The Messenger looks great, but goddamn if it doesn't break my brain to see a game that looks and sounds like that, but requires the hardware specs that it does.
Minimum:
OS: Windows 7 Service Pack 1 or newer
Processor: Intel core i5-4210 1.7ghz
Memory: 2 GB RAM
Graphics: Intel HD Graphics 4400
Storage: 1200 MB available space
Seriously?
I feel like some games will often have bogus generic specs that end up not actually being required. Maybe this is one of them?
Square-Enix is delisting The Last Remnant in a bit over a week. I dunno why! It was like the only AAA JRPG on Steam for ages.
I hate when this stuff happens
It's almost exactly 10 years old.
Probably they licensed something (music? middleware?) For a 10 year period.
Steam: SanderJK Origin: SanderJK
+2
KalnaurI See Rain . . .Centralia, WARegistered Userregular
The thing is, when a movie has a piece of music in it, that music or the movie itself isn't just pulled after 10ish years. As games are art pieces in and of themselves, even when containing outside assets to create the artistic vision, limited licensing for games to use those outside assets is untenable to the preservation of said artistic pieces.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Not sure on quality if mission design, but high ratings
"JRPG"
*slowly slides into view*
"XCOM"
*slowly slides back out of view*
Nobody complained when this was called Fire Emblem...
Yeah but I don't like that either. Especially not when the squishy healer I've been protecting in my backline is suddenly obliterated because enemy reinforcements made it the new frontline before I can even react
A few minutes before the crash, local San Diego news outlets reported a black McLaren slamming through the gate of an elementary school and nearly hitting some witnesses, although nobody was injured.
The thing is, when a movie has a piece of music in it, that music or the movie itself isn't just pulled after 10ish years. As games are art pieces in and of themselves, even when containing outside assets to create the artistic vision, limited licensing for games to use those outside assets is untenable to the preservation of said artistic pieces.
There will always be archivists. gog.com was originally just some slavs hanging out making pirated versions of old games compatible with newer operating systems before they decided to just start doing it officially and getting paid as a result. The issue with the longterm usage and preservation of videogames and most media going forward won't be licensing issues, but will instead be compatibility issues (as operating systems or hardware architectures change) mixed with DRM. Licensing issues don't stop you from playing a game, they stop you from buying a game.
The film industry has been suffering from similar issues during the transition to streaming as opposed to standard physical sales as well. High quality video streaming has only been technically possible for the past twenty years, and only technically feasible for the past ten. Old TV shows show up on DVD with forced edits due to old soundtrack licensing issues all the time - it's easy to remove a song that played over the end credits of the fourth episode of the third season of a ten year old TV show, not so easy to remove the entire sound engine from a ten year old videogame.
Digitial distribution of videogames is such a radical shift from an economic standpoint that it's hard to really give it a good analogy (even using cars), but we've gone to a system where if you wanted to buy a ten year old game you had to dig through bargain bins and garage sales and hope you found a copy somewhere to one where I can buy a copy of a game that is over thirty years old in less time than it takes to read this sentence.
If there is one upside to this situation it is that we were at least told that the game would be discontinued so that anyone who is interested would have a chance to buy it before it was removed from Steam.
If there is one upside to this situation it is that we were at least told that the game would be discontinued so that anyone who is interested would have a chance to buy it before it was removed from Steam.
True, although as this particular game has been on sale a lot as low as two fiddy and included in a few bundles potentially for less than that, I'm having trouble imaging who has interest in it who hasn't scooped it up by now.
If there is one upside to this situation it is that we were at least told that the game would be discontinued so that anyone who is interested would have a chance to buy it before it was removed from Steam.
True, although as this particular game has been on sale a lot as low as two fiddy and included in a few bundles potentially for less than that, I'm having trouble imaging who has interest in it who hasn't scooped it up by now.
↜ This guy
I've been thinking about picking it up for a while, but didn't really see myself having enough time to set aside for a fullblown JRPG. Now that I know it's now or never it makes the decision more interesting. At any rate, if it creates a last minute sales spike than it will set a good precedent for publishers and developers to give a heads up beforehand.
Beat Death's Gambit! It was pretty good though it is short and has some flaws. The stamina frequently felt like it was just getting in the way. Still nice fun as a side-scrolling, more story-driven Dark Soulsy experience.
I'm sitting at the beach and my phone is blowing up with Steam two-factor authentication notifications. Anything I should do, other than being happy to have set up 2FA and to change my password?
Wow, Battle Chef Brigade is bloody gorgeous in motion! It's like Studio Ghibili meets Iron Chef which sounds like a mix they should have made a movie about but I'll take a videogame. Loving the little touches like how Mina starts the stovetop with a sharp click of her fingers, how matched gems coalesce into higher tier gems Triple Town style. The time pressure keeps you on the theme of rapid cooling without feeling punishing (yet).
Could be in store for a really great game, thanks @EvmaAlsar I'm not sure I would've bought this on my own
I finished another game! Injustice: Gods Among Us was pretty sweet. I suck at fighting games, so I only played it on easy. But, as a superhero fan, the game was just beautiful! The models were fantastic, the moves looked great, especially the ultimate moves! Not only that, the story was actually quite good! I'll have to go back from time to time just to see the ultimate moves. Thanks again to @akajaybay for the game!
The over the top stories in both Battle Chef Brigade and Injustice made them just really enjoyable experiences.
Heartily recommend the both though I'm still working on completing the former. Vive la Brigade! (and thank you amazon prime giving me twitch prime to get free games...so many games)
Wow, Battle Chef Brigade is bloody gorgeous in motion! It's like Studio Ghibili meets Iron Chef which sounds like a mix they should have made a movie about but I'll take a videogame. Loving the little touches like how Mina starts the stovetop with a sharp click of her fingers, how matched gems coalesce into higher tier gems Triple Town style. The time pressure keeps you on the theme of rapid cooling without feeling punishing (yet).
Could be in store for a really great game, thanks EvmaAlsar I'm not sure I would've bought this on my own
There's also comics detailing that universe's descent.
Plastic man is.....and the black mercy.....Olympus....
For people who have played Divinity original sin 2 is the combat easier than the first one? Also is the skill system easier to understand. I gave up on the first one because it felt like if you spent one point wrong you were fucked. I know this is the steam thread but I'm actually looking at the console edition but needed some opinions. I remember it being a nightmare to walk a party around hazards too on console cos they didn't automatically avoid them, so you'd have to walk them one by one past poison. Then I'd press the wrong button and all the characters would autowalk to the leader and right into the poison anyway
For people who have played Divinity original sin 2 is the combat easier than the first one? Also is the skill system easier to understand. I gave up on the first one because it felt like if you spent one point wrong you were fucked. I know this is the steam thread but I'm actually looking at the console edition but needed some opinions. I remember it being a nightmare to walk a party around hazards too on console cos they didn't automatically avoid them, so you'd have to walk them one by one past poison. Then I'd press the wrong button and all the characters would autowalk to the leader and right into the poison anyway
It's better, but in refinements to the same system. It's still basically the same (wonderful, addictive, turn-based system.)
The good news is you reach a point in the game where skill respects are free. So while you still have to be careful early on, those decisions are not permanent for the whole game.
It's a single person designed 16bit inspired jrpg. Biggest inspiration is Earthbound.
I only played for an hour but it's already nicely written, and it has a very unique take on classes and abilities.
You play as a kid with Imagination powers. Basically you learn to mimic some enemies as you encounter them. Your big brother has bully powers.
For people who have played Divinity original sin 2 is the combat easier than the first one? Also is the skill system easier to understand. I gave up on the first one because it felt like if you spent one point wrong you were fucked. I know this is the steam thread but I'm actually looking at the console edition but needed some opinions. I remember it being a nightmare to walk a party around hazards too on console cos they didn't automatically avoid them, so you'd have to walk them one by one past poison. Then I'd press the wrong button and all the characters would autowalk to the leader and right into the poison anyway
It's better, but in refinements to the same system. It's still basically the same (wonderful, addictive, turn-based system.)
The good news is you reach a point in the game where skill respects are free. So while you still have to be careful early on, those decisions are not permanent for the whole game.
Note: the point in question is "the end of Act 1", it's not one of those things where respecs are limited until the very end of the game when they are made free. So you can very much just put points on what works now, you'll be able to respect reasonably soon.
As for the other questions, I felt that the combat in 2 was pretty well done, and yeah, outside of combats your units absolutely walk around hazards if posssible. Enemies too, often, in fact.
Posts
I feel like some games will often have bogus generic specs that end up not actually being required. Maybe this is one of them?
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
It's almost exactly 10 years old.
Probably they licensed something (music? middleware?) For a 10 year period.
Yeah but I don't like that either. Especially not when the squishy healer I've been protecting in my backline is suddenly obliterated because enemy reinforcements made it the new frontline before I can even react
https://kotaku.com/fiery-car-crash-that-killed-three-people-was-caused-by-1828591032
:thinking:? All new game as in new game? Or added to the treasure trove as in King of Knights DLC?
Twitch: KoopahTroopah - Steam: Koopah
...no goddamn words.
Edit:
Just... what even the fuck.
Steam | XBL
There will always be archivists. gog.com was originally just some slavs hanging out making pirated versions of old games compatible with newer operating systems before they decided to just start doing it officially and getting paid as a result. The issue with the longterm usage and preservation of videogames and most media going forward won't be licensing issues, but will instead be compatibility issues (as operating systems or hardware architectures change) mixed with DRM. Licensing issues don't stop you from playing a game, they stop you from buying a game.
The film industry has been suffering from similar issues during the transition to streaming as opposed to standard physical sales as well. High quality video streaming has only been technically possible for the past twenty years, and only technically feasible for the past ten. Old TV shows show up on DVD with forced edits due to old soundtrack licensing issues all the time - it's easy to remove a song that played over the end credits of the fourth episode of the third season of a ten year old TV show, not so easy to remove the entire sound engine from a ten year old videogame.
Digitial distribution of videogames is such a radical shift from an economic standpoint that it's hard to really give it a good analogy (even using cars), but we've gone to a system where if you wanted to buy a ten year old game you had to dig through bargain bins and garage sales and hope you found a copy somewhere to one where I can buy a copy of a game that is over thirty years old in less time than it takes to read this sentence.
If there is one upside to this situation it is that we were at least told that the game would be discontinued so that anyone who is interested would have a chance to buy it before it was removed from Steam.
True, although as this particular game has been on sale a lot as low as two fiddy and included in a few bundles potentially for less than that, I'm having trouble imaging who has interest in it who hasn't scooped it up by now.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
↜ This guy
I've been thinking about picking it up for a while, but didn't really see myself having enough time to set aside for a fullblown JRPG. Now that I know it's now or never it makes the decision more interesting. At any rate, if it creates a last minute sales spike than it will set a good precedent for publishers and developers to give a heads up beforehand.
cheers mates, thats a great way to start my day
edit: and thank you to @Stabbity Style for Wartile
Bravely Default / 3DS Friend Code = 3394-3571-1609
I misread that and immediately thought of this
https://www.youtube.com/watch?v=GegoJmg3EGA
In other news the start of Route C of Nier Automata hit me like a truck
Poor Commander.
POOR 60!
"Thank you for the flowers"
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
Thanks again to @Heatwave for the gift!
It gets better . . . but not for a long time.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
That looks like a fantastic game that I would have found impossibly hard in my twenties, let alone today.
Good thing there's YouTube, I guess.
Thank you
Edit: cheers Isy
Bravely Default / 3DS Friend Code = 3394-3571-1609
Do not engage the Watermelons.
@JaysonFour thinks I need more things to do?
I mean, more One Deck Dungeon is awesome. More asskicking lady adventurers? Woo!
But... but... mah free time!
Thanks!
(One Deck Dungeon is awesome, guys. Srsly.)
G&T confirmed as the most unholy section of the forum?
Now we just have to reach the 666th Steam Thread and the gates shall open and all the steam gifts shall reign down upon us
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Fixed for you
Do not engage the Watermelons.
Could be in store for a really great game, thanks @EvmaAlsar I'm not sure I would've bought this on my own
Heartily recommend the both though I'm still working on completing the former. Vive la Brigade! (and thank you amazon prime giving me twitch prime to get free games...so many games)
We're not sure what that has to do with anything.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Warning: The Pink Slayer has entered the thread
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
There's also comics detailing that universe's descent.
Plastic man is.....and the black mercy.....Olympus....
It's better, but in refinements to the same system. It's still basically the same (wonderful, addictive, turn-based system.)
The good news is you reach a point in the game where skill respects are free. So while you still have to be careful early on, those decisions are not permanent for the whole game.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
It's a single person designed 16bit inspired jrpg. Biggest inspiration is Earthbound.
I only played for an hour but it's already nicely written, and it has a very unique take on classes and abilities.
You play as a kid with Imagination powers. Basically you learn to mimic some enemies as you encounter them. Your big brother has bully powers.
It has a certain dreamlike quality to it.
Note: the point in question is "the end of Act 1", it's not one of those things where respecs are limited until the very end of the game when they are made free. So you can very much just put points on what works now, you'll be able to respect reasonably soon.
As for the other questions, I felt that the combat in 2 was pretty well done, and yeah, outside of combats your units absolutely walk around hazards if posssible. Enemies too, often, in fact.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Twitch: KoopahTroopah - Steam: Koopah
With visuals from the people who did the lovely Wonder Boy remake!
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!