Get absolutely fucking obliterated out of your goddamn mind.

    Yeah so Jades are OP, and also infinite Shadowsteps on a Jade Spirit. You bet your ass I kept Shadowstep in the mull.

    WHEW that's all four done! Now for the Final Challenge~


    And for fun, the actual deck I ended with:

    TWZWxUT.png

    (fukken unlucky pull with Pristine Compass on Shivers too FUGG)


    edit: oh yeah i still got Priest dungeon run too blehhhh

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • fortyforty Registered User regular
    I am legit surprised that Dibby is just now finishing Monster Hunt.

  • DibbyDibby I'll do my best! Registered User regular
    edited July 2018
    forty wrote: »
    I am legit surprised that Dibby is just now finishing Monster Hunt.

    I played it a lot at the start and then went "meh" and forgot about it for a while, then only realized I have a month left to do it, so I did it.

    I MEAN I STILL HAVEN'T FINISHED DUNGEON RUN EITHER

    :rotate:

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • fortyforty Registered User regular
    edited July 2018
    Well, Dungeon Run is a much bigger grind than Monster Hunt. I ended up completing 2 of the 4 Monster Hunters just doing the initial pack reward quests for them, so I figured I might as well finish it out. Someone just doing the Dungeon Run quests might, at best, have 3 or 4 classes down, depending on luck. Plus I knew there was extra content at the end of Monster Hunt to see, so there's more incentive there. There's nothing else to see with Dungeon Run.

    I think I've finished 4 Dungeon Run classes and don't really have any interest in doing more.

    edit:
    then only realized I have a month left to do it, so I did it.
    ?

    forty on
  • DibbyDibby I'll do my best! Registered User regular
    forty wrote: »
    Well, Dungeon Run is a much bigger grind than Monster Hunt. I ended up completing 2 of the 4 Monster Hunters just doing the initial pack reward quests for them, so I figured I might as well finish it out. Someone just doing the Dungeon Run quests might, at best, have 3 or 4 classes down, depending on luck. Plus I knew there was extra content at the end of Monster Hunt to see, so there's more incentive there. There's nothing else to see with Dungeon Run.

    I think I've finished 4 Dungeon Run classes and don't really have any interest in doing more.

    edit:
    then only realized I have a month left to do it, so I did it.
    ?

    I only have a month left cause the next expac is coming out in August and that'll have a new Adventure thing that I'll want to be doing, so I'd rather get the old stuff done now :U

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Dibby wrote: »
    forty wrote: »
    Well, Dungeon Run is a much bigger grind than Monster Hunt. I ended up completing 2 of the 4 Monster Hunters just doing the initial pack reward quests for them, so I figured I might as well finish it out. Someone just doing the Dungeon Run quests might, at best, have 3 or 4 classes down, depending on luck. Plus I knew there was extra content at the end of Monster Hunt to see, so there's more incentive there. There's nothing else to see with Dungeon Run.

    I think I've finished 4 Dungeon Run classes and don't really have any interest in doing more.

    edit:
    then only realized I have a month left to do it, so I did it.
    ?
    that'll have a new Adventure thing that I'll want to be doing

    ah yes just like your intense, fervent desire to do monster hunt, couldn't keep your hands off it

    liEt3nH.png
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    There’s no guarantee there will be a new monster/dungeon run in the next expansion.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • YiliasYilias Registered User regular
    They said there would be single player content in each expac.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DibbyDibby I'll do my best! Registered User regular
    edited July 2018
    Dibby wrote: »
    forty wrote: »
    Well, Dungeon Run is a much bigger grind than Monster Hunt. I ended up completing 2 of the 4 Monster Hunters just doing the initial pack reward quests for them, so I figured I might as well finish it out. Someone just doing the Dungeon Run quests might, at best, have 3 or 4 classes down, depending on luck. Plus I knew there was extra content at the end of Monster Hunt to see, so there's more incentive there. There's nothing else to see with Dungeon Run.

    I think I've finished 4 Dungeon Run classes and don't really have any interest in doing more.

    edit:
    then only realized I have a month left to do it, so I did it.
    ?
    that'll have a new Adventure thing that I'll want to be doing

    ah yes just like your intense, fervent desire to do monster hunt, couldn't keep your hands off it

    I DID 3 OUT OF 4 CLASSES SHUT UP

    MNC Dover wrote: »
    There’s no guarantee there will be a new monster/dungeon run in the next expansion.

    Also yeah what Yilias said, it most likely won't be a Dungeon Run-style thing (I doubt they'd do 3 in a row?) but it'll definitely be the more traditional style of Adventures they've been doing before.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    imo it's more likely they do dungeon run style stuff just because they literally hired someone whose resume was those games

    liEt3nH.png
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    Monster Hunt is infuriating as fuck. Those bosses get so cheap toward the end.

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Bit lttp on this but you realize that the combo that makes shudder work is grumble and saronite right? Changing saronite to "Summon a copy of saronite chain gang" would stop the shudder combo. Grumble is return all other minions, so you need a copy to be summoned to return to your hand.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited July 2018
    KafkaAU wrote: »
    Bit lttp on this but you realize that the combo that makes shudder work is grumble and saronite right? Changing saronite to "Summon a copy of saronite chain gang" would stop the shudder combo. Grumble is return all other minions, so you need a copy to be summoned to return to your hand.

    Yes, we know that's how it works. But if you just get rid of Grumble the combo is also dead and you still get to do fun things like this.

    LMSmBIB.png?1

    The Escape Goat on
    9uiytxaqj2j0.jpg
  • KetherialKetherial Registered User regular
    edited July 2018
    Dibby wrote: »
    forty wrote: »
    I am legit surprised that Dibby is just now finishing Monster Hunt.

    I played it a lot at the start and then went "meh" and forgot about it for a while, then only realized I have a month left to do it, so I did it.

    I MEAN I STILL HAVEN'T FINISHED DUNGEON RUN EITHER

    :rotate:

    wait, what, why do you (we?) only have a month left to do it?

    are they taking it out or something? i beat the 4 dudes, but i haven't faced hagatha yet.

    edit: nevermind - i read the following posts.

    Ketherial on
  • DibbyDibby I'll do my best! Registered User regular
    edited July 2018
    KafkaAU wrote: »
    Bit lttp on this but you realize that the combo that makes shudder work is grumble and saronite right? Changing saronite to "Summon a copy of saronite chain gang" would stop the shudder combo. Grumble is return all other minions, so you need a copy to be summoned to return to your hand.

    Doppelganger in Wild, still

    If we really, truly analyze what makes Shudderwock broken, it's Grumble. It all stems from that one card. Yeah, Saronite cloning is a factor, but I also don't think there's anything inherently wrong with playing a 9 drop that gives you a board full of 6/6s as a power play.

    (also because changing Saronite's battlecry affects handbuffs/Val'anyr)

    What makes it broken and wrong is then getting several infinite 1 mana Shudderwocks in your hand to literally do the combo over and over

    Someone in the thread suggested changing Grumble to affect Elementals only, I wouldn't be opposed to that. It's not like there's any serious non-Shudder decks that use him.

    Just kneecap Grumble, and we good.

    (I think I've raised some concerns about, say, Zola/Brewmasters, but that might not be as huge a concern as I'm thinking it'd be)

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    But if you change Saronite Chain Gang it loses all that handbuff synergy!

    liEt3nH.png
  • DibbyDibby I'll do my best! Registered User regular
    edited July 2018
    Dibby wrote: »
    (also because changing Saronite's battlecry affects handbuffs/Val'anyr)
    But if you change Saronite Chain Gang it loses all that handbuff synergy!

    I WAS BEING SERIOUS AND YOU WERE BEING SNARKY AAAA

    OcuvD1V.png

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Dibby wrote: »
    I WAS BEING SERIOUS AND YOU WERE BEING SNARKY NYAAAA

    liEt3nH.png
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    I think the suggestion was to keep that sort of synergy. Maybe it would need to be "Summon a copy of this Saronite Chain Gang". In any case, it would fix the problem, but also make shudder useless. I agree that removing grumble is the better solution, but the talk (at least how it read to me) was that it wouldn't fix shudder, when it clearly would (but maybe not be the best solution).

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    KafkaAU wrote: »
    I think the suggestion was to keep that sort of synergy. Maybe it would need to be "Summon a copy of this Saronite Chain Gang". In any case, it would fix the problem, but also make shudder useless. I agree that removing grumble is the better solution, but the talk (at least how it read to me) was that it wouldn't fix shudder, when it clearly would (but maybe not be the best solution).

    Went back and looked. "That is not the problem with shudderwock" was meant from a design perspective, not a gameplay perspective (I guess @PiptheFair would need to come in to confirm that was their intent but I feel that's a pretty fair assumption). Yes, it is literally a part of the combo, but it's by far the less degenerate part of the combo. If it's not the best solution and we know what the best solution is, why considering doing it?

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    i mean you could also remove Lifedrinker for example

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited July 2018
    i mean you could also remove Lifedrinker for example

    it'd make the deck worse, but nightblade still exists and is in the classic set

    edit: part of what makes hitting Grumble so attractive is that it's an incredibly specific and unique effect that you can very easily avoid reprinting another version of (or just print it for another class aside from shaman), where battlecry: do some damage is restricting design space a lot more.

    The Escape Goat on
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  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited July 2018
    KafkaAU wrote: »
    I think the suggestion was to keep that sort of synergy. Maybe it would need to be "Summon a copy of this Saronite Chain Gang". In any case, it would fix the problem, but also make shudder useless. I agree that removing grumble is the better solution, but the talk (at least how it read to me) was that it wouldn't fix shudder, when it clearly would (but maybe not be the best solution).

    Went back and looked. "That is not the problem with shudderwock" was meant from a design perspective, not a gameplay perspective (I guess @PiptheFair would need to come in to confirm that was their intent but I feel that's a pretty fair assumption). Yes, it is literally a part of the combo, but it's by far the less degenerate part of the combo. If it's not the best solution and we know what the best solution is, why considering doing it?

    both perspectives honestly

    shudderwock is such a unique case in the way it deals with battlecries, and it copying itself isn't what makes it busted and degenerate

    and yeah, like inantp said, lifedrinker is essentially what makes the combo actually finish the game, instead of just board clearing constantly

    EDIT: also chain gang is a good card and removing it would pose a pretty big balance issue with regard to aggro

    PiptheFair on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    it's funny because grumble isn't even an unplayable effect but they never pushed his stats enough + gave a battlecry high impact enough that you were willing to jump through the hoops to recast

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  • DehumanizedDehumanized Registered User regular
    yeah lifedrinker is nice because it does both things but if it didn't exist people could run nightblades or even just priestess of elunes to turn each 'wock into a direct win condition or a mega-sustain tool

  • I needed anime to post.I needed anime to post. boom Registered User regular
    while i don't actually think lifedrinker should be changed i do think that in general people underestimate just how many percentage points the deck being able to get both those effects in that body for 4 mana adds to its already mediocre winrate

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  • DehumanizedDehumanized Registered User regular
    edited July 2018
    while i don't actually think lifedrinker should be changed i do think that in general people underestimate just how many percentage points the deck being able to get both those effects in that body for 4 mana adds to its already mediocre winrate

    oh for sure, it'd make the deck much weaker. lifedrinker's good enough to be run in all kinds of respectable decks currently. just wouldn't kill the archetype if the card didn't exist in current form, unlike grumble or shudderwock himself.

    Dehumanized on
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    it's funny because grumble isn't even an unplayable effect but they never pushed his stats enough + gave a battlecry high impact enough that you were willing to jump through the hoops to recast

    Grumble was in purples shaman list that gained a bit of traction before the current set released.

  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    So, my first game trying Healing Zoo...

  • HandkorHandkor Registered User regular
    Simple fix for Shudder is to make the battlecries a pool/queue. Once recalled it is gone from that pool. This way a second Shudderwock would do nothing. This can also be applied to make Hadronox, N'Zoth and any card that replays/recalls cards more limited and controllable.

  • fortyforty Registered User regular
    Fearghaill wrote: »
    So, my first game trying Healing Zoo...
    Meanwhile I've taken it through 6 games and never gotten an early double Ghoul, let alone with a turn 1 Keleseth. Also it's probably overkill since the deck already seems to do well against Odd Paladin without a ridiculous opener.

    You really need openers like that against the myriad decks that will start squashing your shit after turn 4 or so.

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