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Maybe Teldrassil just collapsed on its own. [SE++ WoW]

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    ZenyatooZenyatoo Registered User regular
    I capped my conquest this week for those shoulders. One of them has an outer ring trait that gives 600str for 10 seconds when it procs.
    I briefly debated if that was better than my (2nd) archive trait, which is up to 200 strength with 100% uptime once a certain point in the fight is reached.
    In theory you'd want like, 2 procs per minute to make the 600str trait better. But you see the real key here is that it has a 100% proc chance if someone dies near you. So I expect a very high uptime in our raids.

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    cursedkingcursedking Registered User regular
    Zay wrote: »
    https://us.battle.net/forums/en/wow/topic/20769297394#1
    Thanks for all of the continued feedback and discussion around the Azerite Armor system. We’ve been following the community discussions closely, and the systems team has been focusing on making some improvements as their top priority. I’ve got some updates to share on our current thoughts, as well as some upcoming changes.

    To start, here’s some of the bigger issues we’ve been seeing brought up:

    Overall Availability: While there’s plenty of Azerite Armor in the 295-340 item level range, further sources are heavily limited and susceptible to bad luck. Even players who are doing a wide range of high-end content are still wearing at least one Item Level 340 piece, despite having replaced all their other gear several times over. Everything else about the system is basically irrelevant if you can’t get your hands on the gear in the first place.
    Lack of Agency: When items do drop, it can feel like you’re not really given much in the way of options. You can choose whether you want this to be a Fire or a Frost piece, or a versatile one with a generic trait, but that isn’t necessarily an interesting choice. And when you look at the complete package, those choices don’t often feel like they’re having a meaningful impact on how you play your character.
    Trait Depth: Several of the traits that are considered the “best” mathematically turn out to be some of the simplest mechanically, which reinforces the sense that the system isn’t really affecting gameplay.


    We agree that those issues need to be resolved. So, here’s a few changes we’re working on:

    We need to make Azerite Armor more available, for all types of players, through a method everyone can utilize. So we’re actually looking at Emissary rewards for that. The plan is to make Azerite Armor rewards from Emissary quests scale all the way up to 370 (based on your item level), which gives everyone a new, reliable source for appropriate gear. Further on, we’re looking at making some further improvements to the ways Emissaries reward gear, but getting more Azerite Armor in your hands is the higher priority for the immediate future.
    When we add new Azerite Armor in what we’re calling “BfA Season 2” (starting with Siege of Zuldazar and its corresponding Mythic+ and PvP seasons), we’re going to add another outer ring to those pieces of gear that has two spec-specific trait options for each spec. This effectively means that your favorite traits will be available on a lot more items, while also opening up a lot more options across the scope of all of your Azerite pieces (and thus, we hope, create more interesting decisions).
    We’re also going to continue to work on the individual traits themselves. We’ve done some basic tuning so far, but we’re taking the lessons we’ve learned from these first iterations forward, and Tides of Vengeance will bring new traits into the pool that reflect that. Our goal is to make the more generic traits be decent middle-of-the-road options for when you want to use a single piece for multiple situations or specs, but make sure the spec-specific options (which are generally the more interesting traits) win out in their respective environments.


    Some of those changes won’t be coming until Tides of Vengeance (and you’ll see them on the PTR soon), but the overall availability of Azerite Armor is a much more pressing concern, so we’re investigating ways of hotfixing that directly into the live game. I don’t have a solid timeline on when that might be yet, but we’ll definitely have more information to share as soon as we can confirm when that can happen.

    This is great and all, but one of those fixes (adding a ring) just exacerbates the Spec problem that they don't even go into here. And they don't address the Azerite level grind at all!

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    MarathonMarathon Registered User regular
    So if any of us get a debuff that’s going to explode and kill you, make sure you stand right next to Zeny when it blows up.

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    TofystedethTofystedeth Registered User regular
    We will throw Mirrens into the volcano until Zenny's strength is high enough.

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    ZayZay yes i am zay Registered User regular
    part of the frustration with the respec costs is the availability of azerite gear

    i wouldn't mind holding onto a set for shadow, discipline and holy if i could actually GET a set for shadow, discipline and holy. as it is now, i just use my worst shit for shadow because i don't give a fuck about playing shadow well, 2nd best for discipline because that's what i use in arena and want an edge there, and best for holy because that's what i use in m+ which is the real end game. my holy set is a 385, 370 and 355. shadow is 2 355s and a 340. it's a big difference.

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    BucketmanBucketman Call me SkraggRegistered User regular
    I have had very little motivation to do much of anything lately, but I will be on next week, I promise.

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    WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    Mythic+ is the future of WoW and raiding is the past. It feels like a pointless concession to a bygone era to not just let Azerite gear drop in Mythic+, even/especially if WQ caches can drop up to 370.

This discussion has been closed.