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[DnD 5E] You can't triple stamp a double stamp!
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https://www.ishtar-collective.net/cards/lord-gheleon?highlight=gheleon
I'm the good cop because it's the good cop that gets the answers.
Bad cop asks a question, and then I ask a question.
My first question will be "Right or left hand?"
Then the bad cop asks another question.
My second question will be "Which finger?"
My third question will be "Do you want to tell them everything they want to know, or do I eat the finger you selected?"
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I did this with a gnome alchemist once; He had a guild artisan background, an alchemy kit and a complete ambivelence to the horror that his casual collection of critter bits invoked in those around him; The first example of this was when we brought the severed head of an oni into the local mayors office for a reward and as it was being handed over he said "Wait, just a second please" and then proceeded to extract the eyes from the thing in full view of everyone.
The icing however was when he tried to convince the party to heal a frost giant they just put down so that he could try and tap it's spinal fluid.
I'm also playing a gnome alchemist in my current 5E game!
And the party is legitimately terrified of him!
Since there are scant details available on the D&D website, does anyone with better google-fu than I know what kind of maps these are? 1" grid size maps? Fold out or Letter size? Anything to make me justify the extra cost to buying a separate map pack?
Amazon has a few pictures of the product (https://amazon.com/dp/0786966653) and it looks like these are just letter size maps, and not playable battle maps? I am assuming these maps are also in the module itself so the usefulness, to me anyway, is questionable.
And if these maps are NOT in the module itself.... then I think I'm going to be quite annoyed!
It seems like it is a way to manage tracking a massive 23 floor dungeon and what's going on in all of it.
Id expect the actual book to have the same maps (probably in color too) but they won't be dry erase ready.
I might actually be into this map pack just for having a massive hollow dungeon to work with.
Like this is definitely a DM campaign management product not a play mat product.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I have never once seen such a map pack in an adventure and i'm talking back through to first edition adventure booklets. Generally maps are provided in line within an adventure, and you have to keep flipping back to the random page on which the one map was provided.
I would make the assumption those in line maps exist in the adventure module. If they aren't... well fuck even i'd say someone should get fired for that cause you literally can't have a dungeon crawl adventure without the map.
Yes, of course. I'm not expecting an appendix of full page maps in the module. But these maps should absolutely, at the least, be included inline within the module.
If they are not, it would be a terrible, money grubbing, tragedy. And if they are a purely supplemental map pack, then that's nice to have, but definitely not a must buy for me. I'd like to flip through the module itself first and see how useful the maps given are before making a final call on that.
Amber Temple Spoilers
Always being pitch black + a giant statue that shoots a fireball at you if you catch its attention is bad news bears for characters without darkvision!
Our rogue grabbed a magical staff in mid combat and gained a new major character flaw, an overwhelming obsession with gaining power. Combined with the six flaws from the deals hes accepted already plus the possibly 9-12 more that could be here if the temple is symmetrical, I don't see how that kind of character can continue with the party.
As a player I find it frustrating, we've already had our first instance of a magic item being hoarded with the flaw as the justification, and CoS is super light on magic items already. The character is also our only person with darkvision and has super high investigation so he always will find loot first and have a chance to pocket it, and the flaw "I won't take no for an answer" means the only way to pry it away will likely be to murder him. Though I don't know if that is possible anymore, as he gained a power promising him immortality!?
Also I know its greedy but my character doesn't feel heroic to me, we're level 6 and the comparison between my character and the rest of the party, power wise, makes me sad.
My character is a dex based ranged fighter with no magical dex gear or magical armor, he has a strength based magic spear but not the stats to make it worth using. He has negative charisma and 10 int so he doesn't stand out in any skill or provide any out of combat utility, at most providing an extra (worse) roll in non-combat situations.
The rogue has expertise in every skill my fighter has, darkvision, spider climb, some sort of lightning power, 'power over the dead', the ability to spread a disease at will, 'has many lives', a huge charisma boost from a gift, and now a crazy magical staff that can cast fourth, fifth, and sixth level spells and recharges every day. Due to him being best at stealth and having darkvision he always scouts for us so my character can't get to the sarcophagi before the rogue drains them of power, which is a bummer because my character is at a place, storyline wise, where he would heavily consider making a deal if he thought it would help him get revenge.
Our paladin has a lightsaber that sheds sunlight and plate armor + shield, making him a defensive and offensive monster.
Our light cleric has soloed four different encounters so far this campaign, ending them in one turn before I come up on initiative!
I dunno if I just had a bad string of sessions or if I'm really as weak as I feel or what. Everything we've faced in the last 4 sessions or so has either been resistant to nonmagical piercing or straight immune, so my one strength has been neutered. I know CoS is supposed to inspire dread and make the characters feel weak, but I almost feel like my character is the only one suffering from these things and its started to wear me down.
Also if i were your dm, and the rogue was taking literally all the dark power deals, is be asking him to roll up a new character and the rogue would go work for Strahd (or try to take over from Strahd).
Alternatively, the cleric i think could solve the flaws, if i remember right, not not at level 6.
That's really common at good tables
So, I got invited to play D&D with some friends. First time playing. On our third or fourth session we had 2 characters die and now we all are making back up characters just in case we need a fresh start (dm and the players who died are still working out what to do since they were Central to the plot).
Anyways, we roll for stats. My first character was down right gifted. 4 16s, and 12 and a 10. However, the second character I made, I got a pretty bad roll. My friends are dead set on rolling for stats and hp. I'm kinda against it, because being effed over by dice before the game begins and not be able to run the character I wanted to seems dumb.
Thoughts? My friends seem dead set on rolling and don't understand my problem with it.
Something to think about though, did you enjoy the rolling the first time around because you had good stats and your friends had crap ones (which is why they are happy to reroll)? Point buy removes the random from the equation.
To add to all this, we don't roll as a group but at our own home. Somehow I feel like rerolling is common, even though my friend said it was cheating to him.
TL;DR I'd rather have every one start off on even footing.
Tell them honestly you don't think rolling for stats is going to be fun long term, and if they insist, then you either say ok or you walk away. If you say ok, you potentially have the option of just tossing that character in the meat grinder first chance you get, but that may soil their fun, and they may get upset since it's sort of a sabotage move.
Somebody is rolling at home and comes to play with three 16's, two 15's and an 18? Yeah, chances are that guy is a douchebag cheater.
These are my friends who I've asked to play with for a while. Hopefully it doesn't come to walk away.
When we roll for stats I let people reroll if they don’t get a single 16, their character is supposed to be heroic
If nobody has over a 12, why are they an adventurer? A Peasant has 10s across the board, if you aren’t significantly beating that, you probably aren’t exceptional enough to do anything important
*disallowing* someone to point buy boggles my mind, as its just going to lead to annoyed people attacking guards at level 1 and rerolling until they get something better
If it bothers you, explain to them how you feel and ask if you yourself (and perhaps the guy who also got screwed) can just use point buy instead, since rolling for stats is (on average) going to give slightly better stats anyway. If they don't, you can always make a bunch of identical characters, rerolling until you get godlike stats again, and introduce and suicide each of them immediately until you get to the one you like. That's a really passive-aggressive solution, but they're being jerks, so they deserve it.
And then in addition to those three sets you generate you also have the option to take the "standard set" out of the book.
It's generous enough a method that nobody ever really ends up unhappy with their character, but I've always preferred point-buy method.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Do you choose the best set out of three, or the save roll for a stat three times and take the highest from there?
You roll up sets of six and choose one of the three sets. You can distribute the rolled stats however you like.
(If you can track down a copy of the 4e version of Gamma World, now there's a game that has you roll your stats up and it's awesome.)
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
it basically spits out characters with stats in the 13-15 range all around which is fun and not imbalancing
I'm probably putting to much though in this and should just enjoy the game. But still.
You're not, at all
If you're doing "roll, but reroll if the total is less than X", then just do a point buy with X points and save the trouble.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I also use rolled proficiency which changes the game considerably.
How do you do rolled proficiency?
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981