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Maybe Teldrassil just collapsed on its own. [SE++ WoW]

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    Coconut MonkeyCoconut Monkey Registered User regular
    edited October 2018
    The ticks in underrot were nerfed and don't explode for anywhere near as much damage as they used to. I did a +7 and went all out on a group without having to bubble. Fortified ticks might be a bit nastier.

    And yes, the bridge packs are random. Left was best last week in a +8 we did. Just eyeball them and whichever one doesn't look like a clusterfuck is the way to go.

    Coconut Monkey on
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    BahamutZEROBahamutZERO Registered User regular
    is there anything else randomized in bofa dungeons other than the underrot bridges and the path through waycrest?

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    Coconut MonkeyCoconut Monkey Registered User regular
    There's also the captain thing in Freehold, the order of the miniboss gauntlet in King's Rest, and the order of the council bosses in King's Rest.

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    ZayZay yes i am zay Registered User regular
    The ticks in underrot were nerfed and don't explode for anywhere near as much damage as they used to. I did a +7 and went all out on a group without having to bubble. Fortified ticks might be a bit nastier.

    And yes, the bridge packs are random. Left was best last week in a +8 we did. Just eyeball them and whichever one doesn't look like a clusterfuck is the way to go.

    my point was that while 1 tick explosion is fine, the the next is 20% more, then 40% more, etc. for each individual tick in the pull because of bolstering (unless there's a short delay before bolster happens but i don't think there is)
    There's also the captain thing in Freehold, the order of the miniboss gauntlet in King's Rest, and the order of the council bosses in King's Rest.

    i believe all of these are fixed weekly, the captains and council definitely are

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    Coconut MonkeyCoconut Monkey Registered User regular
    Zay wrote: »
    The ticks in underrot were nerfed and don't explode for anywhere near as much damage as they used to. I did a +7 and went all out on a group without having to bubble. Fortified ticks might be a bit nastier.

    And yes, the bridge packs are random. Left was best last week in a +8 we did. Just eyeball them and whichever one doesn't look like a clusterfuck is the way to go.

    my point was that while 1 tick explosion is fine, the the next is 20% more, then 40% more, etc. for each individual tick in the pull because of bolstering (unless there's a short delay before bolster happens but i don't think there is)

    Ah right, yeah that'll be pretty much pre nerf ticks all over again then.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Guys.

    I completed Mace House tonight.

    Humor can be dissected as a frog can, but dies in the process.
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    BahamutZEROBahamutZERO Registered User regular
    FIFTY
    THOUSAND
    DKP
    MINUS

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    H0b0manH0b0man Registered User regular
    But what about the LFR mace?

    FFXIV: Agran Trask
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    BahamutZEROBahamutZERO Registered User regular
    I never want to hear about how lucky I am again with munkus sitting right there with his 390 titanforged cape and nearly complete set of uldir 2h maces

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    H0b0man wrote: »
    But what about the LFR mace?

    What.JPG

    Humor can be dissected as a frog can, but dies in the process.
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    BahamutZEROBahamutZERO Registered User regular
    the last mace is the one we use to seal the entry, that's when it becomes mace tomb

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I never want to hear about how lucky I am again with munkus sitting right there with his 390 titanforged cape and nearly complete set of uldir 2h maces

    The 390 titanforged cape is in my bag because the 370 titanforged cape is technically better on my dps spec.

    Humor can be dissected as a frog can, but dies in the process.
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    The Cow KingThe Cow King a island Registered User regular
    heres your things

    https://www.warcraftlogs.com/reports/a29cBNgZfwkWtKh1/

    fetid's invalid because 30 seconds into the pull I remembered to type /combatlog

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    BucketmanBucketman Call me SkraggRegistered User regular
    Congrats Munkus.

    I didn't make it last night because I had a ton of homework, and had to be in bed early so I could get to work early this morning.

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    DysDys how am I even using this gun Registered User regular
    How did you guys do on mythic MOTHER?

    Totally not asking because that's the fight that my weapons drop from, no sir.

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    H0b0manH0b0man Registered User regular
    Calling it an attempt would be generous. We mostly just pulled her to see the different adds that are new to mythic.

    FFXIV: Agran Trask
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    Seattle ThreadSeattle Thread Registered User regular
    We didn't actually fight her, we just did a bit of research to see what the new adds are like

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    WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    I actually geared for DPS and tried to play it okay I hope you're all happy. I feel unclean.

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    TofystedethTofystedeth Registered User regular
    Aww y'all did m Taloc? Butts.

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Walt wrote: »
    I actually geared for DPS and tried to play it okay I hope you're all happy. I feel unclean.

    You punched real good yesterday

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    cursedkingcursedking Registered User regular
    ran the LFR halls and got a warforged baton for my efforts, which looks like a rad purple glowstick and I love it.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    rhylithrhylith Death Rabbits HoustonRegistered User regular
    I’m feelin a whole hell of a lot better about my healer rankings now, though I could do better on a couple fights.

    That little buff they gave resto this week was definitely apparent though. I felt more effective than last week.

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    TofystedethTofystedeth Registered User regular
    I definitely feel like I actually contributed as a healer this week so that was nice.

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    TynnanTynnan seldom correct, never unsure Registered User regular
    I've been making tangible progress every raid and that feels really good. I'm pretty happy with yesterday's parses. I still have to remember that HPS is a bad metric that depends on how much damage the raid is taking, but since it's what we can easily measure for healers it's what the logs put front and center. Things like atonement efficiency and cooldown utilization are the real measurements of effectiveness so that takes a little more scrutiny to sort out.

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    Seattle ThreadSeattle Thread Registered User regular
    Checkmywow dot com was a great resource for that sort of analysis, too bad it's no longer active

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    WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    logs are useful for helping you understand the difference between how you played and how someone played the most optimally so you can work towards closing that delta

    but that said if you're doing better than 50% on average for your ilvl parses you likely are just going to gain gimmick information about the encounter and probably don't need help with your core rotation

    for example I absolutely cheesed the mythrax parse by not taking any orbs so I could get huge Touch of Karmas. I got an insanely good parse but I did the fight wrong, on purpose, to get it

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    BobbleBobble Registered User regular
    Walt wrote: »
    logs are useful for helping you understand the difference between how you played and how someone played the most optimally so you can work towards closing that delta

    but that said if you're doing better than 50% on average for your ilvl parses you likely are just going to gain gimmick information about the encounter and probably don't need help with your core rotation

    for example I absolutely cheesed the mythrax parse by not taking any orbs so I could get huge Touch of Karmas. I got an insanely good parse but I did the fight wrong, on purpose, to get it

    Is it cheese if your job is to do damage, you did damage and at the end you were alive and the boss wasn't? Sometimes there's cheese and sometimes there's creative/risky strategy.

    Unless I misunderstood and you're a tank that was avoiding orbs. I don't know monk abilities well.

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Yeah, wowanalyzer is a current tool for that kind of analysis. It's a liiiiitle bit ham-fisted in how it reports cooldown utilization (reports usage as #used/#possible_best, which ignores movement and saving for known spikes) but it's got some good info too.

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    SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    Tynnan wrote: »
    I've been making tangible progress every raid and that feels really good. I'm pretty happy with yesterday's parses. I still have to remember that HPS is a bad metric that depends on how much damage the raid is taking, but since it's what we can easily measure for healers it's what the logs put front and center. Things like atonement efficiency and cooldown utilization are the real measurements of effectiveness so that takes a little more scrutiny to sort out.

    I base my effectiveness on "did anyone die?" and "how much did I overheal?" Because ultimately, even if someone screws up and takes avoidable damage, it's still usually well within our power as healers to save them. Anticipating the need to do that, and then following through, is the mark of a good healer. But it's also possible to over-anticipate to the point of excessive overhealing. I tend to end each fight having used all of my utility things to save people or otherwise prevent damage, and yet still have low overhealing compared to the average. I think that's a better measure than HPS, and almost as good as strictly empirical measures like Wowanalyzer offers.

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    WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    low overheal works for paladins, its pretty much useless for shaman/monk/druid though

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    SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    Right. When I say "the average" I do mean the paladin average. The average for the other healers is no doubt higher thanks to HOTs.

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    TofystedethTofystedeth Registered User regular
    When I'm not on my phone i should check yesterday's logs. I was completely zoned out for a few fights and came to at like 20% boss health to realize i was completely out of mana from flash spam. G'huun was one, i think h vectis was another.

    I bet my overheals on those are ridiculous

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    The lesson I learned is that if I listen to Blind Guardian, everything will turn out alright.

    Humor can be dissected as a frog can, but dies in the process.
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    ZayZay yes i am zay Registered User regular
    https://us.battle.net/forums/en/wow/topic/20769297394#1
    Thanks for all of the continued feedback and discussion around the Azerite Armor system. We’ve been following the community discussions closely, and the systems team has been focusing on making some improvements as their top priority. I’ve got some updates to share on our current thoughts, as well as some upcoming changes.

    To start, here’s some of the bigger issues we’ve been seeing brought up:

    Overall Availability: While there’s plenty of Azerite Armor in the 295-340 item level range, further sources are heavily limited and susceptible to bad luck. Even players who are doing a wide range of high-end content are still wearing at least one Item Level 340 piece, despite having replaced all their other gear several times over. Everything else about the system is basically irrelevant if you can’t get your hands on the gear in the first place.
    Lack of Agency: When items do drop, it can feel like you’re not really given much in the way of options. You can choose whether you want this to be a Fire or a Frost piece, or a versatile one with a generic trait, but that isn’t necessarily an interesting choice. And when you look at the complete package, those choices don’t often feel like they’re having a meaningful impact on how you play your character.
    Trait Depth: Several of the traits that are considered the “best” mathematically turn out to be some of the simplest mechanically, which reinforces the sense that the system isn’t really affecting gameplay.


    We agree that those issues need to be resolved. So, here’s a few changes we’re working on:

    We need to make Azerite Armor more available, for all types of players, through a method everyone can utilize. So we’re actually looking at Emissary rewards for that. The plan is to make Azerite Armor rewards from Emissary quests scale all the way up to 370 (based on your item level), which gives everyone a new, reliable source for appropriate gear. Further on, we’re looking at making some further improvements to the ways Emissaries reward gear, but getting more Azerite Armor in your hands is the higher priority for the immediate future.
    When we add new Azerite Armor in what we’re calling “BfA Season 2” (starting with Siege of Zuldazar and its corresponding Mythic+ and PvP seasons), we’re going to add another outer ring to those pieces of gear that has two spec-specific trait options for each spec. This effectively means that your favorite traits will be available on a lot more items, while also opening up a lot more options across the scope of all of your Azerite pieces (and thus, we hope, create more interesting decisions).
    We’re also going to continue to work on the individual traits themselves. We’ve done some basic tuning so far, but we’re taking the lessons we’ve learned from these first iterations forward, and Tides of Vengeance will bring new traits into the pool that reflect that. Our goal is to make the more generic traits be decent middle-of-the-road options for when you want to use a single piece for multiple situations or specs, but make sure the spec-specific options (which are generally the more interesting traits) win out in their respective environments.


    Some of those changes won’t be coming until Tides of Vengeance (and you’ll see them on the PTR soon), but the overall availability of Azerite Armor is a much more pressing concern, so we’re investigating ways of hotfixing that directly into the live game. I don’t have a solid timeline on when that might be yet, but we’ll definitely have more information to share as soon as we can confirm when that can happen.

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    BlankZoeBlankZoe Registered User regular
    I played for the first time in a week or two last night to do a Warfront so I can get the 370 armor piece, as I really want that whole set

    It was the gloves I already got during the first warfront

    That is

    Very discouraging

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    ZayZay yes i am zay Registered User regular
    apparently the great sea ray mount that was dropping like candy from fishing early in the expansion had it's drop rate severely, severely reduced

    i bought one early on, fully expecting this to happen, because fishing isn't allowed to not suck

    guess i should have stocked up

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    NiryaNirya Registered User regular
    I fished one up on accident. I think I was just trying to get Midnight Salmon.

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    3DS: 2981-5304-3227
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    XehalusXehalus Registered User regular
    edited October 2018
    I think I have finally reached my mental limit with waiting for Agony to proc a soul shard

    it's been years and new and new xpacs of this and I just can't do it anymore

    too attached to my warlock so I'm going destro until they make major changes to the spec if they ever do

    Xehalus on
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    OctavianOctavian Registered User regular
    I too think Destro is more fun right now than Affliction (on top of which, GREEN FLAMES).

    I switched to Affliction last week after the guild brought me to a raid and my DPS was bad. After only a marginal improvement this week, it appears the problem is that I'm not good at DPS. So THATS why I was always healing back in my old raiding days pre-Mists.

    But as someone who skipped a few expansions, I really don't understand the logic of having your longer cast time spells (Shadowbolt/Incinerate) be so low damage. At least Incinerate has the added advantage of giving yo 1/3 of a soul shard.

    PSN: TitusPullo13
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    BahamutZEROBahamutZERO Registered User regular
    if you're talking about affliction's shadowbolt, it's low damage because it's the lowest thing on your priority list, meant to be cast in gaps where you don't have any dots close to falling off and you're either out of soul shards or conserving them for a burn phase

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