Vex Mythoclast. People would leave Crucible as soon as they saw it.
The real problem, as always, is PvP and PvE not being separated enough because it requires developer effort and the VoG guns being too good instead of just better. That and Bungie letting guns be continuously upgraded.
If you couldn't upgrade the guns past x Power level, it'd be fine, but that kind of move would be a brave and proper move, and so....
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.
They had a bunch of the most iconic guns in the entire franchise.
The Vault of Glass ones in particular, that is what I want raid guns to be again.
Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
Yeah, VoG had its Fatebringers and Corrective Measures, but it also had its Atheon's Epilogues and Praedyth's Timepieces, just as Eater of Worlds has its Sins of the Past and Inaugural Addresses and its Mob Justices and Ghost Primuses.
Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.
They had a bunch of the most iconic guns in the entire franchise.
The Vault of Glass ones in particular, that is what I want raid guns to be again.
Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
And then they stopped doing that because people complained. A lot as I remember.
Citation needed.
They even let you ascend those guns as far as House of Wolves, and later gave all the raid guns back in the form of exotics in Rise of Iron.
Yeah, nobody complained about those guns. We just got so attached that Bungie would've had to power creep to hell and back for us to use anything else.
Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.
They had a bunch of the most iconic guns in the entire franchise.
The Vault of Glass ones in particular, that is what I want raid guns to be again.
Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
And then they stopped doing that because people complained. A lot as I remember.
Citation needed.
They even let you ascend those guns as far as House of Wolves, and later gave all the raid guns back in the form of exotics in Rise of Iron.
Yeah, nobody complained about those guns. We just got so attached that Bungie would've had to power creep to hell and back for us to use anything else.
The issue was the whole element as primary thing and the reliance on burns in Nightfalls.
Yeah, nobody complained about those guns. We just got so attached that Bungie would've had to power creep to hell and back for us to use anything else.
They never should have caved on that. Granted, with light not mattering in Crucible anyways, even that might not've saved them.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
0
Sirialisof the Halite Throne.Registered Userregular
Vex Mythoclast. People would leave Crucible as soon as they saw it.
The real problem, as always, is PvP and PvE not being separated enough because it requires developer effort and the VoG guns being too good instead of just better. That and Bungie letting guns be continuously upgraded.
If you couldn't upgrade the guns past x Power level, it'd be fine, but that kind of move would be a brave and proper move, and so....
An Exotic that was absurdly tuned because Bungie didnt playtest half their stuff isnt "all the raid guns were never the same again"
I doubt Bungie intended the Mythoclast to be the unstoppable force it was in PvP, they just fucked up.
Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.
They had a bunch of the most iconic guns in the entire franchise.
The Vault of Glass ones in particular, that is what I want raid guns to be again.
Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
Yeah, VoG had its Fatebringers and Corrective Measures, but it also had its Atheon's Epilogues and Praedyth's Timepieces, just as Eater of Worlds has its Sins of the Past and Inaugural Addresses and its Mob Justices and Ghost Primuses.
Atheon's Epilogue was probably the best void primary in the game, Praedyth's Timepiece was coveted because it was rare from what I saw (and an Arc Primary), if Ghost Primus was a void primary I'd be praising it... But its not.
Granted, the non elemental versions of the guns dont interest me that much though, not even Fatebringer.
Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.
They had a bunch of the most iconic guns in the entire franchise.
The Vault of Glass ones in particular, that is what I want raid guns to be again.
Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
And then they stopped doing that because people complained. A lot as I remember.
Citation needed.
Bungie let you ascend those guns up to max light as far as House of Wolves, and later gave all the (elemental primaries) raid guns back in the form of exotics in Rise of Iron where they made all the old raids drop loot at max light.
King's Fall had a ton of people talking about the different philosophy behind the guns. Within a year at least it seems they switched their idea on raid weapons being always best-in-slot. Given their stated reason for nixing elemental primaries being that limited the available choices, their underlying philosophy that is still working today seems fairly obvious.
I mean, all the raid weapons in D2 have a big leg up on other weapons just by virtue of that second rightmost perk they get. But they aren't grossly better then the alternatives and sometimes are worse because of bad perk choices or stats. One assumes for the same reason as above: to give you more options.
+1
Sirialisof the Halite Throne.Registered Userregular
edited July 2018
I can understand Bungie not making VoG tier weapons again because power creep will fuck them up, elemental primaries were a prime example, I never understood why they then made Zhalo after giving their "Elemental primaries are the devil" talk though.
Also the fact that they brought all the raid elemental primaries back as exotics.
That still doesnt mean that raid guns should just be Calus skinned guns that dont really do anything all that special and I'm pretty disappointed with both the raid weapons and the raid armor in D2.
I think the raid armor is hideous.
Compare that Calus armor to this.
This was the raid armor ornaments after they brought all the raids back, that was the best patch Bungie has ever done.
Sirialis on
+5
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Zhalo being elemental was the least silly thing about its design. It had 3 exotic perks, one of which was the entire schtick of another weapon!
The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.
The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
shryke on
+2
Sirialisof the Halite Throne.Registered Userregular
edited July 2018
Is Ghost Primus really considered good? I remember really wanting that and thought it sucked after getting it, it was so unstable that I immediately just infused it into my Origin Story.
I guess it might be better on PC because recoil doesnt exist there?
Why? Raid weapons in Destiny 1 generally weren't flat upgrades to non-raid weapons. In the sense of their perks, that is.
They had a bunch of the most iconic guns in the entire franchise.
The Vault of Glass ones in particular, that is what I want raid guns to be again.
Edit: I still remember people losing their minds after getting a Fatebringer or a Mythoclast.
Yeah, VoG had its Fatebringers and Corrective Measures, but it also had its Atheon's Epilogues and Praedyth's Timepieces, just as Eater of Worlds has its Sins of the Past and Inaugural Addresses and its Mob Justices and Ghost Primuses.
Atheon's Epilogue was probably the best void primary in the game, if Ghost Primus was a void primary I'd be praising it... But its not.
Nah, Word of Crota was better. I think this demonstrates to some degree how some of the particular ability to remember VoG weapons doesn't come from them being particularly special design wise, but from it just being the first raid and so things from it having the advantage of primacy.
So by the way, let's talk about some of the other raid's weapons. Oversoul Edict and Abyss Defiant just had those "penetrate hive knight walls" and "stun wizard" perks. King's Fall weapons having cocoon was interesting, but I don't recall anyone thinking any of them outside of Qullim's were particularly useful. There was that four-bolts-to-kill fusion with the great recoil direction, but only weirdos used that. Wrath of the Machine stuff was cool and weird, but it was, again, generally not simply better than non-raid weapons.
The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.
The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
The perks in Destiny 2 are either from Destiny 1 or more interesting than the perks in Destiny 1.
cB557 on
0
Sirialisof the Halite Throne.Registered Userregular
edited July 2018
I thought Word of Crota was garbage.
I did the Thorn bounty on Tini's character with that because he didnt have Atheons, I ended up using a void shotgun for most of it because that gun sucked.
Oversoul Edict and Abyss Defiants special perks sucked but they were elemental primaries, Abyss Defiant was a favorite of mine, even though it wasnt that special.
I always had one of each elemental property of WotM's IF Materia and the sniper which I cant remember the name of.
The Oryx Pulse was also very satisfying to use, not sure why though.
The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.
The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
The perks in Destiny 2 are either from Destiny 1 or more interesting than the perks in Destiny 1.
That's kinda sad honestly. I can only think of a handful of right-side perks that actually make me interested in a weapon in this game. Rampage, Kill Clip, Outlaw, Explosive Payload, etc.
Hrm. Difference of tastes, I guess. Word of Crota had explosive rounds, triple tap, and zen moment, which is basically just listing three of the best all-around perks in the game.
Oversoul Edict and Abyss Defiants special perks sucked but they were elemental primaries.
So you don't find them interesting, but they give you bigger numbers? You expressing frustration with stuff like that is what started this whole conversation.
I like that in D2 I actually mix up my weapons in PVE.
In D1 I basically never unequipped most of my Raid Primary/Secondary because they were just better.
Boredom is the real enemy, not the Darkness.
+4
Sirialisof the Halite Throne.Registered Userregular
edited July 2018
Oversoul Edict and Abyss Defiant werent that interesting to begin with because outside of being elemental primaries, they werent very good, the special perks they had were super situational and not really that great and they were both outclassed hard by Fatebringer and Vision of Confluence in terms of being arc and solar primaries.
The raid guns do do something special. That's what the double perk gets you. Midnight Coup and Inaugural Address and Sins of the Past and It Stared Back are basically entirely about that. Ghost Primus too, although probably more on console where Under Pressure would get more use.
The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
The perks in Destiny 2 are either from Destiny 1 or more interesting than the perks in Destiny 1.
That's kinda sad honestly. I can only think of a handful of right-side perks that actually make me interested in a weapon in this game. Rampage, Kill Clip, Outlaw, Explosive Payload, etc.
I'd imagine the PC recoil reduction is probably a part of this. For example, tap the trigger, zen moment, and threat detector really change up how a weapon feels on console but if recoil is much more negligible then they're probably a lot less noticeable.
0
Fondor_YardsElite Four Member: HydraRegistered Userregular
I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.
There's "no recoil" on PC when compared to console. Now obviously there is some recoil on PC, its just negligible and much much much easier to control than what those on console have to deal with.
Completely unscientific examples (from @Erevar ) of using a high recoil gun type on both the PC and console:
I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.
I made these a week or so ago for my own edification.
Zero energy counterbalance mods in both videos. 1st two mags are hip fire with no attempt to control recoil. 3rd mag is ADS while I control recoil with either mouse or thumbstick.
My commentary in Discord when I first made them: "I wonder if some of the problem with console is the illusion of recoil based on FoV. There's obviously more recoil on Xbox, but it appears even worse because your field of vision is smaller."
Edit: Obi types faster than me.
Erevar on
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.
“For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”
Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.
“For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”
I still think that reasoning is kinda crap anyway. Recoil feels fine on KBAM. You can leave it in guys.
Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.
“For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”
Why'd ya grab the quote from the original part of the article instead of the updated paragraph of the article where he recants "no recoil" and clarifies that it's modified heavily?
1/2 Re:Recoil model on PC- it's modified heavily on PC for awesome M/KB gameplay that still feels like Destiny. But we still have recoil.
Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.
“For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”
Why'd ya grab the quote from the original part of the article instead of the updated paragraph of the article where he recants "no recoil" and clarifies that it's modified heavily?
1/2 Re:Recoil model on PC- it's modified heavily on PC for awesome M/KB gameplay that still feels like Destiny. But we still have recoil.
I just quickly scanned and found that paragraph. Sorry! Your quote is more accurate. Still, though, "Modified heavily" amounts to practically no recoil, especially when compared to the console.
I just quickly scanned and found that paragraph. Sorry! Your quote is more accurate. Still, though, "Modified heavily" amounts to practically no recoil, especially when compared to the console.
All good. Just making sure we're all on the same page. From the gifv, it's really hard to tell if Erevar is controlling the mouse to adjust for recoil (some of the shots in the spread are below the point of aim origin while ADS), or if that's just the spread of the mida mini during ADS on PC. I assume it's just the latter and the shot spread really is a tight half circle during ADS.
edit: reinstalling D2 PC to add in some testing of my own.
edit2: i suffer from Obi syndrome and also only scanned the post instead of reading it in its entirety.
I just quickly scanned and found that paragraph. Sorry! Your quote is more accurate. Still, though, "Modified heavily" amounts to practically no recoil, especially when compared to the console.
All good. Just making sure we're all on the same page. From the gifv, it's really hard to tell if Erevar is controlling the mouse to adjust for recoil (some of the shots in the spread are below the point of aim origin while ADS), or if that's just the spread of the mida mini during ADS on PC. I assume it's just the latter and the shot spread really is a tight half circle during ADS.
I'm really not sure why people keep saying there's no recoil on the pc. There's recoil on the pc.
I made these a week or so ago for my own edification.
Zero energy counterbalance mods in both videos. 1st two mags are hip fire with no attempt to control recoil. 3rd mag is ADS while I control recoil with either mouse or thumbstick.
My commentary in Discord when I first made them: "I wonder if some of the problem with console is the illusion of recoil based on FoV. There's obviously more recoil on Xbox, but it appears even worse because your field of vision is smaller."
Leviathan has good weapons only in comparison to other Destiny 2 weapons.
Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.
That's a bad comparison because in general, d2 rockets got nerfed into the dam ground compared to d1. No multi shots/tripod before reloading, no surplus, no tracking beyond 1 archtype, no proxy dets, no truth, no gally. I never would taken off Hezen Vengeance till I got one of the exotics rockets in d1 if it had auto loader.
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Leviathan has good weapons only in comparison to other Destiny 2 weapons.
Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.
That's a bad comparison because in general, d2 rockets got nerfed into the dam ground compared to d1. No multi shots/tripod before reloading, no surplus, no tracking beyond 1 archtype, no proxy dets, no truth, no gally. I never would taken off Hezen Vengeance till I got one of the exotics rockets in d1 if it had auto loader.
Leviathan has good weapons only in comparison to other Destiny 2 weapons.
Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.
That's a bad comparison because in general, d2 rockets got nerfed into the dam ground compared to d1. No multi shots/tripod before reloading, no surplus, no tracking beyond 1 archtype, no proxy dets, no truth, no gally. I never would taken off Hezen Vengeance till I got one of the exotics rockets in d1 if it had auto loader.
Posts
The real problem, as always, is PvP and PvE not being separated enough because it requires developer effort and the VoG guns being too good instead of just better. That and Bungie letting guns be continuously upgraded.
If you couldn't upgrade the guns past x Power level, it'd be fine, but that kind of move would be a brave and proper move, and so....
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Yeah, nobody complained about those guns. We just got so attached that Bungie would've had to power creep to hell and back for us to use anything else.
The issue was the whole element as primary thing and the reliance on burns in Nightfalls.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
An Exotic that was absurdly tuned because Bungie didnt playtest half their stuff isnt "all the raid guns were never the same again"
I doubt Bungie intended the Mythoclast to be the unstoppable force it was in PvP, they just fucked up.
Atheon's Epilogue was probably the best void primary in the game, Praedyth's Timepiece was coveted because it was rare from what I saw (and an Arc Primary), if Ghost Primus was a void primary I'd be praising it... But its not.
Granted, the non elemental versions of the guns dont interest me that much though, not even Fatebringer.
King's Fall had a ton of people talking about the different philosophy behind the guns. Within a year at least it seems they switched their idea on raid weapons being always best-in-slot. Given their stated reason for nixing elemental primaries being that limited the available choices, their underlying philosophy that is still working today seems fairly obvious.
I mean, all the raid weapons in D2 have a big leg up on other weapons just by virtue of that second rightmost perk they get. But they aren't grossly better then the alternatives and sometimes are worse because of bad perk choices or stats. One assumes for the same reason as above: to give you more options.
Also the fact that they brought all the raid elemental primaries back as exotics.
That still doesnt mean that raid guns should just be Calus skinned guns that dont really do anything all that special and I'm pretty disappointed with both the raid weapons and the raid armor in D2.
I think the raid armor is hideous.
Compare that Calus armor to this.
This was the raid armor ornaments after they brought all the raids back, that was the best patch Bungie has ever done.
The biggest issue there is the D2 gun perks are almost all really boring but that's a universal issue.
I guess it might be better on PC because recoil doesnt exist there?
So by the way, let's talk about some of the other raid's weapons. Oversoul Edict and Abyss Defiant just had those "penetrate hive knight walls" and "stun wizard" perks. King's Fall weapons having cocoon was interesting, but I don't recall anyone thinking any of them outside of Qullim's were particularly useful. There was that four-bolts-to-kill fusion with the great recoil direction, but only weirdos used that. Wrath of the Machine stuff was cool and weird, but it was, again, generally not simply better than non-raid weapons.
The perks in Destiny 2 are either from Destiny 1 or more interesting than the perks in Destiny 1.
I did the Thorn bounty on Tini's character with that because he didnt have Atheons, I ended up using a void shotgun for most of it because that gun sucked.
Oversoul Edict and Abyss Defiants special perks sucked but they were elemental primaries, Abyss Defiant was a favorite of mine, even though it wasnt that special.
I always had one of each elemental property of WotM's IF Materia and the sniper which I cant remember the name of.
The Oryx Pulse was also very satisfying to use, not sure why though.
That's kinda sad honestly. I can only think of a handful of right-side perks that actually make me interested in a weapon in this game. Rampage, Kill Clip, Outlaw, Explosive Payload, etc.
So you don't find them interesting, but they give you bigger numbers? You expressing frustration with stuff like that is what started this whole conversation.
In D1 I basically never unequipped most of my Raid Primary/Secondary because they were just better.
Boredom is the real enemy, not the Darkness.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
GENESIS CHAIN~ (Auto)
EX MACHINA~ (Sniper)
IF MATERIA~ (Machine Gun)
All top tier and I used them outside the raid all the time. Some people also dug the CHAOS DOGMA~ Scout but I still preferred my Hug Judy
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
It only worked on a few maps but it felt oh so good.
Now I'm thinking about Tlaloc and I'm sad, thanks a lot.
There's "no recoil" on PC when compared to console. Now obviously there is some recoil on PC, its just negligible and much much much easier to control than what those on console have to deal with.
Completely unscientific examples (from @Erevar ) of using a high recoil gun type on both the PC and console:
PC - https://i.imgur.com/ZwwffeT.gifv
Console - https://i.imgur.com/PUWQD5x.gifv
Hip fire kicks harder and more sporadic on the console. When ADS, its harder to keep in any kind of tight grouping on the console as well.
Xbox Live / Steam
I made these a week or so ago for my own edification.
Zero energy counterbalance mods in both videos. 1st two mags are hip fire with no attempt to control recoil. 3rd mag is ADS while I control recoil with either mouse or thumbstick.
PC: LINK (GIFV is too big to post here)
Xbox: LINK (GIFV is too big to post here)
My commentary in Discord when I first made them: "I wonder if some of the problem with console is the illusion of recoil based on FoV. There's obviously more recoil on Xbox, but it appears even worse because your field of vision is smaller."
Edit: Obi types faster than me.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Some good, some forgettable. Did D1 have some that were better? I'd say yes. I'd also say it had some that were worse.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Also this:
https://www.pcgamesn.com/destiny-2/destiny-2-no-recoil-pc
edit: see Drell's comment below
Xbox Live / Steam
That and Ace of Spades defined my Warlock and Hunter play experience, respectively.
Polaris Lance has kind of filled that Tlaloc size hole in my heart. And thankfully Ace of Spades is coming back, too!
Xbox Live / Steam
I still think that reasoning is kinda crap anyway. Recoil feels fine on KBAM. You can leave it in guys.
Why'd ya grab the quote from the original part of the article instead of the updated paragraph of the article where he recants "no recoil" and clarifies that it's modified heavily?
Source: https://twitter.com/ShockAndShaw/status/877942060048728064
I just quickly scanned and found that paragraph. Sorry! Your quote is more accurate. Still, though, "Modified heavily" amounts to practically no recoil, especially when compared to the console.
Xbox Live / Steam
Sins of the Past is a strictly worse weapon than D1's Elulim's Frenzy, and that's on nobody's list of favorite raid guns.
All good. Just making sure we're all on the same page. From the gifv, it's really hard to tell if Erevar is controlling the mouse to adjust for recoil (some of the shots in the spread are below the point of aim origin while ADS), or if that's just the spread of the mida mini during ADS on PC. I assume it's just the latter and the shot spread really is a tight half circle during ADS.
edit: reinstalling D2 PC to add in some testing of my own.
edit2: i suffer from Obi syndrome and also only scanned the post instead of reading it in its entirety.
Arteen "Dragon's Breath" Esben
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
See edit. :P
:heartbeat:
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
That's a bad comparison because in general, d2 rockets got nerfed into the dam ground compared to d1. No multi shots/tripod before reloading, no surplus, no tracking beyond 1 archtype, no proxy dets, no truth, no gally. I never would taken off Hezen Vengeance till I got one of the exotics rockets in d1 if it had auto loader.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Because while Bungie doesn't give a fuck about getting their own work done on time you better believe they're gonna make you do it.
Ah well, finally got Calus challenge done, twice basically, after he glitched into invulnerability during last stand.
Wow. Just ... wow.
the real rocket souls begins here....
Warpath? I preferred mine with G&H:
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)