Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions
. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum
. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Rules of Engagement - Classic Starship simulator updated for Windows.
Originally a DOS game from 1991, Rules of Engagement is a surprisingly deep starship simulation in the flavor of Star Trek: The Next Generation. Originally the game sported a 200 page operations manual chocked full of lore, tactics, and general starship procedures worthy of any interstellar glovebox. I have given an opportunity to port this game to Windows by the original developer for re-release and I’m very pleased to say that it’s now in Beta. One of the improvements include a theme system that supports graphics up to 1280x720 (4x the original resolution) with 24 bit color. As the game is still in development, it’s still using the old classic theme as the default, but the demo does have the theme system unlocked for those who wish to make some mods.
The demo comes with a single mission that you can try. You can either follow the manual (Page 9, Paragraph 2) or watch my playthough of the game below. After install the manual will typically be located at C:\Program Files (x86)\Omnitrend\Rules\manual.pdf
Just as a reminder, this game is still under development and the graphics and sound effects do not reflect what will be in the final game. As of right now, I am also looking for beta testers for the full game and artists to assist with updating the GUI. I may be pasting a theme tutorial later if anyone is interested.
The Demo is available here: Link!
To follow along with my development of the game, I have a public dev blog starting here
Also I have a public Trello board so you can see my my workflow here
The following is a walkthough of the demo mission.
You can contact me at [email protected]
with questions or post below.
This forum has taken everything from me