They expanded like crazy after TWD was a smash hit and TWAU did really well too
Then they gradually lost prominence and sales and welp
Just shitty management to expand so quickly and now folks are out of a job
Not shitty management necessarily. They were venture funded and the money was attached to pretty extreme growth and profitability goals. Startups kind of have to take the deal they can get.
The good news is that those VCs probably made a killing.
There were people who moved cross-country to start work at Telltale Games on Monday. They were fired without warning or severance pay Friday.
Apparently Shadow of the Tomb Raider launched with a Post Credits scene that was removed with a Day One patch so most players didnt see it
A player that didnt patch their game played through it, though, and stumbled upon it and posted on the game's forums wondering why no one was talking about it. They then played through the game again and recorded it as proof.
The scene involved
Lara receiving a letter from Jacqueline Natla, the main villain from the original TR games.
What a weird thing to remove right at release
Very curious. At first blush I'd say this suggest somebody had a plan for the next game that Squeenix decided they don't want to pursue after all.
Apparently Shadow of the Tomb Raider launched with a Post Credits scene that was removed with a Day One patch so most players didnt see it
A player that didnt patch their game played through it, though, and stumbled upon it and posted on the game's forums wondering why no one was talking about it. They then played through the game again and recorded it as proof.
The scene involved
Lara receiving a letter from Jacqueline Natla, the main villain from the original TR games.
What a weird thing to remove right at release
maybe it was intended to be used after the credits in some future dlc or expansion? Along the lines of Croft Manor in Rise.
Like I imagine, going into a pitch meeting with "We've partnered with HBO to make the exclusive game for their hit series, Game of Thrones" sounds a whole lot more like a sure bet then, "Our next game will be a story about castles and dragons!"
Which is all well and good for a short-term boost of cash, but for the long-term health of the company they probably needed to have their own IP. Like when Bioware made the pivot away from just making more D&D and Star Wars games, and instead made their own fantasy and sci-fi brands.
Hell, I wouldn't be surprised to learn that being connected to Borderlands actually hurt their sales. I couldn't count the number of times I'd heard somebody write that one off just because of the tone and writing from the main Gearbox games.
You would think they would probably realize that wasn't a great idea when neither their Jurassic Park game nor their Back to the Future game did very well.
Then again, they probably figured Game of Thrones was a current hot property instead of an old nostalgia based one so it would be different.
You would think they would probably realize that wasn't a great idea when neither their Jurassic Park game nor their Back to the Future game did very well.
Then again, they probably figured Game of Thrones was a current hot property instead of an old nostalgia based one so it would be different.
Jurassic Park and Back to the Future were pre-Walking dead. They were also a weird QTE game and a traditional adventure game. Walking Dead is where they made their pivot into the narrative games with slight adventure elements.
Mass Effect is still a fun game. Better once you get some Colossus armor and can just stand in the open instead of having to rely on the slow-ass terrible cover mechanics.
Oh the combat is bad don't get me wrong. It's just once there's no difficulty I can just be running around with Wrex and Garrus blowing up idiots and there's no better way to spend my time.
ME1 let me go power trip way harder with biotics than the sequels because pretty much nothing had immunity to getting floated, which was fun
It never got old to watch someone walk up and threaten me, and then me immediately lift them in combat.
I'm having similar fun with Skyrim right now and fully leveled Fus Ro Dah.
Bandit comes running up to me, "Can't wait to count out your coi-" I'm sorry I can't hear you from all the way over the other side of this camp.
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
Yep, my current playthrough of Fallout 4 I've gone sneaky sniper, and I'm popping skulls like water balloons from a quarter of a mile away with my rifle named "Long Distance Collect Call". All of the AP (woo 10 agility + Action Girl), high perception, and having three banked crits and fully levelled grim reapers sprint means nobody ever gets closer than an eighth of a mile away unless I'm inside a building.
can someone give me a real quick and dirty of the shadowrun setting? Like, magic and other races just started at some point in the modern era or something right?
I ZimbraWorst song, played on ugliest guitarRegistered Userregular
What if William Gibson but elves?
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Playing some more final fantasy 12 and I am moving steadily towards hating the gambit system
It feels like its too clunky for you to ever be clever with it so the best you can do is come up with a broad enough set of commands to muddle through most fights and then if you run into a problem you have to crudely patch your code so they don't all die
Like I have Vaan set so his highest priority is to steal from an enemy with >90% health, and I have everybody else set up to target Vaans target so he gets in one or two steal attempts on every monster in a group before moving on to attacking them, which worked great until some random cats had too much armor/dodge for Balthier to really damage them and they hit so hard my healers were constantly patching people up so they never hit 90% so vaan never stopped stealing and some rando jungle dogs almost killed me
Or one time on a hunt the monster managed to kill basch so leader jumped to my healer, and she brought him back to life but then Fraan was sitting there staring at me for like a minute before I realized her only attack commands were based on elemental weakness and hitting the Leaders target but hunt wasnt weak to fraans magic and my current party lead was only targeting allies to heal them so she stood there like a dope until I went in and changed her gambits
The license board is also a very annoying system because if I find a cool upgrade I have to hunt down its stupid license first and while its neat that it theoretically lets me quasi prioritize what stuff I want to boost first the end result is a lot of annoyance and a very marginal amount of character customization
I still like the game though? I feel like I shouldnt since I dislike the game's two major systems but I'm still having fun so I guess it works
Can anyone with Neverwinter Nights 1 help me out? I've got the Diamond edition from GoG and I'm trying to run it in Window size but whenever I adjust the .ini file to put Fullscreen at 0, it runs the game as a background process which forces me to shut it down via the task manager.
Can anyone with Neverwinter Nights 1 help me out? I've got the Diamond edition from GoG and I'm trying to run it in Window size but whenever I adjust the .ini file to put Fullscreen at 0, it runs the game as a background process which forces me to shut it down via the task manager.
Try running it in Admin mode? I always had Diamond edition in a window, but it's been years since I actually changed it, and I run EE in fullscreen
Anyone heard anything about Pathfinder: Kingmaker? It comes out tomorrow, and I feel like I know basically nothing about it
I backed it and looking forward to it. I haven't done much looking into it though.
The two main points are
1. This is supposed to be a Baldurs Gate / Pillars of Eternity escue combat situation. It's also pretty faithful the Pathfinder RPG. Which means it's pretty crunchy. Skill points, feats, carry capacity, multiclassing.
2. The game is based on an Adventure Path, that takes you all the way from level 1 to level 20. The short version of it is that a large nation has a big backwater that is an eternal pain in the ass and you get the chance to build up your own Kingdom in that area as part of the story. In the adventure path this was fairly straightforward, don't know if they fleshed this out.
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There were people who moved cross-country to start work at Telltale Games on Monday. They were fired without warning or severance pay Friday.
That's shitty management.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Very curious. At first blush I'd say this suggest somebody had a plan for the next game that Squeenix decided they don't want to pursue after all.
maybe it was intended to be used after the credits in some future dlc or expansion? Along the lines of Croft Manor in Rise.
Which is all well and good for a short-term boost of cash, but for the long-term health of the company they probably needed to have their own IP. Like when Bioware made the pivot away from just making more D&D and Star Wars games, and instead made their own fantasy and sci-fi brands.
Hell, I wouldn't be surprised to learn that being connected to Borderlands actually hurt their sales. I couldn't count the number of times I'd heard somebody write that one off just because of the tone and writing from the main Gearbox games.
Twitch (I stream most days of the week)
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Take a popular IP and slap it into the Telltale engine.
Then again, they probably figured Game of Thrones was a current hot property instead of an old nostalgia based one so it would be different.
Jurassic Park and Back to the Future were pre-Walking dead. They were also a weird QTE game and a traditional adventure game. Walking Dead is where they made their pivot into the narrative games with slight adventure elements.
Think i'll move onto Crosscode next.
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Twitter (mean leftist discourse)
I actively hate its combat
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
PSN: Robo_Wizard1
It never got old to watch someone walk up and threaten me, and then me immediately lift them in combat.
Like there's only 3 or 4 big name ones I can think of, and a handful of smaller ones like City of Brass or that PS4 vr game.
Granted Far Cry, Call of Duty and Battlefield are huge games, but it doesn't feel like shooters are nearly as common as they used to be.
I'm not sure there are significantly fewer than last year. I tried searching for FPS'es on Steam and there are a lot of games I've never heard about.
I guess last console generation there was a bunch of licensed games that were almost all shooters.
I'm having similar fun with Skyrim right now and fully leveled Fus Ro Dah.
Bandit comes running up to me, "Can't wait to count out your coi-" I'm sorry I can't hear you from all the way over the other side of this camp.
can someone give me a real quick and dirty of the shadowrun setting? Like, magic and other races just started at some point in the modern era or something right?
PSN: Robo_Wizard1
It feels like its too clunky for you to ever be clever with it so the best you can do is come up with a broad enough set of commands to muddle through most fights and then if you run into a problem you have to crudely patch your code so they don't all die
Like I have Vaan set so his highest priority is to steal from an enemy with >90% health, and I have everybody else set up to target Vaans target so he gets in one or two steal attempts on every monster in a group before moving on to attacking them, which worked great until some random cats had too much armor/dodge for Balthier to really damage them and they hit so hard my healers were constantly patching people up so they never hit 90% so vaan never stopped stealing and some rando jungle dogs almost killed me
Or one time on a hunt the monster managed to kill basch so leader jumped to my healer, and she brought him back to life but then Fraan was sitting there staring at me for like a minute before I realized her only attack commands were based on elemental weakness and hitting the Leaders target but hunt wasnt weak to fraans magic and my current party lead was only targeting allies to heal them so she stood there like a dope until I went in and changed her gambits
The license board is also a very annoying system because if I find a cool upgrade I have to hunt down its stupid license first and while its neat that it theoretically lets me quasi prioritize what stuff I want to boost first the end result is a lot of annoyance and a very marginal amount of character customization
I still like the game though? I feel like I shouldnt since I dislike the game's two major systems but I'm still having fun so I guess it works
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
We had to play it in shifts to avoid spoilers
Try running it in Admin mode? I always had Diamond edition in a window, but it's been years since I actually changed it, and I run EE in fullscreen
edit: This MKVI mission has been a total momentum killer and I am not enjoying it
PSN: Robo_Wizard1
Yeah that mission is like 10 combat encounters in a row, mostly unavoidable.
I backed it and looking forward to it. I haven't done much looking into it though.
The two main points are
1. This is supposed to be a Baldurs Gate / Pillars of Eternity escue combat situation. It's also pretty faithful the Pathfinder RPG. Which means it's pretty crunchy. Skill points, feats, carry capacity, multiclassing.
2. The game is based on an Adventure Path, that takes you all the way from level 1 to level 20. The short version of it is that a large nation has a big backwater that is an eternal pain in the ass and you get the chance to build up your own Kingdom in that area as part of the story. In the adventure path this was fairly straightforward, don't know if they fleshed this out.