Man, I really really enjoy Charge Blade, possibly because I'm still a tiny HR12 babby for whom things like speed running are in the distant, distant future.
The whole fight feels like rope-a-dope with a freaking dragonwyvern, and the whole time the kaiju is trying to eat you, you're building up literal phials full of rage for the moment it finally makes a mistake. Then, it's time for ...GIANT AXE (cue lengthy but dramatic guitar solo with flashpots and a big "Charge Blade > You" banner drop at the climax)
I beat nergigante for the first time! He carted me a looootttt.
He's a jerk, yes.
Also, some of his spike attacks do not work well with guarding if you don't have enough skills to totally negate them... because for some dumb reason like every spike procs a hit or something, and since you don't ragdoll into invincible... poof goes your health.
Normally attacks can only hit you once - this leads to fun things like guarding a hit and then attacks while the monster is still in motion and active hitbox. Kulve Taroth has the one side slam/slide thing that's a good example of this.
You know, the Oh No! A Deviljho cinematic would be a lot more convincing if my hunter hadn't come back carrying a silver crown Jho corpse from an expedition...
Charge Blade is very technical and if you don't like charging the phials, charging your shield, charging your SWORD (I feel this is actually worth it if you get a second, moreso if you can catch the monster in the FACE with the sword-blast out of charge as it's deceptively powerful) then I suggest using another weapon.
It's nnot that I didn't like it. I was just wondering if it was as efficient at dps vs just hitting a monster with another weapon. I'm basically considering each of the steps against just hitting using a different weapon, (like, the charge up string in sword mode takes as much time as 2 hits from some other weapons).
Charge blade is a very efficient damage dealing weapon because of how hard it hits. Weapon attacks have motion values, which are essentially what percentage of your raw attack stat (listed attack / 3.6, for charge blade) each move does. For CB, the main moves are:
Charged double slash: 27 + 18
Condensed element slash (sword charge): 75
Super amped element discharge: 15 + 90 + 97
SAED also blows your phials, which for impact CBs deal 25% of your weapon's raw damage (x1.3 with artillery, plus 12.5% of raw attack buffs). So a standard combo of charged double slash x2, condensed element slash, SAED with Diablos Tyrannis (raw attack value of 230) would deal 844 + 448 damage, before factoring attack buffs, crit and sharpness (but including artillery and capacity boost). That string takes about 25 seconds, plus a few incidental hits like shield thrust into elemental roundslash to actually charge the shield which can be filtered out once everything is charged up.
Just the charged double slashes and SAED take 10 seconds, for 1k damage. A given high rank monster has around 5-6k health in solo play, so 5 or 6 connected SAEDs to weak points will blow one up. Given that phials also do a lot of KO damage when applied to the head and you've got a winning recipe.
It talks about what styles are considered powerful with each weapon (it also talks about a whole lot more). If you're a copycat meta whore like me, it's a great resource.
And yet Rathalos Mastery only activates on one of them.
Are you sure your second set doesn't just have fewer total skills, so Rathalos Mastery is on page 2 rather than page 3?
Yes that is what happened, thanks. I think I'd assumed set bonuses always appeared on a separate page from the regular skills.
I ran around until I found a Deviljho and managed to take it alive first time, silver crown too.
It's really damn hard to avoid its attacks though, the hitbox is much longer than my dodge and it often attacks 3-6 times in a row so even if you dodge 1 or 2 perfectly eventually it seems to just become impossible to avoid.
Of course, MHW kept up the grand tradition of giving me a quest to go hunt a brand new threat right after I've just brought a captured one home and it's sitting in a cage 10m behind the quest giver.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Charge Blade is very technical and if you don't like charging the phials, charging your shield, charging your SWORD (I feel this is actually worth it if you get a second, moreso if you can catch the monster in the FACE with the sword-blast out of charge as it's deceptively powerful) then I suggest using another weapon.
It's nnot that I didn't like it. I was just wondering if it was as efficient at dps vs just hitting a monster with another weapon. I'm basically considering each of the steps against just hitting using a different weapon, (like, the charge up string in sword mode takes as much time as 2 hits from some other weapons).
All of the weapons are pretty comparable for clear times over a hunt, but some are more bursty (Greatsword) and some are more constant DPS (Bow, Longsword, Dual Blades). Charge Blade is somewhere in the middle, with some fast DPS-y moves, but it also has access to big hitters that do a lot in a big chunk.
The 'easy mode' weapons are the constant DPS ones though, because wiffing a swing or three with those doesn't hurt you much, but if you keep missing with Super Amped Elemental Blasts with Charge Blade, you'll fall behind. Like a Greatsword user that misses all their slow swings.
Do different long swords have different charge meters? Like I was using the water one and it seems to get charged way faster than the tsiki one. The later gets a full red bar faster but it doesn't seem to get to the next level nearly as easy
Do different long swords have different charge meters? Like I was using the water one and it seems to get charged way faster than the tsiki one. The later gets a full red bar faster but it doesn't seem to get to the next level nearly as easy
Did you equip any armor/decorations with the Focus skill? That will make it charge up faster. Otherwise every sword behaves the same.
the only thing different was the sword.
though looking at the armor that has focus I am wondering if I dropped the jyura greaves for alloy to get speed sharpening.
the only thing different was the sword.
though looking at the armor that has focus I am wondering if I dropped the jyura greaves for alloy to get speed sharpening.
confirmation bias then; or you were hitting multiple monsters at some point (which will also boost gain, hitting multiple targets)
Ok so I played MHGU for a bit last night and first impressions after coming back from MHW, so many things I didn't remember from previous games. I transferred my save, and then did a "Reuse save data" new file, which is kinda like New Game+ where you keep some zenny, points and a bunch of rarity 3 items, but no materials or equipment.
- So. Many. Gathering quests! This game definitely starts out slow.
- Stun/Paralysis/Tremor/Wind effects are insanely toned down in this game, I really appreciate that
- Your stamina bar maximum goes down so quickly. You need to eat a lot in this game
- Dual Blades feel like trash compared to the MHW version
- Valor is so much fun
- Small monsters are a real pain in the butt during fights
- Instantly healing is pretty neat
- Getting trampled by monsters all the time isn't neat
- The amount of content in this game is ridiculous and I love it
Looking forward to playing a bunch more!
+3
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Goddamn Ratholos bastard I need to break your back and get that sweet, sweet marrow.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Do different long swords have different charge meters? Like I was using the water one and it seems to get charged way faster than the tsiki one. The later gets a full red bar faster but it doesn't seem to get to the next level nearly as easy
When you say "get to the next level" do you mean upgrading the outline color of the meter? Because that happens when you hit with the 4th hit of the R2 chain. So if you were missing that last hit it doesn't matter how full your bar is, you won't change levels.
Do different long swords have different charge meters? Like I was using the water one and it seems to get charged way faster than the tsiki one. The later gets a full red bar faster but it doesn't seem to get to the next level nearly as easy
When you say "get to the next level" do you mean upgrading the outline color of the meter? Because that happens when you hit with the 4th hit of the R2 chain. So if you were missing that last hit it doesn't matter how full your bar is, you won't change levels.
that is what I meant yea. guess I thought it was just a bar that filled and went to the next tier.
Do different long swords have different charge meters? Like I was using the water one and it seems to get charged way faster than the tsiki one. The later gets a full red bar faster but it doesn't seem to get to the next level nearly as easy
When you say "get to the next level" do you mean upgrading the outline color of the meter? Because that happens when you hit with the 4th hit of the R2 chain. So if you were missing that last hit it doesn't matter how full your bar is, you won't change levels.
that is what I meant yea. guess I thought it was just a bar that filled and went to the next tier.
Oh! That would explain why you thought they had different charge rates. The bar only upgrades on the last hit finisher of the RT/R2 Spirit Combo (which can also happen when you do a hit immediately after a Foresight Slash Parry).
The general gist of the LS powering up is:
1) Do a lot of normal hits to fill the bar
2) Press the R2/RT a lot until you get the finisher, and actually hit with the finisher
3) Go to 1 until you get a Red Bar
4) At Red Bar, do a Helmbreaker (R2+Triangle/RT+Y) and ANIMEEEEEEEEE SLASH.
5) Your bar will downgrade to Yellow after the Helmbreaker, so Go to 1.
In between you are using Foresight Slash parries to block big attacks and Fade Slashes to reposition yourself.
G-rank armor get. Now to start Limit Breaking some of these weapons.
I forget, is Ukanlos in lower ranks in this game? The limit break on my Lagombi gunlance requires a few Shoveljaws.
That hat is just excellent. Especially with the dour/srs bzness expression on your character. It is like Worf and "I am not a merry man".
Hahnsoo1 on
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SaldonasSee you space cowboy...Registered Userregular
I'm thinking that when I get around to trying a second weapon in GU, it'll be the long sword, since that's one of the few weapons I haven't tried out yet. Like I can sometimes manage to get tail cuts with my SNS but some bozos are just too damn tall!
Also, I apparently acquired the master sword (hero's blade), lol.
Getting locked in that animation is not, however. There's a reason why MHW's version of healing potions is considered an improvement. I feel it's the best compromise between "just let you heal while running around and fighting" and "forcing you to stop and stand still to physically drink a potion".
I'm thinking that when I get around to trying a second weapon in GU, it'll be the long sword, since that's one of the few weapons I haven't tried out yet. Like I can sometimes manage to get tail cuts with my SNS but some bozos are just too damn tall!
Also, I apparently acquired the master sword (hero's blade), lol.
The Hero's Blade is a good SnS, I think. The final form is 290 Raw, Purple Sharpness, and +50% (!) affinity. Seems like a winner, especially if you are doing a crit meta (which, given all the affinity boosts that SnS has, you probably should).
Heh. The level 2 Drome Rush Dagger is called the Great Stabberdag.
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SaldonasSee you space cowboy...Registered Userregular
edited September 2018
I was actually -just- contemplating if SNS with innate affinity is actually worth using once I get chaos oil. It seems like with the combination of affinity + chaos + weakness exploit, I'd be able to nearly reach 100% with a 0% weapon. I suppose at that point though I'll probably have an SNS for each element.
does the foresight slash raise it or is it the attack immediately after?
I think it is the attack immediately after. Not sure.
it is. the foresight slash consumes your spirit meter, then successfully parrying fills it, and the follow up roundhouse slash raises your spirit gauge rank.
does the foresight slash raise it or is it the attack immediately after?
I think it is the attack immediately after. Not sure.
it is. the foresight slash consumes your spirit meter, then successfully parrying fills it, and the follow up roundhouse slash raises your spirit gauge rank.
Just alternating helmbreaker and foresight is the max dps I think, if the monster cooperates.
Helmbreaker to spend red, foresight to get it back.
does the foresight slash raise it or is it the attack immediately after?
I think it is the attack immediately after. Not sure.
it is. the foresight slash consumes your spirit meter, then successfully parrying fills it, and the follow up roundhouse slash raises your spirit gauge rank.
Just alternating helmbreaker and foresight is the max dps I think, if the monster cooperates.
Helmbreaker to spend red, foresight to get it back.
The general idea, for LS DPS on MH World, is to just keep doing Red bar Helmbreakers as often as possible. It does a LOT of damage. ANIME SLASH ALL DAY ERRY DAY!!!
does the foresight slash raise it or is it the attack immediately after?
I think it is the attack immediately after. Not sure.
it is. the foresight slash consumes your spirit meter, then successfully parrying fills it, and the follow up roundhouse slash raises your spirit gauge rank.
Just alternating helmbreaker and foresight is the max dps I think, if the monster cooperates.
Helmbreaker to spend red, foresight to get it back.
The general idea, for LS DPS on MH World, is to just keep doing Red bar Helmbreakers as often as possible. It does a LOT of damage. ANIME SLASH ALL DAY ERRY DAY!!!
And when it does not, it's fine to hit the monster while in red until you get a helmbreaker opportunity. For that matter, three parts of the spirit combo, so till the triple slash, into helmbreaker is also fine.
The bar also refills faster, the higher the gauge is, so in yellow, two regular hits into fade slash fills the bar enough that transitioning the fade slash into spirit combo gets you to red immediately. Assuming you're not already surfing off a successful helmbreaker.
Then again, I play exclusively solo and generally can't count on monsters always standing still long enough for optimal combos.
Second time in a row I've messed up a quest to capture a Malfestio. The first time I misread the monster and used up my trap and tranq supplies. The second time, I brought tons of trap and tranq supplies, but accidentally killed the monster with a SAED. I'll get it eventually. This is why I don't like capturing.
felt like a scrub yesterday morning, died to hypers repeatedly and no hunts were successful.
last night, i ran around doing normal G ranks and we crushed them over and over.
i forgot G hypers are actually hard, because i lucked into some incredible groups for a while.
this morning, managed to successfully farm nakarkos hardshells with a good party and strategy!
i feel much better about everything.
Second time in a row I've messed up a quest to capture a Malfestio. The first time I misread the monster and used up my trap and tranq supplies. The second time, I brought tons of trap and tranq supplies, but accidentally killed the monster with a SAED. I'll get it eventually. This is why I don't like capturing.
I have Capture Guru on most of my sets, but there was still one Rathalos capture that we flubbed earlier last week because we were outputting so much DPS that by the time I saw the flash of the paintball, it was too late.
Hey, y'know how there are missions where they tell you to kill 2 gendromes or something, and then there are missions that are like "kill 2 gendromes before time expires or deliver a paw pass ticket?" And when you kill the two of them, a ticket is delivered and you turn it in and the mission ends? What is the point of handling it that way?
Do they deliver the ticket after a half hour or something in case you are too slow to kill them both?
Posts
The whole fight feels like rope-a-dope with a freaking dragonwyvern, and the whole time the kaiju is trying to eat you, you're building up literal phials full of rage for the moment it finally makes a mistake. Then, it's time for ...GIANT AXE (cue lengthy but dramatic guitar solo with flashpots and a big "Charge Blade > You" banner drop at the climax)
Your Ad Here! Reasonable Rates!
Is it just on the previous page? It looks like you have enough active skills that it's going to a third page so...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
He's a jerk, yes.
Also, some of his spike attacks do not work well with guarding if you don't have enough skills to totally negate them... because for some dumb reason like every spike procs a hit or something, and since you don't ragdoll into invincible... poof goes your health.
Normally attacks can only hit you once - this leads to fun things like guarding a hit and then attacks while the monster is still in motion and active hitbox. Kulve Taroth has the one side slam/slide thing that's a good example of this.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Are you sure your second set doesn't just have fewer total skills, so Rathalos Mastery is on page 2 rather than page 3?
Charge blade is a very efficient damage dealing weapon because of how hard it hits. Weapon attacks have motion values, which are essentially what percentage of your raw attack stat (listed attack / 3.6, for charge blade) each move does. For CB, the main moves are:
Charged double slash: 27 + 18
Condensed element slash (sword charge): 75
Super amped element discharge: 15 + 90 + 97
SAED also blows your phials, which for impact CBs deal 25% of your weapon's raw damage (x1.3 with artillery, plus 12.5% of raw attack buffs). So a standard combo of charged double slash x2, condensed element slash, SAED with Diablos Tyrannis (raw attack value of 230) would deal 844 + 448 damage, before factoring attack buffs, crit and sharpness (but including artillery and capacity boost). That string takes about 25 seconds, plus a few incidental hits like shield thrust into elemental roundslash to actually charge the shield which can be filtered out once everything is charged up.
Just the charged double slashes and SAED take 10 seconds, for 1k damage. A given high rank monster has around 5-6k health in solo play, so 5 or 6 connected SAEDs to weak points will blow one up. Given that phials also do a lot of KO damage when applied to the head and you've got a winning recipe.
https://www.reddit.com/r/MonsterHunter/comments/7d670h/mhxx_compendiums_and_possible_faqs/?utm_content=title&utm_medium=user&utm_source=reddit&utm_name=u_Rising_Mikado
It talks about what styles are considered powerful with each weapon (it also talks about a whole lot more). If you're a copycat meta whore like me, it's a great resource.
Yes that is what happened, thanks. I think I'd assumed set bonuses always appeared on a separate page from the regular skills.
I ran around until I found a Deviljho and managed to take it alive first time, silver crown too.
It's really damn hard to avoid its attacks though, the hitbox is much longer than my dodge and it often attacks 3-6 times in a row so even if you dodge 1 or 2 perfectly eventually it seems to just become impossible to avoid.
Of course, MHW kept up the grand tradition of giving me a quest to go hunt a brand new threat right after I've just brought a captured one home and it's sitting in a cage 10m behind the quest giver.
All of the weapons are pretty comparable for clear times over a hunt, but some are more bursty (Greatsword) and some are more constant DPS (Bow, Longsword, Dual Blades). Charge Blade is somewhere in the middle, with some fast DPS-y moves, but it also has access to big hitters that do a lot in a big chunk.
The 'easy mode' weapons are the constant DPS ones though, because wiffing a swing or three with those doesn't hurt you much, but if you keep missing with Super Amped Elemental Blasts with Charge Blade, you'll fall behind. Like a Greatsword user that misses all their slow swings.
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
Did you equip any armor/decorations with the Focus skill? That will make it charge up faster. Otherwise every sword behaves the same.
though looking at the armor that has focus I am wondering if I dropped the jyura greaves for alloy to get speed sharpening.
confirmation bias then; or you were hitting multiple monsters at some point (which will also boost gain, hitting multiple targets)
- So. Many. Gathering quests! This game definitely starts out slow.
- Stun/Paralysis/Tremor/Wind effects are insanely toned down in this game, I really appreciate that
- Your stamina bar maximum goes down so quickly. You need to eat a lot in this game
- Dual Blades feel like trash compared to the MHW version
- Valor is so much fun
- Small monsters are a real pain in the butt during fights
- Instantly healing is pretty neat
- Getting trampled by monsters all the time isn't neat
- The amount of content in this game is ridiculous and I love it
Looking forward to playing a bunch more!
When you say "get to the next level" do you mean upgrading the outline color of the meter? Because that happens when you hit with the 4th hit of the R2 chain. So if you were missing that last hit it doesn't matter how full your bar is, you won't change levels.
that is what I meant yea. guess I thought it was just a bar that filled and went to the next tier.
The general gist of the LS powering up is:
1) Do a lot of normal hits to fill the bar
2) Press the R2/RT a lot until you get the finisher, and actually hit with the finisher
3) Go to 1 until you get a Red Bar
4) At Red Bar, do a Helmbreaker (R2+Triangle/RT+Y) and ANIMEEEEEEEEE SLASH.
5) Your bar will downgrade to Yellow after the Helmbreaker, so Go to 1.
In between you are using Foresight Slash parries to block big attacks and Fade Slashes to reposition yourself.
That hat is just excellent. Especially with the dour/srs bzness expression on your character. It is like Worf and "I am not a merry man".
Also, I apparently acquired the master sword (hero's blade), lol.
Switch: SW-1493-0062-4053
Switch: SW-1493-0062-4053
it is. the foresight slash consumes your spirit meter, then successfully parrying fills it, and the follow up roundhouse slash raises your spirit gauge rank.
Just alternating helmbreaker and foresight is the max dps I think, if the monster cooperates.
Helmbreaker to spend red, foresight to get it back.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It's been a while, haven't done G-rank stuff since 4U. I'd forgotten how much I love and/or despise certain monsters in it.
If anyone wants to do some hunts my switch friend code is SW-7948-4390-2014
Up for anything and generally on for multiplayer in the evenings (GMT).
And when it does not, it's fine to hit the monster while in red until you get a helmbreaker opportunity. For that matter, three parts of the spirit combo, so till the triple slash, into helmbreaker is also fine.
The bar also refills faster, the higher the gauge is, so in yellow, two regular hits into fade slash fills the bar enough that transitioning the fade slash into spirit combo gets you to red immediately. Assuming you're not already surfing off a successful helmbreaker.
Then again, I play exclusively solo and generally can't count on monsters always standing still long enough for optimal combos.
last night, i ran around doing normal G ranks and we crushed them over and over.
i forgot G hypers are actually hard, because i lucked into some incredible groups for a while.
this morning, managed to successfully farm nakarkos hardshells with a good party and strategy!
i feel much better about everything.
Do they deliver the ticket after a half hour or something in case you are too slow to kill them both?