Is there a way to see the exact boundaries of my base? I want to know exactly how far out I can build in Furrowfield without wasting my time on something that won't register because it's out of bounds.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Is there a way to see the exact boundaries of my base? I want to know exactly how far out I can build in Furrowfield without wasting my time on something that won't register because it's out of bounds.
The town music will stop and the town level UI will vanish.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Is there a downside to building beyond the borders, other than a lack of progression points?
PSN: Kurahoshi1
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
You can also gauge the edge of the plot towns with malroth, in town he walks about, our he falls in behind you. Your builds are squares, so find two corners and you have your boundary
I feel like Britney could have been so much worse, especially considering how thick they lay on other speech patterns for other characters. As is I sigh at what it represents, but it's also otherwise unoffensive. And I have to admit, seeing her yell "YOLO" in her little tiny speech bubble and overall chibi look as she runs towards enemies is kind of funny and adorable.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I think it is based on total available squares, so tiny is 4 (2x2), small is 16 (4x4), normal is 36 (6x6), and large is 81 (9x9). Then the room shape can be whatever, as long as it has a proper door entrance and it is all on the same level. The same level thing is actually giving me issues trying to make multistory/multilevel houses because of the way stairs and doors and rooms play. Essentially as far as I can tell you have to create hallways and then make a room with a door for it to work. You can't just say have a spiral staircase that connects to a loft above. I mean you can, but it doesn't count as a room unless a door is involved, so maybe a door connected balcony might work to legitimize two rooms (the loft and the balcony).
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
I keep running into a problem where I built this rad, big building but its too big to register a room. Or when you use too many materials in the walls and it doesn't parse it as a room.
The logic behind room assignments is pretty wonky, guys.
The number of materials shouldn't matter? As long as the walls are continuous and two high with a door somewhere it should count? Building taller may look nice, but I don't think it benefits the room itself at all
I would be curious to try it if you could give examples of things causing problems
Building taller is pretty much essential when making multi-story buildings. The camera gets super cramped in a 2-high room. You need at least 4-high for comfortable camera spacing.
As soon as you add a ceiling or roof, 2-high is definitely not enough.
+1
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
The number of materials shouldn't matter? As long as the walls are continuous and two high with a door somewhere it should count? Building taller may look nice, but I don't think it benefits the room itself at all
I would be curious to try it if you could give examples of things causing problems
You would think that, but you absolutely can make a room or field too big to register. I've done it plenty of times.
I also had a small room that due to having flagstone, three types of wood, and logs would never form a room with a small square. The flagstone seemed to be the deal breaker. Adding an a space to a square to make an L-shape room made out of flagstone, but not other materials.
I don't understand how anyone can build extensively in this game with the tools provided much less make large buildings with enclosed rooms, but I guess people play minecraft on phones so maybe i'm the outlier here. It takes me like 10 minutes to make a standalone room with no roof, and the fanciest I go is making the floor different from the walls.
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited July 2019
I'm a minecraft person for a looong time, there are a few handy tricks in the game though:
In fist person mode, after you place the first block, clicking repeatedly will add blocks in the direction the 3d preview yellow square shows, so jumping up and placing a block on the roof and then repeatingly tapping will stack the blocks down to the floor, for instance.
Hopping on a block, angling down with the L trigger, hold down the place block object, and walking forward is the fastest way to place blocks quickly for walls. Do one row at a time, rather than stacking several at a time, as the latter takes forever.
Use 1st person view for precision block removal or placement when needed.
The trowel allows you to place a ton of blocks on a ground or replace blocks on a wall super quick.
It does take a while to make things though, but not meaningfully more than minecraft. If anything, its faster than minecraft thanks to a ton of the quality of life tools they added.
1) Play the game to beat the story. Win the RPG.
2) Build a sweet village or 4.
You are clearly only playing game 1. Which is fine. Nobody says you have to play both. Building for function to win the game is a valid playstyle. Building to be pretty is an entirely different game that gets you nothing but satisfaction and serves as a creative outlet.
Eye of the Builder, or something like that. It's literally just a cursor you can move around while your character stands still, without having to actually navigate and platform your way around your building.
Basically you do get better tools. Even the trowel is a gamechanger for easily laying stuff like carpet without having to tear almost the whole room apart.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
So then they haven't given me all the tools yet I see. This game's got a long-ass tutorial.
Well maybe i'll catch the bug and start designing fancy things. It's just when they showed me the blueprint for the tree and I thought I would have to build it all myself I almost stopped playing right there. Luckily I only built three levels of it before talking to whoever and doing the next step of the quest.
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Haha, man. That tree. There was a moment of terror there for me as well.
But watching what happened after was seriously one of the coolest moments in a game and really well earned. I was pretty much "holy shit, this is rad!"
So then they haven't given me all the tools yet I see. This game's got a long-ass tutorial.
Well maybe i'll catch the bug and start designing fancy things. It's just when they showed me the blueprint for the tree and I thought I would have to build it all myself I almost stopped playing right there. Luckily I only built three levels of it before talking to whoever and doing the next step of the quest.
Apparently the tool you get for completing all the Isle tasks gives you a LOT of creative control and possibilities.
Prior to that it's a lot of work to make anything super fancy. And I'm just assuming from what I've seen of the tool that it makes that much difference, but I can't imagine how it wouldn't, given the current limitations.
But man when you get going and end up with something super cool, it feels awesome. Maybe it's just the visual style, but I feel way more accomplishment making something neat in DQB than I do in Minecraft.
Also, you can go into first person and it actually expands your "reach" a bit making fancy construction work easier and less of a hassle. There's still a limit, but there's a lot less jumping hoping you hit the button when a block is supposed to go, and more just pointing and placing; like Minecraft.
For the vast majority of the game, though, it really isn't super useful to make anything more detailed or fancy than is absolutely required.
At least that's what I keep trying to tell myself when I'm renovating an area at 4am, knowing I need to sleep, and known that I'm likely to get some tool/ability by continuing to make it easier. :rotate:
I'm surprised how much more I'm clicking with this than DQB1. Also, it's crazy just how big it is so far. I have done the first story island, the first bits of the home island, the gathering island...and now I'm off to a whole new story island? Crazy. I was very surprised how long the first island was. I kept thinking, "...I've been her FAR longer than my home island."
Later giant builds I kind of have mixed feelings on. They're not as intricate and fiddly as the tree, and look super possible to do on your own. But they're still 5000 brick affairs and would take you a hell of a long time. It's like, I wanna do it, but I also don't wanna do it! The game seems to actually realize this, because the villagers actually tell you "Feel free to help us out, otherwise we got this". And the game is structured around that, as they give you 2-3 quests to do while the giant thing's being built.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
+1
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
You can stop the giant builds if you want to do them yourself. Just take the materials out of the shared chest.
Really though the sequel kept the best part of the original game, which is everyone running up to you and forming a big circle to clap emphatically when you complete quests. Even if it's, like, a stick you're gonna use to hit monsters with.
HOLY SHIT HOW DID YOU DO THAT YOU TURNED TWO THINGS INTO ONE BETTER THING *CLAPCLAPCLAPCLAPCLAP*
So I read everyone's posts about running out of room so I thought I'd be smart and build my farm up, instead of out...but around the 4th floor pathfinding seems to glitch and people won't use/path to rooms up there. There are stairs and a ladder leading to the bath house, you can take either route! Don't get mad at me because you're too dumb! Anyway so ends my farmscraper experiment
Cool maybe I should stop fighting everything I see when getting from point A to B then.
Also I brought some chickens back from the resource island, and now they're just wandering my island wherever now I guess. Sorry dude can't find eggs for you but the quest did finish.
Can monsters swim up waterfalls? I'm thinking of building everything on the island on flat sheets about 5 blocks high on a central pillar and then connect the sheets with bridges. I will have water cascade down to access it. That way maybe I can avoid the constant annoying group monster spawns.
Is it outside of the "base" range? Do you still get the village music and see the town UI when on it?
Ah, yeah that was it. The wooden fence on one edge was 1 tile out, but I didn't think it would matter since the entire actual field was within the perimeter
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Hm now I have the option to make a bunch of stuff or go on to the next island.
It doesn't tell me where to build these things though. I assume that means anywhere at all on the island I can build will work, which is too much pressure for me. I already don't like the patchwork look of the meadow/forest areas, just a bunch of green squares surrounded by brown, and now i'll make a kitchen and dining room out in the middle of nowhere that will look like crap too.
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The town music will stop and the town level UI will vanish.
The logic behind room assignments is pretty wonky, guys.
I would be curious to try it if you could give examples of things causing problems
As soon as you add a ceiling or roof, 2-high is definitely not enough.
You would think that, but you absolutely can make a room or field too big to register. I've done it plenty of times.
I also had a small room that due to having flagstone, three types of wood, and logs would never form a room with a small square. The flagstone seemed to be the deal breaker. Adding an a space to a square to make an L-shape room made out of flagstone, but not other materials.
It does take a while to make things though, but not meaningfully more than minecraft. If anything, its faster than minecraft thanks to a ton of the quality of life tools they added.
1) Play the game to beat the story. Win the RPG.
2) Build a sweet village or 4.
You are clearly only playing game 1. Which is fine. Nobody says you have to play both. Building for function to win the game is a valid playstyle. Building to be pretty is an entirely different game that gets you nothing but satisfaction and serves as a creative outlet.
Basically you do get better tools. Even the trowel is a gamechanger for easily laying stuff like carpet without having to tear almost the whole room apart.
Well maybe i'll catch the bug and start designing fancy things. It's just when they showed me the blueprint for the tree and I thought I would have to build it all myself I almost stopped playing right there. Luckily I only built three levels of it before talking to whoever and doing the next step of the quest.
But watching what happened after was seriously one of the coolest moments in a game and really well earned. I was pretty much "holy shit, this is rad!"
Apparently the tool you get for completing all the Isle tasks gives you a LOT of creative control and possibilities.
Prior to that it's a lot of work to make anything super fancy. And I'm just assuming from what I've seen of the tool that it makes that much difference, but I can't imagine how it wouldn't, given the current limitations.
But man when you get going and end up with something super cool, it feels awesome. Maybe it's just the visual style, but I feel way more accomplishment making something neat in DQB than I do in Minecraft.
Also, you can go into first person and it actually expands your "reach" a bit making fancy construction work easier and less of a hassle. There's still a limit, but there's a lot less jumping hoping you hit the button when a block is supposed to go, and more just pointing and placing; like Minecraft.
For the vast majority of the game, though, it really isn't super useful to make anything more detailed or fancy than is absolutely required.
At least that's what I keep trying to tell myself when I'm renovating an area at 4am, knowing I need to sleep, and known that I'm likely to get some tool/ability by continuing to make it easier. :rotate:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm surprised how much more I'm clicking with this than DQB1. Also, it's crazy just how big it is so far. I have done the first story island, the first bits of the home island, the gathering island...and now I'm off to a whole new story island? Crazy. I was very surprised how long the first island was. I kept thinking, "...I've been her FAR longer than my home island."
"oh, so this is the dark souls of building games, sweet"
The One True Builder has appeared!
HOLY SHIT HOW DID YOU DO THAT YOU TURNED TWO THINGS INTO ONE BETTER THING *CLAPCLAPCLAPCLAPCLAP*
It's just endlessly charming.
okay, they hop over two blocks, but what if i... set a third block?!
build your walls three high, set spikes outside, easy xp/meat/oil farm.
Also I brought some chickens back from the resource island, and now they're just wandering my island wherever now I guess. Sorry dude can't find eggs for you but the quest did finish.
Is it maybe too far away from the irrigation station or the barn?
I tested a new field on the eastern side and they started tilling straight away
Ah, yeah that was it. The wooden fence on one edge was 1 tile out, but I didn't think it would matter since the entire actual field was within the perimeter
It doesn't tell me where to build these things though. I assume that means anywhere at all on the island I can build will work, which is too much pressure for me. I already don't like the patchwork look of the meadow/forest areas, just a bunch of green squares surrounded by brown, and now i'll make a kitchen and dining room out in the middle of nowhere that will look like crap too.
On to the next island it is then.