Most of Blizzard's targetted hate cards suck anyway. Remember the TGT dragon that was supposed to beat Patron, or Eater of Secrets? The only effective ones have been Golakka and Geist.
I've been playing deathstar's deathrattle/cube hunter for a few weeks, and I continue to be amazed by how it can pull wins out of its ass. Slight misplay on my last turn there by not playing the tracking first (or at all), but I was too busy thinking through the rest of the play.
### deathstarv3
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Arcane Shot
# 2x (1) Candleshot
# 2x (1) Hunter's Mark
# 2x (1) Play Dead
# 2x (1) Tracking
# 2x (2) Grievous Bite
# 2x (2) Wild Pyromancer
# 2x (3) Kill Command
# 2x (3) Stitched Tracker
# 1x (4) Houndmaster Shaw
# 2x (4) Shroom Brewer
# 2x (5) Carnivorous Cube
# 2x (5) Witchwood Grizzly
# 1x (6) Deathstalker Rexxar
# 2x (7) Abominable Bowman
# 1x (8) Kathrena Winterwisp
# 1x (9) King Krush
#
AAECAR8E+AiG0wK26gKA8wINjQGoAu0G9geXCIbDApzNAtPNAu3RAovhAuHjAtjlAvLxAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I've been playing deathstar's deathrattle/cube hunter for a few weeks, and I continue to be amazed by how it can pull wins out of its ass. Slight misplay on my last turn there by not playing the tracking first (or at all), but I was too busy thinking through the rest of the play.
### deathstarv3
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Arcane Shot
# 2x (1) Candleshot
# 2x (1) Hunter's Mark
# 2x (1) Play Dead
# 2x (1) Tracking
# 2x (2) Grievous Bite
# 2x (2) Wild Pyromancer
# 2x (3) Kill Command
# 2x (3) Stitched Tracker
# 1x (4) Houndmaster Shaw
# 2x (4) Shroom Brewer
# 2x (5) Carnivorous Cube
# 2x (5) Witchwood Grizzly
# 1x (6) Deathstalker Rexxar
# 2x (7) Abominable Bowman
# 1x (8) Kathrena Winterwisp
# 1x (9) King Krush
#
AAECAR8E+AiG0wK26gKA8wINjQGoAu0G9geXCIbDApzNAtPNAu3RAovhAuHjAtjlAvLxAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Maybe I missed this, but if I have a magnetic-enhanced minion out, and it gets bounced, do I get both cards back?
Nope, just the original minion you magnetized it to (which is to say, not the Magnetic minion)
Think of it this way, if you use Blessing of Kings on a minion and it gets Sapped, do you get the minion and Blessing of Kings back?
Losing the spell makes sense. Losing the minion, not so much.
Because it's not two minions, it's one minion that gains the stats and card text from another minion which kills itself in the process.
Hence acting like a buff.
Magnetic basically turns a minion into a buff spell.
I think the confusion is that some people are thinking it works more like a Zombeast since the flavor is "combining" two minions just like Zombeast does, but yeah the actual mechanic apparently is that it just applies a buff, which I guess means if you silence a magnetic minion its stats would drop as well.
I'm highly skeptical that Magnetic will have much place in the meta, but if it does, it's going to be another period of people packing silence.
Maybe I missed this, but if I have a magnetic-enhanced minion out, and it gets bounced, do I get both cards back?
Nope, just the original minion you magnetized it to (which is to say, not the Magnetic minion)
Think of it this way, if you use Blessing of Kings on a minion and it gets Sapped, do you get the minion and Blessing of Kings back?
Losing the spell makes sense. Losing the minion, not so much.
Because it's not two minions, it's one minion that gains the stats and card text from another minion which kills itself in the process.
Hence acting like a buff.
Magnetic basically turns a minion into a buff spell.
So, really, a Magnetic minion is a "Choose One"...play it normally, or give all stats and text to a mech.
I understand, but conceptually, I still think that calling it "Magnetic" implies the 2 minions are still there...maybe "Upgrade" or "Enhance" would work better.
It's important to remember that there is a meaningful distinction between Magnetic and a spell: A magnetic card is still played onto the board as a creature.
It's important to remember that there is a meaningful distinction between Magnetic and a spell: A magnetic card is still played onto the board as a creature.
Magnetic minions also cannot be played out if your board is full which is another thing to keep in mind~
I know the interaction won’t work out this way, but seeing a magnetic minion get hit with the sheep potion secret and still attach to a mech for a 1/1 buff would be funny
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
oh, is that what Chillmaw was supposed to be? I played a ton of her but it was purely in the spot of "deathrattle taunt for N'zoth" because she was the only one of those for quite a while
My dragonpriest is the king of jank!
I've gotten past 19, and today I've only lost games against decks I could identify as Tier 1 or 2 decks. I saw as many Shudderwock shaman decks as you see shudderwocks in a shudderwock shaman, I saw two token druids, one miracle rogue and I actually beat a full blown Control mage (featuring all the jainas, lich kings, sindragosas and shit you expect. He wasn't able to stop my 20/20 tar creeper though).
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Taunt Druid is by far my least favorite deck in the current meta.
I know that people hate Shudderwock, but when Shudderwock assembles its win condition, it's over, and that's that. And the absolute earliest that they can go off is turn 9. And that's super-unlikely. Until then, you just keep making tempo/reload plays, and either you win or you don't. With Taunt Druid, there's the illusion of hope. Maybe you punch through the first few 4/12 and 4/8s. Maybe even find a way to clear the first Hadronox wave. But eventually, it just brings back too much. It slowly chokes out hope. But you keep playing, for that 1/50 or 1/100 chance that you're able to find a way to sneak through the last few points of damage.
And that's just the worst, most unfun experience for me.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Taunt Druid is by far my least favorite deck in the current meta.
I know that people hate Shudderwock, but when Shudderwock assembles its win condition, it's over, and that's that. And the absolute earliest that they can go off is turn 9. And that's super-unlikely. Until then, you just keep making tempo/reload plays, and either you win or you don't. With Taunt Druid, there's the illusion of hope. Maybe you punch through the first few 4/12 and 4/8s. Maybe even find a way to clear the first Hadronox wave. But eventually, it just brings back too much. It slowly chokes out hope. But you keep playing, for that 1/50 or 1/100 chance that you're able to find a way to sneak through the last few points of damage.
And that's just the worst, most unfun experience for me.
You're not even wrong.
Even on the end of playing the deck, not the receiving end, it's oppressive as hell.
Slam taunt-walls for days, lifegain for days, card draw for D A Y S
And then you play Taunt'Zoth and get them all back.
Oh but what's that you have two more Taunt'Zoths! And you can DUPLICATE HIM??? WOWZERS.
AND YOU CAN SLAM OAKHEART ON TURN WHATEVER THAT ISN'T NINE AND GET A FULL BOARD OF BULLSHIT WOWWWWW
Yeah it's. Uh. Not fair. In the slightest.
Very few decks actually stand a chance against it.
it's the sort of card that just shouldn't be printed because either you don't respect it and it breaks, or you do respect it and it warps design space around it
i think (hot take warning)
that the current meta isn't degenerate enough.
the aggro decks are relatively fair, and the control decks have degenerate amounts of lifegain and taunt.
the only fairly real combo deck is shudderwock, which is too slow and has too many control tools at the same time.
without a stupid-but-counterable deck to warp the meta around, everything feels kind of safe and samey.
odd rogue is basically zoo is basically paladin aggro (dudes forever, hit face good, small neat combos).
even shaman is slightly different, but still close (dudes forever and some burn).
taunt/maly/big druid is basically cubelock is basically taunt warrior (many big taunts, lifegain, finishing combo).
shudderwock is slightly unique but it's basically a control deck because:
the combo is slow, it's not counterable, and your control tools help you reach that point.
so we have 4 slightly interesting, kinda diverse aggro decks with the same play style,
and 4 slightly interesting control decks with the same play style.
i guess this is... a good, balanced, diverse meta? but there's not actually anything that interesting in it.
this is mostly why i quit playing MtG standard. (that and money)
i think (hot take warning)
that the current meta isn't degenerate enough.
the aggro decks are relatively fair, and the control decks have degenerate amounts of lifegain and taunt.
the only fairly real combo deck is shudderwock, which is too slow and has too many control tools at the same time.
without a stupid-but-counterable deck to warp the meta around, everything feels kind of safe and samey.
odd rogue is basically zoo is basically paladin aggro (dudes forever, hit face good, small neat combos).
even shaman is slightly different, but still close (dudes forever and some burn).
taunt/maly/big druid is basically cubelock is basically taunt warrior (many big taunts, lifegain, finishing combo).
shudderwock is slightly unique but it's basically a control deck because:
the combo is slow, it's not counterable, and your control tools help you reach that point.
so we have 4 slightly interesting, kinda diverse aggro decks with the same play style,
and 4 slightly interesting control decks with the same play style.
i guess this is... a good, balanced, diverse meta? but there's not actually anything that interesting in it.
this is mostly why i quit playing MtG standard. (that and money)
The problem is that when we have a degenerate Tier S deck that warps the meta, the game becomes extremely stale and super unfun
Cubelock, Druidstone, Shamanstone, etc etc etc.
What ends up happening is those decks choke out EVERY other deck except for a few that can actually counter it. And the end result is you're not allowed to play certain (most) decks. Just a small handful, like maybe four.
This meta is extremely balanced and healthy and diverse. It reminds me quite a lot of Un'goro's meta. I just wish we didn't have to suffer through KnC Redux before getting here.
I played maly druid for awhile last season and it didn't feel amazing. It still takes awhile to draw the combo and weapon removal still hinders the deck
Posts
Because it's not two minions, it's one minion that gains the stats and card text from another minion which kills itself in the process.
Hence acting like a buff.
Magnetic basically turns a minion into a buff spell.
Battle.net Tag: Dibby#1582
Anyway HEYOOO are you kids ready for a WHALE of a time??
Get it, cause, Peter Whalen
Battle.net Tag: Dibby#1582
Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
I've been playing deathstar's deathrattle/cube hunter for a few weeks, and I continue to be amazed by how it can pull wins out of its ass. Slight misplay on my last turn there by not playing the tracking first (or at all), but I was too busy thinking through the rest of the play.
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Arcane Shot
# 2x (1) Candleshot
# 2x (1) Hunter's Mark
# 2x (1) Play Dead
# 2x (1) Tracking
# 2x (2) Grievous Bite
# 2x (2) Wild Pyromancer
# 2x (3) Kill Command
# 2x (3) Stitched Tracker
# 1x (4) Houndmaster Shaw
# 2x (4) Shroom Brewer
# 2x (5) Carnivorous Cube
# 2x (5) Witchwood Grizzly
# 1x (6) Deathstalker Rexxar
# 2x (7) Abominable Bowman
# 1x (8) Kathrena Winterwisp
# 1x (9) King Krush
#
AAECAR8E+AiG0wK26gKA8wINjQGoAu0G9geXCIbDApzNAtPNAu3RAovhAuHjAtjlAvLxAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Somewhat related, I played against someone playing Egg Hunter today and they had the NUTTIEST opening draw I've ever seen: https://hsreplay.net/replay/mT9qYFXh2NH3LxHwshmTiZ
Egg into Terrorscale into Play Dead putting two 5/5s and a 3/3 on board with the Egg still being up.
Fortunately T5 Oakheart kinda beats that out for being even more nutty.......
(I like how I never even needed to pop Hadro there, I just decided to keep being greedy and go for more value with him, simply because I could
Battle.net Tag: Dibby#1582
I'm highly skeptical that Magnetic will have much place in the meta, but if it does, it's going to be another period of people packing silence.
So, really, a Magnetic minion is a "Choose One"...play it normally, or give all stats and text to a mech.
I understand, but conceptually, I still think that calling it "Magnetic" implies the 2 minions are still there...maybe "Upgrade" or "Enhance" would work better.
Magnetic minions also cannot be played out if your board is full which is another thing to keep in mind~
Battle.net Tag: Dibby#1582
look
look
i'm only specifically saying THAT PART cause i remember seeing someone IN THIS THREAD get confused over it OKAY THANK YOU
Battle.net Tag: Dibby#1582
wait wait wait wait wait wait wait wait
I don't???
I don't remember an obscure bad card, what's wrong with me
"They'll never be able to combo if there's a taunt that kills Patrons in play"!
"What if they just wait a turn"?
"Well shit".
Rotated with the release of Old Gods. (I actually just went to look this up, WotOG was the first set of Kraken)
didn't stop patron at all tho.
That could also get silenced to deny the board clear!
Zerek the Cloner - Priest
I've gotten past 19, and today I've only lost games against decks I could identify as Tier 1 or 2 decks. I saw as many Shudderwock shaman decks as you see shudderwocks in a shudderwock shaman, I saw two token druids, one miracle rogue and I actually beat a full blown Control mage (featuring all the jainas, lich kings, sindragosas and shit you expect. He wasn't able to stop my 20/20 tar creeper though).
-Antje Jackelén, Archbishop of the Church of Sweden
HOW CAN HE BE THE BOO MASTER IF GHOSTS AREN'T BEASTS
Oh yeah, Rank 3 today!!
Taunt Druid is a good deck.
Battle.net Tag: Dibby#1582
Taunt Druid is by far my least favorite deck in the current meta.
I know that people hate Shudderwock, but when Shudderwock assembles its win condition, it's over, and that's that. And the absolute earliest that they can go off is turn 9. And that's super-unlikely. Until then, you just keep making tempo/reload plays, and either you win or you don't. With Taunt Druid, there's the illusion of hope. Maybe you punch through the first few 4/12 and 4/8s. Maybe even find a way to clear the first Hadronox wave. But eventually, it just brings back too much. It slowly chokes out hope. But you keep playing, for that 1/50 or 1/100 chance that you're able to find a way to sneak through the last few points of damage.
And that's just the worst, most unfun experience for me.
You're not even wrong.
Even on the end of playing the deck, not the receiving end, it's oppressive as hell.
Slam taunt-walls for days, lifegain for days, card draw for D A Y S
And then you play Taunt'Zoth and get them all back.
Oh but what's that you have two more Taunt'Zoths! And you can DUPLICATE HIM??? WOWZERS.
AND YOU CAN SLAM OAKHEART ON TURN WHATEVER THAT ISN'T NINE AND GET A FULL BOARD OF BULLSHIT WOWWWWW
Yeah it's. Uh. Not fair. In the slightest.
Very few decks actually stand a chance against it.
Battle.net Tag: Dibby#1582
he's got like a ~72% played WR in both taunt druid and big druid
yeah he's pretty fucking busted
Battle.net Tag: Dibby#1582
that the current meta isn't degenerate enough.
the aggro decks are relatively fair, and the control decks have degenerate amounts of lifegain and taunt.
the only fairly real combo deck is shudderwock, which is too slow and has too many control tools at the same time.
without a stupid-but-counterable deck to warp the meta around, everything feels kind of safe and samey.
odd rogue is basically zoo is basically paladin aggro (dudes forever, hit face good, small neat combos).
even shaman is slightly different, but still close (dudes forever and some burn).
taunt/maly/big druid is basically cubelock is basically taunt warrior (many big taunts, lifegain, finishing combo).
shudderwock is slightly unique but it's basically a control deck because:
the combo is slow, it's not counterable, and your control tools help you reach that point.
so we have 4 slightly interesting, kinda diverse aggro decks with the same play style,
and 4 slightly interesting control decks with the same play style.
i guess this is... a good, balanced, diverse meta? but there's not actually anything that interesting in it.
this is mostly why i quit playing MtG standard. (that and money)
The problem is that when we have a degenerate Tier S deck that warps the meta, the game becomes extremely stale and super unfun
Cubelock, Druidstone, Shamanstone, etc etc etc.
What ends up happening is those decks choke out EVERY other deck except for a few that can actually counter it. And the end result is you're not allowed to play certain (most) decks. Just a small handful, like maybe four.
This meta is extremely balanced and healthy and diverse. It reminds me quite a lot of Un'goro's meta. I just wish we didn't have to suffer through KnC Redux before getting here.
Battle.net Tag: Dibby#1582