I'm trying to find a Japanese twitter post I saw a few days ago that went into a long detailed analysis of tree growth and acorns but I'm not having any luck. I know they were trying to grow trees of varying length and I do remember seeing basically a 4 block high wall of trees with leaves on top producing acorns. Then they had stuff showing other taller trees.
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Alternatively, the ent-like monsters on the Sludgy Shoal drop them ~30% of the time. You can farm a hundred or so in an hour (though its a pain).
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Once you beat the main story, you unlock a hammer that doesn't destroy anything. In other words when you smash a tree with it, it's not wood you get, it's the whole tree. If you don't want to deal with the faff of collecting acorns and waiting for them to grow, there's always that.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
So Furrowfield is starting to feel a little cramped. How are people building all of the stuff villagers are asking for while also maintaining enough space for farming? Can anything be done outside of the town limits and count?
Separately, does DQB2 have any way to change the type of blocks (e.g., changing mud to wood) the way that DQB1 did? The idea of taking something down and building it all over again seems... shitty.
So Furrowfield is starting to feel a little cramped. How are people building all of the stuff villagers are asking for while also maintaining enough space for farming? Can anything be done outside of the town limits and count?
I started feeling that way almost immediately, so I started building up. I have two agri-towers (each floor is a field for a certain type of crop), I have a two-floor building for dorms, and my bathhouse is built on top of the rocky outcropping with the water spring. I regret some of my placement, but there is no way I'm taking any of that stuff apart after the effort I put into the builds, and I'm generally pretty pleased with my farm.
On the other hand, I was just on Reddit checking out people's builds, and look at this person's layout: https://www.reddit.com/r/DQBuilders/comments/cfuumk/i_got_tired_of_rebuilding_my_town_after_attacks/
Man, that looks so neat and so planned. My stuff just grew organically, and I did minimal rebuilds. I also liked the idea of preserving as much of the starting terrain and features as possible, so I tried to build on the existing land instead of terraforming. But man, that terraformed village looks nice.
Also I absolutely stole that person's moat design. I found those skeletons wrecking my village exhausting, and an empty pit turned out to be no deterrence, because they just start slashing the ground underneath my village. I didn't know that the thorny vines damage enemies as well, so we'll see how it works out.
I didn't do a lot of terraforming, but I did do a bit. I ended up flattening one of the hills and putting an extra field up on top of the leveled hilltop.
I didn't feel the need to build vertically in that village, but in DQB1 I certainly built lots of vertical structures to fit everything into the tiny plots.
My Furrowfield wad definitely cramped, but I feel like it was also my own fault somewhat. The small mountain spring is in the corner of the town, so it's out of the way at least. To one side of that I had 2 fields, cabbage and tomato. To the other side (the side where the monster attacks always come), I had the sugar and pumpkin fields. The main house was where they suggest you start building it, and around that in close proximity were the bath house, kitchen, barn, and corn field. I was kind of expecting one more major room blueprint that never came. Which meant I never touched the big plot of land in the opposite corner with the remains of a dilapidated building. If I had bothered to actually use the space, things might have looked better.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
I made 50% of my Furrowfield into one huge barn structure with three floors, a smaller actual barn structure, and then fields.
nearing the end of furrowfield ( i think) spoilers/lol @ the in game cutscenes
Giant pink baboon guy comes down and does some maybe impressive shit I guess? Except I had built a 20+ high wall of blocks around my entire farm when I was bored and waiting for trees to grow for worm dude, so the camera focuses on an extreme close up of my wall and that's all I see the entire time as he presumably does some scary shit and kills the pastor
Alright, main story complete, time for free build fun. I'm going to tear this island apart!
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
My farmers aren't tilling my field for some reason. It's within the boundaries, the worm came and cleaned the soil just fine when I plopped down the scarecrow, it's fenced in, there's gates... What gives?
I even dug it all up and laid down new spoiled soil so the worm could clean it all again. Nothing.
My farmers aren't tilling my field for some reason. It's within the boundaries, the worm came and cleaned the soil just fine when I plopped down the scarecrow, it's fenced in, there's gates... What gives?
I even dug it all up and laid down new spoiled soil so the worm could clean it all again. Nothing.
Are you keeping the scarecrow planted? Fencing is mostly cosmetic, although it will actually tweak the size of the field. But you have to have the scarecrow if you want the villagers to react to it.
Sometimes though they just don't move right away. If you're wondering why they aren't tilling it now, try giving them a few minutes.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
My farmers aren't tilling my field for some reason. It's within the boundaries, the worm came and cleaned the soil just fine when I plopped down the scarecrow, it's fenced in, there's gates... What gives?
I even dug it all up and laid down new spoiled soil so the worm could clean it all again. Nothing.
Are you keeping the scarecrow planted? Fencing is mostly cosmetic, although it will actually tweak the size of the field. But you have to have the scarecrow if you want the villagers to react to it.
Sometimes though they just don't move right away. If you're wondering why they aren't tilling it now, try giving them a few minutes.
The scarecrow is there, it's showing as a large field, and it's been a few days.
Edit: I got it working by breaking the fence so the field shrunk slightly to the regular scarecrow's radius. Then a dozen villagers came swarming over to start plowing, I replace the fence as they work, and they fill the entire field.
So do you need to trigger a regular field size before an expanded size will be plowed?
My farmers aren't tilling my field for some reason. It's within the boundaries, the worm came and cleaned the soil just fine when I plopped down the scarecrow, it's fenced in, there's gates... What gives?
I even dug it all up and laid down new spoiled soil so the worm could clean it all again. Nothing.
Are you keeping the scarecrow planted? Fencing is mostly cosmetic, although it will actually tweak the size of the field. But you have to have the scarecrow if you want the villagers to react to it.
Sometimes though they just don't move right away. If you're wondering why they aren't tilling it now, try giving them a few minutes.
The scarecrow is there, it's showing as a large field, and it's been a few days.
Edit: I got it working by breaking the fence so the field shrunk slightly to the regular scarecrow's radius. Then a dozen villagers came swarming over to start plowing, I replace the fence as they work, and they fill the entire field.
So do you need to trigger a regular field size before an expanded size will be plowed?
Fields are basically rooms, so they have the same wonky triggers as rooms sometimes. I've had luck either picking up and plonking down the scarecrow after fencing, or breaking and rebuilding the fence to trigger it properly.
I think you also must have a gate somewhere in the fence but haven't tested it, just read somewhere that the fence gate is what actually lets the 1-block high fence count as a "wall" for the field.
The Reddit post about room sizes, linked earlier in this thread, says that the height of the door determines the minimum height that the wall needs to have to count as a room. So if you use a regular two-block-high door in a fence, the fence will not register as a room; if you then make each fence post double-high, it'll become a room. On the other hand, if you use a one-block-high fence door in the fence, the fence itself can be one or two blocks high. So you can, for example, put a fenced-off area next to a building, using one building wall and three fence walls to define a room, and it'll register correctly.
Similar issue here with my cooking room. I built it and have almost finished the first island and they have yet to produce anything. The villagers all just gather in there to eat raw cabbage from the chest.
Similar issue here with my cooking room. I built it and have almost finished the first island and they have yet to produce anything. The villagers all just gather in there to eat raw cabbage from the chest.
Have you cooked any cabbage yourself? They only cook stuff that you've cooked once. Maybe doing that was part of the quest though, don't remember.
Similar issue here with my cooking room. I built it and have almost finished the first island and they have yet to produce anything. The villagers all just gather in there to eat raw cabbage from the chest.
Have you cooked any cabbage yourself? They only cook stuff that you've cooked once. Maybe doing that was part of the quest though, don't remember.
Yeah I have cooked everything available on the island. I tried cooking them IN that room too, thinking they needed to see it done in the kitchen. I also had issues with the personalized room so I'll try breaking it down and putting it elsewhere (that worked with the personalized room).
+1
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Be sure to check the type of room too. A diner, for example, might not actually cook food while a kitchen will.
It's really worth talking to all the NPCs after major story events. In particular Hairy Hermit, he recommends visiting Furrowfield once you finish up in Moonbrooke to "reveal" some new truths.
What did you guys name the dog? I named mine Bowser.
Similar issue here with my cooking room. I built it and have almost finished the first island and they have yet to produce anything. The villagers all just gather in there to eat raw cabbage from the chest.
I doubt this is the same problem I had, but I ran into this issue as well, and it was simply because the way they told me what was required for the room, I skipped over how many log piles it needed and had only placed one. Long shot but I thought I'd mention it.
Yeah, when you're in a room, a little thing pops up in the UI on the left side, maybe 25% of the screen height from the top of the screen, that tells you what the room type is. Make sure that it actually is what you think it is; if it doesn't say that it's a kitchen, it won't register with the NPCs that they can cook in there. Maybe you forgot to place some required doodad that turns it from a regular room into a kitchen?
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited July 2019
Its also possible to upgrade your kitchen by having too much stuff in it to turn it into something nicer, but less useful. Too many dining tables can transform it for example.
So has anyone found a good room guide cheat sheet? All the ones ive found are terribly formatted, and have no mention of size requirements, or are in japanese which makes them iffy about working. I've found several things that should work as substitutes (such as a bathtub vs one of those huge pot looking tubs) that just don't work. Sometimes i make a room and it just doesnt register as a room or the room type.
I've beaten the game but have 3 islands worth of gratitude to grind (like 7500 points needed). The 'garden' section is so badly designed to be a farm. everything is large hill mounds instead of open flat land, and that also makes rooms a pain in the ass to build. The third area needs to be completely redone, and i have everyone in the second area right now since thats the only one that I've built up multiple rooms in to milk these people eating, sleeping, bathing and pooping, but i still have so much to do to hit objectives. What does the Chisel do anyway, thats my next unlock.
Stercus, Stercus, Stercus, Morituri Sum
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
When I got the garden I tried to make it even and now hate what I've done. I'm gonna have to go back in there and level the whole damn thing including my structures at some point.
Do your islanders move between locations, or are the furrofield guys only going to chill in the green garden region?
Postgame you can freely move the islanders between Isle of Awakening and back to their respective origins. You can bring all the unique characters that way, or banish the annoying ones back to their island and fill your island with monsters and generics from the explorer isles.
Still can't get rid of Lulu though.
I plan on making a prison island called Lulutopia.
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Postgame you can freely move the islanders between Isle of Awakening and back to their respective origins. You can bring all the unique characters that way, or banish the annoying ones back to their island and fill your island with monsters and generics from the explorer isles.
Still can't get rid of Lulu though.
I plan on making a prison island called Lulutopia.
I kind of want to just make a big port town where the boat is and ignore most of the rest of the island. Probably going to wait till the end though.
When I got the garden I tried to make it even and now hate what I've done. I'm gonna have to go back in there and level the whole damn thing including my structures at some point.
Do your islanders move between locations, or are the furrofield guys only going to chill in the green garden region?
Theres an item you get to make in the second area i think that lets you move people between areas.
Postgame you can freely move the islanders between Isle of Awakening and back to their respective origins. You can bring all the unique characters that way, or banish the annoying ones back to their island and fill your island with monsters and generics from the explorer isles.
Still can't get rid of Lulu though.
I plan on making a prison island called Lulutopia.
You also had the idea of Lulu going to Jail did you? It occured to me about 5 minutes after the tutorial.
Posts
You've known this girl since she was a baby, you creepos.
Wait, what?
How tall do they have to be?
https://www.reddit.com/r/DQBuilders/comments/cfy5x6/some_notes_on_room_shapes_and_sizes_in_dqb2/
Separately, does DQB2 have any way to change the type of blocks (e.g., changing mud to wood) the way that DQB1 did? The idea of taking something down and building it all over again seems... shitty.
On the other hand, I was just on Reddit checking out people's builds, and look at this person's layout:
https://www.reddit.com/r/DQBuilders/comments/cfuumk/i_got_tired_of_rebuilding_my_town_after_attacks/
Man, that looks so neat and so planned. My stuff just grew organically, and I did minimal rebuilds. I also liked the idea of preserving as much of the starting terrain and features as possible, so I tried to build on the existing land instead of terraforming. But man, that terraformed village looks nice.
Also I absolutely stole that person's moat design. I found those skeletons wrecking my village exhausting, and an empty pit turned out to be no deterrence, because they just start slashing the ground underneath my village. I didn't know that the thorny vines damage enemies as well, so we'll see how it works out.
I didn't feel the need to build vertically in that village, but in DQB1 I certainly built lots of vertical structures to fit everything into the tiny plots.
I even dug it all up and laid down new spoiled soil so the worm could clean it all again. Nothing.
Are you keeping the scarecrow planted? Fencing is mostly cosmetic, although it will actually tweak the size of the field. But you have to have the scarecrow if you want the villagers to react to it.
Sometimes though they just don't move right away. If you're wondering why they aren't tilling it now, try giving them a few minutes.
The scarecrow is there, it's showing as a large field, and it's been a few days.
Edit: I got it working by breaking the fence so the field shrunk slightly to the regular scarecrow's radius. Then a dozen villagers came swarming over to start plowing, I replace the fence as they work, and they fill the entire field.
So do you need to trigger a regular field size before an expanded size will be plowed?
Fields are basically rooms, so they have the same wonky triggers as rooms sometimes. I've had luck either picking up and plonking down the scarecrow after fencing, or breaking and rebuilding the fence to trigger it properly.
I think you also must have a gate somewhere in the fence but haven't tested it, just read somewhere that the fence gate is what actually lets the 1-block high fence count as a "wall" for the field.
Have you cooked any cabbage yourself? They only cook stuff that you've cooked once. Maybe doing that was part of the quest though, don't remember.
Yeah I have cooked everything available on the island. I tried cooking them IN that room too, thinking they needed to see it done in the kitchen. I also had issues with the personalized room so I'll try breaking it down and putting it elsewhere (that worked with the personalized room).
I doubt this is the same problem I had, but I ran into this issue as well, and it was simply because the way they told me what was required for the room, I skipped over how many log piles it needed and had only placed one. Long shot but I thought I'd mention it.
I've beaten the game but have 3 islands worth of gratitude to grind (like 7500 points needed). The 'garden' section is so badly designed to be a farm. everything is large hill mounds instead of open flat land, and that also makes rooms a pain in the ass to build. The third area needs to be completely redone, and i have everyone in the second area right now since thats the only one that I've built up multiple rooms in to milk these people eating, sleeping, bathing and pooping, but i still have so much to do to hit objectives. What does the Chisel do anyway, thats my next unlock.
Do your islanders move between locations, or are the furrofield guys only going to chill in the green garden region?
Still can't get rid of Lulu though.
I plan on making a prison island called Lulutopia.
I kind of want to just make a big port town where the boat is and ignore most of the rest of the island. Probably going to wait till the end though.
Theres an item you get to make in the second area i think that lets you move people between areas.
You also had the idea of Lulu going to Jail did you? It occured to me about 5 minutes after the tutorial.
Don't forget to put her in a poison swamp square.