Also, the most egregious design error in this expansion was clearly making Drakkari Trickster an epic. As a common, this would have been a nice card for newer/budget players to put in their shitty decks to hopefully get a higher value card from their tier 1 opponents while giving them something less useful.
As it is, it's just an unplayable heap of 100 dust or maybe something you draft in arena because it's a 3 mana 3/4.
Officially the unluckiest CCG player ever.
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Also, the most egregious design error in this expansion was clearly making Drakkari Trickster an epic. As a common, this would have been a nice card for newer/budget players to put in their shitty decks to hopefully get a higher value card from their tier 1 opponents while giving them something less useful.
As it is, it's just an unplayable heap of 100 dust or maybe something you draft in arena because it's a 3 mana 3/4.
You play it in the Priest deck with the new leggo.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I think the move away from points is a good one. A lot of pros have said they don't feel the points system works super well, especially since it basically means that if you want to make an attempt at it you have to dedicate the last week of each month to grinding ladder all day every day.
Also, the most egregious design error in this expansion was clearly making Drakkari Trickster an epic. As a common, this would have been a nice card for newer/budget players to put in their shitty decks to hopefully get a higher value card from their tier 1 opponents while giving them something less useful.
As it is, it's just an unplayable heap of 100 dust or maybe something you draft in arena because it's a 3 mana 3/4.
You play it in the Priest deck with the new leggo.
Is that before or after you bottom right buddy?
Officially the unluckiest CCG player ever.
0
lwt1973King of ThievesSyndicationRegistered Userregular
I just hit 5 on the back of typical odd Pally. You win fast or you lose to board clears.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
So this is the final expansion set that will add beasts to Standard DK Rexxar (has it been confirmed if Wild DK Rexxar will not have future expansion beasts added to his pool after he rotates?). Unless I'm missing something, there will be 5 more beasts added to his pool, and here's what I'm thinking as far as whether they help or nerf his Zombeast options (on average):
Springpaw: Buff. Cheap Rush is always good for Zombeasts and the single Lynx it adds to your hand will occasionally be handy for filling out the curve or removing something big along with Hunter's Mark. Helpless Hatchling: Probably a nerf. The Deathrattle is OK, but for immediate tempo/value it's not very helpful. Gurubashi Chicken: Probably a nerf. The Overkill effect actually has a chance of triggering once it's on a beefy Zombeast, but depending on what you're offered as a second beast, it may not be very useful. Ornery Tortoise: Nerf. The good stats don't make up for the horrible Battlecry unless you're already in a highly stabilized position. One caveat would be if you manage to get a Lifesteal minion as your second beast, then the turtle becomes a reasonably beefy beast without a downside. Halazzi, The Lynx: Nerf. It makes your Zombeast way too expensive for the stats you get. Once you're building Zombeasts you generally don't want an effect that's going to fill your hand, either.
Overall the new beast menagerie doesn't seem good for Rexxar, to me.
forty on
Officially the unluckiest CCG player ever.
+3
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
So this is the final set that will add beasts to Standard DK Rexxar (has it been confirmed if Wild DK Rexxar will not have future set beasts added to his pool after he rotates?). Unless I'm missing something, there will be 5 more beasts added to his pool, and here's what I'm thinking as far as whether they help or nerf his Zombeast options (on average):
Springpaw: Buff. Cheap Rush is always good for Zombeasts and the single Lynx it adds to your hand will occasionally be handy for filling out the curve or removing something with Hunter's Mark. Helpless Hatchling: Probably a nerf. The Deathrattle is OK, but for immediate tempo/value it's not very helpful. Gurubashi Chicken: Probably a nerf. The Overkill effect actually has a chance of triggering once it's on a beefy Zombeast, but depending on what you're offered as a second beast, it may not be very useful. Ornery Tortoise: Nerf. The good stats don't make up for the horrible Battlecry unless you're already in a highly stabilized position. One caveat would be if you manage to get a Lifesteal minion as your second beast, then the turtle becomes a reasonably beefy beast without a downside. Halazzi, The Lynx: Nerf. It makes your Zombeast way too expensive for the stats you get. Once you're building Zombeasts you generally don't want an effect that's going to fill your hand, either.
Overall the new beast menagerie doesn't seem good for Rexxar, to me.
Eh, Halazzi is probably still good. Removal is removal, and a lot of the time removal is a premium hit from Build-a-Beast. Just have to hit a 0-2 cost beast on the second one to really get things going.
So this is the final set that will add beasts to Standard DK Rexxar (has it been confirmed if Wild DK Rexxar will not have future set beasts added to his pool after he rotates?). Unless I'm missing something, there will be 5 more beasts added to his pool, and here's what I'm thinking as far as whether they help or nerf his Zombeast options (on average):
Springpaw: Buff. Cheap Rush is always good for Zombeasts and the single Lynx it adds to your hand will occasionally be handy for filling out the curve or removing something with Hunter's Mark. Helpless Hatchling: Probably a nerf. The Deathrattle is OK, but for immediate tempo/value it's not very helpful. Gurubashi Chicken: Probably a nerf. The Overkill effect actually has a chance of triggering once it's on a beefy Zombeast, but depending on what you're offered as a second beast, it may not be very useful. Ornery Tortoise: Nerf. The good stats don't make up for the horrible Battlecry unless you're already in a highly stabilized position. One caveat would be if you manage to get a Lifesteal minion as your second beast, then the turtle becomes a reasonably beefy beast without a downside. Halazzi, The Lynx: Nerf. It makes your Zombeast way too expensive for the stats you get. Once you're building Zombeasts you generally don't want an effect that's going to fill your hand, either.
Overall the new beast menagerie doesn't seem good for Rexxar, to me.
Eh, Halazzi is probably still good. Removal is removal, and a lot of the time removal is a premium hit from Build-a-Beast. Just have to hit a 0-2 cost beast on the second one to really get things going.
It seems pretty risky in most situations, unless your other two first beasts are just trash. It's not uncommon to end up with all 3+ cost beasts in the second pick, and then you're stuck with an incredibly expensive do-nothing on the turn you play it beast.
But yes, if you do luck into a Snowflipper in your second beasts it actually ends up being pretty decent. Definitely a risk, though.
I got a monthly summary email from Blizzard the other day. The one thing that stood out was that I’d completed 32 quests last month. So one per day plus a hold over from the month prior. Cool.
But then the email said the average was 12.1 in my region. Wow, I’m some sort of whale that doesn’t spend money. Fascinating stuff.
I'm sure this is related to the fact that you used to be told you were in the top 10% or so of players when you got to rank 15, back when they still showed that stat.
Officially the unluckiest CCG player ever.
+1
lwt1973King of ThievesSyndicationRegistered Userregular
I see that Hearthstone realizes that their tournament system isn't working well.
Our goals are for Hearthstone esports to be sustainable, entertaining, and accessible for all. As part of this, we will retire the Conquest format in 2019. Fundamentally, we want Hearthstone esports to better reflect the in-game experience, as well as be easier to grasp for new viewers. This new format, to be unveiled in the coming months, will be played across the ecosystem.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
If we had a sideboard they could stop printing them and print real tech. You wouldn't need your tech to autowin and make up for being useless otherwise.
I had switched mostly to odd rogue/paladin because as fun as odd warrior is, I’d played it a lot and needed a break from some of the the 45 minute coin flip match ups.
Posts
surrender surrender coin zihi => big bois comin
but it sure is funny as shit
As it is, it's just an unplayable heap of 100 dust or maybe something you draft in arena because it's a 3 mana 3/4.
You play it in the Priest deck with the new leggo.
noooo unplayable
hmm, pretty big restructuring of the competitive scene. most interested to see what they replace conquest format with
ok i got it
surrender -> zihi -> coin -> seance the zihi
~ 4 turns later ~
surrender -> zihi again
Springpaw: Buff. Cheap Rush is always good for Zombeasts and the single Lynx it adds to your hand will occasionally be handy for filling out the curve or removing something big along with Hunter's Mark.
Helpless Hatchling: Probably a nerf. The Deathrattle is OK, but for immediate tempo/value it's not very helpful.
Gurubashi Chicken: Probably a nerf. The Overkill effect actually has a chance of triggering once it's on a beefy Zombeast, but depending on what you're offered as a second beast, it may not be very useful.
Ornery Tortoise: Nerf. The good stats don't make up for the horrible Battlecry unless you're already in a highly stabilized position. One caveat would be if you manage to get a Lifesteal minion as your second beast, then the turtle becomes a reasonably beefy beast without a downside.
Halazzi, The Lynx: Nerf. It makes your Zombeast way too expensive for the stats you get. Once you're building Zombeasts you generally don't want an effect that's going to fill your hand, either.
Overall the new beast menagerie doesn't seem good for Rexxar, to me.
Eh, Halazzi is probably still good. Removal is removal, and a lot of the time removal is a premium hit from Build-a-Beast. Just have to hit a 0-2 cost beast on the second one to really get things going.
I quest warriored to 5 largely on the backs of odd paladins. Board clears forever
But yes, if you do luck into a Snowflipper in your second beasts it actually ends up being pretty decent. Definitely a risk, though.
link for big
tomatoes and olives = hard pass
The change.
My question is what format are they going to use?
it's fun laddering as odd warrior late in the month because lots of people are playing aggro decks (odd paladin, zoo) to try and grind ranks
I had a win streak all the way from 9 to 6 just munching on aggro, might hit r5 for the first time in a while this month
that's why we call it the struggle, you're supposed to sweat
First player to actually win the Tavern Brawl wins the tournament.
slow clap
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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From 6 to 9 to 7 and back to 9... any two wins were followed by a perfect counter, any “local meta” changed the same time I changed decks. Forget it!!
I'm not sure if I've ever even played 20 Hearthstone matches in a day...
So many of them were decided quickly at least
fucking
all is forgiven
this is so perfect
As is tradition, the best part of Hearthstone is the flavor text.
*nods, nods*
Battle.net Tag: Dibby#1582