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Combat flight sims (esp. IL-2) - how to use flaps well?
I don't know if there are any big sim experts here, but I thought I'd ask. I got started on
IL-2: Battle of Stalingrad, mainly because I wanted to check out a WW2-era flight sim that works in VR. There's tons of stuff I have to learn, and
IL-2 isn't exactly the most beginner-friendly sim, but I've found useful videos on most aspects of the game.
However, what I haven't found is anything on flaps. I get the general physics behind them (I think) - lowering flaps means more lift and more drag - but I don't really know when to use them and to what extent it differs from plane to plane. Are there general rules of thumb with respect to when to use flaps?
I'd also be very receptive for other tips on how to survive
IL-2, but it's mainly the flaps issue that I wouldn't mind having resolved. Cheers!
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
+1
Posts
1. Take off&Landing
2. During dive bombing if you don't have dedicated airbrakes for that purpose.
3. When performing a low-speed break maneuver to get out of an enemy's gunsights OR When you need just a bit more lift to get a shot on an enemy that's either above you or in a turn with you. The turning boost is very temporary, but can be very beneficial.
Should not use flaps:
1. Energy fighting, aka "boom&zoom"
2. General flight
Flaps can also be useful in low-speed maneuver fighting, such as a Scissors maneuver since it can help with forcing an enemy to overshoot.
-Antje Jackelén, Archbishop of the Church of Sweden
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
P.S: N1k flaps were rear-edge flaps with a mercury switch that activated whenever the craft went into a heavy turn.
-Antje Jackelén, Archbishop of the Church of Sweden
At a minimum, you should use them for taking off and landing. Most planes (if not all) to my knowledge have a "take off flap" setting, and you'll also want to extend them bit by bit as you're coming in to land, mostly to create drag to slow you down and increase lift for the slower speeds. For most WW2 planes, you can also open the cockpit about halfway through your approach to create further drag, if needed.
Also you can do that if the cockpit gets too stuffy. Just make sure you've got your flip book secured to your leg strap.
Steam: betsuni7