I've been thinking about getting back into OW on Xbox since I'm kinda bored with Destiny 2 at the moment and want something more team-oriented than PUBG. I had bad luck using LFG to find a group in the past, since I prefer Comp to QP. Anyone still play on console or is that mostly dead these days?
I can't say for xbox but there's definitely still a PS4 population.
Chance on
'Chance, you are the best kind of whore.' -Henroid
+1
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Think I hit a new gap record now that I'm at 2.1k down from 2.9 last season rofl
Maybe if I do my best I'll hit silver before I know itg
I got accused of being a smurf last night. In a quick-play match. It was pretty flattering, actually. After everyone was done laughing, the other team told us to report the guy for racist chat.
I got accused of being a smurf last night. In a quick-play match. It was pretty flattering, actually. After everyone was done laughing, the other team told us to report the guy for racist chat.
That's the thing - I feel that smurfing is a shitty and terrible thing to do, but to be accused of it is flattering. I had a dude send me a PSN message asking me what my main was at (I woulda' been mid-high gold at the time, I think), and I explained that this was it, and they went on to express disbelief at that as they'd fought Tracers in Masters who couldn't do what I'd been doing (to hear them tell it, at least).
That felt damn good lol I'm pretty sure it was an Eichenwald defense where I was just diving from the bridge at the choke, blinking above and behind them to score a pick or two and then screwing off until my cooldowns were up. It was a good game ^.^
'Chance, you are the best kind of whore.' -Henroid
I got accused of being a smurf last night. In a quick-play match. It was pretty flattering, actually. After everyone was done laughing, the other team told us to report the guy for racist chat.
That's the thing - I feel that smurfing is a shitty and terrible thing to do, but to be accused of it is flattering. I had a dude send me a PSN message asking me what my main was at (I woulda' been mid-high gold at the time, I think), and I explained that this was it, and they went on to express disbelief at that as they'd fought Tracers in Masters who couldn't do what I'd been doing (to hear them tell it, at least).
That felt damn good lol I'm pretty sure it was an Eichenwald defense where I was just diving from the bridge at the choke, blinking above and behind them to score a pick or two and then screwing off until my cooldowns were up. It was a good game ^.^
Yeah one of the things that holds me back from venting at people who i think are smurfs is the nagging thought that "Maybe they aren't, and they're just really good." Also the fact that i may actually just be playing poorly.
I think I was matched against the guy for two games. After the first one (victory on Numbani defense, I think) he said something in match chat about his team being trash. So I said something like, "If your team is trash, does that mean you are too?" I generally try to not engage with toxic players, but to me just about the worst possible way to complain about your team is in match chat after a loss.
That's when he first dipped into some real colorful language. Next match (Oasis) I may have prioritized killing him when not otherwise occupied, including some choice boops which were followed by rage in the match chat.
The nice thing is that the other team was not having any part of this dude's nonsense, with several of them making fun of him. And it actually ended up being a really good match, with us barely winning 100-99 on the last map. I have to say, for all the grief that this game's community can cause, it really is generally just a few garbage people. Most of the time its just a lone troll and the rest of the (normal) players in the match find the troll as obnoxious as you do.
+1
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Those Jeff clips are so amusing. I love how in his own game he is. It's refreshing to see a developer director understand the game they are making as well as the community around it so closely. He's 100% right in both of those vids.
I've been thinking lately that metas - GOATS, Dive, deathball, Beyblade - aren't the incidental result of balance changes like The Armor/Reaper PTR patch - they're the intentional result of planned imbalance. The ambition here isn't to solve the game's balance problems - it's to embrace them, and allow these regular changes to Overwatch's ever-shifting form be their own type of entertainment, creating their own questions for the community to explore.
I don't think Blizzard wants all the heroes balanced in terms of perception or otherwise, and they were entirely aware of what kinds of strategies Nano 1.0, Ana in general and Brigitte in general would produce - and these were favorable to them simply because they were different than the popular strategies of the time.
The balance changes aren't about balance - they're just about change so the game can never get stagnant for more than 6-9 months at a time. If one strategy begins to become too omnipresent, they just pull a piece from the Jenga tower that is the game and let it tip in a different direction.
Overwatch in 2019 is different than it was in 2018 which was very different from 2017. We have a saying about the weather in Winnipeg - it's often genuinely the most interesting thing to talk about, and if you don't like how it's lookin' right now just wait a bit - it'll change. Which is why GOATS and dive and deathball were all okay, because there was always a major shift coming on the horizon and each time it came, we welcomed it (and lamented it - aren't these little dramas fun?)
Why nerf armor and buff Reaper so much? 'Cause it'll make for a very different game than then one we played in 2018 - and that's all.
'Chance, you are the best kind of whore.' -Henroid
Nerf Now (a mediocre comic I will not link) made a comic about it.
Blizzard nerfs by "taking turns" on who is busted and who is not.
3DS Friendcode 5413-1311-3767
+1
TexiKenDammit!That fish really got me!Registered Userregular
People still play on XBox but I notice QP is much more active than Comp right now. What you really need to look for more than anything are people with lvl 3 or 4 endorsements (I'm 4!), that shows people who actually play well/are good at awareness/work together even they aren't on mic.
People still play on XBox but I notice QP is much more active than Comp right now. What you really need to look for more than anything are people with lvl 3 or 4 endorsements (I'm 4!), that shows people who actually play well/are good at awareness/work together even they aren't on mic.
Those Jeff clips are so amusing. I love how in his own game he is. It's refreshing to see a developer director understand the game they are making as well as the community around it so closely. He's 100% right in both of those vids.
I wonder if the devs realize that if a huge % of their player base doesn’t really understand the game, then that’s also partially the devs’ fault.
Those Jeff clips are so amusing. I love how in his own game he is. It's refreshing to see a developer director understand the game they are making as well as the community around it so closely. He's 100% right in both of those vids.
I wonder if the devs realize that if a huge % of their player base doesn’t really understand the game, then that’s also partially the devs’ fault.
I never agreed with GIT GUD, whether its this, Dark Souls, Monster Hunter, and every fucking game of the Survival genre.
To be fair, I feel like the only time Reaper might get a Team Kill like that with his Ult is in OWL when everyone stacks a point, or just really bad games with no team co-ordination. Most of the time, Reaper will be lucky to get two or three people, so of course he won't die with 50% of his damage being returned as healing on six targets.
Those Jeff clips are so amusing. I love how in his own game he is. It's refreshing to see a developer director understand the game they are making as well as the community around it so closely. He's 100% right in both of those vids.
I wonder if the devs realize that if a huge % of their player base doesn’t really understand the game, then that’s also partially the devs’ fault.
Staggering deaths, finer points of ult use, etc- that's WAY beyond "understanding the game," IMO. Knowing how to use the abilities, and sometimes when, and what the objective of the given map and mode is "understanding" the game. I only play MH if at all these days, but it's probably been over a year since I've encountered someone I would say didnt really understand the game.
If he drops into the middle of your team with no damage mitigation anywhere, then then yeah he's going to do a ton of damage and thus get a ton of healing and slaughter everyone. That's not how you counter Reaper though.
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
Sometimes a hero matchup is stacked against you and that's fine. It's up to your team to deal with Reaper before he murderizes you.
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
Sometimes a hero matchup is stacked against you and that's fine. It's up to your team to deal with Reaper before he murderizes you.
Not arguing against you, but speaking from the world of trying to Silver Comp Solo Queue the struggle is more about “what do I do when a single character on their side would require 2-4 of us to respond to”. An enemy Reaper that knows how to aim when I’m playing tank. An enemy Widow/Ashe/Honzo/Tracer/Genji making my life as a healer a living hell but nobody pressures them. A Bastion that knows how to hold down LMB. A Tracer or Sym that jump spans and someone else is Winston.
It’s these situations where 1 person on the other team is reliably doing 40-50% of the work for their team but because you’re solo q you’re stuck with insta perma lock genius that get no kills or Hamsters that are wandering or Lucios doing nothing but looking for boops.
It can really make a man sad.
Do you, in fact, have any builds in this shop at all?
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
Like honestly Reaper isn't that scary of a matchup for Rein. Just hold up your shield and keep him on the other side of it and it'll take him a very long time to kill you, and he's not any faster than you so he can't really chase you down. When you're in armor you can also take pretty much free swings at him, because his shotgun does fuck all to armor. Or if you're really in trouble just spin around and charge away. He's way less dangerous to you than Mei, who can trap you away from your team and CC you.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
Like honestly Reaper isn't that scary of a matchup for Rein. Just hold up your shield and keep him on the other side of it and it'll take him a very long time to kill you, and he's not any faster than you so he can't really chase you down. When you're in armor you can also take pretty much free swings at him, because his shotgun does fuck all to armor. Or if you're really in trouble just spin around and charge away. He's way less dangerous to you than Mei, who can trap you away from your team and CC you.
Why would Reaper be on your hammer range? He does same damage to your shield/face from 5 meters away.
And he is faster than you. Walking backwards is slower than walking forward. Walking with shield is lot slower.
I agree that charging away is your best bet. He gets a free shot on you, but you'll probably survive and get other people to help you.
0
TexiKenDammit!That fish really got me!Registered Userregular
The Xbox servers have been seriously messed up this past week, repeated LC-202 errors and I've never had this problem with my internet or Live in the three years of having a One.
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
Like honestly Reaper isn't that scary of a matchup for Rein. Just hold up your shield and keep him on the other side of it and it'll take him a very long time to kill you, and he's not any faster than you so he can't really chase you down. When you're in armor you can also take pretty much free swings at him, because his shotgun does fuck all to armor. Or if you're really in trouble just spin around and charge away. He's way less dangerous to you than Mei, who can trap you away from your team and CC you.
Why would Reaper be on your hammer range? He does same damage to your shield/face from 5 meters away.
And he is faster than you. Walking backwards is slower than walking forward. Walking with shield is lot slower.
I agree that charging away is your best bet. He gets a free shot on you, but you'll probably survive and get other people to help you.
Reaper has to come within your hammer range if he actually wants to get past your barrier, unless he's just gonna sit there plinking away trying to break it.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
Like honestly Reaper isn't that scary of a matchup for Rein. Just hold up your shield and keep him on the other side of it and it'll take him a very long time to kill you, and he's not any faster than you so he can't really chase you down. When you're in armor you can also take pretty much free swings at him, because his shotgun does fuck all to armor. Or if you're really in trouble just spin around and charge away. He's way less dangerous to you than Mei, who can trap you away from your team and CC you.
Why would Reaper be on your hammer range? He does same damage to your shield/face from 5 meters away.
And he is faster than you. Walking backwards is slower than walking forward. Walking with shield is lot slower.
I agree that charging away is your best bet. He gets a free shot on you, but you'll probably survive and get other people to help you.
I know the pain as Rein when your team leaves you out to dry with a Reaper but here are some handy tips and Rein techs for ya!
Do you want to close with him? Shield hop. A split second exposure per hop, and you maintain press-W closing speed. Time the exposures and you'll catch up with full health.
Also, some people don't know, but you can jump then hit charge and 180 in the air for the minimal time being shot in the butt. You complete the animation in the air and you can complete the 180 there as well. Your charge's orientation is only locked once your feet hit the ground or the wind-up animation ends.
I have an honest to god bastet statue in my house because my cats turned out to be observant, so I guess I need to do this Ana event. Also, I quite like the skin.
There's already basically little for me to do agsinst reapers as Rein unless they are slept by Ana and a teammate doesn't wake them up so I can squish them into a wall.
Like honestly Reaper isn't that scary of a matchup for Rein. Just hold up your shield and keep him on the other side of it and it'll take him a very long time to kill you, and he's not any faster than you so he can't really chase you down. When you're in armor you can also take pretty much free swings at him, because his shotgun does fuck all to armor. Or if you're really in trouble just spin around and charge away. He's way less dangerous to you than Mei, who can trap you away from your team and CC you.
Why would Reaper be on your hammer range? He does same damage to your shield/face from 5 meters away.
And he is faster than you. Walking backwards is slower than walking forward. Walking with shield is lot slower.
I agree that charging away is your best bet. He gets a free shot on you, but you'll probably survive and get other people to help you.
I know the pain as Rein when your team leaves you out to dry with a Reaper but here are some handy tips and Rein techs for ya!
Do you want to close with him? Shield hop. A split second exposure per hop, and you maintain press-W closing speed. Time the exposures and you'll catch up with full health.
Also, some people don't know, but you can jump then hit charge and 180 in the air for the minimal time being shot in the butt. You complete the animation in the air and you can complete the 180 there as well. Your charge's orientation is only locked once your feet hit the ground or the wind-up animation ends.
Ooo! Also!
About 5 Rein tech/mechanics tips you need to know which are super important when combined against Reaper, a hero who only beats Rein in somewhat sustained scraps - but who Rein can burst down.
1) Rein swings right to left every time if you tap the trigger each swing.
2) If you instead hold the trigger down Rein swings right-to-left every odd numbered swing and left-to-right every even-numbered swing.
3) The hurtbox on Rein's hammer swing approximately follows his hammer as it swings.
4) Rein's swing hurtbox is not a semi-circular arc in front of him. It's actually a rectangular brick, placed side-on in front of him.
5) You can cancel every Rein hammer swing with a firestrike.
Put all this together and what does it mean? It means Rein has a 175 damage burst, and he can apply it farther on a slight diagonal (about 30 degrees) than looking straight at the target, because brick hurtbox. You force the swing to be in the direction you want it, you tilt your view in such a way that the swing connects with the target at the earliest possible point in the swing, then you immediately centre your aim on the target again and throw a firestrike, cancelling the remainder of your swing. 175 plus 75 for another swing before or after (though before is better)? 250. An extra swing usually handles any healing he might have had going.
That's how you handle Reaper. Reaper's increased lifesteal will complicate this, but basically if you get any help at all from your team you can mash a Reaper's face in.
This kind of thinking is also why I hate Reaper's design in general. Oh so you want a hero who counters a whole role? So either he's UP and worthless, or he's balanced/viable and anyone who wants to play fully one-third of the roles in an (usually) ideally 2/2/2 comp will hate their life? Sounds like balance to me!
Reaper needs a rework imo, and I feel like everyone including Blizzard needs to accept that we've moved past Reaper as a tank counter: there are better 'tank counters' and even the idea of countering a whole role with no exceptions is anti-fun. Hell, dive meta was basically about stacking a whole team with support counters and look what that brought us! Moira, Brig, healer buffs, and Goats meta. SO can we stop talking about countering a whole role with no ifs, buts or maybes?
So rework Reaper or buff current-Reaper and start releasing more tanks whose tankiness ignores Reaper while in turn being countered by other things. Preferably a kind of tankiness that also doesn't synergise so well with Goats? Right now it feels like the tanks that best exemplify this are DVa, Winston and Hammond, and that's purely for their mobility - their ability not to tank Reaper but to avoid him. So will the future be just mobile Goats? I dunno. I'm just a scrub.
Posts
I can't say for xbox but there's definitely still a PS4 population.
Maybe if I do my best I'll hit silver before I know itg
That's the thing - I feel that smurfing is a shitty and terrible thing to do, but to be accused of it is flattering. I had a dude send me a PSN message asking me what my main was at (I woulda' been mid-high gold at the time, I think), and I explained that this was it, and they went on to express disbelief at that as they'd fought Tracers in Masters who couldn't do what I'd been doing (to hear them tell it, at least).
That felt damn good lol I'm pretty sure it was an Eichenwald defense where I was just diving from the bridge at the choke, blinking above and behind them to score a pick or two and then screwing off until my cooldowns were up. It was a good game ^.^
Yeah one of the things that holds me back from venting at people who i think are smurfs is the nagging thought that "Maybe they aren't, and they're just really good." Also the fact that i may actually just be playing poorly.
That's when he first dipped into some real colorful language. Next match (Oasis) I may have prioritized killing him when not otherwise occupied, including some choice boops which were followed by rage in the match chat.
The nice thing is that the other team was not having any part of this dude's nonsense, with several of them making fun of him. And it actually ended up being a really good match, with us barely winning 100-99 on the last map. I have to say, for all the grief that this game's community can cause, it really is generally just a few garbage people. Most of the time its just a lone troll and the rest of the (normal) players in the match find the troll as obnoxious as you do.
I don't think Blizzard wants all the heroes balanced in terms of perception or otherwise, and they were entirely aware of what kinds of strategies Nano 1.0, Ana in general and Brigitte in general would produce - and these were favorable to them simply because they were different than the popular strategies of the time.
The balance changes aren't about balance - they're just about change so the game can never get stagnant for more than 6-9 months at a time. If one strategy begins to become too omnipresent, they just pull a piece from the Jenga tower that is the game and let it tip in a different direction.
Overwatch in 2019 is different than it was in 2018 which was very different from 2017. We have a saying about the weather in Winnipeg - it's often genuinely the most interesting thing to talk about, and if you don't like how it's lookin' right now just wait a bit - it'll change. Which is why GOATS and dive and deathball were all okay, because there was always a major shift coming on the horizon and each time it came, we welcomed it (and lamented it - aren't these little dramas fun?)
Why nerf armor and buff Reaper so much? 'Cause it'll make for a very different game than then one we played in 2018 - and that's all.
Blizzard nerfs by "taking turns" on who is busted and who is not.
and all the sharpshooters are untouched
I know how my games will continue to go forever except now I get to die faster.
I'm always the shot caller in these events, but I don't always have the teams to pay attention to comms.
I wonder if the devs realize that if a huge % of their player base doesn’t really understand the game, then that’s also partially the devs’ fault.
I never agreed with GIT GUD, whether its this, Dark Souls, Monster Hunter, and every fucking game of the Survival genre.
Steam: TheArcadeBear
Staggering deaths, finer points of ult use, etc- that's WAY beyond "understanding the game," IMO. Knowing how to use the abilities, and sometimes when, and what the objective of the given map and mode is "understanding" the game. I only play MH if at all these days, but it's probably been over a year since I've encountered someone I would say didnt really understand the game.
Meanwhile every Pharah main out there is just looking at Barrage and collecting their tears in a mason jar.
Oh, also - a headshot from a Widow or Hanzo is all it woulda' taken in that clip lol - same thing that usually stops an ulting Reaper now.
If he drops into the middle of your team with no damage mitigation anywhere, then then yeah he's going to do a ton of damage and thus get a ton of healing and slaughter everyone. That's not how you counter Reaper though.
Sometimes a hero matchup is stacked against you and that's fine. It's up to your team to deal with Reaper before he murderizes you.
Steam: MightyPotatoKing
Not arguing against you, but speaking from the world of trying to Silver Comp Solo Queue the struggle is more about “what do I do when a single character on their side would require 2-4 of us to respond to”. An enemy Reaper that knows how to aim when I’m playing tank. An enemy Widow/Ashe/Honzo/Tracer/Genji making my life as a healer a living hell but nobody pressures them. A Bastion that knows how to hold down LMB. A Tracer or Sym that jump spans and someone else is Winston.
It’s these situations where 1 person on the other team is reliably doing 40-50% of the work for their team but because you’re solo q you’re stuck with insta perma lock genius that get no kills or Hamsters that are wandering or Lucios doing nothing but looking for boops.
It can really make a man sad.
Like honestly Reaper isn't that scary of a matchup for Rein. Just hold up your shield and keep him on the other side of it and it'll take him a very long time to kill you, and he's not any faster than you so he can't really chase you down. When you're in armor you can also take pretty much free swings at him, because his shotgun does fuck all to armor. Or if you're really in trouble just spin around and charge away. He's way less dangerous to you than Mei, who can trap you away from your team and CC you.
Why would Reaper be on your hammer range? He does same damage to your shield/face from 5 meters away.
And he is faster than you. Walking backwards is slower than walking forward. Walking with shield is lot slower.
I agree that charging away is your best bet. He gets a free shot on you, but you'll probably survive and get other people to help you.
Reaper has to come within your hammer range if he actually wants to get past your barrier, unless he's just gonna sit there plinking away trying to break it.
I know the pain as Rein when your team leaves you out to dry with a Reaper but here are some handy tips and Rein techs for ya!
Do you want to close with him? Shield hop. A split second exposure per hop, and you maintain press-W closing speed. Time the exposures and you'll catch up with full health.
Also, some people don't know, but you can jump then hit charge and 180 in the air for the minimal time being shot in the butt. You complete the animation in the air and you can complete the 180 there as well. Your charge's orientation is only locked once your feet hit the ground or the wind-up animation ends.
hAmmONd IsnT A mAin TAnk
Ooo! Also!
About 5 Rein tech/mechanics tips you need to know which are super important when combined against Reaper, a hero who only beats Rein in somewhat sustained scraps - but who Rein can burst down.
1) Rein swings right to left every time if you tap the trigger each swing.
2) If you instead hold the trigger down Rein swings right-to-left every odd numbered swing and left-to-right every even-numbered swing.
3) The hurtbox on Rein's hammer swing approximately follows his hammer as it swings.
4) Rein's swing hurtbox is not a semi-circular arc in front of him. It's actually a rectangular brick, placed side-on in front of him.
5) You can cancel every Rein hammer swing with a firestrike.
Put all this together and what does it mean? It means Rein has a 175 damage burst, and he can apply it farther on a slight diagonal (about 30 degrees) than looking straight at the target, because brick hurtbox. You force the swing to be in the direction you want it, you tilt your view in such a way that the swing connects with the target at the earliest possible point in the swing, then you immediately centre your aim on the target again and throw a firestrike, cancelling the remainder of your swing. 175 plus 75 for another swing before or after (though before is better)? 250. An extra swing usually handles any healing he might have had going.
That's how you handle Reaper. Reaper's increased lifesteal will complicate this, but basically if you get any help at all from your team you can mash a Reaper's face in.
hAmmONd IsnT A mAin TAnk
I played a warlock mushroom in WoW.
This kind of thinking is also why I hate Reaper's design in general. Oh so you want a hero who counters a whole role? So either he's UP and worthless, or he's balanced/viable and anyone who wants to play fully one-third of the roles in an (usually) ideally 2/2/2 comp will hate their life? Sounds like balance to me!
Reaper needs a rework imo, and I feel like everyone including Blizzard needs to accept that we've moved past Reaper as a tank counter: there are better 'tank counters' and even the idea of countering a whole role with no exceptions is anti-fun. Hell, dive meta was basically about stacking a whole team with support counters and look what that brought us! Moira, Brig, healer buffs, and Goats meta. SO can we stop talking about countering a whole role with no ifs, buts or maybes?
So rework Reaper or buff current-Reaper and start releasing more tanks whose tankiness ignores Reaper while in turn being countered by other things. Preferably a kind of tankiness that also doesn't synergise so well with Goats? Right now it feels like the tanks that best exemplify this are DVa, Winston and Hammond, and that's purely for their mobility - their ability not to tank Reaper but to avoid him. So will the future be just mobile Goats? I dunno. I'm just a scrub.
hAmmONd IsnT A mAin TAnk
That's Afterlaughs if anyone's lookin' for the artist. https://twitter.com/afterlaughs
...I played scissors.