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Manticores and Manicures: a Well Groomed Table Top Thread.

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Posts

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Inquisitor wrote: »
    Tube wrote: »
    My role at the table is always "the person who comes up with too complicated of a plan". In my last game we needed to kidnap a guy and I put forward a plan to steal a tow truck, sabotage his car, intercept his call to the tow truck company and then bring him to a secret location to subdue him.

    Krahulik suggested we wait by his car until he goes to it, punch him in the head and bundle him into the trunk. We did that instead.

    You should play Shadowrun sometime. :D

    Nobody should play Shadowrun, the system isn't made for it

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    Sleep
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    Tox wrote: »
    dex is stage magicians obviously

    A Bard could be Dex but Cha is too standard to walk away from I feel

    Two types of Bard:

    Front Man - Charisma based attacks, more a force of personality than a competent musician

    Virtuoso - Dexterity based attacks due to their skill with an instrument tuning them in to the rhythm of the universe

  • tzeentchlingtzeentchling Doctor of Rocks San DiegoRegistered User regular
    Druids could also use either Wisdom or Constitution.

  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Pathfinder has Kineticists, who cast on Con, and can overcharge their blasts by taking up damage they can't heal until resting.

    The idea is that you fuel your blasts with your bodies energy

    Steam: SanderJK Origin: SanderJK
  • ToxTox I kill threads Punch DimensionRegistered User regular
    edited December 7
    Druids could also use either Wisdom or Constitution.

    I'm going to do something specific with druids, rangers (who will have access to 'primal magic'), and with clerics and paladins

    I was just going over the class list in my head and realizing there were potentially going to be a lot of arcane classes

    Tox on
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  • The SauceThe Sauce Alysandria Registered User regular
    Tox wrote: »
    Thought experiment - suppose you have a D&D-like
    game with only arcane casters. Suppose you wanted them to each use a different stat for casting. 'Wizards use Int' is kind of an easy start, but then what? If 'Bards use Cha' then how would you fit both Sorcerers and Warlocks, or do you even try? Is there another type of arcane spellcaster that lends itself better to, say, Dex? Str? Wis?
    What value do you get from having stats in this case, since each arcanist wants a different stat anyway? There's some details with choosing a secondary and tertiary maybe, but I think you'd have greater potential in abandoning the stat model in favor of something else.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) Stonewall started with a brickRegistered User regular
    Maddoc wrote: »
    Tracking coin types and weight for money is ludicrous and if anyone ever enforces it I basically refuse to carry money

    the two sheets I use both automatically track it

    which is why as soon as I hit a city I tell the GM "yo, I'm putting most of this in a bank and carrying, like, 10 gp max"

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  • The Hanged ManThe Hanged Man Once I ate a pizza so big, they gave me a prize. Then I threw up and they took it back.Registered User regular
    The way I deal with money is to ignore it until I want something, count up all the half-assed money notes at the bottom of my sheet, and then go either "Oh shit, I'm dead broke! Time to rob a bank!" or "Oh shit, somehow I've accumulated 40,000 GP in loose change! Time to impulse-buy a Triceratops!"

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    The SauceRhesus PositiveSleepRainfallVirgil_Leads_Younever dieSnowbearHexmage-PA
  • ZonugalZonugal The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    My current character actually hates money and refuses to accept any.

    Magic items? Well, those are different.

    But coin currency & such? Nah, hates it.

    10gfu9v.jpg
  • TubeTube Administrator, ClubPA admin
    Melding wrote: »
    Tox wrote: »
    Thought experiment - suppose you have a D&D-like
    game with only arcane casters. Suppose you wanted them to each use a different stat for casting. 'Wizards use Int' is kind of an easy start, but then what? If 'Bards use Cha' then how would you fit both Sorcerers and Warlocks, or do you even try? Is there another type of arcane spellcaster that lends itself better to, say, Dex? Str? Wis?

    in this instance i would put put sorcerers as strength. make them like the mastery of self power types. warlock could run on a lot of things but the idea of a con warlock that kind of pits their own health against magical powers could be done as an idea.

    no idea about wisdom or dex.

    Dexterity for a system where magic is all about extremely specific gestures, motions and dances. To perform The Sign Through Which The Stars Are Bound requires incredibly deft fingers and specific timing and positioning, lest the spirits being wrangled deliberately misinterpret what you're trying to achieve.

    The SauceDuke 2.0PolaritieTynnannever dieNeoToma
  • The SauceThe Sauce Alysandria Registered User regular
    Spelldancing is really evocative, and tactically interesting if it requires particular movement patterns on the grid.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
    NeoToma
  • Endless_SerpentsEndless_Serpents Registered User regular
    Dexterity is cartoon ninjitsu. Vanishing in a puff of smoke, funky gestures as Tube says, and leaping so good you’re practically flying.

    I’d peg Wisdom as the Force, connecting with the world, lifting boulders with your mind, some future vision.

    In fact the easiest route for stat wizards is Wire Fu all ‘round! Constitution sumo breathing fire and burning health to go that extra mile, demon-like swordsmen that can send shockwaves out far enough to cut clouds, intelligence chi breakers that strike chakra points to knock out giants...

    Do they need to cast spells, or are magical abilities enough?
    Does it have to be magic missile, or can it be vaguer/broader?

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Zonugal wrote: »
    My current character actually hates money and refuses to accept any.

    Magic items? Well, those are different.

    But coin currency & such? Nah, hates it.

    Hates fiat currency, big proponent of the magical item standard

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    BucketmanZonugalVirgil_Leads_You
  • TubeTube Administrator, ClubPA admin
    Constitution mage is blood magic I guess, casting from hitpoints maybe? Or maybe you're possessed of a deep and terrifying inner power and unleashing it threatens to consume you.

    It's all flavour, but you could tie spellcasting to any stat. Con mages were a thing in Dragon Age 2.

  • ZonugalZonugal The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    My character lives in the woods and gets drunk with animals.

    What need could he have for silver coins!?!?!

    10gfu9v.jpg
    SleepBucketman
  • ZonugalZonugal The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    Maybe I should have my character only accept platinum coins but only because they are simply the best coins for drinking games.

    10gfu9v.jpg
  • Endless_SerpentsEndless_Serpents Registered User regular
    Coins are good trap testers, trail markers and such. I was a thief in a game Matev ran that just tossed coins at everything.

    Matev
  • TubeTube Administrator, ClubPA admin
    My Vampire character has the "destitute" flaw and can't hold onto money. Like they can take money from a guy and go and buy a thing with it, but they don't have anything more than what's on their person at a given time.

    I like the way money works in Vampire. You don't keep track of a specific amount, a dot of money represents "you can generally afford things at this level", so one dot is a standard working class income (you can afford most every day things but buying a car or a gun might be a big deal, you probably have somewhere to live) and five dots is a billionare (buying a particular thing will never be an issue).

    Notably though, that money can't buy you things that would be covered by other "background" stats, if you want a private SWAT team to use as your kill squad, you'll still need to have Contacts (to know the shady people to call) and then buy points in Allies (to represent the team). Anything that you buy with Resources rather than xp will be pretty ephemeral and non permanent, so you might be able to pay some guy to fight by your side for a scene but you won't be able to put him on retainer.

    Jacobkoshnever die
  • NarbusNarbus Registered User regular
    Constitution magic could allow you to burn a hit die to upcast a spell, but you still need to have spell slots of that level available.

    Dexterity, I was thinking of using strings to craft runes on the fly, like an arcane cat's cradle. You'd need to be very deft to pull that off in the middle of a fight.

  • Virgil_Leads_YouVirgil_Leads_You Not on Any Podcast or Affliated Don't Even Own a MikeRegistered User regular
    edited December 10
    Today I created 30 goodberries, and we had a goodberry eating competition sitting outside of the dungeon.

    Virgil_Leads_You on
    VayBJ4e.png
    The Hanged ManRhesus PositivePolaritieZonugalSleepDuke 2.0RainfallNullzoneBucketmantzeentchlingDarkPrimusToxShadowenAnialosnever die
  • SleepSleep Registered User regular
    Tube wrote: »
    My Vampire character has the "destitute" flaw and can't hold onto money. Like they can take money from a guy and go and buy a thing with it, but they don't have anything more than what's on their person at a given time.

    I like the way money works in Vampire. You don't keep track of a specific amount, a dot of money represents "you can generally afford things at this level", so one dot is a standard working class income (you can afford most every day things but buying a car or a gun might be a big deal, you probably have somewhere to live) and five dots is a billionare (buying a particular thing will never be an issue).

    Notably though, that money can't buy you things that would be covered by other "background" stats, if you want a private SWAT team to use as your kill squad, you'll still need to have Contacts (to know the shady people to call) and then buy points in Allies (to represent the team). Anything that you buy with Resources rather than xp will be pretty ephemeral and non permanent, so you might be able to pay some guy to fight by your side for a scene but you won't be able to put him on retainer.

    So im trying to think of a way to adapt such a wealth rating into d&d 5e because it seems it is easier to run an economy where there's massive wealth disparity with such a system.

  • DenadaDenada Registered User regular
    Sleep wrote: »
    Tube wrote: »
    My Vampire character has the "destitute" flaw and can't hold onto money. Like they can take money from a guy and go and buy a thing with it, but they don't have anything more than what's on their person at a given time.

    I like the way money works in Vampire. You don't keep track of a specific amount, a dot of money represents "you can generally afford things at this level", so one dot is a standard working class income (you can afford most every day things but buying a car or a gun might be a big deal, you probably have somewhere to live) and five dots is a billionare (buying a particular thing will never be an issue).

    Notably though, that money can't buy you things that would be covered by other "background" stats, if you want a private SWAT team to use as your kill squad, you'll still need to have Contacts (to know the shady people to call) and then buy points in Allies (to represent the team). Anything that you buy with Resources rather than xp will be pretty ephemeral and non permanent, so you might be able to pay some guy to fight by your side for a scene but you won't be able to put him on retainer.

    So im trying to think of a way to adapt such a wealth rating into d&d 5e because it seems it is easier to run an economy where there's massive wealth disparity with such a system.

    You could have a Wealth Point system where anything under your current Wealth Points you can find and purchase easily (assuming you're in the right place). Anything equal to or above your points reduces your points or is out of reach. Instead of 500gp at the end of the dungeon, the party comes back with enough stuff for everyone to increase their Wealth Points by X. Something like that seems simple enough. Then you can have a commoner with 1 Wealth Point who can get by day-to-day but anything extravagant is generally out of reach, vs a noble with 25 Wealth Points who never has to want for anything and can buy her nephew an elephant for his birthday without a second thought.

    Sleep
  • SleepSleep Registered User regular
    edited December 7
    Denada wrote: »
    Sleep wrote: »
    Tube wrote: »
    My Vampire character has the "destitute" flaw and can't hold onto money. Like they can take money from a guy and go and buy a thing with it, but they don't have anything more than what's on their person at a given time.

    I like the way money works in Vampire. You don't keep track of a specific amount, a dot of money represents "you can generally afford things at this level", so one dot is a standard working class income (you can afford most every day things but buying a car or a gun might be a big deal, you probably have somewhere to live) and five dots is a billionare (buying a particular thing will never be an issue).

    Notably though, that money can't buy you things that would be covered by other "background" stats, if you want a private SWAT team to use as your kill squad, you'll still need to have Contacts (to know the shady people to call) and then buy points in Allies (to represent the team). Anything that you buy with Resources rather than xp will be pretty ephemeral and non permanent, so you might be able to pay some guy to fight by your side for a scene but you won't be able to put him on retainer.

    So im trying to think of a way to adapt such a wealth rating into d&d 5e because it seems it is easier to run an economy where there's massive wealth disparity with such a system.

    You could have a Wealth Point system where anything under your current Wealth Points you can find and purchase easily (assuming you're in the right place). Anything equal to or above your points reduces your points or is out of reach. Instead of 500gp at the end of the dungeon, the party comes back with enough stuff for everyone to increase their Wealth Points by X. Something like that seems simple enough. Then you can have a commoner with 1 Wealth Point who can get by day-to-day but anything extravagant is generally out of reach, vs a noble with 25 Wealth Points who never has to want for anything and can buy her nephew an elephant for his birthday without a second thought.

    This is essentially where my brain goes.

    Possibly treating it almost like an ability score that's super variable. Certain purchases drive down your score, collecting enough treasure can increase it.

    Commoner baselines at 8.

    The biggest thing is figuring out what goes into what wealth rating

    Sleep on
  • TubeTube Administrator, ClubPA admin
    Here are the dot descriptions:

    • Portfolio Proletariat: You
    live paycheck to paycheck:
    apartment, car, camping
    equipment.
    •• Middle Class: Nice apartment
    or small house, several
    cars, high-end equipment
    ••• Rich: Great condo or nice
    house, luxury items, highend
    equipment for several
    people
    •••• Wealthy: Mansion, helicopter
    or private jet, very specialized
    high-end equipment
    ••••• Ultra Rich: Many mansions,
    “anything money can buy”

    The first dot costs 5xp, the last dot costs 25xp. The total xp expenditure for the fifth dot is 70xp (which on the default xp gain is seventy games) so being that rich doesn't come easily. You could do some really bonkers dracula shit with 70xp.

  • ZonugalZonugal The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    Sleep wrote: »
    Tube wrote: »
    My Vampire character has the "destitute" flaw and can't hold onto money. Like they can take money from a guy and go and buy a thing with it, but they don't have anything more than what's on their person at a given time.

    I like the way money works in Vampire. You don't keep track of a specific amount, a dot of money represents "you can generally afford things at this level", so one dot is a standard working class income (you can afford most every day things but buying a car or a gun might be a big deal, you probably have somewhere to live) and five dots is a billionare (buying a particular thing will never be an issue).

    Notably though, that money can't buy you things that would be covered by other "background" stats, if you want a private SWAT team to use as your kill squad, you'll still need to have Contacts (to know the shady people to call) and then buy points in Allies (to represent the team). Anything that you buy with Resources rather than xp will be pretty ephemeral and non permanent, so you might be able to pay some guy to fight by your side for a scene but you won't be able to put him on retainer.

    So im trying to think of a way to adapt such a wealth rating into d&d 5e because it seems it is easier to run an economy where there's massive wealth disparity with such a system.

    For 5E some of the backgrounds have a Lifestyle section for them as well, perhaps that could be used as a foundation to build such a wealth system?

    10gfu9v.jpg
    Sleep
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) Stonewall started with a brickRegistered User regular
    I feel like those wealth descriptions could stand a little updating on the lower end

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  • RainfallRainfall Dungeon Queen Registered User regular
    Just make Wealth an attribute or skill that you have to roll every time you want to buy something, and if you fail you simply don't have the available funds due to credit issues, not finding a buyer for your treasures, or etc.

    That requires you to abstract shopping quite a bit, but still

  • TubeTube Administrator, ClubPA admin
    Doobh wrote: »
    I feel like those wealth descriptions could stand a little updating on the lower end

    There's also zero dots, which is destitute; no money and no home. I feel like there's a pretty big 1.5 dot space there though. Like 15 xp in brawl represents taking some MMA classes and learning to handle yourself a bit. Going from destitute to "house, several cars, nice stuff" is a bit more of an arduous journey.

    I think the disparity may be explained by the origin of the book being Sweden rather than somewhere more... capitalist.

    BucketmantzeentchlingJacobkoshDarkPrimusTox
  • BucketmanBucketman Call me SkraggRegistered User regular
    I would just dump all my points into having money.

    "Your a weak vampire with like no power!"

    Yeah. but I own a castle and a car that looks like the one from Wacky Races

  • TubeTube Administrator, ClubPA admin
    Bucketman wrote: »
    I would just dump all my points into having money.

    "Your a weak vampire with like no power!"

    Yeah. but I own a castle and a car that looks like the one from Wacky Races

    This is a legit and common archetype in that game. I don't think it's possible to start with 5 dots in resources from the start (you could probably end up with four with some finagling/min maxing) but yeah, pumping all your money into Backgrounds is definitely a workable build. The only real weakness is being somewhat lacking in personal power, so if another vampire can get past whatever protections you have in place, you could be in trouble. You'd also have trouble holding onto some of those dots if a vampire with better soft skills decided to take it away from you. For instance, if you have poor Charisma and Leadership skills, how are you going to prevent your Kill Squad leader from taking a better offer to betray you?

    Brainleech
  • BrainleechBrainleech Registered User regular
    That is one of the problems I had about VTM and DAV
    As why not play where you are a vampire just tossed into the mix with no guide to it you have no idea who sired you

  • TubeTube Administrator, ClubPA admin
    You can absolutely play that, that's literally what my character is.

  • BrainleechBrainleech Registered User regular
    Tube wrote: »
    You can absolutely play that, that's literally what my character is.

    I know just I found no one willing to do that when I played
    Still I really wanted to play VTR

  • TubeTube Administrator, ClubPA admin
    Here's an example of a "has lots of money" starter character for Vampire. I resisted every opportunity to give him nuance or balance: https://drive.google.com/file/d/1ncKOgnRAsDLpEHgBMwFHny0Qv3gUlt6N/view?usp=sharing

    He actually seems like he'd be a pretty effective character, he's all social but three dots in dominate will get you a long way and he has all the requisite soft skills of a corporate sociopath. He'd need to spend his XP building up allies, contacts and other backgrounds but otherwise this guy has got Rises To The Top written all over him.

    tzeentchlingBucketmanJacobkoshTox
  • Albino BunnyAlbino Bunny Quantronic Dreamgirl Registered User regular
    Bucketman wrote: »
    I would just dump all my points into having money.

    "Your a weak vampire with like no power!"

    Yeah. but I own a castle and a car that looks like the one from Wacky Races

    The mistborn RPG's character creation is explicitly designed for this:

    Each character's creation budget is divided into your personal stats, your lifestyle/external stats and any magical attributes. With one of those areas getting to be strong, one average and one weak.

    So you could be a Mistborn (chief magic bad ass) noble! But only a minor noble and your stats would be terrible when magic wasn't pumping them.

    Or you could be a Copper burning Allomancer (who hides magical use from others who can detect it) with great stats that lets him swing a punch or charm an opponent but you'd be mostly living on a low income with few friends.

    It's actually one of the neater and simpler ways of balancing out magical and external abilities vs just raw stats I've seen.

    Bucketman
  • see317see317 Registered User regular
    The Sauce wrote: »
    Spelldancing is really evocative, and tactically interesting if it requires particular movement patterns on the grid.

    And it comes with it's own theme song.


    Proficiency in cod pieces and/or ball handling is optional.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
    GrogBrainleechThe Saucetzeentchling
  • KwoaruKwoaru Registered User regular
    Boyfriend got me Keyforge for christmas so we can play it together

    It seems like a fun game but Unique Deck Game is a dumb idea

    2x39jD4.jpg
    tzeentchlingnever dieMatev
  • UrielUriel Registered User regular
    What is keyforge exactly? I keep seeing ads for it.

  • BrainleechBrainleech Registered User regular
    Uriel wrote: »
    What is keyforge exactly? I keep seeing ads for it.

    It's FFG's new card game

    Yonder thread has all the info you need

  • UrielUriel Registered User regular
    is it any good? or over complicated like most richard Garfield games?

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