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Neverwinter Nights 2: The Second Coming of Deekin

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    S.S. Registered User regular
    edited May 2007
    Silpheed wrote: »
    S. wrote: »
    Personally, I think the real problem with the Duskblade isn't that the Eldritch Knight is better at what he does, it's that the Cleric is better than the both of 'em. Combined.
    But isn't that an inherit problem from the 3.5 edition? I really wish that the Cleric class would be curbed somewhat in power since being able to wear plate armour and cast spells is a pretty serious advantage. The fact that a Cleric with the magic domain is a serious caster powerhouse doesn't really help the fact either.
    I don't think the ability to weak plate armor and being able to cast spells makes any class inherently powerful. The cleric would be a pretty balanced class if it didn't have spells and feats available to it that make it a better fighter than the Fighter is while still possessing enough offensive spellpower to match of a slightly lower level Wizard. And he can be like that all day in NWN 2. Though, in Fighter's defense, he can become a Frenzied Berserker for that sweet, sweet x3 Power Attack without much of a sacrifice of essential class features, such as spellcasting... but mostly because he doesn't have any worthwhile ones.

    S. on
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    DracilDracil Registered User regular
    edited May 2007
    Clerics are slightly OPed because it's hard enough to get people to play the healer class. It's a feature, not a flaw and something more game developers need to learn (I'm looking at you Blizzard).

    Dracil on
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    S.S. Registered User regular
    edited May 2007
    You're using clerics as healers? You're playing DnD wrong, man.

    But, seriously, clerics and druids were better off memorizing offensive spells and buffs even in the Baldur's Gate games, and that was before the 3rd Edition! That might've been because of the overabundance of healing potions, though.

    S. on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited May 2007
    S. wrote: »
    Silpheed wrote: »
    S. wrote: »
    Personally, I think the real problem with the Duskblade isn't that the Eldritch Knight is better at what he does, it's that the Cleric is better than the both of 'em. Combined.
    But isn't that an inherit problem from the 3.5 edition? I really wish that the Cleric class would be curbed somewhat in power since being able to wear plate armour and cast spells is a pretty serious advantage. The fact that a Cleric with the magic domain is a serious caster powerhouse doesn't really help the fact either.
    I don't think the ability to weak plate armor and being able to cast spells makes any class inherently powerful. The cleric would be a pretty balanced class if it didn't have spells and feats available to it that make it a better fighter than the Fighter is while still possessing enough offensive spellpower to match of a slightly lower level Wizard. And he can be like that all day in NWN 2. Though, in Fighter's defense, he can become a Frenzied Berserker for that sweet, sweet x3 Power Attack without much of a sacrifice of essential class features, such as spellcasting... but mostly because he doesn't have any worthwhile ones.
    That is very, very true.

    Just playing a level 11 cleric I could see how completely fucking ridiculous you could get.

    I mean, two rounds and you're a freaking 12ft tall avatar of melee death who can cast spells.




    Though I still contend that the Duskblade is probably better for single-target damage.

    Because, well, hey, 2x disintegrate/polar ray/chain lightning/Clenched Fist per round.

    Which can be kept up with those particular spells for another two rounds rounds provided he doesn't die in the interim.

    At which point, you start taking two will saves vs. phantasmal killer or just losing between 2-8 levels for another two turns, for example.

    And then if I'm still alive after that. I'm in ur face, channelin' ur touch spells while getting four attacks a turn.
    Or in my particular, frightening case, add another couple attacks, all at a 15-20 threat range.

    And this isn't even going outside the base PHB feats. emot-v.gif

    Der Waffle Mous on
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited May 2007
    Dracil wrote: »
    Clerics are slightly OPed because it's hard enough to get people to play the healer class. It's a feature, not a flaw and something more game developers need to learn (I'm looking at you Blizzard).

    Clerics are overpowered in the pen and paper rules, it has little to do with NWN or NWN2.

    Given my druthers, I would not give them heavy armor proficiency to start with, for one.

    Just_Bri_Thanks on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited May 2007
    Dracil wrote: »
    Clerics are slightly OPed because it's hard enough to get people to play the healer class. It's a feature, not a flaw and something more game developers need to learn (I'm looking at you Blizzard).

    Clerics are overpowered in the pen and paper rules, it has little to do with NWN or NWN2.

    Given my druthers, I would not give them heavy armor proficiency to start with, for one.
    Pretty much everything I said still applies.

    You can become a 12-ft tall avatar of death who can cause earthquakes with regeneration, DR10/evil or adamantine with complete immunity to level/ability drain, spell resistance and, can heal his entire party completely while his horned demon buddy wrecks shit.


    Just now you can't astrally project.

    Der Waffle Mous on
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    DracilDracil Registered User regular
    edited May 2007
    Dracil wrote: »
    Clerics are slightly OPed because it's hard enough to get people to play the healer class. It's a feature, not a flaw and something more game developers need to learn (I'm looking at you Blizzard).

    Clerics are overpowered in the pen and paper rules, it has little to do with NWN or NWN2.

    Given my druthers, I would not give them heavy armor proficiency to start with, for one.

    I never said it had anything to do with NWN. TSR/Wizards of the Coast understood that healers need to be a little OPed for people to like playing them. Bioware/Obsidian were smart for not messing with that (although technically with the rest anytime stuff in the NWN games it actually makes all spellcasting classes a lot stronger than they should be). And other game developers (remember games also include non-digital stuff) like Blizzard need to learn from them. None of this healers should wear paper and die in 2 hits OLOL stuff. Why do you think healers are so damned hard to find in those games that you often have to make to make do with non-healing specced healers?

    Dracil on
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    S.S. Registered User regular
    edited May 2007
    Meh, I think fighter-types are actually better off in CRPGs than in PnP. First of all, the designers usually have had the sense to not include the most absurdly overpowering spells. In PnP, you also won't face the huge waves of bad guys that you do in CRPGs, so, most likely your wizard types will be just as able to go wild in any given encounter in PnP as they are in NWN. Also, in CRPGs, you're controlling the party, so all those powerful buffs the cleric has will probably go towards enhancing your fighter types, especially if the cleric in question happens to be an NPC. The loot is also generally much more powerful, and much more HULK SMASH oriented than it would be in PnP, and that always helps the fighters.

    S. on
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    GlorfindelGlorfindel Registered User regular
    edited May 2007
    haha harm (i think?) in the original NWN was so broken. harm and heal, was all i needed

    Glorfindel on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited May 2007
    Yeah, 3rd edition harm pretty much stipulated that whomever got hit lost all hit points save for 1d4 of them. Likewise heal just, well, healed a character up to full.

    Nowadays both are capped off at 150hp and there's a will save for half.

    Der Waffle Mous on
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    SurikoSuriko AustraliaRegistered User regular
    edited May 2007
    Did anyone else have trouble getting their CD key registered for multiplayer? I've tried 3 times now, and waited 2 days since I last tried, but I still can't play online. :(

    edit: Oh wow.

    Suriko on
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    MordrackMordrack Registered User regular
    edited May 2007
    Suriko wrote: »
    edit: Oh wow.
    I linked to it on the first page, mang.

    Mordrack on
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    SurikoSuriko AustraliaRegistered User regular
    edited May 2007
    Mordrack wrote: »
    Suriko wrote: »
    edit: Oh wow.
    I linked to it on the first page, mang.

    Ah. Well, on the positive side, 16 days! Yay!

    Also, with regards to registration, I feel like a dunce. Checked the cdkey.ini file and sure enough I bungled a letter. Silly me.

    edit: NOOOOO! I lost my level 20 OC-completed Rogue10/Duelist10 save! :cry:

    Suriko on
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    AoiAoi Registered User regular
    edited May 2007
    So I'm curious about a couple things here.

    First off, I noticed today that in the EB circular, they have dropped the price of NWN2 to $30 now, so that has left me rather tempted to pick this up. But I do have some concerns.

    First of which is my pc, I'm currently sporting a kick ass Athlon XP 2200+ with a gig of ram and a Radeon 9700 Pro. Soooo should I even bother with the game? I've heard that it takes a bit of a hefty system to run.

    The second is, I haven't really heard anything about its online component. Are people even attempting persistent worlds with this? Did they ever release DM tools for people who want to run actual campaigns? It just sounds like online was a much lower priority on this one than 1, and that worried me enough that I just ignored its release, but the recent price drop leaves me contemplating it again.

    Aoi on
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    eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited May 2007
    Aoi wrote: »

    First of which is my pc, I'm currently sporting a kick ass Athlon XP 2200+ with a gig of ram and a Radeon 9700 Pro. Soooo should I even bother with the game? I've heard that it takes a bit of a hefty system to run.


    I had no problems playing the game at launch with my Pentium 4 2.26ghz, a gig of ram, and a Radeon 9800 Pro, and performance has improved with patchs since then. The ramerate may not have been perfectly smooth but it was always playable.

    eelektrik on
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    JustinChar99JustinChar99 Registered User regular
    edited October 2007
    I notice that there's a recent patch. How is performance now? Is it any smoother?

    JustinChar99 on
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    Einhander wrote: »
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    KarnKarn Registered User regular
    edited October 2007
    I have a brand new bug! The frame rate is smooth as hell, but characters blink along the path they are set to walk through. All the animations in the game are smooth and not choppy at all while this happens. They just run in place for a second, blink forward, run in place, repeat. Someone else on the main forums posted about this but no helpful responses yet. :( Today was my day off and I really wanted to play. :(

    Karn on
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    DracomicronDracomicron Registered User regular
    edited October 2007
    I abandoned this game so quickly. Maybe when I get the inclination to pick up the expansion, I'll play it again... honestly I was not happy with the fact that the sequel played worse and had dumber AI than the first game.

    Dracomicron on
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    AdimaxAdimax Registered User regular
    edited October 2007
    The camera in this game is fucking hideous.

    I havent gotten out of the first big open area... and I've had it for a week.

    I couldnt stop playing NWN1... damn. I want to keep at it, but please, tell me there is more to enjoy deeper (like 2-5 hours in) in the game?

    Adimax on
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    DracomicronDracomicron Registered User regular
    edited October 2007
    I liked the tiefling girl. *shrug*

    One of my big problems was that the Warlock class was implemented horribly... there's almost no incentive to play them, since they don't qualify for prestige classes easily, and their chief advantage of having unlimited spells is completely made insignificant due to the fact that you can rest just about anywhere with no significant penalties.

    Dracomicron on
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    KarnKarn Registered User regular
    edited October 2007
    Karn wrote: »
    I have a brand new bug! The frame rate is smooth as hell, but characters blink along the path they are set to walk through. All the animations in the game are smooth and not choppy at all while this happens. They just run in place for a second, blink forward, run in place, repeat. Someone else on the main forums posted about this but no helpful responses yet. :( Today was my day off and I really wanted to play. :(

    Oh God somebody help. D:

    Karn on
    KarnsigRescue.gif
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    KarnKarn Registered User regular
    edited October 2007
    Before I go down the road of reinstalling and repatching, what should I do to fix this if that doesn't work? Anyone?

    Karn on
    KarnsigRescue.gif
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    vhzodvhzod Registered User regular
    edited October 2007
    I'm having a bug related problem in the OC third act
    after (seriously its a big spoiler):
    You save Lord whatshis face from the Soul Reaver in Castle Never. Once you get back to crossroad keep and visit kana you go back out and you're supposed to go to the new Circle of the Mere site to meet the druids but Elanee and Bishop don't join my party and there's nobody in the party select screen when I try to leave. On the bright side I have like 1000 troops at crossroads, very high unit strength woot.

    Has this bug happened to anyone else? What can I do to get my party back? It worked right the first time then a quicksave got fucked up and my old save causes the aforementioned bug to occur. I've tried reloading the non-quicksave I made right after the events from the spoiler and that doesn't seem to fix it. I need various people in my party for the next events anyway.

    vhzod on
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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited October 2007
    Guys, I started playing this with a Sorceress, because they're cool, but does it make any sense to play sorcerors with the quick rest thing?

    Anyway, what would be a good multi-class strategy for a Wizard or Sorc? I'd like to try it, after decades of 2nd Ed AD&D (in which multi-classing sucked).

    Stormwatcher on
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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited October 2007
    Oh, great, someone resurrected the other thread.

    Stormwatcher on
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    captainkcaptaink TexasRegistered User regular
    edited October 2007
    We really need to lock this one so we only have one NWN2 thread.

    In answer to your question, not much. If you want a spellcasting badass, go pure wizard or pure sorcerer. Every level means more spells, so every level you multiclass dilutes your power. If you want some sort of hybrid, try the eldritch knight/wizard or sorcerer. EK levels(except the first one) give you more spells/level as if you'd leveled up as your casting class. This makes you a pretty nice fighter/mage. These guys will p[lay differently than a pure caster though. They have arcane tricksters too, which is the same sort of deal for rogues. Arcane archers are elven archery dudes, but there the magic is secondary. Something like a mage/cleric I really can't recommend at all.

    The expansion adds the red wizard and arcane scholar of candlekeep classes. The red wizard is for specialist wizards, and makes you a huge badass within your specialization. The arcane scholar is all about improving your metamagic feats.

    As for resting, it's very easy to rest in the OC, it only takes 5 seconds and a place relatively far from enemies. Apparently in the expansion it's trickier, but still not bad.

    captaink on
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    TubeTube Registered User admin
    edited October 2007
    This is ridiculous. I'm not being funny, but there's a NWN 2 thread on the first page, second page at a push.

    Tube on
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