There's a new Leisure Suit Larry game? And it's a proper adventure game instead of whatever the hell Magna Cum Laude was?
I'm... not sure what to think about that. I mean, the LSL games were very important to me during my teenage years and I still have a soft spot for Love for Sail, but part of me fears a Larry game in 2018 just isn't going to be very pleasant.
Im listening to this youtube video about warhammer worlds in the imperium of man, and i realize i basically make shit worlds for the good of my empire in galactic civilizations 2
There's a new Leisure Suit Larry game? And it's a proper adventure game instead of whatever the hell Magna Cum Laude was?
I'm... not sure what to think about that. I mean, the LSL games were very important to me during my teenage years and I still have a soft spot for Love for Sail, but part of me fears a Larry game in 2018 just isn't going to be very pleasant.
Yes, though according to the developers "It is not a reboot neither a remake, it is a complete new adventure with a complete new story and characters."
Word so far is that it's okay. Not great, just okay. Keep in mind Al Lowe isn't involved in this one either, following his re-retirement after parting from Replay on....less-than-amicable terms.
And another game hits the beaten pile, finally. Sonic CD has been defeated- and though it wasn't the best ending (the one where you get all the Time Stones- a.k.a. re-skinned Chaos Emeralds), I'll take it. I might go back to this one someday, but at the same time, those bonus stages are just absolute garbage when it comes down to it. I did get all the good futures, though, and that was a hoot and a half to accomplish.
In order to accomplish this, you have to:
1) Find a "Past" sign and hit it.
2) Search out a way to gain enough speed to hit the time warp, all the while realizing that once you commit, you either fizzle out or teleport- and you only get two chances per life per act.
3) Search out the time machine in the past stage and destroy it.
4) Hit the goal sign.
5) Do all the above within ten minutes, for two acts a stage, for a total of twelve acts (you don't have to do that the third act, which ends with the boss fight).
It was still a really good game, if not as fast as the other games in the series. Have to admit the music was pretty good- though there are a lot of amazing songs in the Sonic universe.
This is awesome, mainly because the bug is so simple that of course Valve missed it, but also the fact that there's a white-hat hacker bounty board out there that offers five figure rewards like that for finding the causes of flaws in popular systems. I want to do that. :thinking:
Really cleaning them out today so far! Catlateral Damage also goes in the beaten pile!
One game consists of six levels, all randomly generated, with opportunities to knock over and break stuff all over the level. I finally managed to embrace my inner catness enough to get to the end of the sixth level, so I'm calling it beaten. Generally, it gives you an objective (usually a number of objects you have to knock off onto the floor), a bonus item (one that gives lots of extra points towards your goal), and a sub objective that gives you extra credit or a powerup if you meet it.
There are also cat-related things in the level that you can interact with- toys, crinkly tunnels, and the like- that give you free powerups for your cat to make the levels easier.
There are also lots of things to collect- cat photos, stuff to knock over, and even different cats to play as. I don't know if each of the other cats have different parameters as far as jumping/swatting/running, but the more you get, the more cats you have to play as!
It's a lot of fun, and I'll keep going back to this game when I need a break from something else!
This is awesome, mainly because the bug is so simple that of course Valve missed it, but also the fact that there's a white-hat hacker bounty board out there that offers five figure rewards like that for finding the causes of flaws in popular systems. I want to do that. :thinking:
A lot of the major tech cpanies have those bounty programs now.
There's a new Leisure Suit Larry game? And it's a proper adventure game instead of whatever the hell Magna Cum Laude was?
I'm... not sure what to think about that. I mean, the LSL games were very important to me during my teenage years and I still have a soft spot for Love for Sail, but part of me fears a Larry game in 2018 just isn't going to be very pleasant.
Yes, though according to the developers "It is not a reboot neither a remake, it is a complete new adventure with a complete new story and characters."
Word so far is that it's okay. Not great, just okay. Keep in mind Al Lowe isn't involved in this one either, following his re-retirement after parting from Replay on....less-than-amicable terms.
Looking at the title (Wet Dreams Don't Dry, which is a D4/SWERY parody name?!) I forgot this was coming out.
Honestly, the game being "okay" means it still might be one of the better LSL games to exist, considering that franchise and where it eventually went.
Three games down today. I still have some things left to unlock, but Starlight Drifter is pretty much finished- I went through all the paths, went through all the endings, and now I'm just putting it in the beaten pile before I start going back to it to play again.
For something by Dharker Studios, it's still a pretty damned solid little adventure game, and the art and such is top notch. I mean, there are some rather adult things, yes, but I love the writing and everything.
And I need to stop playing it because I'm trying to find the pattern that will let me complete everything and keep all of my crew alive for the ending.
Ash of Gods is getting better and more interesting as I play it. I'm still playing it on a low difficulty because fuck SRPGs. But the caravan sequence decsions seem more interesting than The Banner Saga.
Instead of managing food, players manage a resource called Strixes that hold an apocalyptic curse at bay. Playing like the goody two-shoes Banner Saga heroes can be a bad move, because Strixes are a very tight resource, helping random people on the road can waste them, and the loss of them is more severe than hunger in The Banner Saga. There were many times where a "nothing happened" result caused me to angrily save-scum because Strixes were wasted. Upon running out, instead of losing redshirts, you get to pick which party member slowly dies off first. When players go shopping they have to weigh buying equipment and fragmented spells versus spending on just-a-few-more Strixes. Where The Banner Saga journey is a slow burning gloom, Ash of Gods's adventure is immediately filled with urgency and dread.
One character has his own painful choices to make, which I will not spoil.
The animation is "better" during combat and character art actually has shading (gasp!) The better animation can look unatural, with characters marching or walking awkwardly with no sense of urgency in the middle of a fight. The vista art is inferior to Banner Saga though. Caravan travel is a blip on a map, and the vistas are not that interesting, with details being spelled out in text rather than being shown.
I wanted to love you Divinity OS 1, and Tyranny, but I'm an ARPG hack-and-slashy boi at heart.
I would love it, if it's still up for grabs.
For some reason Steam showed four of these coupons in my inventory. I sent two out to friends that really wanted them, but as soon as the first friend accepted the trade all other copies disappeared. Now my other friend is sad.
Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver.
In this story-based cyberpunk game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. Everyone has a story, and in the course of one night in Nivalis, everything will change.
- Explore an immense vertical cyberpunk city with your hover car and on foot
- Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania
- Meet a diverse range of characters and immerse yourself in their everyday lives
- Your decisions will have a lasting impact on the inhabitants of Nivalis
- Discover hidden places and items unlocking additional stories
Why yes, I will wishlist that, please! Looks right up my street neon-lit, rain-soaked alleyway. I already hope they include a soundtrack.
Coming 2019.
So.....Pixel Cyberpunk 2077? And that's not necessarily a bad comparison, if true.
Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver.
In this story-based cyberpunk game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. Everyone has a story, and in the course of one night in Nivalis, everything will change.
- Explore an immense vertical cyberpunk city with your hover car and on foot
- Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania
- Meet a diverse range of characters and immerse yourself in their everyday lives
- Your decisions will have a lasting impact on the inhabitants of Nivalis
- Discover hidden places and items unlocking additional stories
Why yes, I will wishlist that, please! Looks right up my street neon-lit, rain-soaked alleyway. I already hope they include a soundtrack.
Coming 2019.
So.....Pixel Cyberpunk 2077? And that's not necessarily a bad comparison, if true.
Enough of a comparaison I made it myself and also wishlisted.
Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver.
In this story-based cyberpunk game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. Everyone has a story, and in the course of one night in Nivalis, everything will change.
- Explore an immense vertical cyberpunk city with your hover car and on foot
- Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania
- Meet a diverse range of characters and immerse yourself in their everyday lives
- Your decisions will have a lasting impact on the inhabitants of Nivalis
- Discover hidden places and items unlocking additional stories
Why yes, I will wishlist that, please! Looks right up my street neon-lit, rain-soaked alleyway. I already hope they include a soundtrack.
Coming 2019.
So.....Pixel Cyberpunk 2077? And that's not necessarily a bad comparison, if true.
Enough of a comparaison I made it myself and also wishlisted.
Quadrilateral Cowboy is I think on its biggest sale yet, at 66% off. Didn't really get the level of attention you'd expect from a Brendon Chung game but I hear its still really good, so snapping that bad boy up
How does it compare with 30 Flights of Lovin? That game is so nice and cute I boot it up every once in awhile to do a playthrough.
I wanted to love you Divinity OS 1, and Tyranny, but I'm an ARPG hack-and-slashy boi at heart.
I would love it, if it's still up for grabs.
For some reason Steam showed four of these coupons in my inventory. I sent two out to friends that really wanted them, but as soon as the first friend accepted the trade all other copies disappeared. Now my other friend is sad.
Sent you a friend invite since we don't have any groups in common.
And another game hits the beaten pile, finally. Sonic CD has been defeated- and though it wasn't the best ending (the one where you get all the Time Stones- a.k.a. re-skinned Chaos Emeralds), I'll take it. I might go back to this one someday, but at the same time, those bonus stages are just absolute garbage when it comes down to it. I did get all the good futures, though, and that was a hoot and a half to accomplish.
In order to accomplish this, you have to:
1) Find a "Past" sign and hit it.
2) Search out a way to gain enough speed to hit the time warp, all the while realizing that once you commit, you either fizzle out or teleport- and you only get two chances per life per act.
3) Search out the time machine in the past stage and destroy it.
4) Hit the goal sign.
5) Do all the above within ten minutes, for two acts a stage, for a total of twelve acts (you don't have to do that the third act, which ends with the boss fight).
It was still a really good game, if not as fast as the other games in the series. Have to admit the music was pretty good- though there are a lot of amazing songs in the Sonic universe.
On to the next game!
It's still my favorite Sonic game. I really enjoyed the exploration aspect of trying to find every machine in the past. It's a very divisive game among proper Sonic fans, though.
What soundtrack did you use? The American version or original? I'm one of the weirdos who prefers the American one.
Can somebody who has it already sell me on Nine Parchments? It sounds great, and it's on sale for $5 on PSN, but it also is giving me Magicka vibes, and that was hot garbage.
Can somebody who has it already sell me on Nine Parchments? It sounds great, and it's on sale for $5 on PSN, but it also is giving me Magicka vibes, and that was hot garbage.
Okay guys. Last night @Viking hit me with a game called "9 Parchments" which is a coop action game, twin-stick styled. You and up to 3 coop players (Local or online) pick a magician (Theres 2 choices to start with) each with their own focus on starting spells. It plays a lot like Magicka in the "You cast a shitton of spells, they can do friendly fire" stuff. Its not like magicka in that you form your own spells from the elements, but you do start with 3 spells (based on character) and unlock up to 9 more from beating bosses in the game. Theres multiple schools of magic (Fire, Ice, Lightning, Life, Death) and the enemies all get their own element and take more damage from the opposing ones. A Purple outline means a target would be Death Magic and immune to your death spells, but takes extra damage from your healing life spells. A red one is fire, so you deal way more damage with ice, etc.
Theres multiple spell types, big aoe ones, cone attacks, regular fireball like spells, and even Beam ones. The beams can be combined if 2 or more players or enemies fire them into each other, causing more damage and getting progressively unstable the more beams added to the mix. Like I said before it has friendly fire, but it has an option when hosting a game to make it so that instead of damaging allies, when you hit the ally with your spells it damages yourself instead. Kind of a self punishment instead of screwing over your friends with the damage. Theres also dodging and jumping over enemy attacks, so you can be quite active while dodging everything and still trying to kill things while avoiding friendly fire.
This game is AMAZINGLY fun. Viking and I have put in 6 hours or so already just from lastnight and today. There is SO MANY Things to unlock. You find quills in the level, and open treasure chests. You find staves throughout the game that give you different bonuses, and once you find the specific staff you can do a quest to unlock up to 7 other characters (for a total of 9). Each character has multiple costumes that give them different spell starting selections that unlock through more achievements, giving you things to try for in the midst of the clusterfuck combat. Its super great and engaging, online play for friends, lots of collectibles and stuff.
And most importantly? ITS CURRENTLY 75% OFF! Its only $5 for a shitton of games! Its BEAUTIFUL because its from Frozenbyte the trine guys, its super great sounding, its super engaging! Go buy it!
Can somebody who has it already sell me on Nine Parchments? It sounds great, and it's on sale for $5 on PSN, but it also is giving me Magicka vibes, and that was hot garbage.
I hated Magicka.
I like Nine Parchments (the small bit I played).
It's similar in vibe, but much more approachable. And prettier. And cuter. And fun. Rather than annoying.
Also, @CorriganX might have something to add here... (edit: fucking ninja'd by the jerk)
Nine Parchments is a twin-stick shooter made by the guys who made Trine.
It is superficially similar to Magicka but is a much less frustrating experience without much of the teamkilling and "hilarious" accidents so prevalent in Magicka.
To start you pick one of 9 apprentice wizards, initially you have 2 unlocked but you can unlock more by finding each wizards staff in game then completing their personal quest. (each wizard also has 4 variations that starts with different spells from the base version that you can unlock by completing achievements meaning there are 36 starting "loadouts" you can pick from)
Each wizard has a unique talent tree, with some focused on a specific element of magic or on support or on survivability etc. they also start with 3 preset spells
The game has linear progression, so you start a game.... complete stages.... fight a boss.... complete stages.... fight a boss until you finish that "run"
Unfortunately you can not pick a specific level to play, you have to progress through them in order.
each boss you defeat unlocks a new spell for your wizard, you pick one from a selection of 3 each time you beat a boss.
Spells are broken up by elements that are naturally opposed, Fire/Ice Life/Death Lightning/Steam and then there is Physical off by itself.
the spells all come in a wide variety of variations within those elements, some are beams or projectiles or areas you drop on the ground. and there are often additional effects to them, lightning can stun, cold can freeze, fire applies a DOT.
Enemies are generally immune to one type and vulnerable to its opposite, this can have an extra wrinkle in the form of magical shields which are an extra healthbar of a potentially different element. (possible to have a Fire immune enemy with a ice immunity shield) luckily these shields can be broken with the correct element (even if a fire enemy has an ice shield you can use fire to break his shield then switch to ice to damage him directly once the shield is gone)
Some enemies also have an Aura, which is blanket immunity to everything within its area of effect (even your wizard gains the immunity if you stand in it)
there is also a damage Aura which instead of immunity, pulses with a particular element doing damage to EVERYTHING (including enemies) that is not naturally immune to that element.
Combat is mostly a case of target priority, picking out who is dangerous or who you have the spells to deal with quickly before moving on to someone else.
interestingly enemy groups can be dangerous to themselves, a fireball fired by an enemy is just as dangerous to an ice enemy as one you yourself shoot out.
If you are killed (which is quite likely to happen) then your team mates can resurrect you by standing over your corpse until a timer fills up (it fills up naturally too but much slower and requires a teammate to start the process)
If the entire team is downed then once per stage you get a Last Chance, where the game picks one random team member and revives them. giving them the opportunity to save the day.... or die horribly while the rest of the team has to watch.
So far I have finished the game 3 times, once solo and twice co-op. (a full run is only 3 hours'ish if you are not hunting collectables)
Co-Op is really the way to play this one. especially when you have the "inverted friendly fire" option turned on.
Countless times in my run through the game with @CorriganX I ended up blowing myself up because I had hit Corrigan with an errant spell and the resulting damage or DoT killed me. instead of being frustrating these moments were fun and pretty easy to laugh at.
EDIT: I should mention, sometimes when you open a treasure chest you get a hat. this is a cosmetic item that looks cute or silly on your character.... but they are also a Steam Marketplace item you can sell if thats a thing that you do.
Quadrilateral Cowboy is I think on its biggest sale yet, at 66% off. Didn't really get the level of attention you'd expect from a Brendon Chung game but I hear its still really good, so snapping that bad boy up
How does it compare with 30 Flights of Lovin? That game is so nice and cute I boot it up every once in awhile to do a playthrough.
Still at work so I haven't played it yet, but I'm hoping it's a cross between 30 Flights, Neon Strut and Hacknet. If it can pull that off, it'll be something really special!
So earlier I made mention that I'd gotten three games off my backlog. Enter one @Stabbity Style , who decides that the three holes where games used to be on my backlog need to be filled with all brand new games, as seen below.
Many thanks for The Tale of a Common Man, The Tavern, and EroDate!
From what I can tell, Thirty Flights and Quad Cowboy have little to do with one another. Thirty Flights is a short art game, Quad Cowboy is a hacking puzzle type game.
Ero Date is pretty much an exact rip of a few different games- it's part Bejeweled and part Huniepop. The whole point of the game is to match not jewels, not candies, but different colors and pieces of women's underwear into lines or columns of three, four, or five pieces. Matching four pieces gives you a bomb, matching five gives you magical underwear, which once triggered, eliminates every other of the same piece off the playing board. There's only nine stages here to defeat, and once you're past those, well... there's absolutely nothing else.
You get a choice of three girls- you only have access to the first one until you unlock the second set of stages, and then the third one is unlocked at the third set of stages. To beat each stage, you need to collect three stars by reaching set score goals. That's... pretty much it. Each set of three stages is themed as a date with whichever girl you pick- and this is pretty much just set dressing. The first stage is chatting through texts, the second is the date, and the third, well... I'm fairly certain we all know what that represents. There's no skin here- the girls will strip to their underwear, but that's it.
One of the things that make me pretty sure they lifted the base of the game from some mobile Candy Crush knockoff is that you have six "lives" that regenerate over time. You waste those (and you shouldn't need all six because the game really isn't that hard), and you're simply stuck until they refill. I managed to completely clear the game in less than a half hour.
Still, it's a fun little game, but I'd have to say if you really want the game for the subject matter, Huniepop is usually on sale multiple times through the year, and if it's the gameplay? Buy Bejeweled or just download Candy Crush on your phone.
Posts
I'm... not sure what to think about that. I mean, the LSL games were very important to me during my teenage years and I still have a soft spot for Love for Sail, but part of me fears a Larry game in 2018 just isn't going to be very pleasant.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Yes, though according to the developers "It is not a reboot neither a remake, it is a complete new adventure with a complete new story and characters."
Word so far is that it's okay. Not great, just okay. Keep in mind Al Lowe isn't involved in this one either, following his re-retirement after parting from Replay on....less-than-amicable terms.
In order to accomplish this, you have to:
1) Find a "Past" sign and hit it.
2) Search out a way to gain enough speed to hit the time warp, all the while realizing that once you commit, you either fizzle out or teleport- and you only get two chances per life per act.
3) Search out the time machine in the past stage and destroy it.
4) Hit the goal sign.
5) Do all the above within ten minutes, for two acts a stage, for a total of twelve acts (you don't have to do that the third act, which ends with the boss fight).
It was still a really good game, if not as fast as the other games in the series. Have to admit the music was pretty good- though there are a lot of amazing songs in the Sonic universe.
On to the next game!
I can has cheezburger, yes?
This is awesome, mainly because the bug is so simple that of course Valve missed it, but also the fact that there's a white-hat hacker bounty board out there that offers five figure rewards like that for finding the causes of flaws in popular systems. I want to do that. :thinking:
One game consists of six levels, all randomly generated, with opportunities to knock over and break stuff all over the level. I finally managed to embrace my inner catness enough to get to the end of the sixth level, so I'm calling it beaten. Generally, it gives you an objective (usually a number of objects you have to knock off onto the floor), a bonus item (one that gives lots of extra points towards your goal), and a sub objective that gives you extra credit or a powerup if you meet it.
There are also cat-related things in the level that you can interact with- toys, crinkly tunnels, and the like- that give you free powerups for your cat to make the levels easier.
There are also lots of things to collect- cat photos, stuff to knock over, and even different cats to play as. I don't know if each of the other cats have different parameters as far as jumping/swatting/running, but the more you get, the more cats you have to play as!
It's a lot of fun, and I'll keep going back to this game when I need a break from something else!
I can has cheezburger, yes?
A lot of the major tech cpanies have those bounty programs now.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Of course, sometimes it'll be a company like Nintendo, who offers both a pitifully small bounty AND uses the information in bad faith.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Looking at the title (Wet Dreams Don't Dry, which is a D4/SWERY parody name?!) I forgot this was coming out.
Honestly, the game being "okay" means it still might be one of the better LSL games to exist, considering that franchise and where it eventually went.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
For something by Dharker Studios, it's still a pretty damned solid little adventure game, and the art and such is top notch. I mean, there are some rather adult things, yes, but I love the writing and everything.
And I need to stop playing it because I'm trying to find the pattern that will let me complete everything and keep all of my crew alive for the ending.
Onto yet again something else!
I can has cheezburger, yes?
Instead of managing food, players manage a resource called Strixes that hold an apocalyptic curse at bay. Playing like the goody two-shoes Banner Saga heroes can be a bad move, because Strixes are a very tight resource, helping random people on the road can waste them, and the loss of them is more severe than hunger in The Banner Saga. There were many times where a "nothing happened" result caused me to angrily save-scum because Strixes were wasted. Upon running out, instead of losing redshirts, you get to pick which party member slowly dies off first. When players go shopping they have to weigh buying equipment and fragmented spells versus spending on just-a-few-more Strixes. Where The Banner Saga journey is a slow burning gloom, Ash of Gods's adventure is immediately filled with urgency and dread.
One character has his own painful choices to make, which I will not spoil.
The animation is "better" during combat and character art actually has shading (gasp!) The better animation can look unatural, with characters marching or walking awkwardly with no sense of urgency in the middle of a fight. The vista art is inferior to Banner Saga though. Caravan travel is a blip on a map, and the vistas are not that interesting, with details being spelled out in text rather than being shown.
I will not comment on which is "better", they are both excellent experiences.
I would love it, if it's still up for grabs.
For some reason Steam showed four of these coupons in my inventory. I sent two out to friends that really wanted them, but as soon as the first friend accepted the trade all other copies disappeared. Now my other friend is sad.
So.....Pixel Cyberpunk 2077? And that's not necessarily a bad comparison, if true.
Enough of a comparaison I made it myself and also wishlisted.
Noted.
For science...
How does it compare with 30 Flights of Lovin? That game is so nice and cute I boot it up every once in awhile to do a playthrough.
Sent you a friend invite since we don't have any groups in common.
It's still my favorite Sonic game. I really enjoyed the exploration aspect of trying to find every machine in the past. It's a very divisive game among proper Sonic fans, though.
What soundtrack did you use? The American version or original? I'm one of the weirdos who prefers the American one.
CorriganX on Steam and just about everywhere else.
I hated Magicka.
I like Nine Parchments (the small bit I played).
It's similar in vibe, but much more approachable. And prettier. And cuter. And fun. Rather than annoying.
Also, @CorriganX might have something to add here... (edit: fucking ninja'd by the jerk)
https://www.gog.com/movie/video_game_show_the_witcher_3_wild_hunt_concert
It is superficially similar to Magicka but is a much less frustrating experience without much of the teamkilling and "hilarious" accidents so prevalent in Magicka.
To start you pick one of 9 apprentice wizards, initially you have 2 unlocked but you can unlock more by finding each wizards staff in game then completing their personal quest. (each wizard also has 4 variations that starts with different spells from the base version that you can unlock by completing achievements meaning there are 36 starting "loadouts" you can pick from)
Each wizard has a unique talent tree, with some focused on a specific element of magic or on support or on survivability etc. they also start with 3 preset spells
The game has linear progression, so you start a game.... complete stages.... fight a boss.... complete stages.... fight a boss until you finish that "run"
Unfortunately you can not pick a specific level to play, you have to progress through them in order.
each boss you defeat unlocks a new spell for your wizard, you pick one from a selection of 3 each time you beat a boss.
Spells are broken up by elements that are naturally opposed, Fire/Ice Life/Death Lightning/Steam and then there is Physical off by itself.
the spells all come in a wide variety of variations within those elements, some are beams or projectiles or areas you drop on the ground. and there are often additional effects to them, lightning can stun, cold can freeze, fire applies a DOT.
Enemies are generally immune to one type and vulnerable to its opposite, this can have an extra wrinkle in the form of magical shields which are an extra healthbar of a potentially different element. (possible to have a Fire immune enemy with a ice immunity shield) luckily these shields can be broken with the correct element (even if a fire enemy has an ice shield you can use fire to break his shield then switch to ice to damage him directly once the shield is gone)
Some enemies also have an Aura, which is blanket immunity to everything within its area of effect (even your wizard gains the immunity if you stand in it)
there is also a damage Aura which instead of immunity, pulses with a particular element doing damage to EVERYTHING (including enemies) that is not naturally immune to that element.
Combat is mostly a case of target priority, picking out who is dangerous or who you have the spells to deal with quickly before moving on to someone else.
interestingly enemy groups can be dangerous to themselves, a fireball fired by an enemy is just as dangerous to an ice enemy as one you yourself shoot out.
If you are killed (which is quite likely to happen) then your team mates can resurrect you by standing over your corpse until a timer fills up (it fills up naturally too but much slower and requires a teammate to start the process)
If the entire team is downed then once per stage you get a Last Chance, where the game picks one random team member and revives them. giving them the opportunity to save the day.... or die horribly while the rest of the team has to watch.
So far I have finished the game 3 times, once solo and twice co-op. (a full run is only 3 hours'ish if you are not hunting collectables)
Co-Op is really the way to play this one. especially when you have the "inverted friendly fire" option turned on.
Countless times in my run through the game with @CorriganX I ended up blowing myself up because I had hit Corrigan with an errant spell and the resulting damage or DoT killed me. instead of being frustrating these moments were fun and pretty easy to laugh at.
EDIT: I should mention, sometimes when you open a treasure chest you get a hat. this is a cosmetic item that looks cute or silly on your character.... but they are also a Steam Marketplace item you can sell if thats a thing that you do.
Bravely Default / 3DS Friend Code = 3394-3571-1609
Still at work so I haven't played it yet, but I'm hoping it's a cross between 30 Flights, Neon Strut and Hacknet. If it can pull that off, it'll be something really special!
Many thanks for The Tale of a Common Man, The Tavern, and EroDate!
I can has cheezburger, yes?
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Less than 12 hours. Go donate for the kids!
Good night, see you tomorrow.
I also have a 33% discount coupon for Divinity: Original Sin 2 - Definitive Edition if anyone is interested.
Ero Date is pretty much an exact rip of a few different games- it's part Bejeweled and part Huniepop. The whole point of the game is to match not jewels, not candies, but different colors and pieces of women's underwear into lines or columns of three, four, or five pieces. Matching four pieces gives you a bomb, matching five gives you magical underwear, which once triggered, eliminates every other of the same piece off the playing board. There's only nine stages here to defeat, and once you're past those, well... there's absolutely nothing else.
You get a choice of three girls- you only have access to the first one until you unlock the second set of stages, and then the third one is unlocked at the third set of stages. To beat each stage, you need to collect three stars by reaching set score goals. That's... pretty much it. Each set of three stages is themed as a date with whichever girl you pick- and this is pretty much just set dressing. The first stage is chatting through texts, the second is the date, and the third, well... I'm fairly certain we all know what that represents. There's no skin here- the girls will strip to their underwear, but that's it.
One of the things that make me pretty sure they lifted the base of the game from some mobile Candy Crush knockoff is that you have six "lives" that regenerate over time. You waste those (and you shouldn't need all six because the game really isn't that hard), and you're simply stuck until they refill. I managed to completely clear the game in less than a half hour.
Still, it's a fun little game, but I'd have to say if you really want the game for the subject matter, Huniepop is usually on sale multiple times through the year, and if it's the gameplay? Buy Bejeweled or just download Candy Crush on your phone.
I can has cheezburger, yes?
It wasn't as much of a thing as I'd have liked to have done, but I did it nonetheless.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
@KoopahTroopah , this reminded me I also needed to do a thing.
So I also have done a thing. Looking forward to catching some of it!
Goodreads
SF&F Reviews blog
Thanks for Sonic 3D Blast J4!
Edit - 2:24 now, @destroyah87 just dropped a bomb of $250!!! Him and Isy are tied for the highest donations. Monstrous.
And to put my money where my mouth is: