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  • NeveronNeveron HellValleySkyTree SwedenRegistered User regular
    T-Danger wrote: »
    Fate/Extella Link (Aka, Dynasty Warriors with sexy genderbent historical figures) is coming to Switch in January.

    http://www.xseedgames.com/2018/10/31/fate-extella-link-brings-action-to-more-platforms-with-added-nintendo-switch-in-north-america-and-steam-world-wide-release/

    I've been getting into Fate lately, so I might give this a look.
    From what I've heard Fate/Extella itself wasn't that great, gameplay-wise, and although I've heard that Link improved things I think it might still not be that great?
    Also, uh, hope you enjoy anime fanservice stuff because those games sure have it.

    Also also, do note that it's in the more nontraditional sci-fi Fate/Extra series of games and thus is pretty different from the other popular bits of the franchise (e.g. the Fate/Grand Order mobile gacha game, the various anime).

    It's also a sequel to Fate/Extella but I don't remember if you need to know the plot of that game for Link to make sense? Probably look stuff up somewhere, I dunno.

  • BahamutZEROBahamutZERO Registered User regular
    from the small amount of video of it I saw I got the impression it was a very direct sequel to the previous fate/extra game series and throws you in the deep end immediately in terms of "who are these people"

    BahamutZERO.gif
  • baudattitudebaudattitude Registered User regular
    Neveron wrote: »
    T-Danger wrote: »
    Fate/Extella Link (Aka, Dynasty Warriors with sexy genderbent historical figures) is coming to Switch in January.

    http://www.xseedgames.com/2018/10/31/fate-extella-link-brings-action-to-more-platforms-with-added-nintendo-switch-in-north-america-and-steam-world-wide-release/

    I've been getting into Fate lately, so I might give this a look.
    From what I've heard Fate/Extella itself wasn't that great, gameplay-wise, and although I've heard that Link improved things I think it might still not be that great?
    Also, uh, hope you enjoy anime fanservice stuff because those games sure have it.

    Also also, do note that it's in the more nontraditional sci-fi Fate/Extra series of games and thus is pretty different from the other popular bits of the franchise (e.g. the Fate/Grand Order mobile gacha game, the various anime).

    It's also a sequel to Fate/Extella but I don't remember if you need to know the plot of that game for Link to make sense? Probably look stuff up somewhere, I dunno.

    I play a lot of pervy anime games, and interact with a lot of people who also like pervy anime games, and one of the most bizarre things about this console generation is how onboard Nintendo seems to be with catering to fans of anime boobs, especially considering their WiiU localization policies.

  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Stranger still? Sony apparently backing off of them.

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    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
    baudattitudeKreutzXerinkShadowfire
  • plufimplufim Dr Registered User regular
    edited November 2018
    Taya wrote: »
    I downloaded Fortnite but deleted it before I played it.

    My exact experience. When I realised I had no control over my starting character appearance at all i was out. I get I can unlock costumes, but no control over hair, skin, height, etc.

    plufim on
    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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    kime
  • TaramoorTaramoor Storyteller Registered User regular
    Transistor unlocks in a few hours. Everybody pre-loaded already?

    Morran
  • TNTrooperTNTrooper Registered User regular
    T-Danger wrote: »
    Fate/Extella Link (Aka, Dynasty Warriors with sexy genderbent historical figures) is coming to Switch in January.

    http://www.xseedgames.com/2018/10/31/fate-extella-link-brings-action-to-more-platforms-with-added-nintendo-switch-in-north-america-and-steam-world-wide-release/

    I've been getting into Fate lately, so I might give this a look.

    I bought the original and it was not good.

    steam_sig.png
  • NeveronNeveron HellValleySkyTree SwedenRegistered User regular
    from the small amount of video of it I saw I got the impression it was a very direct sequel to the previous fate/extra game series and throws you in the deep end immediately in terms of "who are these people"

    See, here's the weird bit: Extella itself is a very direct sequel to a Fate/Extra route that doesn't exist outside of an entry on Kinoko Nasu's blog. It requires prior knowledge of the series, definitely, but it does so in a way inconsistent with the previous games.
    ...Also, one of the games it's a sequel to is a PSP game that never got localized.

    But yeah, if you want a good Dynasty Warriors you should go grab Hyrule Warriors instead.

  • UncleSporkyUncleSporky Registered User regular
    Di Hablo 3 tomorrow! :o

    plufim wrote: »
    Taya wrote: »
    I downloaded Fortnite but deleted it before I played it.

    My exact experience. When I realised I had no control over my starting character appearance at all i was out. I get I can unlock costumes, but no control over hair, skin, height, etc.

    Just to clarify this, it's not actually your starting character appearance, it's your current character for that one match. When you aren't using a skin you play a random character every match from a pool of about 4 I think. IIRC white guy/girl and black guy/girl, something like that. It's not like they are forever forcing you to play as whatever you first see.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Skull2185Skull2185 Registered User regular
    I bought Fate/Extella when it came out on PS4. It's a decent Warriors-ish game. Lotta long VN style scenes between fights, though, so that may be a turn off for some. If you like the hack and slash gameplay of warriors games, you'll most likely enjoy Fate/Extella. Don't remember anything too overly cheesecakey about it other than the big-boobed magic cat fox lady who wants to turbo-bang your character.

    Came so close to another Fortnite win last night! I got into my own head and biffed it hardcore though... Guy was running straight at me, and for some reason I pulled out a pumpkin rocket launcher instead of the top tier heavy shotgun I had. One shot would've won it, but instead I missed with the pumpkin and he took me out. My decisions haunt me...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Maz-Maz- 飛べ Registered User regular
    I'm definitely gonna pick up Diablo 3 at some point, but I can't really justify it at the moment since I'm still playing The World Ends With You. From what I'm hearing, it's a really good port too.

    Add me on Switch: 7795-5541-4699
  • DirtyDirty Registered User regular
    Taramoor wrote: »
    Transistor unlocks in a few hours. Everybody pre-loaded already?

    That game was great on PS4. I already payed full price once, but I can see myself double dipping if there's ever a good sale on it.

  • MorranMorran Registered User regular
    What time does transistor unlock? I'm finding myself with a few hours unexpected spare time, but the game won't play. Local time is 14:07...

  • WraithvergeWraithverge Registered User regular
    I've already preloaded Diablo 3. For the third platform. I'm more excited to play this again (after hundreds of hours on PS4 and PC) than a lot of recent Switch releases. They made some really nice tweaks for the Switch this time, like the ability to play Seasons offline. You just need to be online to create your character then you can play offline and still get the newest legendaries. The only bummer is that I STILL haven't figured out a good way to chat with my friends while playing. PS4's Party Chat is awesome for Diablo but has anyone found a good way to do this on Switch? My closest approximation is using my Vmoda m100 headset because it allows 2 different inputs.

    XerinkDaringDirk
  • UncleSporkyUncleSporky Registered User regular
    edited November 2018
    The Switch online app has built in voice chat functions but a lot of people just use Discord. It's all free to use, make your own Discord channel for you and your friends, you can text or voice chat from any device.

    If you specifically mean getting audio from the Switch mixed in with voice chat then you might need something that can do 2 inputs like that. But personally when I was playing Monster Hunter online, I had it up on the TV with volume at a reasonable level, and had my phone on the armrest of the chair on speakerphone doing Google Hangouts or Discord and it worked fine. No headsets involved. Game audio wasn't going out over voice chat badly enough that anyone complained.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    TDawg
  • urahonkyurahonky Registered User regular
    I went ahead and just picked up Diablo 3. The idea of offline D3 runs is too good for me to pass up.

    TimFijiXerink
  • UncleSporkyUncleSporky Registered User regular
    edited November 2018
    urahonky wrote: »
    I went ahead and just picked up Diablo 3. The idea of offline D3 runs is too good for me to pass up.

    I heard you can do quite a bit of season stuff offline as long as you first create your character while online. Not all of it, but enough that it's pretty nice.

    I haven't played D3 yet, but I played D2 to death. I've looked up a couple things already, like the fact that there is a form of hireling back, which is cool. Is there anything I should know? For example in D2, there were regularly quest rewards that were unique/important to get and some people saved them to claim at specific moments. Like Charsi would add max sockets to any one item, so you waited until you got the right one for an OP runeword and had her socket it. Or someone else would give you a magic item that could roll pretty good stats...one boss would always drop runes so she was farmed a lot...one expac quest got you a potion that gave permanent resists. You ran through all the quests on normal, nightmare and hell to get those rewards 3 times. Anything like that in D3 to keep an eye out for?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • NamrokNamrok Registered User regular
    urahonky wrote: »
    I went ahead and just picked up Diablo 3. The idea of offline D3 runs is too good for me to pass up.

    I heard you can do quite a bit of season stuff offline as long as you first create your character while online. Not all of it, but enough that it's pretty nice.

    I haven't played D3 yet, but I played D2 to death. I've looked up a couple things already, like the fact that there is a form of hireling back, which is cool. Is there anything I should know? For example in D2, there were regularly quest rewards that were unique/important to get and some people saved them to claim at specific moments. Like Charsi would add max sockets to any one item, so you waited until you got the right one for an OP runeword and had her socket it. Or someone else would give you a magic item that could roll pretty good stats...one boss would always drop runes so she was farmed a lot...one expac quest got you a potion that gave permanent resists. You ran through all the quests on normal, nightmare and hell to get those rewards 3 times. Anything like that in D3 to keep an eye out for?

    I don't think so. Unless they totally revamped the single player campaign, which they might have. But I first beat the campaign when Diablo 3 first came out, with the shitty loot system and real money auction house. Then I barely touched it until the expansion came out and they made the game fun again with it's more free roaming, non-campaign mode and much better loot. But you do have to have beaten the campaign at least once before you have access to that.

    In general though, there is nothing so scarce and valuable in D3, like skills points, sockets or permanent resistances in D2, that is worth saving.

    I'm not sure what advice to offer someone coming from D2 to D3 since they really are such radically different games. You don't really build your character, so much as your character just happens, and you pick what equipment to dress them in. Whether you equip a 2 handed greatsword or a 1 handed wand doesn't really impact much because the skills just are what they are and rarely require a specific weapon be used. Everything is just an abstract vessel for DPS, and whether you prioritize slow hard hits or fast light hits. All the skills in the game become available to you at set levels, and you just get to pick which 4 you have equipped.

    Now personally, I'm ok with all this. But I'm a more casual player than I used to be, and the idea of sinking 100 hours into a character in D2 that unfortunately has hit a dead end because I allocated points wrong 80 hours ago no longer appeals to me. I like being able to basically change out my equipment and be playing a totally different version of my character without having to start over. But, if you liked D2 for the character building, and the time invested in it, and the risk of building it wrong, D3 might not have much to offer.

    The meat of D3 really appears to be the seasons, and trying to come up with the fastest, most efficient rift cleaning character you possibly can. And typically the season drops a complete unique set on you that super charges one or two skills to 100 or even 1000 times damage output, allowing you to aggressively push up the rift levels.

  • UncleSporkyUncleSporky Registered User regular
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited November 2018
    There's no permanent choices to make as your character levels. There's no stat choices and you can switch your skills anytime out of combat. You just unlock more skill options as you level. At paragon (post max) you can start adding to stats but the best choices are pretty obvious, plus you can again respec it out of combat.

    A lot of legendaries and sets push you to one build or another by adding new effects to specific skills. That's more how you get into customization in endgame. That mostly depends on what gear you manage to find or farm though.

    rahkeesh2000 on
  • Skull2185Skull2185 Registered User regular
    I recommend starting your initial D3 playthrough on hard. You get a nice gold, XP, and legendary drop rate bonus. It shouldn't be overly difficult unless you're one of the squishier classes like the wizard, and then elites early on might give you a bit of a problem. Once you get disintegration beam on the wizard, enemies will just melt. It's crazy good. Once you start consistently steam rolling mobs, bump it to the next difficulty tier. Always be chasing better XP, gold, and legendary drop rate bonuses. Death is almost meaningless in D3 as well (unless you play hardcore), just respawn by your corpse and keep going.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • OneAngryPossumOneAngryPossum Registered User regular
    I’d say that it was less dumbing down and more giving the freedom to redirect your character at any point without requiring a multi-day grind. The equipment farming is still a factor, there are variants that are superior, unique weapons, random dungeons, etc. It’s Diablo, but you have significantly more flexibility over how your character plays. There’s a little less room for the truly insane min-max builds (at least in my limited experience waaaaay back at release), but the trade-off is a much more engaging combat system overall.

    This may be severely out of date, as I literally haven’t played the game since like a month after its launch. But everything I’ve seen post-launch has been in the direction of greater flexibility, and I have to imagine all the content added since then only upped the ability for classically weird Diablo hijinks.

  • NamrokNamrok Registered User regular
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    I haven't played Fallout 4, fell off the Fallout train after 3. But pretty much. There are no skill points, and there are no attribute points. You just get skills, and they are what they are, and any improvement to them just comes from equipment. Often sets. Attributes just go up automatically as you level, and then are further modified by equipment. Damage is mostly tied to your primary attribute. Strength, Agility or Intelligence. Ever since the Loot 2.0, most of the loot you find buffs your primary attribute, and thus your damage, along with one other which you might want for it's secondary effects which are scant compared to damage. You will never, ever, under almost any circumstances want to prioritize a non-primary attribute of your character over buffing their primary attribute.

    So yeah, the character building process is enormously dumbed down from D2, in favor of unique sets and the ability to respec entirely just by swapping out equipment. The goal isn't really to play until your character build peters out, so much as it's to play a season, get a complete set, and then min max the one skill it makes godlike and push just how hard of a rift you can complete.

    Now it might sound like I'm being dismissive of D3, but the thing I'm not really harping on is that the game feel, and the fundamental gameplay loop is a ton of fun! It generally rewards aggressive, fast on your feet play. You need to get guys dead and fast so they can drop health orbs, because you can only use one potion on a significant cooldown timer. No more blasting through a full belt of 100% heals tanking a boss.

  • UncleSporkyUncleSporky Registered User regular
    Skull2185 wrote: »
    I recommend starting your initial D3 playthrough on hard. You get a nice gold, XP, and legendary drop rate bonus. It shouldn't be overly difficult unless you're one of the squishier classes like the wizard, and then elites early on might give you a bit of a problem. Once you get disintegration beam on the wizard, enemies will just melt. It's crazy good. Once you start consistently steam rolling mobs, bump it to the next difficulty tier. Always be chasing better XP, gold, and legendary drop rate bonuses. Death is almost meaningless in D3 as well (unless you play hardcore), just respawn by your corpse and keep going.

    All advice I've seen is to play on easy to get to max level as fast as possible, that the game gets hard enough on its own, eventually hitting a wall, might as well have a smooth fun experience as long as you can.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    edited November 2018
    Before it goes off sale, what are the thread's opinions on Resident Evil Rev 1&2?

    DoctorArch on
    Switch Friend Code: SW-6732-9515-9697
  • Skull2185Skull2185 Registered User regular
    Skull2185 wrote: »
    I recommend starting your initial D3 playthrough on hard. You get a nice gold, XP, and legendary drop rate bonus. It shouldn't be overly difficult unless you're one of the squishier classes like the wizard, and then elites early on might give you a bit of a problem. Once you get disintegration beam on the wizard, enemies will just melt. It's crazy good. Once you start consistently steam rolling mobs, bump it to the next difficulty tier. Always be chasing better XP, gold, and legendary drop rate bonuses. Death is almost meaningless in D3 as well (unless you play hardcore), just respawn by your corpse and keep going.

    All advice I've seen is to play on easy to get to max level as fast as possible, that the game gets hard enough on its own, eventually hitting a wall, might as well have a smooth fun experience as long as you can.


    Odd... I'm never usually that guy, but D3 on easy and normal is just too easy to the point of not really being any fun. On a starting character, hard to me feels like normal and you get the added benefit of those bonuses. I'm typically ready to bump to the next tier of difficulty before even hitting act 2.

    Have to imagine you'd hit max level faster with that XP bonus as well, plus you get a head start hoarding all that gold for gem upgrades.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • UncleSporkyUncleSporky Registered User regular
    DoctorArch wrote: »
    Before it goes off sale, what are the thread's opinions on Resident Evil Rev 1&2?

    I love them, they're great games. I had an awesome time playing through all of Rev2 and its raid mode with a buddy a few months ago. And Rev1 has a good story mode too and its own raid mode. Controls well and looks good on Switch.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    DoctorArch
  • NamrokNamrok Registered User regular
    Skull2185 wrote: »
    I recommend starting your initial D3 playthrough on hard. You get a nice gold, XP, and legendary drop rate bonus. It shouldn't be overly difficult unless you're one of the squishier classes like the wizard, and then elites early on might give you a bit of a problem. Once you get disintegration beam on the wizard, enemies will just melt. It's crazy good. Once you start consistently steam rolling mobs, bump it to the next difficulty tier. Always be chasing better XP, gold, and legendary drop rate bonuses. Death is almost meaningless in D3 as well (unless you play hardcore), just respawn by your corpse and keep going.

    All advice I've seen is to play on easy to get to max level as fast as possible, that the game gets hard enough on its own, eventually hitting a wall, might as well have a smooth fun experience as long as you can.

    I feel like I must be in a bizarro world from you, because while you say that is the only advice you've ever seen, I've only ever seen the exact opposite. Easy and Normal are so trivial as to be boring. Hard is where you want to start, ratcheting it up at the earliest opportunity such that the bonus to XP is worth the extra HP given the mobs. If you find yourself bogged way, way down by elite packs, you've gone too far. Aside from that, a one or two hit kill on trash mobs, well, dead is dead. You aren't doing yourself any favors doing 10x as much damage as it takes to kill them and getting piddly XP, versus doing 1x as much damage as it takes to kill them and getting 10x as much XP.

  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    Put Path of Exile on Switch

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    Seidkona
  • UncleSporkyUncleSporky Registered User regular
    edited November 2018
    I don't remember where I saw it, I've started going around looking at reviews of the Switch version and forums and comments and I feel like I saw that recommendation like 3 times. Just go normal and learn to play your character and what each skill does and enjoy the story for the first playthrough. I mean I'll probably do that, I don't care how easy it is, I want to get through the story first rather than being optimal.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • DelduwathDelduwath Registered User regular
    Skull2185 wrote: »
    I recommend starting your initial D3 playthrough on hard. You get a nice gold, XP, and legendary drop rate bonus. It shouldn't be overly difficult unless you're one of the squishier classes like the wizard, and then elites early on might give you a bit of a problem. Once you get disintegration beam on the wizard, enemies will just melt. It's crazy good. Once you start consistently steam rolling mobs, bump it to the next difficulty tier. Always be chasing better XP, gold, and legendary drop rate bonuses. Death is almost meaningless in D3 as well (unless you play hardcore), just respawn by your corpse and keep going.

    All advice I've seen is to play on easy to get to max level as fast as possible, that the game gets hard enough on its own, eventually hitting a wall, might as well have a smooth fun experience as long as you can.
    I would say this depends on what experience you are looking for. If you've never ever played the game and want a leisurely leveling experience (I think this is valuable to a new player, because your access to skills is gated by level, which means that every time you level up you get access to two new skills/skill-modifying runes for old skills. You can certainly rush to the level cap and sort it out then, but I find it much easier to process a few new options every few minutes rather than several dozen options all at once) and/or want to follow the story, play at whatever difficulty feels good to you.

    For players who've had the leveling experience before and/or just want to rush to the level cap, the advice is generally to play on whatever difficulty lets you one-shot (two-shot, maybe) regular mobs. If it takes you the same amount of time, it's more effective to fight 10 packs of monsters than it is to fight one pack of higher-difficulty monsters at 2X experience (or whatever the scaling is). Also, you don't want to be one-shot yourself, because that slows down your leveling.

    It is true that your game changes dramatically when you get to the level cap. This can be seen as an up- or a down-side, depending on your preferences, but builds in D3 are very gear-dependent. You can certainly pick this loadout of skills and have a different playstyle from that loadout of skills, but there are legendary items in the game that boost or outright change how your skills work, and you really, really do need them for builds to work. Like, don't think of your build as "stats + skills", think of it as "skills + items". I find this very frustrating at the start, because when you're a fresh level 70 you only have a few mediocre legendaries and feel a bit hampered in your options. It honestly opens up very quickly, though - there are multiple avenues to improve your character and to get items (including ways to target specific item slots). You will pick up a few legendaries that will dictate which skills you select, but in turn will let you play on higher difficulties - which will increase the drop rate of legendaries - which means that you will soon build up a stash of more diverse legendaries - which will eventually let you put together a set of skills and legendaries that synergize well for a build that you like more - which will let you do even more difficult content, which will get you more legendaries, etc etc, and so the wheel spins.

  • urahonkyurahonky Registered User regular
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    If you make a Demon Hunter in D3 there's almost no reason for you to make another Demon Hunter again because you can just change your skills at any point in time. It kinda sucks (IMO, of course) because I loved D2 for having a hundred different characters with various skillsets and all that.

  • UncleSporkyUncleSporky Registered User regular
    urahonky wrote: »
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    If you make a Demon Hunter in D3 there's almost no reason for you to make another Demon Hunter again because you can just change your skills at any point in time. It kinda sucks (IMO, of course) because I loved D2 for having a hundred different characters with various skillsets and all that.

    Well again I'm no Diablo 3 expert but I read you make new characters every season, right? Similar to D2 where your old ladder characters get dumped to open play.

    Also sorry I know this isn't the Diablo thread! Just going to be briefly relevant here in the Switch thread I think.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • DaringDirkDaringDirk Daddy CEO Oakland, CARegistered User regular
    urahonky wrote: »
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    If you make a Demon Hunter in D3 there's almost no reason for you to make another Demon Hunter again because you can just change your skills at any point in time. It kinda sucks (IMO, of course) because I loved D2 for having a hundred different characters with various skillsets and all that.

    That was great when D2 came out and I had more time, but now I'm a dad of 2 with a job and responsibilities. The ability to respec gives me the only chance to check out some of those skills, since there's no way I can invest an additional 50+ hours on a new character. Another reason I love the Switch, since I can play it when I have the time wherever I am, not just when I'm at home and the TV is free.

    camo_sig2.png
    DelduwathWraithverge
  • LD50LD50 Registered User regular
    If your goal is to hit the level cap quickly, playing on the harder difficulties is both more fun and faster.

    Wraithverge
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Namrok wrote: »
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    I haven't played Fallout 4, fell off the Fallout train after 3. But pretty much. There are no skill points, and there are no attribute points. You just get skills, and they are what they are, and any improvement to them just comes from equipment. Often sets. Attributes just go up automatically as you level, and then are further modified by equipment. Damage is mostly tied to your primary attribute. Strength, Agility or Intelligence. Ever since the Loot 2.0, most of the loot you find buffs your primary attribute, and thus your damage, along with one other which you might want for it's secondary effects which are scant compared to damage. You will never, ever, under almost any circumstances want to prioritize a non-primary attribute of your character over buffing their primary attribute.

    So yeah, the character building process is enormously dumbed down from D2, in favor of unique sets and the ability to respec entirely just by swapping out equipment. The goal isn't really to play until your character build peters out, so much as it's to play a season, get a complete set, and then min max the one skill it makes godlike and push just how hard of a rift you can complete.

    Now it might sound like I'm being dismissive of D3, but the thing I'm not really harping on is that the game feel, and the fundamental gameplay loop is a ton of fun! It generally rewards aggressive, fast on your feet play. You need to get guys dead and fast so they can drop health orbs, because you can only use one potion on a significant cooldown timer. No more blasting through a full belt of 100% heals tanking a boss.

    So...pretty much all of that is completely inaccurate.

    The way skills and such work in Diablo 3 is you have what amounts to loadouts. Yes, you get your abilities/runes as you level up, but you can only equip as many fit in the hotbar, so you have to choose wisely, and try to pick things that synergize either with eachother or your playstyle. Then you need to pick runes that do the same, for those abilities. Runes can change the way abilities function, sometimes relatively minor like just changing the element, other times dramatically (turning dogs into a mega dog for witch doctor, for instance). So, no, there aren't trees like in D2, but there is still a lot of player choice and customization. Apparently some people hate that you can actually change them? I guess? But for the rest of the human race who doesn't want to level a new character every time they want to try a new build, the way it works is super friendly without limiting player choice.

    Skills, you get to pick 1-3 depending on your level and they're things that can range from simple passive buffs to altering something fundamental about your class that changes the way you play it. Skills don't have runes, there's just a selection of skills you unlock as you level but you can only pick the 1-3 so you, again, need to choose based on your style, synergies, and sometimes what you're specifically doing at that given time.

    Gear makes you stronger, that much is true, but it is also obvious and not controversial. end game sets and such can also alter abilities like runes/perks, further diversifying your options, if/when you acquire them.

    No, you don't add stat points (any more) as you level, but since that was something that really wasn't up for choice, even in D2, it wasn't a loss, at all. And anyway, stats you get from equipment at high levels is so dramatically more than stats you could have placed while leveling, it was just another reason to simplify that aspect of characters. Some would prefer the illusion of choice, but manually dumping everything into int and some into sta, or like ways of old, putting the absolute minimum into <stat> to equip a specific thing, then the rest into your dump stat, really wasn't a feature or depth.

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  • urahonkyurahonky Registered User regular
    urahonky wrote: »
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    If you make a Demon Hunter in D3 there's almost no reason for you to make another Demon Hunter again because you can just change your skills at any point in time. It kinda sucks (IMO, of course) because I loved D2 for having a hundred different characters with various skillsets and all that.

    Well again I'm no Diablo 3 expert but I read you make new characters every season, right? Similar to D2 where your old ladder characters get dumped to open play.

    Also sorry I know this isn't the Diablo thread! Just going to be briefly relevant here in the Switch thread I think.

    If you want to make seasonal characters then you do have to restart. A 'season' character just lets them run through and get specific armor/weapon sets depending on the class. These seasons change monthly (give or take). So in a sense it's like D2 because you have to restart with level 1 and no gold. It's the main reason I keep going back to D3. If they removed this mechanic I probably wouldn't be playing it.
    DaringDirk wrote: »
    urahonky wrote: »
    I like being able to build characters differently, and looking online there seems to be talk of D3 character builds but I don't know what that entails. I like skill points and investments like that but also the ability to respec.

    Are you saying it's like Fallout 4 or something, dumbing down any player choice and just giving everyone everything all the time?

    If you make a Demon Hunter in D3 there's almost no reason for you to make another Demon Hunter again because you can just change your skills at any point in time. It kinda sucks (IMO, of course) because I loved D2 for having a hundred different characters with various skillsets and all that.

    That was great when D2 came out and I had more time, but now I'm a dad of 2 with a job and responsibilities. The ability to respec gives me the only chance to check out some of those skills, since there's no way I can invest an additional 50+ hours on a new character. Another reason I love the Switch, since I can play it when I have the time wherever I am, not just when I'm at home and the TV is free.

    Probably the same thing for me too. But I do miss this idea of your choices in skills/stats mattering. But with the addition of seasons it's kinda the best of both worlds.

  • DelduwathDelduwath Registered User regular
    Also, I would say that there since you're starting the game from scratch, you should probably start with a Seasonal character right off the bat. In case you're not familiar: Seasonal characters are completely separate from non-Seasonal characters (your non-Seasonal characters share gold/crafting resources/stash space/etc, and your Seasonal characters share gold/crafting resources/stash space/etc, but they exist in two completely separate universes), and are a way for people to start afresh every few months. Once the Season is over (this one will be over in December/January I think? Not sure), all your Seasonal characters are converted into non-Seasonal, and their pool of resources is joined to the non-Seasonal pool you already have.

    Seasons typically also have some special thing to them. When you play the non-story mode of the game, there's this thing called "bounties". Every time you start a game in this Adventure mode, every Act in the game (there are 5) will have 5 random zones that have a "quest" (typically it's "kill X monsters" or "kill the boss" or "find and interact with X objects while monsters beat you up"). Complete all 5 bounties in an Act, travel back to town, and you are reward with a Horadic Cache, which contains a bunch of gold, gems, crafting resources, and items. The current Season awards people TWO bounty caches each time you turn your bounties in, which is a surprisingly huge boost; it really helps you get your character going when you're a fresh level 70. There are also some legendaries that can only be obtained from bounty caches, and a couple of them are just fodder but a couple are Actually Good and required for some builds, so this doubles your chance of finding them.

    The most important thing is Haedrig's Gift. A Season has a thing called a "Seasonal Journey", which is four sets of... well, they're basically like achievements. Some are trivial ("Socket a gem!", "Reach level 70!"), some are just things you'll do as you play ("Kill X boss on Y difficulty"), some are things you might need to work for a little bit. The main thing is, when you complete the second batch of achievements, the game will gift you two items from an armor set. Complete the third batch, and the game will gift you with two more items from the set. Complete the fourth, and you get the last two items to complete the set. This will typically jump your power level at each step, and it will often skyrocket with a full set, letting you skip over several difficulty levels (which will, of course, make it easier to find more items that synergize with your item set/skills).

  • eMoandereMoander Registered User regular
    edited November 2018
    So I logged into my Blizzard account in anticipation of Switch D3, and it turns out I still have $110 in the account from the old RMAH days. I was hoping there would be a way to use this credit towards the switch version, but the only thing I see I can buy on the website currently is for PC versions. Is there something I'm missing, or maybe a different way to access the credit to buy the switch game?

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  • UncleSporkyUncleSporky Registered User regular
    edited November 2018
    Apparently some people hate that you can actually change them? I guess? But for the rest of the human race who doesn't want to level a new character every time they want to try a new build, the way it works is super friendly without limiting player choice.

    I don't mind being able to change things, but it's not either/or as an entire package.

    You can make a game that has skill trees and up to 20 points per skill for a lot of granularity in investment choices while ALSO allowing the player to respec.

    That's what I miss from a lot of modern games.
    No, you don't add stat points (any more) as you level, but since that was something that really wasn't up for choice, even in D2, it wasn't a loss, at all.

    No, it was absolutely a choice in D2. There was a point where no one invested in energy at all due to things like hireling auras that regenned it as fast as it emptied or other ways to gear it, but you absolutely had to choose how much strength to have to equip your chosen endgame armor, or how much dex to invest in order to reach the max shield block bonus, also dependent on your chosen shield. I remember debating this very clearly over what shrunken head I would use as a necro to get a high shield block when using the Homunculus for example. It was deciding how much vitality you could sacrifice for better gear, which might not necessarily be worth the higher strength requirement.

    It mattered.

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