Simming this Azerite shit is infuriating. I got a +15 ilvl helm from the weekly chest and no matter how I trait it out, it sims at least 100 DPS lower than my current helm. What a fucking joke this system is.
Really I have not leveled because of the armour
I busted my ass getting the dark shore stuff to be told it's worthless? I played the beta as a holy priest twice {because I am a sadist} but really felt I was very lied to about the game.
I haven't done a ton of mythics and just did a Waycrest 7 and man that's some tense shit as a holy priest.
Also quake is an asshole.
Yeah it doesn't feel nearly as good as on my resto druid. Raids are an entirely different matter though.
Yeah I've been really enjoying raids as holy but I feel like I need to get a lot better at disc to keep doing m+. Need better addons to target stuff. I've also not played a DPS since a hunter in molten core other than levelling alts for funsies so doing some harder content with one of those might help me figure out the whole disc hybrid thing.
I haven't done a ton of mythics and just did a Waycrest 7 and man that's some tense shit as a holy priest.
Also quake is an asshole.
Yeah it doesn't feel nearly as good as on my resto druid. Raids are an entirely different matter though.
Yeah I've been really enjoying raids as holy but I feel like I need to get a lot better at disc to keep doing m+. Need better addons to target stuff. I've also not played a DPS since a hunter in molten core other than levelling alts for funsies so doing some harder content with one of those might help me figure out the whole disc hybrid thing.
Same. I've been hesitant to get into disc because its never gone well for me in the past, but I'll have a hard time keeping up with my group as holy and I've been experimenting with some smarter macros that might help.
The Naga are the direct agents of the Old Gods along with the faceless. So y'know. That means they'll be around in Warcraft FOREVER.
Anyway tell me about Subtlety spec rogues. I'm considering trying that out for a while.
You have two primary cp builders. Backstab you use when you are not in stealth/shadowdance and it hits like a wet noodle from the front, a damp noodle from the back. If you are in stealth/SD it is replaced with Shadowstrike which hits like a truck. Shadowstrike also had a built in teleport to Target if you are in stealth and not in melee range.
You can also cheap shot from stealth or SD.
Shadow dance has 2 charges (3 if you talent it) that take a minute to recharge.
You have two finishers, one debuffs the mob with a shadow dot and makes it take extra dmg from your other abilities. The other is Eviscerate, which hits like a truck. They both reduce the CD on some of the other abilities based on amount of cp spent.
Your aoe is a recolored fan of knives, where you chuk out shirikens instead and get a cp for each Target hit. Doing it while in SD increases the dmg from "tickle" to "good". Each target hit with it that puts a multiplier on your Eviscerate if used on a target that has your shadow dot on it.
There is also an ability you can pop ever 30 seconds to buff all your dmg by a bit.
There is a 3 minute cd that turns all your dmg to have a shadow component (which ignores armor) and makes all your builders give you an extra cp.
Vanish has the usual interactions with the talent tree.
The key to playing well it's layering the cooldowns, knowing when to pop SD, knowing when to pool energy, and knowing what to spend your SD duration on. Also going into SD with right amount of energy which varies with talents, because you want to neither run out nor cap out while it's going on.
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Different raid experiences based on faction has been in people’s ‘pie in the sky’ list of things for over a decade. This is pretty huge.
Seems they're legitimately working on pushing the faction conflict for once.
I don't agree. I think it just means they've committed more strongly to the theme, same as Warfronts, same as Island Expeditions.
Keep in mind, they did this in Trial of the Crusader raid with the Faction Champs encounter, though it was largely superficial.
So long as they need to achieve a mirrored state of balance, I'm not sure they can ever really push faction conflict in a way that's actually meaningful and impactful, and not just Horde v. Alliance window dressing on features that could easily exist without it.
During the AQ40 callback holiday event, Call of the Scarab, they have this mini-event that determines which faction's flags fly over the gates for a year. If they took that idea and made it WAY more impactful, then I would be impressed with their having put in a legit effort on faction conflict, but frankly I don't think moves as bold as that are even possible in this day and age, they're just too hemmed in by player expectations and quality of life and so much more open to withering player feedback.
But what, Dac, is philosophically supposed to be the point, of an alt? Is it not, a measure of a man's worth, a demonstration of effort, and investment? We here, at Blizzard, we ask ourself this question, a lot. What is an alt?
In random happy I got it done I got my warrior class mount last night. It looks great and I am pretty happy with it. Even as a ground mount its dopey run is amazing.
Though I will still probably use my old frostwolf howler. Because god damn it I did the old grind to get my frostwolf rep up to exalted.
I like my howler too for the same reason. Plus the wolf mounts have a nice lope to them. Also, I think they fixed the 100% run animation for raptors at some point and it is such a relief not to get motion sickness when I try to ride one now.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
But what, Dac, is philosophically supposed to be the point, of an alt? Is it not, a measure of a man's worth, a demonstration of effort, and investment? We here, at Blizzard, we ask ourself this question, a lot. What is an alt?
The account you use to post the really nasty slashfic.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
so am i missing something? Why group up for WQs? Doesn't everyone get credit if you hit the monster? What does grouping add? (not trying to be snarky about anything, genuinely curious).
so am i missing something? Why group up for WQs? Doesn't everyone get credit if you hit the monster? What does grouping add? (not trying to be snarky about anything, genuinely curious).
Then you get credit for monsters you don't hit.
Also for clickables.
Also sometimes just to switch over to a shard where people are doing the quest.
It's nice that CoA is going to be account-wide for the levels but like.
Goddamn could you really not see how that was going to be infuriating for alts with just a few seconds of thought.
I think screening out raiders from having a half dozen raid ready alts with zero effort was the main motivator there.
I don't think that your neck ilvl is what makes you raid ready, but hey, what do I know.
It absolutely does. I had three toons ready to go, and the only reason I didn't have four was that keeping up with four sets of CoA WQs would have been outright impossible. If one set of WQs provided rep progress for the neck item level for all characters I'd have had one of every tank class ready to go.
Different raid experiences based on faction has been in people’s ‘pie in the sky’ list of things for over a decade. This is pretty huge.
Seems they're legitimately working on pushing the faction conflict for once.
I don't agree. I think it just means they've committed more strongly to the theme, same as Warfronts, same as Island Expeditions.
Keep in mind, they did this in Trial of the Crusader raid with the Faction Champs encounter, though it was largely superficial.
So long as they need to achieve a mirrored state of balance, I'm not sure they can ever really push faction conflict in a way that's actually meaningful and impactful, and not just Horde v. Alliance window dressing on features that could easily exist without it.
During the AQ40 callback holiday event, Call of the Scarab, they have this mini-event that determines which faction's flags fly over the gates for a year. If they took that idea and made it WAY more impactful, then I would be impressed with their having put in a legit effort on faction conflict, but frankly I don't think moves as bold as that are even possible in this day and age, they're just too hemmed in by player expectations and quality of life and so much more open to withering player feedback.
Theyre making a raid that is entirely about the faction conflict and you dont think theyre pushing the concept more than they have in the past?
Different raid experiences based on faction has been in people’s ‘pie in the sky’ list of things for over a decade. This is pretty huge.
Seems they're legitimately working on pushing the faction conflict for once.
I don't agree. I think it just means they've committed more strongly to the theme, same as Warfronts, same as Island Expeditions.
Keep in mind, they did this in Trial of the Crusader raid with the Faction Champs encounter, though it was largely superficial.
So long as they need to achieve a mirrored state of balance, I'm not sure they can ever really push faction conflict in a way that's actually meaningful and impactful, and not just Horde v. Alliance window dressing on features that could easily exist without it.
During the AQ40 callback holiday event, Call of the Scarab, they have this mini-event that determines which faction's flags fly over the gates for a year. If they took that idea and made it WAY more impactful, then I would be impressed with their having put in a legit effort on faction conflict, but frankly I don't think moves as bold as that are even possible in this day and age, they're just too hemmed in by player expectations and quality of life and so much more open to withering player feedback.
Theyre making a raid that is entirely about the faction conflict and you dont think theyre pushing the concept more than they have in the past?
Ok.
Did you read past the first sentence of my post or were you too giddy at the opportunity to be snarky and dismissive for no reason?
Simming this Azerite shit is infuriating. I got a +15 ilvl helm from the weekly chest and no matter how I trait it out, it sims at least 100 DPS lower than my current helm. What a fucking joke this system is.
Guy in my guild got an azerite chest that was a forty item level upgrade and it simmed out to be 15 DPS better. So yeah, stamina's the tiebreaker but what a great deal.
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I got two 385 helms back to back. Great. Nevermind the 340s in my other slots. Nevermind that I'm a tank so the armour and stamina is good enough to mean ANY ilvl is an upgrade regardless of traits.
I got two 385 helms back to back. Great. Nevermind the 340s in my other slots. Nevermind that I'm a tank so the armour and stamina is good enough to mean ANY ilvl is an upgrade regardless of traits.
Yeah, I'm still 340 in all 3 azerite slots, but the first item that drops will be an upgrade for me no matter what the traits, since I'm a tank and Stamina and Agi are king for me.
At an average equipped item level of 350 on my guy (this does not include my new 390 cloak), my Stagger rating is 50%. That's pretty good. But I want more.
I got two 385 helms back to back. Great. Nevermind the 340s in my other slots. Nevermind that I'm a tank so the armour and stamina is good enough to mean ANY ilvl is an upgrade regardless of traits.
Yeah, I'm still 340 in all 3 azerite slots, but the first item that drops will be an upgrade for me no matter what the traits, since I'm a tank and Stamina and Agi are king for me.
At an average equipped item level of 350 on my guy (this does not include my new 390 cloak), my Stagger rating is 50%. That's pretty good. But I want more.
Lucas do you raid and if so are do you log your raids? I keep looking at our logs and my DTPS is way higher than my co-tank. This makes me think that I'm doing shit wrong but our healers keep insisting that I'm easier to heal than our other tank.
I'm at 354 ilvl so I should be fine for what we're doing (and we're breezing through normal), but if I can be doing better I'd love to have another Brewmaster to compare to relatively.
I could go search log files for another Brewmaster but that is exhausting and I'd rather look at someone else I can correspond with.
The Shado-Pan Brawl is quite possibly the worst thing I've ever done in this game.
I did it last night. I don't really know wtf it was about I mostly stood in the center ring burning the boss while being ignored and we won by a huge margin so victory?
I got two 385 helms back to back. Great. Nevermind the 340s in my other slots. Nevermind that I'm a tank so the armour and stamina is good enough to mean ANY ilvl is an upgrade regardless of traits.
Yeah, I'm still 340 in all 3 azerite slots, but the first item that drops will be an upgrade for me no matter what the traits, since I'm a tank and Stamina and Agi are king for me.
At an average equipped item level of 350 on my guy (this does not include my new 390 cloak), my Stagger rating is 50%. That's pretty good. But I want more.
Lucas do you raid and if so are do you log your raids? I keep looking at our logs and my DTPS is way higher than my co-tank. This makes me think that I'm doing shit wrong but our healers keep insisting that I'm easier to heal than our other tank.
I'm at 354 ilvl so I should be fine for what we're doing (and we're breezing through normal), but if I can be doing better I'd love to have another Brewmaster to compare to relatively.
I could go search log files for another Brewmaster but that is exhausting and I'd rather look at someone else I can correspond with.
We do have logs. I've never bothered to look at them, because we aren't like a super serious guild or anything. We got our first Mythrax kill on Monday night, and we did a few pulls on G'huun but didn't get him down.
I'll PM you a link to my guild.
I will say this... I'm filling the role of off-tank most of the time and on Normal some fights I barely do anything at all, like Taloc and Mother. On Taloc tonight I'm actually going to try it in WW spec because our DH can solo tank the whole thing on Normal. On Mother I'm tanking the bloods so I have lots of downtime and periods of no tanking at all.
I think if you want to see my numbers, the best ones to look at are on Fetid Devourer, because I'm doing the primary tanking on that one, and my co-tank is the one taking the every-third-hit mega punches.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Lucas do you raid and if so are do you log your raids? I keep looking at our logs and my DTPS is way higher than my co-tank. This makes me think that I'm doing shit wrong but our healers keep insisting that I'm easier to heal than our other tank.
I'm at 354 ilvl so I should be fine for what we're doing (and we're breezing through normal), but if I can be doing better I'd love to have another Brewmaster to compare to relatively.
I could go search log files for another Brewmaster but that is exhausting and I'd rather look at someone else I can correspond with.
There's three things you want to keep in mind about DTPS and brewmasters
Brewmaster is FAR and away the highest DTPS tank. It's not even close. You will take far more damage than any other tank because you have almost no armour and apart from your dodge mastery, nothing you do actually reduces the damage you take by much of anything since you just stagger it.
DTPS is a completely meaningless statistic that has no relation to how successful you are being as a tank
High DTPS does not mean you're hard to heal, and low DTPS does not mean you're easy to heal. Being easy to heal is about not getting spiked, and brewmasters excel at that.
So, yeah. Don't worry about your DTPS. No tank should care about their total damage taken, least of all brewmasters.
Yeah, I've learned that as long as you keep nearly 100% uptime on Iron Skin Brew, you're doing your job.
Monks are the smoothest damage curve of all tanks. There's really no surprises with monks.
My own tank character change went like this:
I started as Paladin, and I didn't like the Block mechanic because even after heroic Antorus when my block was at it's highest, sometimes big hits slip by and sometimes I had surprise deaths that were no fault of my own. That's not to say I didn't have a lot of fun with Paladins. I actually think the Prot playstyle is tons of fun and they have a really good kit. I just didn't like those surprises when Block failed me and I got smewshed.
Then I finished out Antorus on my druid bear, and that didn't last long because bear tanking is super boring and also I didn't like how spikey it was. Druids compensate for lower mitigation with huge health pools, and that just isn't my style. I don't like my health rubber banding up and down all the time.
And now i'm on monk, and purely from a survivability standpoint, I am happiest with Brewmaster of the 3 that I have tanked with in the modern era.
I can't speak to Warrior, because I haven't tanked with warrior since like BC, and I can't speak to DK because when I tanked as DK, Frost was the go-to DK tank spec...sooooooo....
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The main thing Blood DKs do is compensate for being spiky with being able to anticipate the spike and heal it back themselves instead. A spike that you can heal back before a healer can react is effectively not a spike at all.
I actually felt like that some with Paladin too. In Antorus.
I used the Legendary that gave me an extra charge of their heal. And after taking a big hit, I could HealHeal and boom I was full health again, or at least very stabilized. Paladin tanking has a lot going for it. I just really didn't like those surprises. And honestly, that might have been something I was doing wrong. I don't know. I just know that, for example, I might be tanking Argus in Phase 1, and we typically stacked 3 stacks of his big AoE cleave before tank swapping. And I had deaths on the 3rd hit, more often than I'd like. And I was anticipating it too. I'd pop Shield of the Righteous right before the cleave, and sometimes also other mitigation abilities if they were up, and I still found myself dead sometimes. I couldn't ever identify why, but it was frustrating.
And so I switched.
And honestly, now that I've settled on Monk, I couldn't be happier. I have no complaints with the spec or the class as a whole right now in the first tier of BfA. Everything about it is great, and really my only regret is that I didn't try it sooner.
I've played a Brewmaster since they got introduced so I'm fairly certain I'm not messing up anything majorly. I tank Mythic +10 thus far fairly easily as well so maybe I just need to ignore the numbers since we're doing fine.
We've fully cleared normal except G'huun all 3 weeks and did 7/8 bosses last night with me being a solo tank most of the night and having a DPS offtank when required since our other Paladin tank had a piper burst and was gone.
We're also not super serious either and raid 4 hours a week (tues and thur from 7:30 to 9:30 central). I just like to see logs of other people to make sure I'm not missing a glaring piece of my mitigation or something silly.
If we take more damage but I'm staggering most of it and shit is dieing I'm fine with that. If I'm doing good AND missing a key part of the rotation and could make things even smoother I strive to improve!
I've been tanking since Vanilla and have been a MT on every class except Paladin, but I love the Druid and Brewmaster the most because of their playstyles.
The one part that makes me sad is I didn't get the mage tower stuff on my Monk in Legion. I've got the bear form and the paladin and warrior ones, but I thought I beat it on my Monk already and didn't double check it. Thus no mage tower brewmaster staff for me! Still love that werebear though.
The main thing Blood DKs do is compensate for being spiky with being able to anticipate the spike and heal it back themselves instead. A spike that you can heal back before a healer can react is effectively not a spike at all.
It was still a spike in my goddamned blood pressure until I got used to it.
I enjoyed the Brawl quite a bit, but that may be because it was a complete blowout (my mythic group decided to farm Marks of Honor for transmog instead of running mythics last night). So were the rest of my BGs last night, unusual as Alliance.
Now I have the Blue/Red (Alliance/Horde) Lightbringer upres, well worth the time.
Different raid experiences based on faction has been in people’s ‘pie in the sky’ list of things for over a decade. This is pretty huge.
Seems they're legitimately working on pushing the faction conflict for once.
I don't agree. I think it just means they've committed more strongly to the theme, same as Warfronts, same as Island Expeditions.
Keep in mind, they did this in Trial of the Crusader raid with the Faction Champs encounter, though it was largely superficial.
So long as they need to achieve a mirrored state of balance, I'm not sure they can ever really push faction conflict in a way that's actually meaningful and impactful, and not just Horde v. Alliance window dressing on features that could easily exist without it.
During the AQ40 callback holiday event, Call of the Scarab, they have this mini-event that determines which faction's flags fly over the gates for a year. If they took that idea and made it WAY more impactful, then I would be impressed with their having put in a legit effort on faction conflict, but frankly I don't think moves as bold as that are even possible in this day and age, they're just too hemmed in by player expectations and quality of life and so much more open to withering player feedback.
Theyre making a raid that is entirely about the faction conflict and you dont think theyre pushing the concept more than they have in the past?
Ok.
Did you read past the first sentence of my post or were you too giddy at the opportunity to be snarky and dismissive for no reason?
I read a lot of stuff that had nothing to do with what I said. Theyre making a faction themed raid. Thats objectively a big step forward for pushing the conflict in game regardless of how much you like it
Posts
Really I have not leveled because of the armour
I busted my ass getting the dark shore stuff to be told it's worthless? I played the beta as a holy priest twice {because I am a sadist} but really felt I was very lied to about the game.
Yeah I've been really enjoying raids as holy but I feel like I need to get a lot better at disc to keep doing m+. Need better addons to target stuff. I've also not played a DPS since a hunter in molten core other than levelling alts for funsies so doing some harder content with one of those might help me figure out the whole disc hybrid thing.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Same. I've been hesitant to get into disc because its never gone well for me in the past, but I'll have a hard time keeping up with my group as holy and I've been experimenting with some smarter macros that might help.
Seems they're legitimately working on pushing the faction conflict for once.
You have two primary cp builders. Backstab you use when you are not in stealth/shadowdance and it hits like a wet noodle from the front, a damp noodle from the back. If you are in stealth/SD it is replaced with Shadowstrike which hits like a truck. Shadowstrike also had a built in teleport to Target if you are in stealth and not in melee range.
You can also cheap shot from stealth or SD.
Shadow dance has 2 charges (3 if you talent it) that take a minute to recharge.
You have two finishers, one debuffs the mob with a shadow dot and makes it take extra dmg from your other abilities. The other is Eviscerate, which hits like a truck. They both reduce the CD on some of the other abilities based on amount of cp spent.
Your aoe is a recolored fan of knives, where you chuk out shirikens instead and get a cp for each Target hit. Doing it while in SD increases the dmg from "tickle" to "good". Each target hit with it that puts a multiplier on your Eviscerate if used on a target that has your shadow dot on it.
There is also an ability you can pop ever 30 seconds to buff all your dmg by a bit.
There is a 3 minute cd that turns all your dmg to have a shadow component (which ignores armor) and makes all your builders give you an extra cp.
Vanish has the usual interactions with the talent tree.
The key to playing well it's layering the cooldowns, knowing when to pop SD, knowing when to pool energy, and knowing what to spend your SD duration on. Also going into SD with right amount of energy which varies with talents, because you want to neither run out nor cap out while it's going on.
I don't agree. I think it just means they've committed more strongly to the theme, same as Warfronts, same as Island Expeditions.
Keep in mind, they did this in Trial of the Crusader raid with the Faction Champs encounter, though it was largely superficial.
So long as they need to achieve a mirrored state of balance, I'm not sure they can ever really push faction conflict in a way that's actually meaningful and impactful, and not just Horde v. Alliance window dressing on features that could easily exist without it.
During the AQ40 callback holiday event, Call of the Scarab, they have this mini-event that determines which faction's flags fly over the gates for a year. If they took that idea and made it WAY more impactful, then I would be impressed with their having put in a legit effort on faction conflict, but frankly I don't think moves as bold as that are even possible in this day and age, they're just too hemmed in by player expectations and quality of life and so much more open to withering player feedback.
That be a sign of Blizzard's disfavor!
Goddamn could you really not see how that was going to be infuriating for alts with just a few seconds of thought.
PSN: ShogunGunshow
Origin: ShogunGunshow
I like my howler too for the same reason. Plus the wolf mounts have a nice lope to them. Also, I think they fixed the 100% run animation for raptors at some point and it is such a relief not to get motion sickness when I try to ride one now.
The account you use to post the really nasty slashfic.
I think screening out raiders from having a half dozen raid ready alts with zero effort was the main motivator there.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Then you get credit for monsters you don't hit.
Also for clickables.
Also sometimes just to switch over to a shard where people are doing the quest.
I don't think that your neck ilvl is what makes you raid ready, but hey, what do I know.
PSN: ShogunGunshow
Origin: ShogunGunshow
It absolutely does. I had three toons ready to go, and the only reason I didn't have four was that keeping up with four sets of CoA WQs would have been outright impossible. If one set of WQs provided rep progress for the neck item level for all characters I'd have had one of every tank class ready to go.
Theyre making a raid that is entirely about the faction conflict and you dont think theyre pushing the concept more than they have in the past?
Ok.
Because, y'know... that'd make sense. And so there probably won't be.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Scaletrader Post. East of Zuldazar.
I think you can also just use the Alliance one in Stormsong too though.
Have you done fishing or pet battles?
Did you read past the first sentence of my post or were you too giddy at the opportunity to be snarky and dismissive for no reason?
They very much want to push the faction war... without having to actually force people that don't care about PvP into PvPing.
Maybe there'll be WQs for the invaders in the same area, so that if you have Warmode on, you'll get that feel.
PSN: ShogunGunshow
Origin: ShogunGunshow
Guy in my guild got an azerite chest that was a forty item level upgrade and it simmed out to be 15 DPS better. So yeah, stamina's the tiebreaker but what a great deal.
Yeah, I'm still 340 in all 3 azerite slots, but the first item that drops will be an upgrade for me no matter what the traits, since I'm a tank and Stamina and Agi are king for me.
At an average equipped item level of 350 on my guy (this does not include my new 390 cloak), my Stagger rating is 50%. That's pretty good. But I want more.
Lucas do you raid and if so are do you log your raids? I keep looking at our logs and my DTPS is way higher than my co-tank. This makes me think that I'm doing shit wrong but our healers keep insisting that I'm easier to heal than our other tank.
I'm at 354 ilvl so I should be fine for what we're doing (and we're breezing through normal), but if I can be doing better I'd love to have another Brewmaster to compare to relatively.
I could go search log files for another Brewmaster but that is exhausting and I'd rather look at someone else I can correspond with.
I did it last night. I don't really know wtf it was about I mostly stood in the center ring burning the boss while being ignored and we won by a huge margin so victory?
We do have logs. I've never bothered to look at them, because we aren't like a super serious guild or anything. We got our first Mythrax kill on Monday night, and we did a few pulls on G'huun but didn't get him down.
I'll PM you a link to my guild.
I will say this... I'm filling the role of off-tank most of the time and on Normal some fights I barely do anything at all, like Taloc and Mother. On Taloc tonight I'm actually going to try it in WW spec because our DH can solo tank the whole thing on Normal. On Mother I'm tanking the bloods so I have lots of downtime and periods of no tanking at all.
I think if you want to see my numbers, the best ones to look at are on Fetid Devourer, because I'm doing the primary tanking on that one, and my co-tank is the one taking the every-third-hit mega punches.
There's three things you want to keep in mind about DTPS and brewmasters
So, yeah. Don't worry about your DTPS. No tank should care about their total damage taken, least of all brewmasters.
Monks are the smoothest damage curve of all tanks. There's really no surprises with monks.
My own tank character change went like this:
I started as Paladin, and I didn't like the Block mechanic because even after heroic Antorus when my block was at it's highest, sometimes big hits slip by and sometimes I had surprise deaths that were no fault of my own. That's not to say I didn't have a lot of fun with Paladins. I actually think the Prot playstyle is tons of fun and they have a really good kit. I just didn't like those surprises when Block failed me and I got smewshed.
Then I finished out Antorus on my druid bear, and that didn't last long because bear tanking is super boring and also I didn't like how spikey it was. Druids compensate for lower mitigation with huge health pools, and that just isn't my style. I don't like my health rubber banding up and down all the time.
And now i'm on monk, and purely from a survivability standpoint, I am happiest with Brewmaster of the 3 that I have tanked with in the modern era.
I can't speak to Warrior, because I haven't tanked with warrior since like BC, and I can't speak to DK because when I tanked as DK, Frost was the go-to DK tank spec...sooooooo....
I used the Legendary that gave me an extra charge of their heal. And after taking a big hit, I could HealHeal and boom I was full health again, or at least very stabilized. Paladin tanking has a lot going for it. I just really didn't like those surprises. And honestly, that might have been something I was doing wrong. I don't know. I just know that, for example, I might be tanking Argus in Phase 1, and we typically stacked 3 stacks of his big AoE cleave before tank swapping. And I had deaths on the 3rd hit, more often than I'd like. And I was anticipating it too. I'd pop Shield of the Righteous right before the cleave, and sometimes also other mitigation abilities if they were up, and I still found myself dead sometimes. I couldn't ever identify why, but it was frustrating.
And so I switched.
And honestly, now that I've settled on Monk, I couldn't be happier. I have no complaints with the spec or the class as a whole right now in the first tier of BfA. Everything about it is great, and really my only regret is that I didn't try it sooner.
We've fully cleared normal except G'huun all 3 weeks and did 7/8 bosses last night with me being a solo tank most of the night and having a DPS offtank when required since our other Paladin tank had a piper burst and was gone.
We're also not super serious either and raid 4 hours a week (tues and thur from 7:30 to 9:30 central). I just like to see logs of other people to make sure I'm not missing a glaring piece of my mitigation or something silly.
If we take more damage but I'm staggering most of it and shit is dieing I'm fine with that. If I'm doing good AND missing a key part of the rotation and could make things even smoother I strive to improve!
I've been tanking since Vanilla and have been a MT on every class except Paladin, but I love the Druid and Brewmaster the most because of their playstyles.
The one part that makes me sad is I didn't get the mage tower stuff on my Monk in Legion. I've got the bear form and the paladin and warrior ones, but I thought I beat it on my Monk already and didn't double check it. Thus no mage tower brewmaster staff for me! Still love that werebear though.
It was still a spike in my goddamned blood pressure until I got used to it.
Now I have the Blue/Red (Alliance/Horde) Lightbringer upres, well worth the time.
I read a lot of stuff that had nothing to do with what I said. Theyre making a faction themed raid. Thats objectively a big step forward for pushing the conflict in game regardless of how much you like it