Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world's greatest roleplaying game
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds--crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs--vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
For the first time, a Magic the Gathering setting is getting an official, fully featured D&D supplemental book
I needed anime to post. on
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MrMonroepassed outon the floor nowRegistered Userregular
For a second I had that backwards in my head and I thought you meant there was going to be an official DnD supplement for MtG.
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world's greatest roleplaying game
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds--crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs--vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
For the first time, a Magic the Gathering setting is getting an official, fully featured D&D supplemental book
I'm surprised it took them this long, because a number of settings are just perfect for it.
I think the rule is you can talk about kickstarters but you can't link them, if people care they will look them up on their own
I wanna post the pictures mainly because the models rule
these ones?
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
Those dog minis are the fucking best, I legit freaked out a lot when I saw them for the first time
Also, speaking of kickstarters — that Trogdor game looks surprisingly well done, I kinda really want to back it but I have so many games I already never play
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PiptheFairFrequently not in boats.Registered Userregular
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world's greatest roleplaying game
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds--crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs--vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
For the first time, a Magic the Gathering setting is getting an official, fully featured D&D supplemental book
It will be interesting to see how much effort they make to translate the mechanics
Homogeneous distribution of your varieties of amuse-gueule
the best part about a Magic the Gathering book is that any of that material can be slipped into an existing game if the GM is cool with it - kinda hope it's regarded along the same lines that SCAG is, a sort of default "yeah it's in"
also it might get me invested in the setting! possibly one of the intentions behind this book, create a larger shared audience between D&D and MtG
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I haven't cared about an official D&D setting since Eberron, so this is very neat
I agree this is cool there are other worlds? of MTg that would be interesting if translated into a D&D format. This is why I feel this is a test bed to see how it plays out
so what about instead of archaic vs modern for ranged, it is string vs gunpowder?
manual vs automatic was another one, but bolt rifles aren't really automatic
so what about instead of archaic vs modern for ranged, it is string vs gunpowder?
manual vs automatic was another one, but bolt rifles aren't really automatic
Trigger vs manual? Like, aiming a crossbow amd aiming a rifle seem similar. Reload is different, but...
so what about instead of archaic vs modern for ranged, it is string vs gunpowder?
manual vs automatic was another one, but bolt rifles aren't really automatic
Trigger vs manual? Like, aiming a crossbow amd aiming a rifle seem similar. Reload is different, but...
Compare to manual stuff like bows or slings.
yeah, crossbows enter this weird area, where in a lot of cases, are they really that different than a rifle?
and in some ways they really are, the don't recoil back for example. in a lot of ways they could be used in either skill house, though i think setting wise i want them to fall more in line with bows and such. they fall more under archery than rifle usage in my brain.
it should also be noted that throwing weapons fall under these skills, like axes and grenades.
so what about instead of archaic vs modern for ranged, it is string vs gunpowder?
manual vs automatic was another one, but bolt rifles aren't really automatic
Is this in terms of class breakdown? Skill breakdown? What is the extent of ranged weaponry choices in the game? Does it include thrown weapons like javelins?
I could see a gunpowder vs muscle powered split, more or less.
so what about instead of archaic vs modern for ranged, it is string vs gunpowder?
manual vs automatic was another one, but bolt rifles aren't really automatic
Is this in terms of class breakdown? Skill breakdown? What is the extent of ranged weaponry choices in the game? Does it include thrown weapons like javelins?
I could see a gunpowder vs muscle powered split, more or less.
it is a split in skill used to use the weapon. one class includes: throwing axes, javelins, bows, and crossbows. the other includes pocket pistols handguns, carbines, rifles, and other small arms firearms.
larger ones like mounted machine guns would use gunnery.
so what about instead of archaic vs modern for ranged, it is string vs gunpowder?
manual vs automatic was another one, but bolt rifles aren't really automatic
Is this in terms of class breakdown? Skill breakdown? What is the extent of ranged weaponry choices in the game? Does it include thrown weapons like javelins?
I could see a gunpowder vs muscle powered split, more or less.
it is a split in skill used to use the weapon. one class includes: throwing axes, javelins, bows, and crossbows. the other includes pocket pistols handguns, carbines, rifles, and other small arms firearms.
larger ones like mounted machine guns would use gunnery.
Nah, that makes sense. Powder or not is a sensible way to break it down.
I would argue that crossbows DO have recoil, it's just barely there (Newton's laws demand it).
Crossbows definitely have recoil. Bows have recoil. A high enough powered crossbow probably has somewhat noticeable recoil (maybe not compared to a gun but it is still there). There are some things that make crossbow handling unique compared to say a gun, like how the bolt leaps up some fired.
You can see that around the 25 minute mark of this video, for example: (Video also talks about the recoil and the crack sound it makes when firing around 16 minutes)
On Loud vs Hidden: That seems a weird split to me when you've got things like guns that can shoot subsonic rounds with silencers (not sure of Melding's games tech goes that advanced though?) and things like a throwing Javelin which would be hard to use in an effective way that could be described as hidden.
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webguy20I spend too much time on the InternetRegistered Userregular
Crossbows definitely have recoil. Bows have recoil. A high enough powered crossbow probably has somewhat noticeable recoil (maybe not compared to a gun but it is still there). There are some things that make crossbow handling unique compared to say a gun, like how the bolt leaps up some fired.
You can see that around the 25 minute mark of this video, for example: (Video also talks about the recoil and the crack sound it makes when firing around 16 minutes)
On Loud vs Hidden: That seems a weird split to me when you've got things like guns that can shoot subsonic rounds with silencers (not sure of Melding's games tech goes that advanced though?) and things like a throwing Javelin which would be hard to use in an effective way that could be described as hidden.
Subsonic rounds through a silencer are still loud in a way that a well dampended bow is not. I could see a split there.
Crossbows definitely have recoil. Bows have recoil. A high enough powered crossbow probably has somewhat noticeable recoil (maybe not compared to a gun but it is still there). There are some things that make crossbow handling unique compared to say a gun, like how the bolt leaps up some fired.
You can see that around the 25 minute mark of this video, for example: (Video also talks about the recoil and the crack sound it makes when firing around 16 minutes)
On Loud vs Hidden: That seems a weird split to me when you've got things like guns that can shoot subsonic rounds with silencers (not sure of Melding's games tech goes that advanced though?) and things like a throwing Javelin which would be hard to use in an effective way that could be described as hidden.
Subsonic rounds through a silencer are still loud in a way that a well dampended bow is not. I could see a split there.
I think hidden is the term I take more issue with. You can be prone at a long range and be far more hidden with a gun that you could hope to be with a throwing javelin that involves you know, standing up right and running and close ranges.
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RingoHe/Hima distinct lack of substanceRegistered Userregular
what archery i've done, which isn't a whole bunch, most bow weapons pull forward before back because of the momentum of the object being fired. rifles is mostly just back with some pull up. i wasn't trying to say crossbows don't have recoil.
anyway, loud and hidden is a really weird split to make, because silencers do exist. While .45acp fired out of short barrel with a supressor is still fiarly loud, it would likely be easier to remain hidden with that that a longbow because you don't need so much room to operate, muzzle flash is usually obscured by suppressors, and the way the muffle sound makes it hard to pinpoint the origin. so while you'd know sooner you have a sniper on you, finding that sniper would take longer.
that is why i figured origin of propulsion makes more sense. if it an explosion hurling metal, or a string hurling metal makes for a cleaner narrative split to me.
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For the first time, a Magic the Gathering setting is getting an official, fully featured D&D supplemental book
This is waaaaaaaaay better.
I'm surprised it took them this long, because a number of settings are just perfect for it.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Want it
I wanted to talk about that here but wasn't sure what the rules on kickstarter talk were now
I wanna post the pictures mainly because the models rule
you should have asked me if I was a cop
also this kickstarter is EXTREMELY on-brand for you
these ones?
Also, speaking of kickstarters — that Trogdor game looks surprisingly well done, I kinda really want to back it but I have so many games I already never play
please crush me
they are nice sculpts
this seems like as good a time as any to link this blind box figure i got last month
truth in advertising I guess
It will be interesting to see how much effort they make to translate the mechanics
also it might get me invested in the setting! possibly one of the intentions behind this book, create a larger shared audience between D&D and MtG
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a nice thing about being a MTG setting is there's a ton of concept art sitting around for it
https://magic.wizards.com/en/articles/archive/feature/look-return-ravnica-2012-09-25
It's a very RPG-able setting and the guilds themselves are clear and flavorful for players to use
Sunbeams and Sleeping
manual vs automatic was another one, but bolt rifles aren't really automatic
Trigger vs manual? Like, aiming a crossbow amd aiming a rifle seem similar. Reload is different, but...
Compare to manual stuff like bows or slings.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
yeah, crossbows enter this weird area, where in a lot of cases, are they really that different than a rifle?
and in some ways they really are, the don't recoil back for example. in a lot of ways they could be used in either skill house, though i think setting wise i want them to fall more in line with bows and such. they fall more under archery than rifle usage in my brain.
it should also be noted that throwing weapons fall under these skills, like axes and grenades.
Is this in terms of class breakdown? Skill breakdown? What is the extent of ranged weaponry choices in the game? Does it include thrown weapons like javelins?
I could see a gunpowder vs muscle powered split, more or less.
it is a split in skill used to use the weapon. one class includes: throwing axes, javelins, bows, and crossbows. the other includes pocket pistols handguns, carbines, rifles, and other small arms firearms.
larger ones like mounted machine guns would use gunnery.
My one-shot of Call of Cat-thulhu would have benefited if I'd had great kitty minis. Could have spun off into an actual campaign.
Anyway, I am baffled that M:tG hasn't already been a core D&D camapign world for years. Wizards has been just leaving that money on the table?
Nah, that makes sense. Powder or not is a sensible way to break it down.
I would argue that crossbows DO have recoil, it's just barely there (Newton's laws demand it).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
You can see that around the 25 minute mark of this video, for example: (Video also talks about the recoil and the crack sound it makes when firing around 16 minutes)
https://www.youtube.com/watch?v=brdCxubvp0M
On Loud vs Hidden: That seems a weird split to me when you've got things like guns that can shoot subsonic rounds with silencers (not sure of Melding's games tech goes that advanced though?) and things like a throwing Javelin which would be hard to use in an effective way that could be described as hidden.
Subsonic rounds through a silencer are still loud in a way that a well dampended bow is not. I could see a split there.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I think hidden is the term I take more issue with. You can be prone at a long range and be far more hidden with a gun that you could hope to be with a throwing javelin that involves you know, standing up right and running and close ranges.
anyway, loud and hidden is a really weird split to make, because silencers do exist. While .45acp fired out of short barrel with a supressor is still fiarly loud, it would likely be easier to remain hidden with that that a longbow because you don't need so much room to operate, muzzle flash is usually obscured by suppressors, and the way the muffle sound makes it hard to pinpoint the origin. so while you'd know sooner you have a sniper on you, finding that sniper would take longer.
that is why i figured origin of propulsion makes more sense. if it an explosion hurling metal, or a string hurling metal makes for a cleaner narrative split to me.