One of the nicest things about BOTW speedrunning, as a spectator, is that nearly all of the game's traversal glitches are visually spectacular in a way that some games' aren't
Yeah my favorite speedruns are where I, with no prior experience with the speedrunning of the game, can immediately parse how cool it is. Games where the runner has to explain to you what you're looking at and why it's significant are way less engaging. Which isn't to say I don't like to hear about how that stuff works, of course, I just like that to be supplemental to the gameplay aspect.
"And here I'm just going to wiggle in place for the next five minutes to make something happen on a split frame button push where if I fail I have to start wiggling all over again. This will save me about ten seconds."
I can still appreciate that stuff because the art and skill of optimization is intellectually fascinating and the complexity of a well-developed speedrun is pretty fascinating on that level, but it's not very engaging as entertainment for me.
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IlpalaJust this guy, y'knowTexasRegistered Userregular
One of the nicest things about BOTW speedrunning, as a spectator, is that nearly all of the game's traversal glitches are visually spectacular in a way that some games' aren't
Yeah my favorite speedruns are where I, with no prior experience with the speedrunning of the game, can immediately parse how cool it is. Games where the runner has to explain to you what you're looking at and why it's significant are way less engaging. Which isn't to say I don't like to hear about how that stuff works, of course, I just like that to be supplemental to the gameplay aspect.
"And here I'm just going to wiggle in place for the next five minutes to make something happen on a split frame button push where if I fail I have to start wiggling all over again. This will save me about ten seconds."
I can still appreciate that stuff because the art and skill of optimization is intellectually fascinating and the complexity of a well-developed speedrun is pretty fascinating on that level, but it's not very engaging as entertainment for me.
What, ball samus rolling back and forth onto a platform edge repeatedly as the runner and people on the couch get steadily more anxious not do it for ya?
Ilpala on
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
One of the nicest things about BOTW speedrunning, as a spectator, is that nearly all of the game's traversal glitches are visually spectacular in a way that some games' aren't
Yeah my favorite speedruns are where I, with no prior experience with the speedrunning of the game, can immediately parse how cool it is. Games where the runner has to explain to you what you're looking at and why it's significant are way less engaging. Which isn't to say I don't like to hear about how that stuff works, of course, I just like that to be supplemental to the gameplay aspect.
"And here I'm just going to wiggle in place for the next five minutes to make something happen on a split frame button push where if I fail I have to start wiggling all over again. This will save me about ten seconds."
I can still appreciate that stuff because the art and skill of optimization is intellectually fascinating and the complexity of a well-developed speedrun is pretty fascinating on that level, but it's not very engaging as entertainment for me.
What, ball samus rolling back and forth onto a platform edge repeatedly as the runner and people on the couch get steadily more anxious not do it for ya?
Those are the runs where I play granblue or something on the other monitor
One of the nicest things about BOTW speedrunning, as a spectator, is that nearly all of the game's traversal glitches are visually spectacular in a way that some games' aren't
Yeah my favorite speedruns are where I, with no prior experience with the speedrunning of the game, can immediately parse how cool it is. Games where the runner has to explain to you what you're looking at and why it's significant are way less engaging. Which isn't to say I don't like to hear about how that stuff works, of course, I just like that to be supplemental to the gameplay aspect.
"And here I'm just going to wiggle in place for the next five minutes to make something happen on a split frame button push where if I fail I have to start wiggling all over again. This will save me about ten seconds."
I can still appreciate that stuff because the art and skill of optimization is intellectually fascinating and the complexity of a well-developed speedrun is pretty fascinating on that level, but it's not very engaging as entertainment for me.
What, ball samus rolling back and forth onto a platform edge repeatedly as the runner and people on the couch get steadily more anxious not do it for ya?
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I'm a bit miffed I can't register this buck at the stable
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Ghost deer? Man that sounds awesome.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
One of the nicest things about BOTW speedrunning, as a spectator, is that nearly all of the game's traversal glitches are visually spectacular in a way that some games' aren't
One of the nicest things about BOTW speedrunning, as a spectator, is that nearly all of the game's traversal glitches are visually spectacular in a way that some games' aren't
It reminds me of donkey kong 64 that way
That's a comparison I literally never expected to hear
What do you mean
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
One of the nicest things about BOTW speedrunning, as a spectator, is that nearly all of the game's traversal glitches are visually spectacular in a way that some games' aren't
It reminds me of donkey kong 64 that way
That's a comparison I literally never expected to hear
What do you mean
just that it has a lot of tricks that are really cool and surprising the first time you see them, like the moonkick
obviously botw is on another level just because of what's being rendered, if nothing else
The ESP'er points is basically number of battles won, plus some other minor stuff. Apparently you need 10k points to get a star in that, so fuck that noise.
I don't like most of the new music in the new chapter. There are some really bad remixes. I do kinda like the song for the new end boss, which is titled "???" in-game.
Could you surmise what happens in the A New Day scenario?
Sure
Neku and Beat wake up at the scramble with no explanation. New character Coco the reaper is there and she acts like Neku and Beat should know her. She decides to follow Neku and Beat. Neku has visions of an unknown girl (who apparently was also shown at the end of the mobile version) and of buildings disappearing.
They receive a mission that says to leave Shibuya.
As they walk around it becomes clear that the city has been messed with. All the areas connect to the wrong areas. At various points you meet Uzuki and Kariya, Shika and Rhyme, and Joshua and they're all acting weird.
Eventually they meet up with Mr Hanekoma, who seems to be acting somewhat normally, and he explains that the Shibuya they're in is a giant noise and that Coco made it. Then you fight Coco. (Or at least I think it's her noise form. The game doesn't say explicitly and there's no transformation cutscene.)
After the fight Neku and Beat are at Udagawa. They call Shiki and Rhyme to confirm that it's the real world, which it is. Coco is also there and she's mad and she has a gun and fucking shoots Neku. Joshua shows up with a gun, so she runs away.
There's a conversation between Joshua and Hanekoma. Joshua says it's too bad Neku's dead, but he isn't needed anymore. Apparently Shinjuku has been erased, (what Neku had a vision about earlier) which they call an inversion and say is unexpected.
Coco is shown alone at the Shibuya river. She talks about how the Game must continue and has apparently decided that Neku is necessary for that. She says that Neku needs a strong partner and then she is seen reviving Minamimoto.
The end.
So basically the plot of the remixed bonus chapter is that it's a remixed bonus chapter and setup for a sequel
The more I think about it, the less I like it.
Wow, that's... yuck.
Getting blitzball shaped bomb flashbacks up in here.
My favorite thing in DK64 is that you can literally just swim through walls with no tricks
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
My favourite visual from a speedrun (albeit from limited viewing) is the Super Mario Sunshine one where you enter a portal right at the same time as you defeat one of those goop plants and the game does some real magic.
bad news: if you buy physical you get 2 pilots, 2 ships, and 2 weapons for $75
digital gets 7 pilots, 5 ships, and 12 weapons for $60
digital deluxe is $80 and gives you +1 ship, +3 pilots, and +3 weapons (i.e. all the stuff)
all the stuff physical is $250
you do get a rad Arwing figure, but the pricing model makes physical not really worth it unless you really want that Arwing
also, ships act as extra lives and weapons are used in gameplay so it's really just salt on the wound
I'm not really sure why they made the physical edition so much worse than the digital, to be honest? Did they just want to piss on retailers?
I literally only care about the Star Fox stuff and I want the Arwing, so the real solution here is “wait a year and a half, at which point retailers will be paying ME to take it off the shelf”
I literally only care about the Star Fox stuff and I want the Arwing, so the real solution here is “wait a year and a half, at which point retailers will be paying ME to take it off the shelf”
Well the fat arwing will be like 10 bucks before long dont worry
I have a podcast now. It's about video games and anime!Find it here.
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
bad news: if you buy physical you get 2 pilots, 2 ships, and 2 weapons for $75
digital gets 7 pilots, 5 ships, and 12 weapons for $60
digital deluxe is $80 and gives you +1 ship, +3 pilots, and +3 weapons (i.e. all the stuff)
all the stuff physical is $250
you do get a rad Arwing figure, but the pricing model makes physical not really worth it unless you really want that Arwing
also, ships act as extra lives and weapons are used in gameplay so it's really just salt on the wound
I'm not really sure why they made the physical edition so much worse than the digital, to be honest? Did they just want to piss on retailers?
Bottom kinda dropped out of the toys to life market while this game was in development.
They probably aren't super optimistic about physical sales for this thing.
bad news: if you buy physical you get 2 pilots, 2 ships, and 2 weapons for $75
digital gets 7 pilots, 5 ships, and 12 weapons for $60
digital deluxe is $80 and gives you +1 ship, +3 pilots, and +3 weapons (i.e. all the stuff)
all the stuff physical is $250
you do get a rad Arwing figure, but the pricing model makes physical not really worth it unless you really want that Arwing
also, ships act as extra lives and weapons are used in gameplay so it's really just salt on the wound
I'm not really sure why they made the physical edition so much worse than the digital, to be honest? Did they just want to piss on retailers?
because the physical edition has the physical ship toys I assume
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
Wouldn't it actually be less expensive to buy both the physical for the Arwing and the digital to have access to all the stuff in-game than buying everything physical piecemeal?
Wouldn't it actually be less expensive to buy both the physical for the Arwing and the digital to have access to all the stuff in-game than buying everything physical piecemeal?
ayuup
you could buy two Arwings and still be ahead, really
Neveron on
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Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I'm about to play Fire Emblem for the first time, via the Wii U VC. All I know is that characters permanently die if I'm that bad. I know shit-all about this series. Well that and there's some character in a later game that basically wears nothing but body-fitting pantyhose. And like a cape I think.
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I can still appreciate that stuff because the art and skill of optimization is intellectually fascinating and the complexity of a well-developed speedrun is pretty fascinating on that level, but it's not very engaging as entertainment for me.
What, ball samus rolling back and forth onto a platform edge repeatedly as the runner and people on the couch get steadily more anxious not do it for ya?
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Those are the runs where I play granblue or something on the other monitor
Only when it's Samus attaining omnipresence.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It reminds me of donkey kong 64 that way
That's a comparison I literally never expected to hear
What do you mean
just that it has a lot of tricks that are really cool and surprising the first time you see them, like the moonkick
obviously botw is on another level just because of what's being rendered, if nothing else
Getting blitzball shaped bomb flashbacks up in here.
36:21 here
https://www.youtube.com/watch?v=Xu7jY3OkvVY
I'm not going to buy Starlink just for the Arwing
I'm not going to buy Starlink just for the Arwing
I'm going to buy Starlink just for the Arwing
I'm not going to buy Starlink just for the Arwing
Good news you can get it all digitally!
but then I don't get an Arwing figure!!
bad news: if you buy physical you get 2 pilots, 2 ships, and 2 weapons for $75
digital gets 7 pilots, 5 ships, and 12 weapons for $60
digital deluxe is $80 and gives you +1 ship, +3 pilots, and +3 weapons (i.e. all the stuff)
all the stuff physical is $250
you do get a rad Arwing figure, but the pricing model makes physical not really worth it unless you really want that Arwing
also, ships act as extra lives and weapons are used in gameplay so it's really just salt on the wound
I'm not really sure why they made the physical edition so much worse than the digital, to be honest? Did they just want to piss on retailers?
Well the fat arwing will be like 10 bucks before long dont worry
Bottom kinda dropped out of the toys to life market while this game was in development.
They probably aren't super optimistic about physical sales for this thing.
you can wait till later when someone will sell it
because the physical edition has the physical ship toys I assume
the pricing is fucked up
ayuup
you could buy two Arwings and still be ahead, really
The controller mount doubles as a display stand when you're not using it.
You can open and close the wing engines.
The ship mounts on the controller over the pilot, so you can see Fox in the cockpit.
The rear engine lights up when you're playing.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
It's kind of my go-to mental image as soon as space fighters are being discussed
the GBA one just called "Fire Emblem: No Subtitle" in the US?