Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Liberty or Death] Let's play all of the American Revolution! - twice! Starting on page 9.

2456712

Posts

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Rally: 1 Militia in Each Conneticut/Rhode Island, and New York

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Aw damn I just noticed this @TheColonel when you Muster you can only place Regulars in one space. The other spaces can only get Tories.

  • TheColonelTheColonel ChicagolandRegistered User regular
    So when the book says pay one Resource per selected space, it's literally just saying "choose one space, and pay one resource"?

    Then why does 3.2.1 also discuss references to "...up to one select Muster space..."?

  • TheColonelTheColonel ChicagolandRegistered User regular
    Ok I think I see what its saying now, let me adjust with as minimal damage as possible here.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Yep. You get 6 Regulars + 2 Tories in one space and 2 Tories in any number of other spaces.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Alright so revised:
    • Naval Pressure for 2 resources as rolled
    • Leave New York as it was (3 and 3)
    • Spend 1 Resource to Muster in Savannah and place 6 Regulars there
    • Place 2 Tories in Savannah
    • Spend 1 Resource to also select the adjacent George Province and put down 2 Tories

    Look right? Total British resources would be 3 then having spent one less.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Actually to be fair and keep it consistent, just spend that extra resource on Reward Loyalty in Savannah.

    That keep the intent of the order in place and makes it legal.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    "Common Sense"

    During the Summer of 1776, Thomas Paine (anonymously) wrote
    this 48-page pamphlet printed by Robert Bell. 120,000 copies were
    sold in the first three months. The pamphlet was targeted at the
    common colonist rather than elites. It is believed that most colonists
    were “on the fence” regarding independence. After “Common Sense”
    was distributed, things changed dramatically.


    SzVRHjD.jpg

    Bd6Zt57.png

    British Resources: 2
    Patriot Resources: 6
    French Resources: 7
    Indian Resources: 2

    Total Support: 6
    Total Opposition: 1

    Cumulative British Casualties (CBC): 1
    Cumulative Rebellion Casualties (CRC): 3
    French Prep: 9

    @A Half Eaten Oreo to play.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited August 16
    "I offer nothing more than simple facts, plain arguments, and common sense."

    Event
    Move New York City and Quebec City 1 level towards Active Opposition. Place 2 Propaganda markers in each.

    Was really thinking about doing "Command Only", but the event just seems more fun.

    A Half Eaten Oreo on
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    BTW it's really hard not to quote Hamilton with every post.

    HedgethornElvenshae
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited August 16
    I'm working through a solo game of The Southern Campaign playing all factions and just finished the second Winters Quarters. I might just call it here* and start over. I learned some things:
    • The British spent all their resources in the last WQ buying support, than lost to the Indians because they were so far behind in casualties.
    • Once the French show up (and possibly even before that) it's really hard for the British to get ahead in casualties by battling. The fact that the British are often dragging Tories into battle while the French drag Continentals or Militia means the British suffer more casualties for the same rolls, so they need significant numbers advantages to come out ahead.
    • To adjust for the above the British need to use their special activities. Common Cause (which I didn't use once) allows you to battle with the numbers the British need, but when the war parties die they don't turn into casualties. Similarly, March + Skirmish is a great way to rearrange troops, neutralize Militia, and then swing the casualty scores by 1. If you're not engaged with any Rebellion troops, you can always spend an extra resource to march a single troop into a space and take the 2-for-1.
    • French troops can end up in some really awkward positions where they're sitting in a space with no Continentals and the Rebellion doesn't own many cities, so they can move to adjacent hexes with Patriot troops and that's it.
    • As the flip side of the British problem the Patriots cannot ignore the war on the frontier. It's so easy for the Indians to just sit around and build up for a while, raid a few spaces, and then just... win. A Rebellion invasion of Indian lands not only helps keep the Indian victory condition down but you'll usually be suffering cube casualties in exchange for war parties, which brings down the French!

    *technically there's a version of The Southern Campaign called the Sprint game that only plays two Winters Quarters, but it disallows Brilliant Strokes and I definitely used them.

    admanb on
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    BTW it's really hard not to quote Hamilton with every post.

    I very nearly replaced the Common Sense blurb with "I've been reading Common Sense by Thomas Paine."

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Indians are going to Gather and Trade (again).

    Spend 1 resource. Activate 1 war party in the SW to Trade then replace the two active parties with a Village. Create 1 war party in the Northwest.

    I'm assuming the British aren't going to give me all their remaining resources, so I'll just get the 1 from Trade and stay at 2.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Benjamin Franklin Travels to France

    In October of 1776, one month after being named an agent of a
    diplomatic commission by the Continental Congress, Benjamin
    Franklin set sail from Philadelphia for France. His task was to
    negotiate and secure a formal alliance and treaty.


    juj2R6O.jpg

    XN78FsF.png

    British Resources: 2
    Patriot Resources: 6
    French Resources: 7
    Indian Resources: 2

    Total Support: 3
    Total Opposition: 1

    Cumulative British Casualties (CBC): 1
    Cumulative Rebellion Casualties (CRC): 3
    French Prep: 9

    @Hedgethorn to play.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Command + Special Action
    French Agent Mobilization in New York. Spend 1 resource, add 2 Patriot militia to New York.
    Preparer La Guerre: Move 3 French units to Available.

    French Preparation now at 12.

    @TheColonel is up as second eligible faction.

    Elvenshae
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    A bonus ping for @TheColonel just in case they missed it.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Limited Command
    Spend 1 to battle in New York


    Curious to see how this goes.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited August 17
    Oh shiiiii--.

    Okay, so first the attacker then defender decide whether to activate any of their underground units. Currently the British stand at 6FL while the Patriots are at 3FL, so activating units isn't going to give them more dice BUT activated militia will absorb casualties.

    Currently LL modifiers stand at

    Defender
    +1 - At least half Attacking Cubes are Regulars
    +1 - At least 1 Attacking side piece Underground
    +1 - At least 1 Attacking Leader
    -1 - Patriots Defending with Washington

    Attacker
    +1 - At least 1 Defending side piece Underground
    +1 - At least 1 Defending Leader

    So both sides are +2. Obviously if one side chose to activate all their underground units that would drop, but I don't see that happening.

    @TheColonel then @A Half Eaten Oreo to decide.

    Note that with you guys rolling you can resolve pretty much everything without my input. :)

    (edit: noticed that war parties aren't removed unless all other British units are removed, so there's no reason for TheColonel to activate them... except spite I guess. :P )

    admanb on
  • TheColonelTheColonel ChicagolandRegistered User regular
    No activation here.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    No activations

    Geth, roll 3d3 for DefenderRoll

    DefenderRoll:
    3d3 5 [3d3=1, 3, 1]

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Sorry -- rolls are FL/3, so British are rolling 2D3 and Patriots are rolling 1D3.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Geth, roll 2d3 for TheBattleOfNewYork

    TheBattleOfNewYork:
    2d3 6 [2d3=3, 3]

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Oops, I swear I read the whole Battle Procedure PDF before postin! :pop:

    Geth, roll 1d3 for DefenderRoll

    DefenderRoll:
    1d3 3 [1d3=3]

  • TheColonelTheColonel ChicagolandRegistered User regular
    So to confirm we're doing this right. The Defenders Loss Level will equal 8 (6+2) and the Attacker Loss Level will equal 5 (3+2).

    So starting with me, I'd have to remove 1 Regular (2 points), 1 Tory (1 Point), and then another Regular (2) to meet my 5 point requirement.

    The Rebels will need to remove 1 Regular (2 points), 1 Militia (1 point), 1 Regular (2 points), 1 Militia (1 point), 1 Regular (2 points) to meet the 8 point requirement.

    The British will have won the battle having fewer total casualties. Because the Rebels lost at least 1 cube and removed at least 2+ pieces, this will trigger Win The Day. New York will shift towards Support by a number equal to the 1/2 the loser casualties so in this case 2 shifts total, bringing New York to Active Support.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Bloody!

    So total Defender LL is 8, total Attacker LL is 5. Defender removes all three Continentals and is wiped out. Attacker loses Regular, Tory, Regular.

    Since the only remaining units on the Patriots side are underground Militia they count as eliminated and lose the battle. Therefore the British win and shift New York to Active Support.

    Both side's casualties increase by 3. French prep increases by 3.

    I'm pretty sure I did all that right. I'll have the full post up shortly.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited August 17
    Underground Militia can't be killed in battle, but they also don't count as surviving pieces.

    Also worth noting that if you did get two shifts you could spend the overflow on an adjacent space.

    admanb on
  • TheColonelTheColonel ChicagolandRegistered User regular
    Gotcha, good to know.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Well, fuck...

    Winters Quarters

    In October of 1776, one month after being named an agent of a
    diplomatic commission by the Continental Congress, Benjamin
    Franklin set sail from Philadelphia for France. His task was to
    negotiate and secure a formal alliance and treaty.


    upyvJSq.jpg

    SZZLovS.png

    British Resources: 1
    Patriot Resources: 6
    French Resources: 6
    Indian Resources: 2

    Total Support: 5
    Total Opposition: 1

    Cumulative British Casualties (CBC): 4
    Cumulative Rebellion Casualties (CRC): 6
    French Prep: 15

    As early as it could possibly be. Big post incoming...

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    "Stay alive until this horror show is past
    We're going to fly a lot of flags half mast"

    admanbElvenshaeHedgethorn
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Victory Check Phase:
    Nah.

    Supply Phase:
    British: Out of supply in New York, Virginia, South Carolina, and Georgia.
    Patriots: Out of supply in Quebec, Conneticut, and Georgia but they're irrelevant because 1 of every 2 is zero. Out of supply in New York
    French: lol.
    Indians: Out of supply in North Carolina and New York. I'll move from NC to SW and NY to NW.

    Resources Phase:
    British: +3 Forts +4 Cities = +7
    Indians: +1 Villages
    Patriots: +2 Forts +2 Controlled Spaces = +4
    French: +4 Squadrons in West Indies

    Support Phase:
    @TheColonel then @A Half Eaten Oreo can spend to increase Support/Opposition.

    I'll stop here for decisions.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited August 17
    Pay 1 Resource for supply in New York.
    Committees of Correspondence in Charles Town, North Carolina, Philadelphia, Connecticut/Rhode Island, and Massachusetts. spending 5 Resources

    Total 6 Resources spent.

    edit: miscounted my resources.

    A Half Eaten Oreo on
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Also would the French also get the +5 Resources from the Card?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Also would the French also get the +5 Resources from the Card?

    Yeah, but that doesn't happen until the Reset Phase.

    Hedgethorn
  • TheColonelTheColonel ChicagolandRegistered User regular
    I will attempt to answer this evening, busy weekend with family obligations. Sorry all.

  • TheColonelTheColonel ChicagolandRegistered User regular
    1. Spend 1 resource in New York
    2. Remove the Torys from the other spaces

    Well that's a good lesson to learn. Thanks Winter Quarter.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    TheColonel wrote: »
    1. Spend 1 resource in New York
    2. Remove the Torys from the other spaces

    Well that's a good lesson to learn. Thanks Winter Quarter.

    And not paying to increase any support?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Sorry for the delay. Busy weekend.

    Redeployment Phase
    First faction on the next card is the French, but they don't make leader changes until after TOA so none occurs.

    Every faction may redeploy their leader to any space with friendly pieces. Brant will stay put.

    All the remaining unavailable British troops become available.

    Desertion Phase
    Patriots remove 1/5 Militia: they have 12, so two will be removed. Indians pick the first one and choose NC. Next they remove 1/5 Continentals: they only have six so Indians pick the only one and choose NC.

    British remove 1/5 Tories: they have six so one will be removed. French pick the only one.

    Reset Phase
    We clean up the board and the French gain 5 resources.

    @A Half Eaten Oreo to remove one militia and potentially redeploy Washington. @Hedgethorn to remove one Tory. @TheColonel to potentially redeploy Howe.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Leave Howe there.

  • TheColonelTheColonel ChicagolandRegistered User regular
    admanb wrote: »
    TheColonel wrote: »
    1. Spend 1 resource in New York
    2. Remove the Torys from the other spaces

    Well that's a good lesson to learn. Thanks Winter Quarter.

    And not paying to increase any support?

    Spend 3 to bring NYC to Active Support

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    One British Tory deserts from New York.

    Elvenshae
Sign In or Register to comment.