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[Overwatch] Ashe is now Live!

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Posts

  • McMoogleMcMoogle Registered User regular
    edited October 2018
    TexiKen wrote: »
    on the subject of A/B maps, you should not be allowed to use your ult in the spawn room. So fuck you Hamzo firing your ult from spawn onto the point.

    I always was a little shocked that this wasn't disabled from the beginning, if for no other reason than OG torb.

    Edit: Also, who doesn't use Orisa on attack? If the enemy team isn't full of squishies and doesn't have a bastion she's my goto tank if we're attacking.

    McMoogle on
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  • ChanceChance Registered User regular
    'Chance, you are the best kind of whore.' -Henroid
    KoopahTroopah
  • CoinageCoinage Heaviside LayerRegistered User regular
    In the rare crossover of Blizzard threads
    https://youtu.be/mb50To4lEYk

  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    Dunkey's new video is him doing quite well with Richard Hammond, that Volskaya defense is almost sad for the attacking team.

    https://www.youtube.com/watch?v=-Wv6okd57t8

    Beyond NormalsoylenthBionicPenguinDonnictonFremKoopahTroopah
  • soylenthsoylenth Portland, ORRegistered User regular
    He's so fun.

  • ChanceChance Registered User regular
    edited October 2018
    Coinage wrote: »
    In the rare crossover of Blizzard threads
    https://youtu.be/mb50To4lEYk

    (Watches entire video.)

    So where did he place?!

    Edit : (find his Twitch channel) Plat - 2600ish.

    Edit edit: So I'm Zen on Route 66 defense. The enemy Doomfist is solid, but a nice big hitbox - and they've got a Roadhog, which is just sammich meat to a Zen - but their Widow is hard wrecking our shit - just lighting up the killfeed. Halfway down point B, I switch to Tracer and do my best to focus and distract her. The stomp slows to a fight, and we win the next few teamfights through the final stretch, but she's besting me more often than I am her. Every kill is a fistpump occasion - we fight hard, but ultimately lose.

    It shuts down the lobby, and I thank my lucky stars I won't have to face 'em again.

    Gibraltar attack. I go Tracer, and things are going well right up until I blink through their Orisa to kill the Ana beyond, and get wrecked by that same fucking Widow. I look them up - they're diamond (I'm low plat at best), and a Genji main. Then, our Widow kills her. Our Widow's not a carry, but she's solid, and Superwidow can't keep the scope on both of us. I distract as Widow kills, or I one or two-clip her in desperate, breath-catching duels.

    Towards the end of the final point, I kept her stuck in spawn repeatedly, dancing into the doorway and landing too many shots for her not to retreat. She ended up taking me, but for the final teamfight I stuck her through the door and gave her a wave. Got PotG too >.<

    I like to think they were the sportsmanship.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • MusicoolMusicool Registered User regular
    Those videos man. If I ever start liking people too much, the solution is to start listening to OW players in-game.

    Glad to see dunky having fun with Hamster though!

    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Musicool wrote: »
    Those videos man. If I ever start liking people too much, the solution is to start listening to OW players in-game.

    Glad to see dunky having fun with Hamster though!

    I haven’t listened to public voice chat in games for years.

    Something tells me I still don’t want to.

    Musicool
  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    edited October 2018
    -Loki- wrote: »
    Musicool wrote: »
    Those videos man. If I ever start liking people too much, the solution is to start listening to OW players in-game.

    Glad to see dunky having fun with Hamster though!

    I haven’t listened to public voice chat in games for years.

    Something tells me I still don’t want to.

    Obviously the more you play the more likely you are to run into assholes at some point, but I can honestly say that the vaaaast majority of the voice chat in OW has been neutral to positive in terms of toxicity (if not always in terms of usefulness). Of course it's all super anecdotal and probably has a lot to do with what rank you play at, what time of day/week, etc. etc.

    Although if you sound like a woman, girl, or anything else other than 'generic white male' your odds of encountering dumb bullshit also rise exponentially, I imagine.

    Houk the Namebringer on
    BionicPenguinChanceBradicusMaximusElementWrath
  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    edited October 2018
    Mercy is hard to play because you're constantly trying to save people from their own mistakes, or undo them after they've been made.

    That's why I prefer playing Lucio. Instead of trying to save you, he's just like "hell yeah ride or die baby let's do this" and sometimes it actually works holy shit.

    Like even his ult is like "you thought we were done making mistakes? haha nope we got 6 more seconds of this dumb bullshit"

    Houk the Namebringer on
    MusicoolPhoenix-DmiscellaneousinsanityDoodmannElementWrath
  • MusicoolMusicool Registered User regular
    edited October 2018
    Mercy is hard to play because you're constantly trying to save people from their own mistakes, or undo them after they've been made.

    That's why I prefer playing Lucio. Instead of trying to save you, he's just like "hell yeah ride or die baby let's do this" and sometimes it actually works holy shit.

    Like even his ult is like "you thought we were done making mistakes? haha nope we got 6 more seconds of this dumb bullshit"

    And if the lesson from playing Mercy is "people are stupid" then the lesson from playing Lucio is "people are smart but greedy, and they just need your help to make things work out!"

    Also, "Look at this team, we're gonna do great!"

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
    KreutzmiscellaneousinsanityElementWrath
  • CantidoCantido Registered User regular
  • KupiKupi Registered User regular
    I think it's worth pointing out that in the same way a frag video cuts out all the shots the player missed, Dunkey's videos go out of their way to concentrate all of the abusive player chat in one place. It isn't necessarily a fair sampling of how the voice comms usually are.

    My favorite musical instrument is the air-raid siren.
    KreutzChancePhoenix-DmiscellaneousinsanityElementWrath
  • CoinageCoinage Heaviside LayerRegistered User regular
    Reinhardt is purpled, charges into 4 people, mashes need healing 10 times after dying. And with a silver border, god bless

    ChanceNobody
  • McMoogleMcMoogle Registered User regular
    On the PC, when i'm healing I never worry about anyone who just uses the "I need healing" macro. I'll look over and see if they do, if so they get healed, if they're like your kamikaze Rein i just shrug. Sometimes they'll not realize the other team's Ana actually uses her nade as a weapon, or that they even have an Ana, and sometimes people accidentally hit the macro. Now if they start saying stuff either in chat or over voice, then I'll say something.

    Still funny to see though. Like a Genji who's at the enemy spawn on Blizzworld and has no health. Yeah I'll be right there bud, soon as they grab the point. Side note: can we just disable Genji as a pic when on defense? That would be great.

    steam_sig.png
  • ChanceChance Registered User regular
    Coinage wrote: »
    Reinhardt is purpled, charges into 4 people, mashes need healing 10 times after dying. And with a silver border, god bless

    I guarantee you, there are thousands of people who've been playing Overwatch since launch and have no idea what Ana's nade does to enemies, how Transcendence works, et cetera.

    I don't think it's like willful ignorance, though - the game itself does a terrible job of explaining its mechanics. Even the screen you can bring up that details each hero's abilities speaks in generalizations and rarely gives specifics. Like, it would be handy for noobs to know that Mei's icicle does precisely 75 damage regardless of range, McCree's peacekeeper does 70 up to x meters, dropping to y at z meters, et cetera - but Blizz is so shitty about giving us the information the community goes out and creates wikis to explain.

    The only reason I know how Trance works is because I looked it up on a fucking Wiki lol - and I believe the vast majority of Overwatch's population is people like my brother who just don't have the curiosity to look up the hard numbers. I need to know that a Reaper's shotgun does exactly 140 damage without headshots and he can fire precisely 2 shots per second and Wraith can be cancelled and reloads his guns. It drives me crazy every time a Zen ults in response to a High Noon callout, but I understand the error. No one ever told them what Trance is good for - least of all the people who made the game.

    'Chance, you are the best kind of whore.' -Henroid
    Phoenix-DDonnicton
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Kupi wrote: »
    I think it's worth pointing out that in the same way a frag video cuts out all the shots the player missed, Dunkey's videos go out of their way to concentrate all of the abusive player chat in one place. It isn't necessarily a fair sampling of how the voice comms usually are.
    Ranked - in many games - is a cesspit of angry teammates (which is very different to older FPS games where most of the angry players were your opponents).

    The very first ranked game I played in OW had a guy literally screaming on comms because I picked McCree (after the FtH nerf at launch), that he was "no good any more" and calling me such wonders as "kanker nazi" and so on. Finding how to mute players was annoyingly convoluted as well.

    Honestly, I've seen more voice chat abuse in two(?) years of OW and only a couple of hundred hours of play (most of them QP/Arcade!) than in over one and a half thousand hours in TF2 over the 8 years I played it. Anonymised matchmade games where the only focus is on winning the match are just a Kafka-esque social experiment on producing anger.

    ...and of course, as always, Kill Hitler.
    Doodmann
  • KanaKana Registered User regular
    edited October 2018
    Chance wrote: »
    Coinage wrote: »
    Reinhardt is purpled, charges into 4 people, mashes need healing 10 times after dying. And with a silver border, god bless

    I guarantee you, there are thousands of people who've been playing Overwatch since launch and have no idea what Ana's nade does to enemies, how Transcendence works, et cetera.

    I don't think it's like willful ignorance, though - the game itself does a terrible job of explaining its mechanics. Even the screen you can bring up that details each hero's abilities speaks in generalizations and rarely gives specifics. Like, it would be handy for noobs to know that Mei's icicle does precisely 75 damage regardless of range, McCree's peacekeeper does 70 up to x meters, dropping to y at z meters, et cetera - but Blizz is so shitty about giving us the information the community goes out and creates wikis to explain.

    The only reason I know how Trance works is because I looked it up on a fucking Wiki lol - and I believe the vast majority of Overwatch's population is people like my brother who just don't have the curiosity to look up the hard numbers. I need to know that a Reaper's shotgun does exactly 140 damage without headshots and he can fire precisely 2 shots per second and Wraith can be cancelled and reloads his guns. It drives me crazy every time a Zen ults in response to a High Noon callout, but I understand the error. No one ever told them what Trance is good for - least of all the people who made the game.

    Yeah, the lack of easily accessible documentation wasn't such a big deal early in the game, back when game concepts were still getting defined and worked out. Like there was a time when it felt like a total win just to get any kind of 2/2/2 at all, and lol at anyone making finer distinctions between roles like main/off tank or main/off healer. Like remember back when Winston was held in contempt as no brain, no aim, I'm a Winston main? Or even high-level streamers were holding Numbani far out ahead of the first point?

    So on the one hand as sophistication around the game has grown, the average player knowledge definitely has improved. Especially around tank and support play. Like the playerbase is definitely better than they used to be. But on the other hand it feels like the gap between average and high level play has only widened, even on concepts that really aren't all that complex - they're just non-intuitive. There's a lot of stuff where if you just sign in every night and play solo queue, you're never really going to pick up on your own, and it'll end up limiting how much you can climb up the ranks.

    It would be really nice if OW introduced some sort of robust documentation into the game itself. It would be kinda challenging for some stuff, since game concepts can change with patches, but even just basic stuff like respawn timers and respawn advantage, the basics of team comps, cart speed, all of that. Or shoot just release some narrated hero technique youtube vids, like the way some MOBAs do.

    Kana on
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    Chance
  • ChanceChance Registered User regular
    'Chance, you are the best kind of whore.' -Henroid
    KanaHouk the NamebringersoylenthKoopahTroopah
  • McMoogleMcMoogle Registered User regular
    Chance wrote: »
    Coinage wrote: »
    Reinhardt is purpled, charges into 4 people, mashes need healing 10 times after dying. And with a silver border, god bless

    I guarantee you, there are thousands of people who've been playing Overwatch since launch and have no idea what Ana's nade does to enemies, how Transcendence works, et cetera.

    I don't think it's like willful ignorance, though - the game itself does a terrible job of explaining its mechanics. Even the screen you can bring up that details each hero's abilities speaks in generalizations and rarely gives specifics. Like, it would be handy for noobs to know that Mei's icicle does precisely 75 damage regardless of range, McCree's peacekeeper does 70 up to x meters, dropping to y at z meters, et cetera - but Blizz is so shitty about giving us the information the community goes out and creates wikis to explain.

    The only reason I know how Trance works is because I looked it up on a fucking Wiki lol - and I believe the vast majority of Overwatch's population is people like my brother who just don't have the curiosity to look up the hard numbers. I need to know that a Reaper's shotgun does exactly 140 damage without headshots and he can fire precisely 2 shots per second and Wraith can be cancelled and reloads his guns. It drives me crazy every time a Zen ults in response to a High Noon callout, but I understand the error. No one ever told them what Trance is good for - least of all the people who made the game.

    Trancing during a high noon makes sense if the intent is to keep the Zen alive and anyone with LOS behind him.

    steam_sig.png
    ChanceKreutz
  • ChanceChance Registered User regular
    McMoogle wrote: »
    Chance wrote: »
    Coinage wrote: »
    Reinhardt is purpled, charges into 4 people, mashes need healing 10 times after dying. And with a silver border, god bless

    I guarantee you, there are thousands of people who've been playing Overwatch since launch and have no idea what Ana's nade does to enemies, how Transcendence works, et cetera.

    I don't think it's like willful ignorance, though - the game itself does a terrible job of explaining its mechanics. Even the screen you can bring up that details each hero's abilities speaks in generalizations and rarely gives specifics. Like, it would be handy for noobs to know that Mei's icicle does precisely 75 damage regardless of range, McCree's peacekeeper does 70 up to x meters, dropping to y at z meters, et cetera - but Blizz is so shitty about giving us the information the community goes out and creates wikis to explain.

    The only reason I know how Trance works is because I looked it up on a fucking Wiki lol - and I believe the vast majority of Overwatch's population is people like my brother who just don't have the curiosity to look up the hard numbers. I need to know that a Reaper's shotgun does exactly 140 damage without headshots and he can fire precisely 2 shots per second and Wraith can be cancelled and reloads his guns. It drives me crazy every time a Zen ults in response to a High Noon callout, but I understand the error. No one ever told them what Trance is good for - least of all the people who made the game.

    Trancing during a high noon makes sense if the intent is to keep the Zen alive and anyone with LOS behind him.

    Yeah but that's the advanced strategy of someone who understands how both abilities work. Like I've seen pro Zens Trance into a D.Va ult to launch themselves to high ground - these aren't the Reins who think you shouldn't be blue beaming them when they've been anti-naded lol.
    Kana wrote: »

    It would be really nice if OW introduced some sort of robust documentation into the game itself. It would be kinda challenging for some stuff, since game concepts can change with patches, but even just basic stuff like respawn timers and respawn advantage, the basics of team comps, cart speed, all of that. Or shoot just release some narrated hero technique youtube vids, like the way some MOBAs do.

    Yes.

    'Chance, you are the best kind of whore.' -Henroid
  • McMoogleMcMoogle Registered User regular
    Right so then it shouldn't drive you crazy ;)

    Semantics aside, i think that because the info is out there else where blizzard is better off keeping it as basic as they can to keep it somewhat new player friendly. I imagine more new people would be turned off by a paragraph of text and numbers based on distance than would find it helpful.

    The people who have committed to play comp are more likely than not already looking at the wiki's. The community will always have better information on strategy and gameplay than the company since they're the one playing it.

    Yeah more information is always better but its still up to the player if they want to actually learn and apply it, regardless of where it's at.

    steam_sig.png
  • ChanceChance Registered User regular
    McMoogle wrote: »
    Right so then it shouldn't drive you crazy ;)

    Okay well first of all I wouldn't say it drives me crazy, it's more a "tch. You dumbass." My point is more that these people exist and Blizzard doesn't really help disseminate detailed information about the heroes' abilities in a meaningful way, either in-game or on the official site. Which is dumb and shitty.
    McMoogle wrote: »
    Semantics aside...

    Semantics is the whole thing! lol Both have good intentions, both want to use Transcendence to save the day but there remains a profound difference between an ulting Zen that brilliantly body-blocks a McCree's High Noon to save his team and the one that thinks it renders his entire team invincible, doesn't understand why they all just died to burst damage and shouts into the mic that what just happened was total bullshit and this game is bugged. Big difference.
    McMoogle wrote: »
    ...I think that because the info is out there else where blizzard is better off keeping it as basic as they can to keep it somewhat new player friendly. I imagine more new people would be turned off by a paragraph of text and numbers based on distance than would find it helpful.

    I agree, but I still think that fine-grit information should be easily accessible in-game, or even mid-match. You should be able to bring up that basic hero screen and tab over to a more-detailed breakdown that explains exactly how long the cooldown on Mei's Cryo is, the wall, how much HP each section of the wall has, how much damage the spray and ult do and how much damage is required to produce the freezing effect, et cetera. That'd be handy!
    McMoogle wrote: »
    The people who have committed to play comp are more likely than not already looking at the wiki's. The community will always have better information on strategy and gameplay than the company since they're the one playing it.

    Yeah more information is always better but its still up to the player if they want to actually learn and apply it, regardless of where it's at.

    Yes. I'd say if dumb plays like this are really bothering people, just kinda' try to empathize with those who don't read the wikis and know the numbers and understand the mechanics of the abilities - 'cause I'm pretty sure they're half of Overwatch's population, if not more. And they're on your team and they're on the enemy team and they're trying to win, too! Like Mei, they were only trying to help, and like Forrest Gump they just didn't know any better.

    ...but I'll be damned if I'm gonna' be the one to turn on my mic and instruct them. That's a one-way ticket to Frustrationville.

    'Chance, you are the best kind of whore.' -Henroid
    KanaMcMoogle
  • PailryderPailryder Registered User regular
    My favorite voice chat moment is when two people playing the tanks are complaining that they aren't getting healed. I was playing one of the two healers and we were just getting wrecked behind the tanks. They wouldn't stop complaining and eventually left because we were losing. Surprisingly, we got two new people and turned it around and won. I think it's pretty safe to say that the video is right that those that complain are usually the problem.

    Fortunately, most of voice chat has been pretty good and usually just to help coordinate. About the only thing that throws me off is when someone comes on and two full sentences are just expletives and i don't even know what they are trying to tell me.

    Chance
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    I swear people don't realize the payload will heal the attacking team slowly if you're nearby. So of course someone with 175/200 hp will go take the health pack instead of being near the payload, leaving the 150 hp Orisa SOL and then she gets ambushed by a Tracer.

    ChanceNobodyKreutzMcMoogle
  • ChanceChance Registered User regular
    edited October 2018
    The Doomfist from the Black Lagoon gives me hope that we'll see other classic movie monsters reflected this event... and so I hold out hope that we may get a Werewolf of London Tracer...

    It's been like a year and a half since my girl got a new Legendary skin. I'm surely setting myself up for disappointment, but I dare to dream!

    Edit:

    1.png
    http://robohero.tumblr.com

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
    McMoogleThe Escape GoatKoopahTroopah
  • NobodyNobody Registered User regular
    Reason #378 why my eye twitches: watching people queue up at a health pack that’s 5 seconds away from spawn

    ChancePailrydersoylenthKoopahTroopah
  • CoinageCoinage Heaviside LayerRegistered User regular
    TexiKen wrote: »
    I swear people don't realize the payload will heal the attacking team slowly if you're nearby. So of course someone with 175/200 hp will go take the health pack instead of being near the payload, leaving the 150 hp Orisa SOL and then she gets ambushed by a Tracer.
    They definitely don't, it's extremely lame that there is no effect for the healing and that there is no way to tell in game that only 3 people can push. Also let Sombra hack the cart to make it heal more and go faster.

    McMoogle
  • KanaKana Registered User regular
    edited October 2018
    Not just that, the actual speed of the cart is

    1 person : 100% speed
    2 : 115%
    3 : 130%

    So like, while always having someone pushing is super important, having more than 1 isn't actually very high value. You're almost always better off just leaving your Ana or Zen on the cart while the rest of the team moves up and establishes space. Even if your team ends up losing the next fight you can keep the cart moving the whole time, gaining more total distance than if you had simply waited for three defenders to congee to you. If it takes them 40 seconds to teamwipe on the cart, then that's 40 seconds of zero forward gain for the offense.

    You can see that come up a lot with like mei payload defenses, where you keep winning attacks and yet for some reason you're horribly pressed for time.

    But its really not intuitive to figure that out in-game.

    Kana on
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    ChancemiscellaneousinsanityBionicPenguin
  • McMoogleMcMoogle Registered User regular
    Chance wrote: »
    The Doomfist from the Black Lagoon gives me hope that we'll see other classic movie monsters reflected this event... and so I hold out hope that we may get a Werewolf of London Tracer...

    It's been like a year and a half since my girl got a new Legendary skin. I'm surely setting myself up for disappointment, but I dare to dream!

    Edit:

    1.png
    http://robohero.tumblr.com

    Oh my god werewolf Tracer please. I never realized i needed that until just now.

    steam_sig.png
    Chance
  • emnmnmeemnmnme Registered User regular
    I can't support a Werewolf Tracer skin because I can't think of any werewolf/time puns.

  • BionicPenguinBionicPenguin Registered User regular
    Well, I found the thing that ruins my fun in FFA. A Symmetra setting up at the high traffic medkit in the basement of Chateau while I'm trying to play Doomfist. That's the most frustrated I've been with OW in a long time. She won, so I can't really hold it against her, but fuuuuuuuuuuuck...

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    THERE CAN ONLY BE ONE WEREWOLF

    IT'S HIGH MOON

    9uiytxaqj2j0.jpg
    ChanceKreutzPhoenix-DNyhtEndaroKoopahTroopah
  • McMoogleMcMoogle Registered User regular
    THERE CAN ONLY BE ONE WEREWOLF

    IT'S HIGH MOON

    This is a valid counterpoint

    steam_sig.png
    ChanceNobodyDoodmannKoopahTroopah
  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    McMoogle wrote: »
    THERE CAN ONLY BE ONE WEREWOLF

    IT'S HIGH MOON

    This is a valid counterpoint

    "High moon" is better wordplay, but I like "It's a full moon" thematically.

    Either way, McCree as a werewolf/the wolfman is pretty much perfect. His facial hair is already halfway there.

    MusicoolPailryder
  • ChanceChance Registered User regular
    McMoogle wrote: »
    THERE CAN ONLY BE ONE WEREWOLF

    IT'S HIGH MOON

    This is a valid counterpoint

    "High moon" is better wordplay, but I like "It's a full moon" thematically.

    Either way, McCree as a werewolf/the wolfman is pretty much perfect. His facial hair is already halfway there.

    Okay look all this is true but if McCree gets a 2nd Halloween legendary before Tracer gets one it'll be an epic middle finger lol

    It's just that the first real pop culture werewolf stories were set in and around London - it's ideal for Tracer. The only other uniquely Londonny monster I can think of is Jack the Ripper.

    'Chance, you are the best kind of whore.' -Henroid
  • emnmnmeemnmnme Registered User regular
    Chance wrote: »
    McMoogle wrote: »
    THERE CAN ONLY BE ONE WEREWOLF

    IT'S HIGH MOON

    This is a valid counterpoint

    "High moon" is better wordplay, but I like "It's a full moon" thematically.

    Either way, McCree as a werewolf/the wolfman is pretty much perfect. His facial hair is already halfway there.

    Okay look all this is true but if McCree gets a 2nd Halloween legendary before Tracer gets one it'll be an epic middle finger lol

    It's just that the first real pop culture werewolf stories were set in and around London - it's ideal for Tracer. The only other uniquely Londonny monster I can think of is Jack the Ripper.

    Spring-heeled Jack.

    Chance
  • PailryderPailryder Registered User regular
    Jekyll and Hyde is London right although you probably want a big burly character. Tracer Mummy? It would kind of be the opposite of speedy though which maybe makes it work?

    Chance
  • ChanceChance Registered User regular
    emnmnme wrote: »
    Chance wrote: »
    McMoogle wrote: »
    THERE CAN ONLY BE ONE WEREWOLF

    IT'S HIGH MOON

    This is a valid counterpoint

    "High moon" is better wordplay, but I like "It's a full moon" thematically.

    Either way, McCree as a werewolf/the wolfman is pretty much perfect. His facial hair is already halfway there.

    Okay look all this is true but if McCree gets a 2nd Halloween legendary before Tracer gets one it'll be an epic middle finger lol

    It's just that the first real pop culture werewolf stories were set in and around London - it's ideal for Tracer. The only other uniquely Londonny monster I can think of is Jack the Ripper.

    Spring-heeled Jack.

    Okay that's a good call actually - but I'd say that neither Jack the Ripper nor Spring-Heeled Jack actually have a place as prominent as The Wolfman in popular culture. That said, remember Mei's Uniquely-Chinese Vampire? Perhaps the creature's mindshare in its own region of origin is a more important factor - which pushes Jack & Jack a bit ahead, I'll admit.
    Pailryder wrote: »
    Jekyll and Hyde is London right although you probably want a big burly character. Tracer Mummy? It would kind of be the opposite of speedy though which maybe makes it work?

    Also a good suggestion! I think Hyde Tracer might be funny if they re-record her voice lines to be all dark and angry lol, but in terms of mechanics Spring-Heeled Jack would probably be better.

    The Mummy obviously is Ana Amari. She is everyone's gran-mummy.

    But this is all for naught! Blizz will surely kick me in the nads of hope yet again, and at best Tracer will get a fucking Epic-quality skin with like glowing eyes or some shit. And I'll be grateful for the scraps.

    'Chance, you are the best kind of whore.' -Henroid
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    Mercy is hard to play because you're constantly trying to save people from their own mistakes, or undo them after they've been made.

    That's why I prefer playing Lucio. Instead of trying to save you, he's just like "hell yeah ride or die baby let's do this" and sometimes it actually works holy shit.

    Like even his ult is like "you thought we were done making mistakes? haha nope we got 6 more seconds of this dumb bullshit"

    When I play Lucio I listen to Skrillex and cast my ult on the drop.


    It's how I'm so good with him.

    ChancedavidsdurionsMusicoolDoodmannPailryderDyvim TvarMrVyngaardBeyond Normal
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