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[Board Games] aren't worth playing until you add at least five expansions

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Inquisitor wrote: »
    HamHamJ wrote: »
    Inquisitor wrote: »
    What in the world do I want a boardgame where every copy is unique for?

    I know you didn't playtest and balance that game. You made it impossible.

    This seems like a pretty shallow criticism. You can balance and play test games with random elements by controlling the range of variance and looking at the long term. Computer games have be doing this forever.

    This is basically like a roguelike... that is physical... and you play once...I'm not sure that's a good idea but it sounds interesting.

    Roguelikes randomize on each play, you get a different seed each time. They do this because sometimes you get very hard or sometimes very easy seeds. The game averages out by throwing tons of seeds at you.

    Your copy of this game seeds once ever.

    Not all games are difficulty or balance-driven. I would expect a game called Discover to be far more experiential.

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    HamHamJHamHamJ Registered User regular
    I don’t want to be a cynic, but my gut reaction is it sounds like your standard variable set up game, but with only enough pieces in the box for one setup.

    Unless this has allowed them to have a stupidly large range of options then I’m not particularly impressed.

    I wonder if the unique components are procedurally generated? Will this be the No Man's Sky of boardgames?

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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    nwrabenwrabe Insidious Squid Registered User regular
    Announcing my newest game idea: 30 card decks of random playing cards. With over 270 trillion possible combinations, every deck is unique!

    Play all your favorite games like poker, blackjack, or hearts (er... spades if your deck doesn't contain any hearts) and have an experience that is unique to your deck!

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    HamHamJ wrote: »
    I don’t want to be a cynic, but my gut reaction is it sounds like your standard variable set up game, but with only enough pieces in the box for one setup.

    Unless this has allowed them to have a stupidly large range of options then I’m not particularly impressed.

    I wonder if the unique components are procedurally generated? Will this be the No Man's Sky of boardgames?
    They will say that it supports multiple players out of the box, but on release, you just get a solo game?

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    nwrabe wrote: »
    Announcing my newest game idea: 30 card decks of random playing cards. With over 270 trillion possible combinations, every deck is unique!

    Play all your favorite games like poker, blackjack, or hearts (er... spades if your deck doesn't contain any hearts) and have an experience that is unique to your deck!

    Yes this is why we shuffle decks of cards.

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    ThawmusThawmus +Jackface Registered User regular
    nwrabe wrote: »
    Announcing my newest game idea: 30 card decks of random playing cards. With over 270 trillion possible combinations, every deck is unique!

    Play all your favorite games like poker, blackjack, or hearts (er... spades if your deck doesn't contain any hearts) and have an experience that is unique to your deck!

    I think you would perhaps completely eliminate card counting.

    Twitch: Thawmus83
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    Mr. GMr. G Registered User regular
    I don't know why this should be different than, say, Cosmic Encounter, a game where every box is the same, but has so much stuff that you won't see repeats until after you've played it several, several times due to the just sheer variety

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I’ll hold judgment until I see it in action.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    A potentially better use of this would have been to print random portraits of the characters and make copies of the game unique that way

    Homogeneous distribution of your varieties of amuse-gueule
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    Ah_PookAh_Pook Registered User regular
    Keyforge seems like a really cool idea/use of the unique game thing. This... Less so. Have to wait and see more I guess but ehhhhhh.

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    Mr. GMr. G Registered User regular
    Ah_Pook wrote: »
    Keyforge seems like a really cool idea/use of the unique game thing. This... Less so. Have to wait and see more I guess but ehhhhhh.

    Yeah, Keyforge seems like it's built around the concept, and this is just "well, we have the tech, might as well use it?"

    It feels like all the copycat Legacy games popping up

    I'm still interested in trying it though, the art definitely looks gorgeous and it could be neat, I just don't see the purpose of the randomness

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Mr. G wrote: »
    Ah_Pook wrote: »
    Keyforge seems like a really cool idea/use of the unique game thing. This... Less so. Have to wait and see more I guess but ehhhhhh.

    Yeah, Keyforge seems like it's built around the concept, and this is just "well, we have the tech, might as well use it?"

    It feels like all the copycat Legacy games popping up

    I'm still interested in trying it though, the art definitely looks gorgeous and it could be neat, I just don't see the purpose of the randomness
    I can definitely see a purpose for the uniqueness/randomness, in this day and age of instant Internet spoilers, especially in a game that emphasizes exploration into the unknown. It's like jump-scares in horror movies... they significantly lose their impact if you know when they are coming. In some ways, this also facilitates talking openly about the product without spoiling the experience for other people, which is a boon when it comes to word-of-mouth and social media.

    I'm willing to reserve judgment until I see some reviews of the final product.

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    CptHamiltonCptHamilton Registered User regular
    My interest in both this Discover thing and Keyforge is dependent on two things:
    1) pricepoint
    2) how fun, on average, a given random package is

    If I can buy a copy of Discover or two Keyforge decks and enjoy playing just that purchase a half dozen plus times - and I can be confident that when I buy those copies that will be the case, not just has a chance to be the case - then I'd be satisfied buying a copy at normal game pricepoints.

    If I'm more likely to play a given copy/deck once or twice and then be more interested in trying a different box/deck then how willing I am is entirely down to price. If they're cheap enough then sure, though I'm going to feel pretty guilty about my carbon footprint if I have 10 copies of a boardgame in my closet.

    PSN,Steam,Live | CptHamiltonian
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    Mr. GMr. G Registered User regular
    Yeah the other thing is the randomness of Keyforge is just $10 a pop

    I'd imagine Discover is in the 30-40 range

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    CptHamiltonCptHamilton Registered User regular
    Depending on replay-ability I guess with Discover you could at least take the half a dozen copies you bought and shuffle the components together to produce your own random 'new' sets.

    Though I suppose you could do that with Keyforge as well given card sleeves.

    PSN,Steam,Live | CptHamiltonian
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    Jam WarriorJam Warrior Registered User regular
    More tales from the 7th Continent.

    We're very, very nearly done with the first curse! Both macguffins got, just need to survive a return trip to the place to do the thing, which as we know the way should be fine, but of course due to the nature of the game still involves a lot of random encounter crawling because that bit of map has long been packed away.

    We're moderately healthy and we know where there's hunting on the way so it should all be good, though I won't lie, with this much time invested I doubt we would accept death if it came. The more literal days of play time that pass the less that starting over from square one appeals strangely enough.

    MhCw7nZ.gif
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    DarkPrimusDarkPrimus Registered User regular
    I like the art direction on Discover.

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    Ah_PookAh_Pook Registered User regular
    edited August 2018
    Money is a real good weird little bidding card game by Knizia. You're trying to collect sets of different currencies, but you have to use the currencies to bid on the currencies, and whatever you bid with becomes available for other players to then take so you have to be careful not to hand someone the cards they need. You can also buy others players bids instead of buying the cards up for auction. A bunch of interesting choices packed into a very easy to explain and play little package.

    Katzenjammer Blues has a similar feel, but plays best with 2-3 (where Money doesn't play 2, and seems probably best with 4). It has the same thing of collecting sets but also bidding with the things youre collecting, but twists it in a different way. Theres a set pool of points up for grabs, and when theyre gone the games over. So you're racing to score, but also maybe you don't score right away so you can use those cards to maybe bid with instead. There are also jokers, and the player who uses the most jokers by the end loses 5 points. The point pool is 20-25, so 5 is a huge chunk. This one had a nice classic card game feel to it to me (its basically a cut throat rummy variant with auctions). I think my wife will really enjoy this one.

    Ah_Pook on
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    ArcSynArcSyn Registered User regular
    I really want to play 7th Continent, but the buy in is just so high.

    If Discover can capture some of that exploration and danger that I'm getting from reading about 7th Continent, it might be a buy down the line for me. Still waiting to hear many reviews first though.

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    FremFrem Registered User regular
    Mr. G wrote: »
    Yeah the other thing is the randomness of Keyforge is just $10 a pop

    I'd imagine Discover is in the 30-40 range

    It’s $60, according to the FFG preorder page. I don’t think most people will buy more than one copy, tbh.

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    DashuiDashui Registered User regular
    edited August 2018
    I finally did it. My Go7gaming insert for Gloomhaven is all put together, the components punched out and in their places, and every card is sleeved. Bloody hell, that box weighs a literal ton now.

    The Go7 insert has been pretty great, minus a few divider walls that wouldn't go in straight (they slanted, and thus bowed a bit once the outer walls were put in). I love how everything is labeled, many of the compartment boxes have lids, and it supports *every card being sleeved with plenty of room to spare.

    *Well, it doesn't technically support premium sleeves for the character boxes. But I didn't use premium sleeves. I bought the Dephia Gloomhaven sleeves instead. They're thin, but they have the fit and feel of thicker, tighter-fitting sleeves. They also have a cling to each other so stacks don't fall over. They might just be my new favorite sleeves. I wish they'd sell them in stores or in individual packs.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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    CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    Just backed Bargain Quest in its second run. Only going for the base game with metal coin, no expansions. Hope I won't miss them too badly.

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
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    initiatefailureinitiatefailure Registered User regular
    Dashui wrote: »
    I finally did it. My Go7gaming insert for Gloomhaven is all put together, the components punched out and in their places, and every card is sleeved. Bloody hell, that box weighs a literal ton now.

    The Go7 insert has been pretty great, minus a few divider walls that wouldn't go in straight (they slanted, and thus bowed a bit once the outer walls were put in. I love how everything is labeled, many of the compartment boxes have lids, and it supports *every card being sleeved with plenty of room to spare.

    *Well, it doesn't technically support premium sleeves for the character boxes. But I didn't use premium sleeves. I bought the Dephia Gloomhaven sleeves instead. They're thin, but they have the fit and feel of thicker, tighter-fitting sleeves. They also have a cling to each other so stacks don't fall over. They might just be my new favorite sleeves. I wish they'd sell them in stores or in individual packs.

    It is an outrage that you are not sharing images of this organizer

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Dashui wrote: »
    I finally did it. My Go7gaming insert for Gloomhaven is all put together, the components punched out and in their places, and every card is sleeved. Bloody hell, that box weighs a literal ton now.

    The Go7 insert has been pretty great, minus a few divider walls that wouldn't go in straight (they slanted, and thus bowed a bit once the outer walls were put in. I love how everything is labeled, many of the compartment boxes have lids, and it supports *every card being sleeved with plenty of room to spare.

    *Well, it doesn't technically support premium sleeves for the character boxes. But I didn't use premium sleeves. I bought the Dephia Gloomhaven sleeves instead. They're thin, but they have the fit and feel of thicker, tighter-fitting sleeves. They also have a cling to each other so stacks don't fall over. They might just be my new favorite sleeves. I wish they'd sell them in stores or in individual packs.

    It is an outrage that you are not sharing images of this organizer
    We aren't supposed to post porn on the forums.

    8i1dt37buh2m.png
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    ElvenshaeElvenshae Registered User regular
    I did the Meeple Realty insert for Gloomhaven, and stained the wood cherry, and then did the lettering in metallic paint pens. I need to go back and fix the silver, still, but you can see the results in the Gloomhaven thread here: https://forums.penny-arcade.com/discussion/comment/39789919/#Comment_39789919

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    DashuiDashui Registered User regular
    edited August 2018
    Just backed Bargain Quest in its second run. Only going for the base game with metal coin, no expansions. Hope I won't miss them too badly.

    As someone with a first run copy, I do miss the variety added by the expansion(s). I'm definitely backing to get the new content. :3

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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    BlazeFireBlazeFire Registered User regular
    Got in quite a few games over the last week.

    Queendomino - played it with 3 players. I'm not sure the extra stuff it adds on top of kingdomino is good enough to justify itself. I like kingdomino's simplicity and quick playing.

    Star Realms (base set) - I've had this for a while but hadn't played it yet. Got in around 10 games. I really enjoy it. So did my nephew so I left him my copy and will buy myself another. What are people's thoughts on the expansions?

    Mint Delivery - Pretty fun. I like it more than Mint Works, there is a bit more substance to it.

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    DashuiDashui Registered User regular
    Speaking of my Gloomhaven storage solution one more time, I opted not to buy Go7's additional tray for map tiles and booklets. I bought an expanding file folder for the map tiles instead. There are so many out there that it was difficult to find any consensus on what's good or not. Many posters bought Walmart or Amazon ones that don't close once filled. Target's "Archive Organizer Expanding File Folder Legal Size 24 Pocket - Up&Up" worked perfectly, however, and can easily close with all the tiles inside. It even has a handle. I thought I'd share what worked for me!

    Moving on to something else, I learned how to play my copy of Troyes after having it sit on my shelf for way too long. It's kind of scratching a similar itch to The Castles of Burgundy, but one in which I can kill Normans and buy the rolled dice of other players. I think I love it. The Ladies of Troyes expansion is back in stock now, too, if anyone was looking for it.

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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    GlaziusGlazius Registered User regular
    Hahnsoo1 wrote: »
    I’m in the process of sleeving all of the cards in Sentinels of the Multiverse. There are almost 3000 cards. :(

    My girlfriend said that she is going to help me sleeve tonight. She must love me or something. :)

    Edit: In case anyone is interested, I am using KMC perfect fits, which are the sleeves Magic players often use when they double sleeve, and they seem to work great.

    Whoof. Good luck. I hope flipping through the cards gets you inspired for hauling combos out in play, at least. SotM is something that you could play blind, but you risk stepping on your own deck if you don't know what's available to you.

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    BlazeFire wrote: »
    Got in quite a few games over the last week.

    Queendomino - played it with 3 players. I'm not sure the extra stuff it adds on top of kingdomino is good enough to justify itself. I like kingdomino's simplicity and quick playing.

    Star Realms (base set) - I've had this for a while but hadn't played it yet. Got in around 10 games. I really enjoy it. So did my nephew so I left him my copy and will buy myself another. What are people's thoughts on the expansions?

    Mint Delivery - Pretty fun. I like it more than Mint Works, there is a bit more substance to it.

    Star Realms is great. One of the favorite games to play between the wife and I. The expansions add some ships and bases, but the better content (IMHO) is the Gambits, Events, and Hero stuff. Gambits are cards that give each player either a universal ability (like 1 damage per round) or a scrap power (like acquire a 4-cost or less ship). Typically players get 2 each game. Events are shuffled into the center deck and activate when drawn. They are usually quite powerful and effect everyone. Can be swingy though. Finally, Heroes are 1-2 cost cards that go into play when you acquire them from the center row. They can be scrapped to activate their color and provide a small boost (2 damage, heal 4, etc). I like them because they are cheap, persistent, and not too powerful.

    Mint Delivery is awesome. Only played once though, but would love to see how it goes with 4 players. Same with Mint Works for that matter. If only I could get the wife to stop eating the mints!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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    initiatefailureinitiatefailure Registered User regular
    edited August 2018
    Hey I'm flying at the end of the month. Any good portable game options ala mint works/delivery but actually purchasable? I couldn't find mint works and delivery seems to just be shipping to KS backers now.

    initiatefailure on
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    Mr. GMr. G Registered User regular
    Ooh yeah, definitely getting in on that Bargain Quest kickstarter

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    PMAversPMAvers Registered User regular
    edited August 2018
    Huh, I missed this, but apparently Richard Garfield mentioned in a interview with the Dice Tower that it sounds like there'll be a digital version of KeyForge as well. Where you scan the QR code and it gives you access to that deck to play online with.

    EDIT: Also there's going to be a stream on Thursday talking about both Unique games.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    Mr. G wrote: »
    Ooh yeah, definitely getting in on that Bargain Quest kickstarter

    I went back and upgraded my backing to include expansions.

    What I have I done I don't even

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
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    Alistair HuttonAlistair Hutton Dr EdinburghRegistered User regular
    Ah_Pook wrote: »
    Money is a real good weird little bidding card game by Knizia. You're trying to collect sets of different currencies, but you have to use the currencies to bid on the currencies, and whatever you bid with becomes available for other players to then take so you have to be careful not to hand someone the cards they need. You can also buy others players bids instead of buying the cards up for auction. A bunch of interesting choices packed into a very easy to explain and play little package.
    .

    Google, tell me the most Knizia game ever.

    More seriously that sounds great. It sounds like a game with a lot of tough decisions and OhShit moments.

    I have a thoughtful and infrequently updated blog about games http://whatithinkaboutwhenithinkaboutgames.wordpress.com/

    I made a game, it has penguins in it. It's pay what you like on Gumroad.

    Currently Ebaying Nothing at all but I might do in the future.
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    ArcticLancerArcticLancer Best served chilled. Registered User regular
    edited August 2018
    Hey I'm flying at the end of the month. Any good portable game options ala mint works/delivery but actually purchasable? I couldn't find mint works and delivery seems to just be shipping to KS backers now.
    This has 100% come up before. Try throwing "airplane" into the thread search.
    Games that I remember recommending ...
    Hive Pocket
    Pack-O-Games - DIG, SPY, GYM, SHH, ORC, GEM

    ArcticLancer on
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    So I got to play two games I really wanted to play last week.

    Galaxy Trucker I'd been wanting to play since I saw the Shut Up & Sit Down review on it. The ship building phase was really fun. I put together what I thought was a great ship and even finished building first. The first encounter was slavers, they took my two crew and one alien and Player Elimination. Hmm. Well then. In round two I built my ship to have as many crew and status chambers as possible, guns and shields but then I took too long building my ship and was in last place. And there was only one engine left. The first three cards were planets I couldn't land on because I was in last. The fourth card was an asteroid shower, during which an asteroid came from the left, knocking off a part of my ship connected to my engine and Player Elimination. The game is fun, but it seems like the fun is heavily concentrated in the ship building part of the game. Its probably better with less than five people where you aren't fighting so hard to build a ship with everything you need.

    Last night I got to play Root, Tried to get into games of it last week but failed. We played a 5 player game: Cats(me), Eyrie, Lizard Cult, and Two Vagabonds. The Lizards seem pretty OP, although it was my first game so maybe I'm wrong. The lizards can put their lizards in any clearing of the map. They can replace your buildings with one of their gardens, and they can replace your warriors with their lizards. Killing their lizards gives them more lizards to replace your warriors with. Their buildings can kill you when you try to wipe them out. Within the first few turns I had lost all of my warriors except for 3-4 and all of my buildings except the ones in my home clearing. The Eyrie was exploding across the map until the lizards replaced all of them. The vagabonds both allied with me which was great for free cards, but apparently when they are allied they can move with you, pulling your warriors with them. They used my cats as meat shields to kill lizards, then the lizards would replace the remaining cats with lizards on their turn. I was okay with that because I didn't understand until the end of the game that the vagabond alliance only lets them share your victory, not the other way around. A vagabond won when the Lizards went for dominance, summoning 6+ lizards a turn to a clearing, everyone else had to send all their troops to the clearing to stop them from winning, those troops were replaced by lizards on the lizards turn and the vagabonds just racked up the points for killing lizards over and over.

    I'm starting to become very wary of expansion character/races. I'd like to try again without the lizards in play.

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
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    Ah_PookAh_Pook Registered User regular
    38thDoe wrote: »
    So I got to play two games I really wanted to play last week.

    Galaxy Trucker I'd been wanting to play since I saw the Shut Up & Sit Down review on it. The ship building phase was really fun. I put together what I thought was a great ship and even finished building first. The first encounter was slavers, they took my two crew and one alien and Player Elimination. Hmm. Well then. In round two I built my ship to have as many crew and status chambers as possible, guns and shields but then I took too long building my ship and was in last place. And there was only one engine left. The first three cards were planets I couldn't land on because I was in last. The fourth card was an asteroid shower, during which an asteroid came from the left, knocking off a part of my ship connected to my engine and Player Elimination. The game is fun, but it seems like the fun is heavily concentrated in the ship building part of the game. Its probably better with less than five people where you aren't fighting so hard to build a ship with everything you need.
    The second part is fun if you enjoy watching things break bad for yourself and everyone else. It's definitely an acquired taste kind of game though.
    I'm starting to become very wary of expansion character/races. I'd like to try again without the lizards in play.

    Expansions for assymetric games like Root are almost assuredly best left for way later, once everyone is skilled up at the base game.

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    SpawnbrokerSpawnbroker Registered User regular
    I have been told to be very wary about including any expansion factions at all with new players to Root. We're doing a 5 player game with one new person this Friday, and we're definitely not using the lizards. We'll probably have one of the people who have played before play the otters.

    Steam: Spawnbroker
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I have to say though after playing Root I'd much rather play that than Vast. Which is sad because Vast only got to the table twice. Vast just seems much harder to teach and learn, especially the goblins.

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
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