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[Destiny 2] Forsaken Drops Today!

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Posts

  • BizazedoBizazedo Registered User regular
    Sirialis wrote: »

    Citation needed.
    Vex Mythoclast. People would leave Crucible as soon as they saw it.

    The real problem, as always, is PvP and PvE not being separated enough because it requires developer effort and the VoG guns being too good instead of just better. That and Bungie letting guns be continuously upgraded.

    If you couldn't upgrade the guns past x Power level, it'd be fine, but that kind of move would be a brave and proper move, and so....

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  • cB557cB557 voOOP Registered User regular
    Sirialis wrote: »
    cB557 wrote: »
    Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.

    They had a bunch of the most iconic guns in the entire franchise.

    The Vault of Glass ones in particular, that is what I want raid guns to be again.

    Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
    Yeah, VoG had its Fatebringers and Corrective Measures, but it also had its Atheon's Epilogues and Praedyth's Timepieces, just as Eater of Worlds has its Sins of the Past and Inaugural Addresses and its Mob Justices and Ghost Primuses.

  • MuffinatronMuffinatron Registered User regular
    Sirialis wrote: »
    shryke wrote: »
    Sirialis wrote: »
    cB557 wrote: »
    Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.

    They had a bunch of the most iconic guns in the entire franchise.

    The Vault of Glass ones in particular, that is what I want raid guns to be again.

    Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.

    And then they stopped doing that because people complained. A lot as I remember.

    Citation needed.

    They even let you ascend those guns as far as House of Wolves, and later gave all the raid guns back in the form of exotics in Rise of Iron.

    Yeah, nobody complained about those guns. We just got so attached that Bungie would've had to power creep to hell and back for us to use anything else.

    PSN: Holy-Promethium
    Sirialis
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Sirialis wrote: »
    shryke wrote: »
    Sirialis wrote: »
    cB557 wrote: »
    Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.

    They had a bunch of the most iconic guns in the entire franchise.

    The Vault of Glass ones in particular, that is what I want raid guns to be again.

    Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.

    And then they stopped doing that because people complained. A lot as I remember.

    Citation needed.

    They even let you ascend those guns as far as House of Wolves, and later gave all the raid guns back in the form of exotics in Rise of Iron.

    Yeah, nobody complained about those guns. We just got so attached that Bungie would've had to power creep to hell and back for us to use anything else.

    The issue was the whole element as primary thing and the reliance on burns in Nightfalls.

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  • BizazedoBizazedo Registered User regular
    Yeah, nobody complained about those guns. We just got so attached that Bungie would've had to power creep to hell and back for us to use anything else.
    They never should have caved on that. Granted, with light not mattering in Crucible anyways, even that might not've saved them.

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  • SirialisSirialis of the Halite Throne. Registered User regular
    edited July 2018
    Bizazedo wrote: »
    Sirialis wrote: »

    Citation needed.
    Vex Mythoclast. People would leave Crucible as soon as they saw it.

    The real problem, as always, is PvP and PvE not being separated enough because it requires developer effort and the VoG guns being too good instead of just better. That and Bungie letting guns be continuously upgraded.

    If you couldn't upgrade the guns past x Power level, it'd be fine, but that kind of move would be a brave and proper move, and so....

    An Exotic that was absurdly tuned because Bungie didnt playtest half their stuff isnt "all the raid guns were never the same again"

    I doubt Bungie intended the Mythoclast to be the unstoppable force it was in PvP, they just fucked up.
    cB557 wrote: »
    Sirialis wrote: »
    cB557 wrote: »
    Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.

    They had a bunch of the most iconic guns in the entire franchise.

    The Vault of Glass ones in particular, that is what I want raid guns to be again.

    Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
    Yeah, VoG had its Fatebringers and Corrective Measures, but it also had its Atheon's Epilogues and Praedyth's Timepieces, just as Eater of Worlds has its Sins of the Past and Inaugural Addresses and its Mob Justices and Ghost Primuses.

    Atheon's Epilogue was probably the best void primary in the game, Praedyth's Timepiece was coveted because it was rare from what I saw (and an Arc Primary), if Ghost Primus was a void primary I'd be praising it... But its not.

    Granted, the non elemental versions of the guns dont interest me that much though, not even Fatebringer.

    Sirialis on
    Muffinatron
  • shrykeshryke Member of the Beast Registered User regular
    Sirialis wrote: »
    shryke wrote: »
    Sirialis wrote: »
    cB557 wrote: »
    Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.

    They had a bunch of the most iconic guns in the entire franchise.

    The Vault of Glass ones in particular, that is what I want raid guns to be again.

    Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.

    And then they stopped doing that because people complained. A lot as I remember.

    Citation needed.

    Bungie let you ascend those guns up to max light as far as House of Wolves, and later gave all the (elemental primaries) raid guns back in the form of exotics in Rise of Iron where they made all the old raids drop loot at max light.

    King's Fall had a ton of people talking about the different philosophy behind the guns. Within a year at least it seems they switched their idea on raid weapons being always best-in-slot. Given their stated reason for nixing elemental primaries being that limited the available choices, their underlying philosophy that is still working today seems fairly obvious.

    I mean, all the raid weapons in D2 have a big leg up on other weapons just by virtue of that second rightmost perk they get. But they aren't grossly better then the alternatives and sometimes are worse because of bad perk choices or stats. One assumes for the same reason as above: to give you more options.

    3cl1ps3
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited July 2018
    I can understand Bungie not making VoG tier weapons again because power creep will fuck them up, elemental primaries were a prime example, I never understood why they then made Zhalo after giving their "Elemental primaries are the devil" talk though.

    Also the fact that they brought all the raid elemental primaries back as exotics.

    That still doesnt mean that raid guns should just be Calus skinned guns that dont really do anything all that special and I'm pretty disappointed with both the raid weapons and the raid armor in D2.

    I think the raid armor is hideous.

    Compare that Calus armor to this.

    1000?cb=20170815034601

    This was the raid armor ornaments after they brought all the raids back, that was the best patch Bungie has ever done.

    Sirialis on
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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Zhalo being elemental was the least silly thing about its design. It had 3 exotic perks, one of which was the entire schtick of another weapon!

  • shrykeshryke Member of the Beast Registered User regular
    edited July 2018
    The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.

    The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.

    shryke on
    3cl1ps3cB557
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited July 2018
    Is Ghost Primus really considered good? I remember really wanting that and thought it sucked after getting it, it was so unstable that I immediately just infused it into my Origin Story.

    I guess it might be better on PC because recoil doesnt exist there?

    Sirialis on
  • cB557cB557 voOOP Registered User regular
    edited July 2018
    Sirialis wrote: »
    cB557 wrote: »
    Sirialis wrote: »
    cB557 wrote: »
    Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.

    They had a bunch of the most iconic guns in the entire franchise.

    The Vault of Glass ones in particular, that is what I want raid guns to be again.

    Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
    Yeah, VoG had its Fatebringers and Corrective Measures, but it also had its Atheon's Epilogues and Praedyth's Timepieces, just as Eater of Worlds has its Sins of the Past and Inaugural Addresses and its Mob Justices and Ghost Primuses.

    Atheon's Epilogue was probably the best void primary in the game, if Ghost Primus was a void primary I'd be praising it... But its not.
    Nah, Word of Crota was better. I think this demonstrates to some degree how some of the particular ability to remember VoG weapons doesn't come from them being particularly special design wise, but from it just being the first raid and so things from it having the advantage of primacy.
    So by the way, let's talk about some of the other raid's weapons. Oversoul Edict and Abyss Defiant just had those "penetrate hive knight walls" and "stun wizard" perks. King's Fall weapons having cocoon was interesting, but I don't recall anyone thinking any of them outside of Qullim's were particularly useful. There was that four-bolts-to-kill fusion with the great recoil direction, but only weirdos used that. Wrath of the Machine stuff was cool and weird, but it was, again, generally not simply better than non-raid weapons.
    shryke wrote: »
    The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.

    The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
    The perks in Destiny 2 are either from Destiny 1 or more interesting than the perks in Destiny 1.

    cB557 on
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited July 2018
    I thought Word of Crota was garbage.

    I did the Thorn bounty on Tini's character with that because he didnt have Atheons, I ended up using a void shotgun for most of it because that gun sucked.

    Oversoul Edict and Abyss Defiants special perks sucked but they were elemental primaries, Abyss Defiant was a favorite of mine, even though it wasnt that special.

    I always had one of each elemental property of WotM's IF Materia and the sniper which I cant remember the name of.

    The Oryx Pulse was also very satisfying to use, not sure why though.

    Sirialis on
  • shrykeshryke Member of the Beast Registered User regular
    cB557 wrote: »
    shryke wrote: »
    The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.

    The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
    The perks in Destiny 2 are either from Destiny 1 or more interesting than the perks in Destiny 1.

    That's kinda sad honestly. I can only think of a handful of right-side perks that actually make me interested in a weapon in this game. Rampage, Kill Clip, Outlaw, Explosive Payload, etc.

  • cB557cB557 voOOP Registered User regular
    Hrm. Difference of tastes, I guess. Word of Crota had explosive rounds, triple tap, and zen moment, which is basically just listing three of the best all-around perks in the game.
    Sirialis wrote: »
    Oversoul Edict and Abyss Defiants special perks sucked but they were elemental primaries.
    So you don't find them interesting, but they give you bigger numbers? You expressing frustration with stuff like that is what started this whole conversation.

  • Zombie GandhiZombie Gandhi Registered User regular
    I like that in D2 I actually mix up my weapons in PVE.

    In D1 I basically never unequipped most of my Raid Primary/Secondary because they were just better.

    Boredom is the real enemy, not the Darkness.

    cB557shrykePeen3cl1ps3
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited July 2018
    Oversoul Edict and Abyss Defiant werent that interesting to begin with because outside of being elemental primaries, they werent very good, the special perks they had were super situational and not really that great and they were both outclassed hard by Fatebringer and Vision of Confluence in terms of being arc and solar primaries.

    Sirialis on
  • cB557cB557 voOOP Registered User regular
    shryke wrote: »
    cB557 wrote: »
    shryke wrote: »
    The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.

    The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
    The perks in Destiny 2 are either from Destiny 1 or more interesting than the perks in Destiny 1.

    That's kinda sad honestly. I can only think of a handful of right-side perks that actually make me interested in a weapon in this game. Rampage, Kill Clip, Outlaw, Explosive Payload, etc.
    I'd imagine the PC recoil reduction is probably a part of this. For example, tap the trigger, zen moment, and threat detector really change up how a weapon feels on console but if recoil is much more negligible then they're probably a lot less noticeable.

  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.

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  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    Some of the WotM guns were great too, even if they weren't elemental primaries (until the Exotic versions)

    GENESIS CHAIN~ (Auto)
    EX MACHINA~ (Sniper)
    IF MATERIA~ (Machine Gun)

    All top tier and I used them outside the raid all the time. Some people also dug the CHAOS DOGMA~ Scout but I still preferred my Hug Judy

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  • PeenPeen Registered User regular
    Mmm, crispy Chaos Dogma three tap.

    It only worked on a few maps but it felt oh so good.

    Now I'm thinking about Tlaloc and I'm sad, thanks a lot.

    ObiFett
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited July 2018
    I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.

    There's "no recoil" on PC when compared to console. Now obviously there is some recoil on PC, its just negligible and much much much easier to control than what those on console have to deal with.

    Completely unscientific examples (from @Erevar ) of using a high recoil gun type on both the PC and console:

    PC - https://i.imgur.com/ZwwffeT.gifv
    Console - https://i.imgur.com/PUWQD5x.gifv

    Hip fire kicks harder and more sporadic on the console. When ADS, its harder to keep in any kind of tight grouping on the console as well.

    ObiFett on
    shryke
  • ErevarErevar The Nounverber Registered User regular
    edited July 2018
    I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.

    I made these a week or so ago for my own edification.

    Zero energy counterbalance mods in both videos. 1st two mags are hip fire with no attempt to control recoil. 3rd mag is ADS while I control recoil with either mouse or thumbstick.

    PC: LINK (GIFV is too big to post here)

    Xbox: LINK (GIFV is too big to post here)

    My commentary in Discord when I first made them: "I wonder if some of the problem with console is the illusion of recoil based on FoV. There's obviously more recoil on Xbox, but it appears even worse because your field of vision is smaller."

    Edit: Obi types faster than me.

    Erevar on
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  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    The Leviathan legendary weapons seem pretty much on par with D1 Raid legendary weapons

    Some good, some forgettable. Did D1 have some that were better? I'd say yes. I'd also say it had some that were worse.

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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited July 2018
    I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.

    Also this:

    https://www.pcgamesn.com/destiny-2/destiny-2-no-recoil-pc
    Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.

    “For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”
    edit: see Drell's comment below

    ObiFett on
    ErevarSirialis
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited July 2018
    Peen wrote: »
    Mmm, crispy Chaos Dogma three tap.

    It only worked on a few maps but it felt oh so good.

    Now I'm thinking about Tlaloc and I'm sad, thanks a lot.

    That and Ace of Spades defined my Warlock and Hunter play experience, respectively.

    Polaris Lance has kind of filled that Tlaloc size hole in my heart. And thankfully Ace of Spades is coming back, too!

    ObiFett on
  • shrykeshryke Member of the Beast Registered User regular
    edited July 2018
    ObiFett wrote: »
    I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.

    Also this:

    https://www.pcgamesn.com/destiny-2/destiny-2-no-recoil-pc
    Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.

    “For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”

    I still think that reasoning is kinda crap anyway. Recoil feels fine on KBAM. You can leave it in guys.

    shryke on
  • DrellokDrellok Bogey's Turrible Wingman Registered User regular
    edited July 2018
    .
    ObiFett wrote: »
    https://www.pcgamesn.com/destiny-2/destiny-2-no-recoil-pc
    Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.

    “For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”

    Why'd ya grab the quote from the original part of the article instead of the updated paragraph of the article where he recants "no recoil" and clarifies that it's modified heavily?
    1/2 Re:Recoil model on PC- it's modified heavily on PC for awesome M/KB gameplay that still feels like Destiny. But we still have recoil.

    Source: https://twitter.com/ShockAndShaw/status/877942060048728064

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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Drellok wrote: »
    .
    ObiFett wrote: »
    https://www.pcgamesn.com/destiny-2/destiny-2-no-recoil-pc
    Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.

    “For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”

    Why'd ya grab the quote from the original part of the article instead of the updated paragraph of the article where he recants "no recoil" and clarifies that it's modified heavily?
    1/2 Re:Recoil model on PC- it's modified heavily on PC for awesome M/KB gameplay that still feels like Destiny. But we still have recoil.

    Source: https://twitter.com/ShockAndShaw/status/877942060048728064

    I just quickly scanned and found that paragraph. Sorry! Your quote is more accurate. Still, though, "Modified heavily" amounts to practically no recoil, especially when compared to the console.

    Erevar
  • ArteenArteen Adept ValeRegistered User regular
    Leviathan has good weapons only in comparison to other Destiny 2 weapons.

    Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.

    skyknytDyvim Tvar
  • DrellokDrellok Bogey's Turrible Wingman Registered User regular
    edited July 2018
    ObiFett wrote: »
    I just quickly scanned and found that paragraph. Sorry! Your quote is more accurate. Still, though, "Modified heavily" amounts to practically no recoil, especially when compared to the console.

    All good. Just making sure we're all on the same page. From the gifv, it's really hard to tell if Erevar is controlling the mouse to adjust for recoil (some of the shots in the spread are below the point of aim origin while ADS), or if that's just the spread of the mida mini during ADS on PC. I assume it's just the latter and the shot spread really is a tight half circle during ADS.

    edit: reinstalling D2 PC to add in some testing of my own.

    edit2: i suffer from Obi syndrome and also only scanned the post instead of reading it in its entirety. :D

    Drellok on
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  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    Arteen wrote: »
    Leviathan has good weapons only in comparison to other Destiny 2 weapons.

    Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.

    Arteen "Dragon's Breath" Esben

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  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    Drellok wrote: »
    ObiFett wrote: »
    I just quickly scanned and found that paragraph. Sorry! Your quote is more accurate. Still, though, "Modified heavily" amounts to practically no recoil, especially when compared to the console.

    All good. Just making sure we're all on the same page. From the gifv, it's really hard to tell if Erevar is controlling the mouse to adjust for recoil (some of the shots in the spread are below the point of aim origin while ADS), or if that's just the spread of the mida mini during ADS on PC. I assume it's just the latter and the shot spread really is a tight half circle during ADS.
    Erevar wrote: »
    I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.

    I made these a week or so ago for my own edification.

    Zero energy counterbalance mods in both videos. 1st two mags are hip fire with no attempt to control recoil. 3rd mag is ADS while I control recoil with either mouse or thumbstick.

    PC: LINK (GIFV is too big to post here)

    Xbox: LINK (GIFV is too big to post here)

    My commentary in Discord when I first made them: "I wonder if some of the problem with console is the illusion of recoil based on FoV. There's obviously more recoil on Xbox, but it appears even worse because your field of vision is smaller."

    Edit: Obi types faster than me.

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  • DrellokDrellok Bogey's Turrible Wingman Registered User regular
    Vagabond wrote: »

    See edit. :P

    XBL: DrellokTV
  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    Drellok wrote: »
    Vagabond wrote: »

    See edit. :P

    giphy.gif

    :heartbeat:

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  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited July 2018
    Arteen wrote: »
    Leviathan has good weapons only in comparison to other Destiny 2 weapons.

    Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.

    That's a bad comparison because in general, d2 rockets got nerfed into the dam ground compared to d1. No multi shots/tripod before reloading, no surplus, no tracking beyond 1 archtype, no proxy dets, no truth, no gally. I never would taken off Hezen Vengeance till I got one of the exotics rockets in d1 if it had auto loader.

    Fondor_Yards on
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  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Oh hey, the season two raid ornaments actually closed down with the end of season 2 except for the Prestige Argos kill.

    Because while Bungie doesn't give a fuck about getting their own work done on time you better believe they're gonna make you do it.

    Ah well, finally got Calus challenge done, twice basically, after he glitched into invulnerability during last stand.

    Nod. Get treat. PSN: Quippish
  • shrykeshryke Member of the Beast Registered User regular
    Oh hey, the season two raid ornaments actually closed down with the end of season 2 except for the Prestige Argos kill.

    Because while Bungie doesn't give a fuck about getting their own work done on time you better believe they're gonna make you do it.

    Ah well, finally got Calus challenge done, twice basically, after he glitched into invulnerability during last stand.

    Wow. Just ... wow.

  • skyknytskyknyt Registered User, ClubPA regular
    Arteen wrote: »
    Leviathan has good weapons only in comparison to other Destiny 2 weapons.

    Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.

    That's a bad comparison because in general, d2 rockets got nerfed into the dam ground compared to d1. No multi shots/tripod before reloading, no surplus, no tracking beyond 1 archtype, no proxy dets, no truth, no gally. I never would taken off Hezen Vengeance till I got one of the exotics rockets in d1 if it had auto loader.

    vey3z6szqm1b.png
    the real rocket souls begins here....

    Tycho wrote:
    [skyknyt's writing] is like come kind of code that, when comprehended, unfolds into madness in the mind of the reader.
    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
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  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    skyknyt wrote: »
    Arteen wrote: »
    Leviathan has good weapons only in comparison to other Destiny 2 weapons.

    Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.

    That's a bad comparison because in general, d2 rockets got nerfed into the dam ground compared to d1. No multi shots/tripod before reloading, no surplus, no tracking beyond 1 archtype, no proxy dets, no truth, no gally. I never would taken off Hezen Vengeance till I got one of the exotics rockets in d1 if it had auto loader.

    vey3z6szqm1b.png
    the real rocket souls begins here....

    Warpath? I preferred mine with G&H:
    rbn74lcwxynj.png

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
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