YOU CAN'T TURN PASS TURN OFF IN THE MIDDLE OF A TURN? THEN WHY THE FUCK IS IT A TOGGLE INSTEAD OF A BUTTON?
edit: I'm less mad now but that's still extremely poor design
Hm? I toggle it to skip combat then click it off. But what did you think it did...
I turned it on to skip their upkeep and turned it off during their mainphase, wanting to flash in a creature mid-combat. It didn't give me the option to flash in the creature at ANY point. Their creature just hit me and went all the way through the end of their turn into my next one.
Doesn't help that they physically don't let you set a stop at the start of their combat.
Also, how do you use Izzet Housemage to copy a spell? I was holding control and everything and it wouldn't let me click on it.
Oh, so you have to use pass turn in combination with holds (or pauses or whatever it’s called)?
I think I was just supposed to turn off pass turn when I blocked, but then again I think it's pretty strange design that casting a spell or blocking doesn't automatically do that.
You can set stops anywhere you easy on you or your opponents turn by clicking in the phase. I'll do this for something like vampire neonate to use right before it's my turn.
The pass turn button is supposed to pass your turn, but sometimes I still get stops with it and I'm no sure how it works actually.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Y'all can complain about RDW all you want, if you let me do my midrange things I wouldn't have to go into the collection and click on every haste card.
Ahahahaha I just had my dumbest game ever, I love it.
I had just unlocked that UR Wrath of Mages counterburn starterdeck, looked pretty cool, threw a couple cards I picked up into it, was taking it for its first spin.
My opening hand was horrible, 1 land and all high value spells. Had to Mulligan twice to get anything even remotely playable, and I was looking at a few lands, an Ionize, and an Entrancing Melody. Whatever, can't afford to mulligan forever, I'll try it. I proceed to then draw nothing except for more land, a Banefire, and Niv-Mizzet.
My opponent, meanwhile, must have had equally bad draw luck, because literally all he does is play islands. Every turn an island would go down, and nothing else. And then on turn 5, he concedes without either of us ever having played a card other than a Land.
Ok this white green lifegain deck is occasionally gross. Vs the white black vampire deck that tries to kill you with lifegain, I was beaten down to one life. All they had to do was play a creature and I'm out.
But then I drew On Sera's wings and suddenly my big Ajani's pridemate was 10/10 flying vigilance lifegain.
The vigilance is what saved me, it let me keep smacking them for huge health safely. The thing was at 18/18 when their last flier dies and they conceeded. (They had 39 health )
(It splashes green for saporlings. With all the pieces out it would gain 24 life and 48 +/+ tokens a turn. Plus another 8/32 on the enenmy upkeep. Obviously it would take a hell of a board stall to get there. That's 8 1 Mana cards 4 2 Mana a 6 Mana and a 8 Mana)
I'm absolutely shocked that I'm up to 6-2 with this M19 quick draft deck. Think I started off 1-2 with some bad draws, but for 5 straight games it's been popping off and curving out. Been handling everything thrown at me quite well. Did not expect this draft to pay for itself.
*edit* Hit 7-2 in a hard fought match in which my opponent placed 3 luminious bonds on my creatures, and got me to 2hp.
RickRude on
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Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
Is Divine Visitation any good? It seems too high costs even though the effect can be game changing. It's the rare/mythic rare with
"If a token would come under your control create that many 4/4 flying angels with vigilance instead"
Seems like it'd just be a win more card at cost of 3WW. I'm guessing if you're building atoken deck you hope by that state of the game you're already pretty wide.
I don't play much constructed and am fairly new to magic agaian after not playing for years. I've mentioned in the SE++ thread that in my MTGO account I have an Onslaught 45-60 Card booster box, how ever many where in them, that were required for leagues, unopened. Haven't been there since 2003 I think, although I may have booted it up around 2007 or so. M10 maybe?
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Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
I'm really not sure about Divine Visitation in non-commander formats. I wouldn't be surprised if a deck came out of nowhere that used it to great effect, but I'm not sure if that will ever happen. The issue is that it doesn't do anything on its own. It's a five mana play, but you can't take advantage of it without other cards doing the heavy lifting. If you play it turn 5, you just have to hope they didn't draw removal for it, or that you're well-defended enough to survive the turn. That said, I'd looove to be able to exploit Legion's Landing with it. I just think it's more of a sideboard card for token strategies to break mirror matches. And obviously a Commander staple. But I could be proven wrong. I did just buy one tonight.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I do want to play around with Divine Visitation once I get a few spare mythic wildcards. I’m not sure what the best way to go about it is (Legions Landing is definitely in there), but it will be fun figuring it out.
Hmm, is Selective Snare worth it? Feels like I might want that in my Dimir deck to bounce annoying tokens and buffed things. But I'm not sure what I'd drop for it.
I do want to play around with Divine Visitation once I get a few spare mythic wildcards. I’m not sure what the best way to go about it is (Legions Landing is definitely in there), but it will be fun figuring it out.
I was suprised to see I had 4 of them. I know there's a couple of sagas that's support it but still worry it'd be too slow to be a serious threat.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited October 2018
There are a lot of humans in this set.
Dimir has a lot of rogues, Izzet has a lot of wizards, Boros has a lot of Soldiers.
I may have lost a game to Snare, but I won the match so it was okay.
Selective Snare feels like a card you put in the sideboard when both Selesnya tokens and Abzan Knights are big in the format. It's way too clunky in a majority of situations; being a sorcery means that instead of removing your opponent's biggest creature, you tap yourself out to bounce some stuff and they are the ones with flexibility to drop a higher curve threat.
The other problem is that Selective Snare is a tempo card, not hard removal, unless you hit tokens. This means you need to be a tempo or midrange blue deck... but both Izzet aggro and mono-blue aggro are almost all fliers, so you really don't want to be running bounce spells.
The Jeskai control with Niv Mizzet is amaaaaaaaaaaaaaaazing. It's packed full of sweepers for most Golgari/Selesnya decks and Niv Mizzet punishes control decks. It only really loses to curved out aggro (Seeing a Tajic on the play is awful because all your sweepers do nothing), or to greedy control; since it mainboards a lot less countermagic, a control deck just saying "fuck it" and tapping out for Teferi on T5 is actually really strong against me.
It also loses quite hard to discard. Any discard. Dimir control is a bad matchup.
I had someone drop Leonin Warleader into Divine Visitation and I had no removal so... Bam, angel army. But that was just one game.
it seems like it could be a big win more card if you have some generate tokens on attack minions on the board since that way you can actually get immediate payoff (vs hoping it sticks one turn and you can get payoff with something like saproling migration)
mavren fein, regal bloodlord and leonin warleader seem like the obvious fits but there are some interesting ones outside of white - legion warboss, tilonalli's summoner*, maybe stuff like valduk or sigiled sword of valeron, some planeswalkers, maybe emmara + some non-attack way to tap her, like a vehicle?
*i don't actually know how the interaction here works - i assume replacing the summoned tokens with angel tokens means they won't be exiled at the end of turn, but i'm not sure. likewise for leonin warleader and legion warboss, would the angel tokens be attacking when created?
The Jeskai control with Niv Mizzet is amaaaaaaaaaaaaaaazing. It's packed full of sweepers for most Golgari/Selesnya decks and Niv Mizzet punishes control decks. It only really loses to curved out aggro (Seeing a Tajic on the play is awful because all your sweepers do nothing), or to greedy control; since it mainboards a lot less countermagic, a control deck just saying "fuck it" and tapping out for Teferi on T5 is actually really strong against me.
It also loses quite hard to discard. Any discard. Dimir control is a bad matchup.
Not in my experience. Any deck trading 1-for-1 with a control deck is fine in my book, and they can't get rid of my card draw because it has Jump-Start so I always pull ahead in the end. Plus using their 2-drop to force discard instead of using Duress is great from a tempo perspective, and Doombringer is taken out easily by Justice Strike.
I mean, sure, if they play grindy and maindeck Disinformation Campaign its rough, but that's a very specific situation.
I had someone drop Leonin Warleader into Divine Visitation and I had no removal so... Bam, angel army. But that was just one game.
it seems like it could be a big win more card if you have some generate tokens on attack minions on the board since that way you can actually get immediate payoff (vs hoping it sticks one turn and you can get payoff with something like saproling migration)
mavren fein, regal bloodlord and leonin warleader seem like the obvious fits but there are some interesting ones outside of white - legion warboss, tilonalli's summoner*, maybe stuff like valduk or sigiled sword of valeron, some planeswalkers, maybe emmara + some non-attack way to tap her, like a vehicle?
*i don't actually know how the interaction here works - i assume replacing the summoned tokens with angel tokens means they won't be exiled at the end of turn, but i'm not sure. likewise for leonin warleader and legion warboss, would the angel tokens be attacking when created?
I believe all conditions on the tokens besides type color and stats stay the same. Leonin makes tapped attacking angels. Warleader makes angels that must attack, etc.
The Jeskai control with Niv Mizzet is amaaaaaaaaaaaaaaazing. It's packed full of sweepers for most Golgari/Selesnya decks and Niv Mizzet punishes control decks. It only really loses to curved out aggro (Seeing a Tajic on the play is awful because all your sweepers do nothing), or to greedy control; since it mainboards a lot less countermagic, a control deck just saying "fuck it" and tapping out for Teferi on T5 is actually really strong against me.
It also loses quite hard to discard. Any discard. Dimir control is a bad matchup.
Not in my experience. Any deck trading 1-for-1 with a control deck is fine in my book, and they can't get rid of my card draw because it has Jump-Start so I always pull ahead in the end. Plus using their 2-drop to force discard instead of using Duress is great from a tempo perspective, and Doombringer is taken out easily by Justice Strike.
I mean, sure, if they play grindy and maindeck Disinformation Campaign its rough, but that's a very specific situation.
That's the deck I was talking about. It's a really tough matchup to win. Post-sideboard it's better, but I don't think it ever becomes a good matchup.
The Jeskai control with Niv Mizzet is amaaaaaaaaaaaaaaazing. It's packed full of sweepers for most Golgari/Selesnya decks and Niv Mizzet punishes control decks. It only really loses to curved out aggro (Seeing a Tajic on the play is awful because all your sweepers do nothing), or to greedy control; since it mainboards a lot less countermagic, a control deck just saying "fuck it" and tapping out for Teferi on T5 is actually really strong against me.
It also loses quite hard to discard. Any discard. Dimir control is a bad matchup.
Not in my experience. Any deck trading 1-for-1 with a control deck is fine in my book, and they can't get rid of my card draw because it has Jump-Start so I always pull ahead in the end. Plus using their 2-drop to force discard instead of using Duress is great from a tempo perspective, and Doombringer is taken out easily by Justice Strike.
I mean, sure, if they play grindy and maindeck Disinformation Campaign its rough, but that's a very specific situation.
That's the deck I was talking about. It's a really tough matchup to win. Post-sideboard it's better, but I don't think it ever becomes a good matchup.
I mean, I don't really care about losing matchups against bad, non-meta decks? Between Jump-Start, Experimental Frenzy, Nullhide Ferox, and somewhat Golgari graveyard synergies it's a really bad time to be running a do-nothing deck whose gameplan is "hope the opponent doesn't have redundant 2 drops or any of the cards that fuck me over."
Gosh, i sure dislike those cards, like Seal Away and Hieromancer's Cage.
Do not arrest Niv, Niv did nothing wrong, i'm the one who murdered all those skeletons! ARREST ME INSTEAD!
Imo never attack with Niv Mizzet into white mana. If they tap out for conclave tribunal (better hieromancer's cage) its not bad but Seal Away is a blowout.
Granted, your deck is almost entirely geared towards aggro-ish drakes so you don't have as strong a shell for "Niv pings to death" as a control deck, but it still lets you get infinite cards so you should win handily.
I mean, I don't really care about losing matchups against bad, non-meta decks? Between Jump-Start, Experimental Frenzy, Nullhide Ferox, and somewhat Golgari graveyard synergies it's a really bad time to be running a do-nothing deck whose gameplan is "hope the opponent doesn't have redundant 2 drops or any of the cards that fuck me over."
Speaking of in a "How is this card okay" feel, as a new player that hasn't played since the 90s, I had that feeling for the first time in years (with Magic) with Steel Leaf Champion recently. It's like...what?
Seal Away's are mandatory in all my white decks, now.
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The Jeskai control with Niv Mizzet is amaaaaaaaaaaaaaaazing. It's packed full of sweepers for most Golgari/Selesnya decks and Niv Mizzet punishes control decks. It only really loses to curved out aggro (Seeing a Tajic on the play is awful because all your sweepers do nothing), or to greedy control; since it mainboards a lot less countermagic, a control deck just saying "fuck it" and tapping out for Teferi on T5 is actually really strong against me.
It also loses quite hard to discard. Any discard. Dimir control is a bad matchup.
Not in my experience. Any deck trading 1-for-1 with a control deck is fine in my book, and they can't get rid of my card draw because it has Jump-Start so I always pull ahead in the end. Plus using their 2-drop to force discard instead of using Duress is great from a tempo perspective, and Doombringer is taken out easily by Justice Strike.
I mean, sure, if they play grindy and maindeck Disinformation Campaign its rough, but that's a very specific situation.
That's the deck I was talking about. It's a really tough matchup to win. Post-sideboard it's better, but I don't think it ever becomes a good matchup.
I mean, I don't really care about losing matchups against bad, non-meta decks? Between Jump-Start, Experimental Frenzy, Nullhide Ferox, and somewhat Golgari graveyard synergies it's a really bad time to be running a do-nothing deck whose gameplan is "hope the opponent doesn't have redundant 2 drops or any of the cards that fuck me over."
I've been seeing it quite a lot in the "competitive constructed" playlist. I think it's specifically targeting Jeskai and other control decks.
I don't think it's very good because it seems like it would die very quickly to the Mono Red and aggressive Boros lists. But I think the deck is a reaction to Jeskai control, whether it's warranted or not.
I've been seeing it quite a lot in the "competitive constructed" playlist. I think it's specifically targeting Jeskai and other control decks.
Speaking of those playlists, does it feel like more of the hardcore players go to the competitive constructed list as opposed to the normal constructed list? It felt easier in the normal constructed list.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
The Jeskai control with Niv Mizzet is amaaaaaaaaaaaaaaazing. It's packed full of sweepers for most Golgari/Selesnya decks and Niv Mizzet punishes control decks. It only really loses to curved out aggro (Seeing a Tajic on the play is awful because all your sweepers do nothing), or to greedy control; since it mainboards a lot less countermagic, a control deck just saying "fuck it" and tapping out for Teferi on T5 is actually really strong against me.
It also loses quite hard to discard. Any discard. Dimir control is a bad matchup.
Not in my experience. Any deck trading 1-for-1 with a control deck is fine in my book, and they can't get rid of my card draw because it has Jump-Start so I always pull ahead in the end. Plus using their 2-drop to force discard instead of using Duress is great from a tempo perspective, and Doombringer is taken out easily by Justice Strike.
I mean, sure, if they play grindy and maindeck Disinformation Campaign its rough, but that's a very specific situation.
That's the deck I was talking about. It's a really tough matchup to win. Post-sideboard it's better, but I don't think it ever becomes a good matchup.
I mean, I don't really care about losing matchups against bad, non-meta decks? Between Jump-Start, Experimental Frenzy, Nullhide Ferox, and somewhat Golgari graveyard synergies it's a really bad time to be running a do-nothing deck whose gameplan is "hope the opponent doesn't have redundant 2 drops or any of the cards that fuck me over."
I've been seeing it quite a lot in the "competitive constructed" playlist. I think it's specifically targeting Jeskai and other control decks.
I don't think it's very good because it seems like it would die very quickly to the Mono Red and aggressive Boros lists. But I think the deck is a reaction to Jeskai control, whether it's warranted or not.
I see some Dimir control decks, but they're not insanely heavy on the discard effects, though it does mainboard Disinfo campaign. I played against one deck that was like, mainboarding Divest and the 1 mana "opponent discards, takes one damage, and mills one" effect, which was weird.
I think the scariest thing in the Dimir deck is the sphinx, actually. Flash, can't be Justice Striked and has 4 toughness, and it can bounce a planeswalker; it's far scarier than GriselOffBrand
Steel Leaf Champion is solid but it requires you to be pretty solidly mono-green, which isn't a huge downside. Even with Steel Leaf and Nullhidez though, Green may have trouble breaking out. Aggro and control have goodies too
I ate an engineer
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I crafted out Selsknights with both Benalish Marshall and Steel Leaf Champion and I have no regrets.
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Gosh, i sure dislike those cards, like Seal Away and Hieromancer's Cage.
Do not arrest Niv, Niv did nothing wrong, i'm the one who murdered all those skeletons! ARREST ME INSTEAD!
Imo never attack with Niv Mizzet into white mana. If they tap out for conclave tribunal (better hieromancer's cage) its not bad but Seal Away is a blowout.
Granted, your deck is almost entirely geared towards aggro-ish drakes so you don't have as strong a shell for "Niv pings to death" as a control deck, but it still lets you get infinite cards so you should win handily.
what do you mean, "never attack with Niv Mizzet"? Like, do you mean don't play Niv offensively or do you mean make Niv attack? Cause i never make Niv Attack. Niv only uses force for legitimate defense, when attacked directly. Niv did nothing wrong. You can't arrest Niv and you can't prove he murdered those cat warriors with mind bullets.
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Anyway, the last game where Niv got sealed away was glorious cause i had the Siren Pirate Wizard protecting him and used my mana smartly by accident. So i did a LOT of damage and opponent couldn't risk failing the seal ritual due to a meddling siren pirate wizard.
I ended up losing because his deck was life-gain and i went for board control instead of assuming i'd draw card draw. Had I gone directly for the face, i would have won. Of course, i had no way of guaranteeing that.
Gosh, i sure dislike those cards, like Seal Away and Hieromancer's Cage.
Do not arrest Niv, Niv did nothing wrong, i'm the one who murdered all those skeletons! ARREST ME INSTEAD!
Imo never attack with Niv Mizzet into white mana. If they tap out for conclave tribunal (better hieromancer's cage) its not bad but Seal Away is a blowout.
Granted, your deck is almost entirely geared towards aggro-ish drakes so you don't have as strong a shell for "Niv pings to death" as a control deck, but it still lets you get infinite cards so you should win handily.
what do you mean, "never attack with Niv Mizzet"? Like, do you mean don't play Niv offensively or do you mean make Niv attack? Cause i never make Niv Attack. Niv only uses force for legitimate defense, when attacked directly. Niv did nothing wrong. You can't arrest Niv and you can't prove he murdered those cat warriors with mind bullets.
I meant what I said: do not attack with Niv Mizzet. Seal Away is the biggest blowout that can happen with Niv on the board and Niv on the board means you've won the game.
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I turned it on to skip their upkeep and turned it off during their mainphase, wanting to flash in a creature mid-combat. It didn't give me the option to flash in the creature at ANY point. Their creature just hit me and went all the way through the end of their turn into my next one.
Doesn't help that they physically don't let you set a stop at the start of their combat.
Also, how do you use Izzet Housemage to copy a spell? I was holding control and everything and it wouldn't let me click on it.
I think I was just supposed to turn off pass turn when I blocked, but then again I think it's pretty strange design that casting a spell or blocking doesn't automatically do that.
The pass turn button is supposed to pass your turn, but sometimes I still get stops with it and I'm no sure how it works actually.
I had just unlocked that UR Wrath of Mages counterburn starterdeck, looked pretty cool, threw a couple cards I picked up into it, was taking it for its first spin.
My opening hand was horrible, 1 land and all high value spells. Had to Mulligan twice to get anything even remotely playable, and I was looking at a few lands, an Ionize, and an Entrancing Melody. Whatever, can't afford to mulligan forever, I'll try it. I proceed to then draw nothing except for more land, a Banefire, and Niv-Mizzet.
My opponent, meanwhile, must have had equally bad draw luck, because literally all he does is play islands. Every turn an island would go down, and nothing else. And then on turn 5, he concedes without either of us ever having played a card other than a Land.
But then I drew On Sera's wings and suddenly my big Ajani's pridemate was 10/10 flying vigilance lifegain.
The vigilance is what saved me, it let me keep smacking them for huge health safely. The thing was at 18/18 when their last flier dies and they conceeded. (They had 39 health )
(It splashes green for saporlings. With all the pieces out it would gain 24 life and 48 +/+ tokens a turn. Plus another 8/32 on the enenmy upkeep. Obviously it would take a hell of a board stall to get there. That's 8 1 Mana cards 4 2 Mana a 6 Mana and a 8 Mana)
*edit* Hit 7-2 in a hard fought match in which my opponent placed 3 luminious bonds on my creatures, and got me to 2hp.
The level of fun I'm having is inversely proportional to the level of fun my opponent is having.
(Not that I play control. I probably would if Teferi wasn't 50 bucks and GW tokens weren't finally a thing...)
"If a token would come under your control create that many 4/4 flying angels with vigilance instead"
Seems like it'd just be a win more card at cost of 3WW. I'm guessing if you're building atoken deck you hope by that state of the game you're already pretty wide.
I don't play much constructed and am fairly new to magic agaian after not playing for years. I've mentioned in the SE++ thread that in my MTGO account I have an Onslaught 45-60 Card booster box, how ever many where in them, that were required for leagues, unopened. Haven't been there since 2003 I think, although I may have booted it up around 2007 or so. M10 maybe?
3DS FCode: 1993-7512-8991
I was suprised to see I had 4 of them. I know there's a couple of sagas that's support it but still worry it'd be too slow to be a serious threat.
Dimir has a lot of rogues, Izzet has a lot of wizards, Boros has a lot of Soldiers.
I may have lost a game to Snare, but I won the match so it was okay.
3DS FCode: 1993-7512-8991
The other problem is that Selective Snare is a tempo card, not hard removal, unless you hit tokens. This means you need to be a tempo or midrange blue deck... but both Izzet aggro and mono-blue aggro are almost all fliers, so you really don't want to be running bounce spells.
It also loses quite hard to discard. Any discard. Dimir control is a bad matchup.
mavren fein, regal bloodlord and leonin warleader seem like the obvious fits but there are some interesting ones outside of white - legion warboss, tilonalli's summoner*, maybe stuff like valduk or sigiled sword of valeron, some planeswalkers, maybe emmara + some non-attack way to tap her, like a vehicle?
*i don't actually know how the interaction here works - i assume replacing the summoned tokens with angel tokens means they won't be exiled at the end of turn, but i'm not sure. likewise for leonin warleader and legion warboss, would the angel tokens be attacking when created?
Not in my experience. Any deck trading 1-for-1 with a control deck is fine in my book, and they can't get rid of my card draw because it has Jump-Start so I always pull ahead in the end. Plus using their 2-drop to force discard instead of using Duress is great from a tempo perspective, and Doombringer is taken out easily by Justice Strike.
I mean, sure, if they play grindy and maindeck Disinformation Campaign its rough, but that's a very specific situation.
I believe all conditions on the tokens besides type color and stats stay the same. Leonin makes tapped attacking angels. Warleader makes angels that must attack, etc.
That's the deck I was talking about. It's a really tough matchup to win. Post-sideboard it's better, but I don't think it ever becomes a good matchup.
Opponent and I played 5 consecutive Oath of Benalia's. That was a thing.
PSN: Bizazedo
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Do not arrest Niv, Niv did nothing wrong, i'm the one who murdered all those skeletons! ARREST ME INSTEAD!
Check out my site, the Bismuth Heart | My Twitter
I mean, I don't really care about losing matchups against bad, non-meta decks? Between Jump-Start, Experimental Frenzy, Nullhide Ferox, and somewhat Golgari graveyard synergies it's a really bad time to be running a do-nothing deck whose gameplan is "hope the opponent doesn't have redundant 2 drops or any of the cards that fuck me over."
Imo never attack with Niv Mizzet into white mana. If they tap out for conclave tribunal (better hieromancer's cage) its not bad but Seal Away is a blowout.
Granted, your deck is almost entirely geared towards aggro-ish drakes so you don't have as strong a shell for "Niv pings to death" as a control deck, but it still lets you get infinite cards so you should win handily.
Seal Away's are mandatory in all my white decks, now.
PSN: Bizazedo
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Oh, he did. Luckily, I milled it, but he had it. It was terrifying.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I've been seeing it quite a lot in the "competitive constructed" playlist. I think it's specifically targeting Jeskai and other control decks.
I don't think it's very good because it seems like it would die very quickly to the Mono Red and aggressive Boros lists. But I think the deck is a reaction to Jeskai control, whether it's warranted or not.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I see some Dimir control decks, but they're not insanely heavy on the discard effects, though it does mainboard Disinfo campaign. I played against one deck that was like, mainboarding Divest and the 1 mana "opponent discards, takes one damage, and mills one" effect, which was weird.
I think the scariest thing in the Dimir deck is the sphinx, actually. Flash, can't be Justice Striked and has 4 toughness, and it can bounce a planeswalker; it's far scarier than GriselOffBrand
what do you mean, "never attack with Niv Mizzet"? Like, do you mean don't play Niv offensively or do you mean make Niv attack? Cause i never make Niv Attack. Niv only uses force for legitimate defense, when attacked directly. Niv did nothing wrong. You can't arrest Niv and you can't prove he murdered those cat warriors with mind bullets.
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I ended up losing because his deck was life-gain and i went for board control instead of assuming i'd draw card draw. Had I gone directly for the face, i would have won. Of course, i had no way of guaranteeing that.
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I meant what I said: do not attack with Niv Mizzet. Seal Away is the biggest blowout that can happen with Niv on the board and Niv on the board means you've won the game.