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[Armada|PBP] Game 1: Denouements (Audience Opinions Wanted)

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited September 2018
    Red and Green Squadron are going to fly and line up on the right side of the MC-80 in front of Luke's Squadron. Using the MC-80 as a shield.

    Edit: Learned something so this post is now null.

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    edited September 2018
    @Betsuni

    For your measurements question; highlighted are the movement rings for Green squadron and the firing arcs and weapon ranges of the ISD. The ISD's antifighter weapons consist of 2 black dice, which are limited to the first (very dark) weapon range band. X-Wings are speed 3; I've added that, too.

    w9ynfvw490su.png


    Elvenshae on
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Ok, so please move Green Squadron near the debris. Red Squadron somewhere between the ISD near where you wrote the 3. Luke's Squadron fly downwards a bit away from where Red Squadron is going to end up so there is some distance between the three.

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    edited September 2018
    Done!

    o24qpw1d1pv4.gif

    r0yfkqkoz6ah.png



    That brings us to the end of round 3. Round 4 - command phase; go!

    Everyone please submit an updated command for your ships.

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
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    ElvenshaeElvenshae Registered User regular
    @Fuselage

    Post-Friday-workday (I hope!) PING!

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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    Elvenshae wrote: »
    @Fuselage

    Post-Friday-workday (I hope!) PING!

    Just a note that I won’t be able to update the Vassal game state tomorrow (until the evening), but you can still send in your orders.

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    Commands are now set for Round 4! Fuselage is working up what he's activating first and what it's doing as we enter the Ship Phase!

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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    ISD Impertinent trains its guns forward as far as possible, and begins shooting at the Mon Cal nearly dead ahead. Unfortunately, by the time the blasts reach the Rebel ship's shields, they've dissipated enough that the shields shrug them off with barely a flicker. It continues its pursuit, veering to port to keep the Mon Cal vessel in its sights!

    jvtqidtd185g.gif

    ISD Impertinent reveals a Concentrate Fire command, which it spends to allow it to roll an extra die on an attack this turn. Unfortunately, no enemy ships or fighters are in-range, and it already has a CF token, so nothing happens.
    It moves ahead at speed 2 (1-1), moving hard to port.

    @Betsuni is up - the Mon Cal MC80 Defiance activates, revealing a Concentrate Fire command. You have a Concentrate Fire token and a Squadron token available, and the [activated] ISD is in medium range in your port arc. You have a shot only on the foreward arc of the ISD. Luke Skywalker is in-range of the ISD to attack; no other squadrons are in-range to attack without moving - Red Squadron is about 3 pixels short and probably pretty angry about it. :D You might even say he's a bit red in the face ...

    hpd2kli775ku.png
    j8jqqexbu2o1.png
    z3bwg3xbyo5u.png


    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    I'll update the map later, but we can run a couple of items throughout the day ... :)

    After holding themselves in reserve, the X-Wings of Red Squadron slam their throttles forward and spring towards the bow of the Impertinent, firing a brace of proton torpedoes! The torps slam against the shields and explode!
    MC80 Defiance spends its Squadron token to activate Red Squadron, which can move into range of the ISD, in front and a little to port, and attack with 1 red die.

    Result is HH. Thanks, FFG Dice App!

    chyv7pgr3wum.jpg

    @Fuselage - do you want to spend one or more defensive tokens on this attack? You have Brace (damage / 2), Contain (prevent normal critical hit effect; not useful here), and 2x Redirect (take some or all of the damage on either starboard or port shield, instead).

    Green defense tokens (everything you have at the moment) turn red when spent, and come back at the end of the round. Red ones can be spent, but then they're gone for the rest of the game.

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    @Fuselage

    Ping.

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    ElvenshaeElvenshae Registered User regular
    Moving forward without spending defense tokens ...

    The main guns on the Defiance open up, trading long-distance shots with the ISD as it approaches!
    Admiral Ackbar is activated - the MC80 can only attack out of port and starboard firing arcs this turn.
    The ISD is at medium range of the MC80, allowing it to gather red and blue dice to attack, in its port firing arc. It therefore gathers 3 red, 3 blue dice, +2 red for Ackbar.
    The ISD has already activated, so Defiance activates; the MC80 may add 1 die of any color to its attack, and it adds +1 blue die.
    The MC80 spends its Concentrate Fire dial on this attack, adding 1 die of any color already there to this attack; it adds +1 blue die.
    The attack against the ISD is obstructed by the asteroid field, and so the Defiance must remove 1 die of its choice from the attack. -1 red die

    l8cm3kx7l27k.png

    Final attack is 4R5B.

    Results are:
    bjiu0kahfint.png

    ... and the Concentrate Fire token is spent to reroll one of the red dice.

    8pvqo0ob8ow0.png

    Final results are 7 damage, a potential crit is in-play, and 2 accuracy.

    @Betsuni you may choose up to two Defensive Tokens on the ISD to prevent @Fuselage from spending them. He has:
    Brace (damage / 2), Contain (prevent normal critical hit effect), and 2x Redirect (take some or all of the damage on either starboard or port shield, instead).

    Note that the more than one of the same type of token cannot be spent on the same attack, so at most Fuselage can spend 1 Redirect on this attack.

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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    This is a brutal amount of damage to take with the token negation.

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    ElvenshaeElvenshae Registered User regular
    Also, @Betsuni, when the Defiance moves, it's going to run into the debris field, so you'll take 2 damage on the hull zone of your choice. Which one do you want to take the hit?

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I choose to use the Defense tokens to negate the ISD from using them. As for the 2 hull damage, I put it on the right side (away from the ISD).

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    Betsuni wrote: »
    I choose to use the Defense tokens to negate the ISD from using them. As for the 2 hull damage, I put it on the right side (away from the ISD).

    Which two defense tokens do you want to prevent him from using? You get to pick.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I nullify Brace and Contain.

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    The Impertinent slews slightly to starboard, bringing it's port-side shields into the line of attack, but the concentrated barrage from the Defiance is too much, and the Star Destroyer's shields buckle under the assault. Turbolaser fire penetrates, slagging armor plates, while ion cannon shots send lightning skitterjagging across the hull. Near one of the Impertinent's main battery cannons, a plume of coolant boils off into space from a ruptured feed line.

    Meanwhile, the MC80 Defiance continues its inexorable advance through space, and the helmsbeing throws the controls hard to port - but it's not fast enough or far enough, and the mighty ship slowly slides into the debris of a previous battle. A significant chunk of CR90 bounces off the Defiance's shields, and while they hold, they are much diminished.

    7wcn1bndi4xf.gif

    i3tg3p31ff9a.png

    The Impertinent exhausts a Redirect token, moving 3 damage from the forward arc to the port arc (3 -> 0).
    The remaining 4 points of damage are applied to the forward arc, dropping the shields (2 -> 0) and applying 2 hull damage (14 -> 12); since a crit is active, the first damage card is dealt face-up.
    okeuklnh1jjc.png

    ... probably not gonna do much for Betsuni, unfortunately.

    MC80 Defiance moves to port as far as possible at speed 2 (1-1), and its final position overlaps the debris field.
    It takes 2 damage to its starboard arc.
    Defiance's activation is over.

    @Fuselage is up, with the RDR Insubordinant activating with a Concentrate Fire command. Unfortunately, it has no current targets; it can save it as a token (which would replace the Navigate token it currently has), unless it wants to spend the Nav token to change speed at this time.

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    @Fuselage

    Sorry, forgot to mention that you can also tell me that you'd rather drop the starboard shields instead of port.

    ED: Or, I guess, take more hull damage.

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    ... couple range images for @Fuselage

    xs2ss30pamai.png


    q6eg89qy61qx.png


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    ElvenshaeElvenshae Registered User regular
    @Fuselage

    I'm going camping this weekend, so tonight'll be your last chance to get a set of commands in until Sunday night.

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    ElvenshaeElvenshae Registered User regular
    The RDR Insubordinant finds another gear and accelerates even as it reroutes additional power to its main guns. Meanwhile, Gamma Squadron advances up to the port side of the Impertinent, seeking cover under its guns.

    0msskrr2clm0.gif

    tviozgefsb4g.png
    RDR Insubordinant spends the Navigate token to change its speed to 3 (0-1-1), retaining the Concentrate Fire disk as a token.
    It moves straight ahead.

    Gamma Squadron activates, and then move forward just enough to stop out of range of the Red and Green X-Wing squadrons.

    @Betsuni you're up! Luke Skywalker and Green Squadron can activate in any order you wish (though it likely doesn't matter much, and you can just order them simultaneously).

    qb7msr52r3yj.png
    1l6raulmasb5.png



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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    Green Squadron throttles back, seeking to maintain a favorable position between the Imps and the Rebels.

    Luke Skywalker and his escorts strafe the Impertinent, doing minor damage.
    w8nsk32s44xx.jpeg

    Result is H.

    Damage cannot be redirected, since Luke treats the ship as having no shields when he attacks. Brace reduces 1 damage to ... 1, and there’s no crit, so Contain does nothing.

    1 damage to the ISD.

    Green Squadron activates but remains in place.

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    @Fuselage @Betsuni

    Command phase of round 5! Please assign one new command dial to each of your ships.

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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    All commands have been locked in for this, the penultimate Ship Phase!

    Finally reaching the point of engagement, the eager pilots of Gamma Squadron accelerate their surprisingly nimble bombers to attack speed, blowing past the surprised pilots of Green and Red Squadrons, and dialing in their approach and launching a barrage of torpedoes! They splash against the shields of the Cruiser and explode!

    bmou8yh7hl7v.png
    w136pf4octka.png

    ISD Impertinent activates, revealing a Repair command. It spends its Squadron token to order 1 squadron to immediately move and attack and picks ... hmmmm ... I guess Gamma Squadron. :)

    Gamma Squadron is unengaged, and so moves distance 4 to just off the port bow of the Mon Cal; it has shots on the forward and port hull zones, and shoots the port zone with 1 black die.
    hmdls47wz5xt.png

    Result is H.

    On defense, the Defiance has 2x Redirect, Contain (useless; no crit here) and Brace (useless; reduces 1 damage to 1 damage).

    @Betsuni for Redirect?

    Elvenshae on
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Redirect to the damage to starboard.

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    Sorry - should have made it clearer. You've been shot in the port side; do you want to redirect it to forward or aft, or take it on the port side?

    ED: PAY NO ATTENTION TO THE EDIT MARKER! THE GUY WHO IS A SAILOR AND HAS A 2ND-RATE AS HIS STEAM AVATAR DID NOT SCREW UP WHICH SIDE IS PORT AND WHICH IS STARBOARD.

    NOT ED2: ACTUALLY IT'S PROBABLY A 1ST-RATE.

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Uh... so the torpedoes missed the port side which is facing them and hit the other side?

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    Oy. I had it right to start with and then messed it up on the "clarification." :D:D:D A+ job there, DM. Let's try this one more time.

    @Betsuni You've been shot in the port side; do you want to redirect it to forward or aft, or take it on the port side?

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited October 2018
    Yes, Commander, I would like to redirect the damage to my starboard shields.

    Edit: Honestly I had to go look up the "sides" of the ship. That's why I knew I was right this time. Long ago someone told me that to remember the names of the sides that Red side is always Port because of the wine. But I messed that up so just remember why they gave the names to the sides. Port is names as such since that's where ships would dock and the "port" was on that side. Then the other side has to be starboard.

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    Okay, but that's not an option. :D You can shift it to an adjacent hull zone, so damage on the port side (I GOT IT RIGHT THIS TIME! WOO!) can be either moved to the forward hull zone or the aft hull zone (or left in place).

    @Betsuni

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Ooooh ok, so hmm...

    Put it on the aft!

    Then put the Guy with the Rules in the escape pod and jettison him into space.

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    Energy is quickly shunted around onboard the Defiance, and power is stolen from the rear shield projectors to reinforce the PORT side, which remains at full power after the explosions die away. This is good, as they come immediately under fire from the ISD Impertinent's main batteries!

    caow3fwppsbm.png
    ISD Impertinent declares an attack against the MC80 Defiance, using its forward battery against the MC80's PORT side.
    The attack is unobstructed at long range, so the Impertinent gathers 5 red dice for the attack.

    o3wk5kcjgl7q.png

    The result is ... A. Wow. I'm guessing that @Fuselage isn't going to want to waste the Concentrate Fire token rerolling a die on this pile of suck. Please let me know if want me to, anyway.

    iz9iy0uxe7p6.png

    ... and then we need to resolve the Repair command before we move on.

    Sidenote: "Port" and "left" have the same number of letters.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I'd feel sorry for @Fuselage right now if I was not on the receiving end of that bad salvo.

    oosik_betsuni.png
    Steam: betsuni7
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    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Betsuni wrote: »
    I'd feel sorry for @Fuselage right now if I was not on the receiving end of that bad salvo.

    You can still feel sorry for me!
    You have the right of it, @Elvenshae.

    o4n72w5h9b5y.png
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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    Okay!

    What're you repairing, @Fuselage ? :)

    You've got 4 Engineering points.

    You can spend them to:

    1pt: move a shield from one hull zone to another
    2pts: Recover 1 shield in any hull zone
    3pts: Repair and discard a damage card

    Elvenshae on
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    see317see317 Registered User regular
    Elvenshae wrote: »
    Okay!

    What're you repairing, Fuselage ? :)

    You've got 4 Engineering points.

    You can spend them to:

    1pt: move a shield from one hull zone to another
    2pts: Recover 1 shield in any hull zone
    3pts: Repair and discard a damage card
    Is there an option for Fuselage to repair the targeting computers? Clearly something isn't working right there.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    see317 wrote: »
    Elvenshae wrote: »
    Okay!

    What're you repairing, Fuselage ? :)

    You've got 4 Engineering points.

    You can spend them to:

    1pt: move a shield from one hull zone to another
    2pts: Recover 1 shield in any hull zone
    3pts: Repair and discard a damage card
    Is there an option for Fuselage to repair the targeting computers? Clearly something isn't working right there.

    It isn't the computer. It is his outsourcing of his crew to Spaceballs Staffing.

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    The bow shields on the ISD Impertinent flicker back into life - perhaps this affected the gunners' aim? - even as other shield quadrants diminish slightly. As the Impertinent slides forward through space, it finds itself mired in a small asteroid field ... and one of the swirling rocks impacts on the vessel's stern as it navigates, rupturing the cowling around one of the main sublight engines. Meanwhile, Luke Skywalker and his escorts scramble out of the way of the approaching behemoth.

    wjnizham49yk.gif

    iknq3qjtbmod.png
    4 Engineering points are spent to regen 1 shield point in the bow arc (2) and move 2 shield points to the bow arc from aft arc (2) (total: 4).

    Moving forward at speed 2 (1-1), the ISD turns hard to port and runs over an asteroid obstacle; 1 face-up damage card is dealt:

    d53jxeriiro5.png

    Impertinent also overlaps Luke Skywalker; please choose a position for him touching the Impertinent, @Betsuni

    5b7djc1njdax.png

    Up next is @Betsuni with the MC80 Defiance; it activates, showing a Navigate command; what are your orders, Bets?

    ED: Corrected the above to conform with what Fuselage actually asked for - pulled the shields from the rear arc instead of rear and side.

    Elvenshae on
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