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[Destiny 2] You're Not Crazy: Cutest Molaihts Now Cost Super Mitboost Gates

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Posts

  • drunkenpandarendrunkenpandaren Slapping all the goblin ham In the top laneRegistered User regular
    Blind Well is fun. I wish it wasn't out in the boons to get too though. Picked up a bunch of prime engrams last night just mindlessly grinding the well. I think all my RNG for the expansion has just ran out on those.

    Origin: HaxtonWasHere
    Steam: pandas_gota_gun
    El Mucho
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    @Wassermelone
    By all accounts, those aren't actually the Knights we're intended to slay. However, you can cheese them by standing on a tree in the central area and using a gun with relatively infinite ammo (i.e. Whisper of the Worm). Periodically the Knights despawn and respawn, so you either need to tag them, as squall and I did, or you first destroy the four blights and break the seal, at which point the knights apparently can't regenerate.

    MagicPrimeWassermelone
  • SirialisSirialis of the Halite Throne. Registered User regular
    Blind Well bugs out again when we gathered 6 people, cant start anything.

    Jesus, do they ever test anything?

  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    metaghost wrote: »
    @Wassermelone
    By all accounts, those aren't actually the Knights we're intended to slay. However, you can cheese them by standing on a tree in the central area and using a gun with relatively infinite ammo (i.e. Whisper of the Worm). Periodically the Knights despawn and respawn, so you either need to tag them, as squall and I did, or you first destroy the four blights and break the seal, at which point the knights apparently can't regenerate.
    I soloed this by popping the blights first. The knights lose their heads and take more damage from precision hits, and with Whisper it was pretty easy. If you run out of heavy ammo, you can kill the little shadow taken and eventually one will drop a purple brick.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • ArteenArteen Adept ValeRegistered User regular
    squall99x wrote: »
    Arteen wrote: »
    squall99x wrote: »
    Sirialis wrote: »
    Out of the last 4 powerful engrams, one has been a slight upgrade, the rest were lower or same level as the equipped item.

    Fuck whoever thought of this shitty system.

    At the risk of going down a rabbit hole - in comparison to old systems and not any that we have never seen- which would you prefer?

    As it is now you can earn a minimum of 2 powerful engrams a day (per character) plus your weeklies. So something like 22ish powerful rewards a week including all weekly quests etc. This is without the raid being out which presumably will be another source of powerfuls. In year one you had your weeklies (and exotics before that change) and the raid. EP added a source of one additional piece a week.

    In D1 you literally originally couldn't progress past a certain point outside of the raid. Then they added IB and Trials as options. And eventually exotics became a source of of infusion fuel for your other gear.

    Now obviously they have slowed progression overall as a game choice - but there has never in the game's history been a time that has had more potential progression items available than right now.

    The low soft cap and reliance on powerful engrams means that progression absolutely is limited. In D1 there were times where max level was limited to raiding, but the difference between the soft cap and max was a small fraction at the top, like 300 to 310, or 390 to 400, not 500 to 600. And there were points in D1 where you never needed to touch the raid to hit max.

    For example, the leveling chart from Age of Triumph. In addition, it was also easier to chase higher gear in specific slots with stuff like strike chests.

    Does it matter in the end though if that 10 level difference for all intents and purposes is the same as a 50 level one? All they did was inflate the numbers themselves. You generally start raids now considerably farther below max light, level up some more then do the prestige/hard version at the next "tier".

    I guess what I am saying is it depends on how you individually view the process. Which is preferable? Having a 10 or 20 level gap, but only having access to a couple potential high drops a week? Or having a much larger gap and get many more small incremental upgrades? It seems like they are rolling the dice (no pun intended) on most people preferring seeing little jumps in progress instead of only getting a couple rolls at an upgrade a week over a smaller amount.

    Edit- Going back to getting max without the raid in D1 - absolutely- but they tended to be tied to things like IB (as I mentioned) which was available once a month. Once again the idea of a smaller light level gap but with a more limited way to fill it.

    Edit 2- Also I don't know if using Rise of Iron, a time when the game clearly was straight up tossing loot at everyone because it was the end of a games life cycle is the best time to judge its general generosity towards loot over all.

    The difference between a 10 level difference in D1 and a 50 level difference in D2 matters for things like the raid. The soft cap for The Taken King and Rise of Iron was roughly equal to the level of the normal mode raid, meaning a dedicated player could be raid-ready during the launch week of the raid,. D2's Spire of Stars was incredibly frustrating as it launched at a way higher level than the soft cap.

  • WassermeloneWassermelone Registered User regular
    metaghost wrote: »
    @Wassermelone
    By all accounts, those aren't actually the Knights we're intended to slay. However, you can cheese them by standing on a tree in the central area and using a gun with relatively infinite ammo (i.e. Whisper of the Worm). Periodically the Knights despawn and respawn, so you either need to tag them, as squall and I did, or you first destroy the four blights and break the seal, at which point the knights apparently can't regenerate.

    Ahhh yeah
    Cheers - I thought of the tree thing when helping someone shoot the crystals in the center, but didn't think of the potential for knight killing. Unfortunately I never got Whisper as I wasn't playing at the time

  • CptHamiltonCptHamilton Registered User regular
    shryke wrote: »
    squall99x wrote: »
    Sirialis wrote: »
    squall99x wrote: »
    Sirialis wrote: »
    Out of the last 4 powerful engrams, one has been a slight upgrade, the rest were lower or same level as the equipped item.

    Fuck whoever thought of this shitty system.

    At the risk of going down a rabbit hole - in comparison to old systems and not any that we have never seen- which would you prefer?

    As it is now you can earn a minimum of 2 powerful engrams a day (per character) plus your weeklies. So something like 22ish powerful rewards a week including all weekly quests etc. This is without the raid being out which presumably will be another source of powerfuls. In year one you had your weeklies (and exotics before that change) and the raid. EP added a source of one additional piece a week.

    In D1 you literally originally couldn't progress past a certain point outside of the raid. Then they added IB and Trials as options. And eventually exotics became a source of of infusion fuel for your other gear.

    Now obviously they have slowed progression overall as a game choice - but there has never in the game's history been a time that has had more potential progression items available than right now.

    One that isnt dogshit like this, remove the random aspect, make every powerful be the same amount of light upgrade per drop.

    Oh, my newest powerful is a primary that is two levels below my current, big surprise.

    My friend is 8 levels higher than me despite us doing the same things because I keep getting shit.

    It's not even quite a week since the expansion came out. Assuming we play enough we are all going to end up in the same place. It's going to be OK. I promise.

    That's what I told myself whenever I got a non-upgrade PR. But it occurred to me last night that the gap between soft-cap and cap for Warmind was like 35 Light and I didn't make it the whole way before SoH started. Now it's more than double that. So I hope the expanded number of PRs/week makes up for that or else that I can schedule myself into a regular raiding group...

    I think this new system is in part a reaction to that. They are still trying to figure out how to give players a meaningful sense of progression from the light level system at a constant rate.

    The current system seems like it should be pretty good for that. Constant but small upgrades.

    It seems promising, based on how much there was to do last week. I just hope it doesn't end up like pre-Forsaken where raiding meant you got upgrades raining from the sky compared to people who didn't.

    Do the old raids still give PR drops? I didn't look specifically but don't recall seeing a gold star on Nessus or the Leviathan at any point in the director.

    PSN,Steam,Live | CptHamiltonian
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    metaghost wrote: »
    @Wassermelone
    By all accounts, those aren't actually the Knights we're intended to slay. However, you can cheese them by standing on a tree in the central area and using a gun with relatively infinite ammo (i.e. Whisper of the Worm). Periodically the Knights despawn and respawn, so you either need to tag them, as squall and I did, or you first destroy the four blights and break the seal, at which point the knights apparently can't regenerate.

    Ahhh yeah
    Cheers - I thought of the tree thing when helping someone shoot the crystals in the center, but didn't think of the potential for knight killing. Unfortunately I never got Whisper as I wasn't playing at the time

    Well, geez. If not myself, I'm sure someone would happy to help you get the Whisper next weekend. It's a fun mission with great music.

    DevoutlyApatheticFawstWassermelonelakhesisHugglesKhraul
  • Zombie GandhiZombie Gandhi Registered User regular
    Last night we were the sweaty four stack brutalizing randoms in Competitive last night.

    It… felt pretty good? I mean, as revenge for when our squad was obliterated, but those poor bastards probably got a bit demoralized and may leave the queue. That part felt less good. It's not like we were emote spamming or anything, but man the difference between a full stack and 4 randoms at low glory is painful for one of those teams.

    There is a part of me that wants to slow-roll a bit in that case, maybe give folks a round or something to feel better. But the other part of me says "nope, don't risk rounds, show them the nature of the mode." I recall the first times I played Trials and seeing how harsh the learning curve was.

    Shaxx would probably be ashamed for me even considering throwing a round. Shaxx probably doesn't let kids win hands in Uno or whatever.

    ElkicB557Frem
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Last night we were the sweaty four stack brutalizing randoms in Competitive last night.

    It… felt pretty good? I mean, as revenge for when our squad was obliterated, but those poor bastards probably got a bit demoralized and may leave the queue. That part felt less good. It's not like we were emote spamming or anything, but man the difference between a full stack and 4 randoms at low glory is painful for one of those teams.

    There is a part of me that wants to slow-roll a bit in that case, maybe give folks a round or something to feel better. But the other part of me says "nope, don't risk rounds, show them the nature of the mode." I recall the first times I played Trials and seeing how harsh the learning curve was.

    Shaxx would probably be ashamed for me even considering throwing a round. Shaxx probably doesn't let kids win hands in Uno or whatever.

    tPVREvzvQLGhmoJrob2N_Kid%20Basketball%20Swat.gif

    Zombie GandhiWraith260shrykeVagabondLocal H JayDysDyvim TvarFrem
  • Hiryu02Hiryu02 Registered User regular
    Can anyone please tell me the name of the Titan set that Zavala sells that is basically D1 armor?

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • CptHamiltonCptHamilton Registered User regular
    metaghost wrote: »
    metaghost wrote: »
    @Wassermelone
    By all accounts, those aren't actually the Knights we're intended to slay. However, you can cheese them by standing on a tree in the central area and using a gun with relatively infinite ammo (i.e. Whisper of the Worm). Periodically the Knights despawn and respawn, so you either need to tag them, as squall and I did, or you first destroy the four blights and break the seal, at which point the knights apparently can't regenerate.

    Ahhh yeah
    Cheers - I thought of the tree thing when helping someone shoot the crystals in the center, but didn't think of the potential for knight killing. Unfortunately I never got Whisper as I wasn't playing at the time

    Well, geez. If not myself, I'm sure someone would happy to help you get the Whisper next weekend. It's a fun mission with great music.

    If you're on PS4 I'll 'help' (help in the sense that I also don't have it :p).

    PSN,Steam,Live | CptHamiltonian
  • squall99xsquall99x Registered User regular
    Hiryu02 wrote: »
    Can anyone please tell me the name of the Titan set that Zavala sells that is basically D1 armor?

    So the Zavala set is a re-skin (kit bash?) of the Curse of Osiris stuff which I don't believe were used in any way in D1 from what I remember. However, the Prodigal armor which is just random world drop armor is Raku Crucible Type - which was definitely D1 armor.

    oHqYBTXm.jpg
    Hiryu02
  • tastydonutstastydonuts Registered User regular
    edited September 2018
    Obi... that gif... please don't send me down the "kids getting owned by adults at sports" youtube rabbit hole. yes... there is one. also "babies being scared."
    --
    Switching gears back a few pages, I think that Amanda's reaction would have made more sense if Forsaken happened before the main campaign? IDK.

    If the lore tabs are the only place to see those reactions and the like, are the solstice gear lore tabs available online? Or I guess in game? But I noticed some of the sets don't show all the pieces if you didn't get them, so I think online may be better...

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • shrykeshryke Member of the Beast Registered User regular
    ObiFett wrote: »
    Last night we were the sweaty four stack brutalizing randoms in Competitive last night.

    It… felt pretty good? I mean, as revenge for when our squad was obliterated, but those poor bastards probably got a bit demoralized and may leave the queue. That part felt less good. It's not like we were emote spamming or anything, but man the difference between a full stack and 4 randoms at low glory is painful for one of those teams.

    There is a part of me that wants to slow-roll a bit in that case, maybe give folks a round or something to feel better. But the other part of me says "nope, don't risk rounds, show them the nature of the mode." I recall the first times I played Trials and seeing how harsh the learning curve was.

    Shaxx would probably be ashamed for me even considering throwing a round. Shaxx probably doesn't let kids win hands in Uno or whatever.

    tPVREvzvQLGhmoJrob2N_Kid%20Basketball%20Swat.gif

    Shaxx has no time for coddling:
    Shaxx continued: “Victory is key to survival. You need it. Need to fight for it. But it teaches nothing.”

    “Does that mean, in a way, we won?” asked Lonwabo.

    “No,” Shaxx looked down at him. “No, you were annihilated.”

    “Oh,” said Lonwabo.

    FawstKhraulcB557DysFrem
  • squall99xsquall99x Registered User regular
    Arteen wrote: »
    squall99x wrote: »
    Arteen wrote: »
    squall99x wrote: »
    Sirialis wrote: »
    Out of the last 4 powerful engrams, one has been a slight upgrade, the rest were lower or same level as the equipped item.

    Fuck whoever thought of this shitty system.

    At the risk of going down a rabbit hole - in comparison to old systems and not any that we have never seen- which would you prefer?

    As it is now you can earn a minimum of 2 powerful engrams a day (per character) plus your weeklies. So something like 22ish powerful rewards a week including all weekly quests etc. This is without the raid being out which presumably will be another source of powerfuls. In year one you had your weeklies (and exotics before that change) and the raid. EP added a source of one additional piece a week.

    In D1 you literally originally couldn't progress past a certain point outside of the raid. Then they added IB and Trials as options. And eventually exotics became a source of of infusion fuel for your other gear.

    Now obviously they have slowed progression overall as a game choice - but there has never in the game's history been a time that has had more potential progression items available than right now.

    The low soft cap and reliance on powerful engrams means that progression absolutely is limited. In D1 there were times where max level was limited to raiding, but the difference between the soft cap and max was a small fraction at the top, like 300 to 310, or 390 to 400, not 500 to 600. And there were points in D1 where you never needed to touch the raid to hit max.

    For example, the leveling chart from Age of Triumph. In addition, it was also easier to chase higher gear in specific slots with stuff like strike chests.

    Does it matter in the end though if that 10 level difference for all intents and purposes is the same as a 50 level one? All they did was inflate the numbers themselves. You generally start raids now considerably farther below max light, level up some more then do the prestige/hard version at the next "tier".

    I guess what I am saying is it depends on how you individually view the process. Which is preferable? Having a 10 or 20 level gap, but only having access to a couple potential high drops a week? Or having a much larger gap and get many more small incremental upgrades? It seems like they are rolling the dice (no pun intended) on most people preferring seeing little jumps in progress instead of only getting a couple rolls at an upgrade a week over a smaller amount.

    Edit- Going back to getting max without the raid in D1 - absolutely- but they tended to be tied to things like IB (as I mentioned) which was available once a month. Once again the idea of a smaller light level gap but with a more limited way to fill it.

    Edit 2- Also I don't know if using Rise of Iron, a time when the game clearly was straight up tossing loot at everyone because it was the end of a games life cycle is the best time to judge its general generosity towards loot over all.

    The difference between a 10 level difference in D1 and a 50 level difference in D2 matters for things like the raid. The soft cap for The Taken King and Rise of Iron was roughly equal to the level of the normal mode raid, meaning a dedicated player could be raid-ready during the launch week of the raid,. D2's Spire of Stars was incredibly frustrating as it launched at a way higher level than the soft cap.

    I got ya, and for week 1 raiding it definitely makes things more difficult. I normally try the raid in the first couple days as well so I know what you are saying. But I think the issue here is more of a change in design philosophy than in dealing with RNG luck on armor. I think they have decided that they want most people going in at a potential light disadvantage when the raid first opens to increase the struggle and drama of people figuring it out and pulling it off. They know that there will be people who have optimized perfectly that are just about *right at* the opening light of it but probably not much farther. I think they as a whole enjoy the way Spire wasn't knocked out in the first 4 hours. So while you see the system as borked because of the way light gains work, I think they see it about right where they want it.

    oHqYBTXm.jpg
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    Chaperone get!

    ...I am still terrible with this gun. It sure is stylish, though.

    CptHamiltonKhraul
  • FawstFawst The road to awe.Registered User regular
    edited September 2018
    Hang on, are Prime engrams something that can drop even without the buff? I know for a fact that I got one last night while playing Gambit, but DIM is showing one in my postmaster which I apparently got while doing Flashpoint stuff on Earth just before bed, which was well after getting the one in Gambit. I imagine it came from a Public Event reward chest that I didn't bother opening.

    Never mind. Prime engrams are available without that buff. I thought they were tied specifically to having the buff for some reason.

    Fawst on
  • shrykeshryke Member of the Beast Registered User regular
    Fawst wrote: »
    Hang on, are Prime engrams something that can drop even without the buff? I know for a fact that I got one last night while playing Gambit, but DIM is showing one in my postmaster which I apparently got while doing Flashpoint stuff on Earth just before bed, which was well after getting the one in Gambit. I imagine it came from a Public Event reward chest that I didn't bother opening.

    It appears so, yes. I got one in ... I think it was a Strike.

    Fawst
  • shrykeshryke Member of the Beast Registered User regular
    Also the new strike where the Drifter narrates it feels SUPER awkward and I have no idea why they did it because it so obviously doesn't work or make sense.

    Wassermelone
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    shryke wrote: »
    Also the new strike where the Drifter narrates it feels SUPER awkward and I have no idea why they did it because it so obviously doesn't work or make sense.

    One variant he sorta explains and one ending has ghost call him on it. Still a bit weird.
    I was amused by Ghost demanding answers with the observation "My guardian just killed a small army..."

    Nod. Get treat. PSN: Quippish
    CptHamiltonshryke
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    I don’t particularly care for the drifter

    The map was better

    CptHamilton
  • CptHamiltonCptHamilton Registered User regular
    shryke wrote: »
    Also the new strike where the Drifter narrates it feels SUPER awkward and I have no idea why they did it because it so obviously doesn't work or make sense.

    The narration for that one sucks because everything else about it makes it easily my favorite D2 strike. I don't know why it wasn't Petra; that would have made sense.

    PSN,Steam,Live | CptHamiltonian
    shrykeEl Muchoskyknyt
  • WassermeloneWassermelone Registered User regular
    That is otherwise a fantastic strike

    REALLY loved the nostalgia of popping up into
    the Skolas/Fallen Prison of Elders map

    CptHamiltonshrykeEl MuchoHugglesAl_watKhraul3cl1ps3CormacDysshoeboxjeddyrndmhero
  • CptHamiltonCptHamilton Registered User regular
    My one non-Drifter complaint about that strike is that you can cheat around a whole part of it
    the section where you're on pikes in the long, wide tunnel where there are train rails on either side and space in the middle between buildings, you can get off your pike, jump up on top of the overhead rail above either train line, and just run down the rail to the end, bypassing the whole 'avoid trains and do pike stuff' segment. Which, in my experience, almost everybody does so you have to do it too if you don't want to get left behind.

    PSN,Steam,Live | CptHamiltonian
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    I two manned tier 1 blind well with a rando and it was a lot of fun. I think it’s mechanically a lot more interesting than Escalation Protocol

    If you don’t have too many people you really need to work at chaining anathema and servants

    The bug with the well becoming uninteractable has happened to me three times and It’s super frustrating given how many tries it can take to instance yourself in with a group.

    Also my well pursuit bugged out and didn’t give me a powerful reward :(

    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
    El Mucho
  • shrykeshryke Member of the Beast Registered User regular
    Yeah, the strike is actually pretty good. A little slow at the start (too much running, not enough killing) but the back end is solid. It's just the whole framing and narration makes zero sense.

    And I still have no idea why they got rid of the flying-in pre-mission briefings. It feels super weird to zone in and run a bit and then get context for wtf is even going on. It really kills any sense of this being a tactical strike mission.

    DodgeBlan
  • lakhesislakhesis Registered User regular
    edited September 2018
    If you're on PS4 I'll 'help' (help in the sense that I also don't have it :p).

    I’d be happy to help both of you next weekend!

    @Wassermelone

    Edited because I’m terrible at posting and doing something else at the same time.

    I’ve finished the catalyst and gotten the ship, and am happy to walk you through each type of run / do all the runs with you if you like. Shoot me a message on PSN.

    lakhesis on
    PSN: strangerfork
    Wassermelone
  • squall99xsquall99x Registered User regular
    My one non-Drifter complaint about that strike is that you can cheat around a whole part of it
    the section where you're on pikes in the long, wide tunnel where there are train rails on either side and space in the middle between buildings, you can get off your pike, jump up on top of the overhead rail above either train line, and just run down the rail to the end, bypassing the whole 'avoid trains and do pike stuff' segment. Which, in my experience, almost everybody does so you have to do it too if you don't want to get left behind.

    The real best part of the strike (beside my boy faux-Variks) is getting revenge on the boss after spending an hour and a half working on the Nightfall in the normal version by dropping a warlock super rift and proceeding to ignore his damage, his adds and his room wide flame attack and burning his janky servitor ass down in like 20 seconds of straight unadulterated dakka dakka.

    oHqYBTXm.jpg
    CptHamilton
  • CptHamiltonCptHamilton Registered User regular
    shryke wrote: »
    And I still have no idea why they got rid of the flying-in pre-mission briefings. It feels super weird to zone in and run a bit and then get context for wtf is even going on. It really kills any sense of this being a tactical strike mission.
    Like it or not, we've stepped into a war with the warden's servitor...

    PSN,Steam,Live | CptHamiltonian
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited September 2018
    I added Warmind to my collection of guardians snapshots. I really really wish I had done this in Destiny 1.

    Destiny 2 Base Game:
    ntbmkapen7sd.jpg

    Curse of Osiris:
    8nkoqfg993w2.jpg

    Warmind:
    jpcrcmeqt761.jpg

    I'm mostly excited to see how much my guardians change this expansion. As you can see, Osiris was minimal in the effect it had on my guardians and Warmind was only because of the Solstice of Heroes. Forsaken already has them looking completely different and I'm excited to see what they will be like as we finish up Forsaken.

    ObiFett on
    CptHamiltonHermano
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited September 2018
    So apparently there is a bug with Telesto and Blind Well? Seen dudes that just splatter the floor with Telesto bolts and they seem to count as “enemy kills” when they explode, adding to the Well percentage.

    Sirialis on
    Al_watCptHamiltondrunkenpandarenrndmhero
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited September 2018
    the titan dreaming city looks dumb

    so far I'm not a fan of the aesthetic of the dreaming city sets and guns. They seem kinda... obvious

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Sirialis wrote: »
    So apparently there is a bug with Telesto and Blind Well? Seen dudes that just splatter the floor with Telesto bolts and they seem to count as “enemy kills” when they explode, adding to the Well percentage.

    Yep, you can get to the boss in about 2-3 minutes.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    squall99x wrote: »
    Hiryu02 wrote: »
    Can anyone please tell me the name of the Titan set that Zavala sells that is basically D1 armor?

    So the Zavala set is a re-skin (kit bash?) of the Curse of Osiris stuff which I don't believe were used in any way in D1 from what I remember. However, the Prodigal armor which is just random world drop armor is Raku Crucible Type - which was definitely D1 armor.

    I got this Gambit lore entry the other day and I feel SPIED ON:
    He's kit-bashed Vex tech with Fallen components, married it to Hive magic, and scavenged Golden Age science with a sprinkling of who knows what, and he's…

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
    squall99xSirialisFawstCptHamiltonHugglesWraith260Catalase
  • squall99xsquall99x Registered User regular
    Vagabond wrote: »
    squall99x wrote: »
    Hiryu02 wrote: »
    Can anyone please tell me the name of the Titan set that Zavala sells that is basically D1 armor?

    So the Zavala set is a re-skin (kit bash?) of the Curse of Osiris stuff which I don't believe were used in any way in D1 from what I remember. However, the Prodigal armor which is just random world drop armor is Raku Crucible Type - which was definitely D1 armor.

    I got this Gambit lore entry the other day and I feel SPIED ON:
    He's kit-bashed Vex tech with Fallen components, married it to Hive magic, and scavenged Golden Age science with a sprinkling of who knows what, and he's…

    I saw that reading through the lore before the expansion dropped too. Love it.

    oHqYBTXm.jpg
    Huggles
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited September 2018
    I think the dreaming city gear looks fine... But its mobility and you cant reroll it as a MW so it might as well not exist to me. (Maybe the cured Riven perk will be worth it?)

    The new Eververse warlock gear interest me though, well except the helmet that looks atrocious, its a Restorative set and I’ve already gotten gloves and boots.

    Sirialis on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Vagabond wrote: »
    squall99x wrote: »
    Hiryu02 wrote: »
    Can anyone please tell me the name of the Titan set that Zavala sells that is basically D1 armor?

    So the Zavala set is a re-skin (kit bash?) of the Curse of Osiris stuff which I don't believe were used in any way in D1 from what I remember. However, the Prodigal armor which is just random world drop armor is Raku Crucible Type - which was definitely D1 armor.

    I got this Gambit lore entry the other day and I feel SPIED ON:
    He's kit-bashed Vex tech with Fallen components, married it to Hive magic, and scavenged Golden Age science with a sprinkling of who knows what, and he's…

    Booker pointed this out to me over the weekend and thought it would get a funny reaction from @Local H Jay

  • CptHamiltonCptHamilton Registered User regular
    ObiFett wrote: »
    Vagabond wrote: »
    squall99x wrote: »
    Hiryu02 wrote: »
    Can anyone please tell me the name of the Titan set that Zavala sells that is basically D1 armor?

    So the Zavala set is a re-skin (kit bash?) of the Curse of Osiris stuff which I don't believe were used in any way in D1 from what I remember. However, the Prodigal armor which is just random world drop armor is Raku Crucible Type - which was definitely D1 armor.

    I got this Gambit lore entry the other day and I feel SPIED ON:
    He's kit-bashed Vex tech with Fallen components, married it to Hive magic, and scavenged Golden Age science with a sprinkling of who knows what, and he's…

    Booker pointed this out to me over the weekend and thought it would get a funny reaction from Local H Jay

    He also mentions it in his random chatter when you're standing in his little cubby in the Tower.
    Something like, "I make all my own gear for Gambit. Kit-bash it."
    I heard that before I saw the Lore card and laughed.

    The Spider has a good random-chatter line as well. Something like, "I miss Variks. You know the Awoken actually believed that ridiculous accent of his? He had them wrapped around his claws."

    PSN,Steam,Live | CptHamiltonian
    FawstHugglesKhraul
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    I think the dreaming city titan armor looks pretty rad.

    "Obvious" seems like one of the weirder complaints I could think of for a set looking like what you might expect, given the context.

    At least as far as Titans are concerned, Forsaken has no lack of fugly armor.

    Having a nice clean knight looking armor that fits the locale works for me.

    If only the damn chest would drop.

    And the Gambit gloves.

    And the mother fucking crucible Titan mark.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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