I like the idea that the first infusion on a given item is free, with compunding costs for subsequent infusions. That way it discourages you from just infusing the same thing up incrementally and still makes you think when infusing things
but i got my god roll gun at a low level so now i'm punished for wanting to use it
I like the idea that the first infusion on a given item is free, with compunding costs for subsequent infusions. That way it discourages you from just infusing the same thing up incrementally and still makes you think when infusing things
but i got my god roll gun at a low level so now i'm punished for wanting to use it
I didn't say the costs would be crazy. Maybe first few infusions work like MW upgrades where it goes glimmer - leg shards - planetary mats and then finally MW cores. Maybe topping out with the current infusion costs as final level. There's only a handful of places where LL matters anyways so you're basically chosing "what do I want to use in the Raid/Nightfall going forward"
I like the idea that the first infusion on a given item is free, with compunding costs for subsequent infusions. That way it discourages you from just infusing the same thing up incrementally and still makes you think when infusing things
but i got my god roll gun at a low level so now i'm punished for wanting to use it
I didn't say the costs would be crazy. Maybe first few infusions work like MW upgrades where it goes glimmer - leg shards - planetary mats and then finally MW cores. Maybe topping out with the current infusion costs as final level. There's only a handful of places where LL matters anyways so you're basically chosing "what do I want to use in the Raid/Nightfall going forward"
i guess i just don't understand why infusion has to cost anything in the first place
I like the idea that the first infusion on a given item is free, with compunding costs for subsequent infusions. That way it discourages you from just infusing the same thing up incrementally and still makes you think when infusing things
but i got my god roll gun at a low level so now i'm punished for wanting to use it
I didn't say the costs would be crazy. Maybe first few infusions work like MW upgrades where it goes glimmer - leg shards - planetary mats and then finally MW cores. Maybe topping out with the current infusion costs as final level. There's only a handful of places where LL matters anyways so you're basically chosing "what do I want to use in the Raid/Nightfall going forward"
i guess i just don't understand why infusion has to cost anything in the first place
I'm okay with infusion costing 'something' because there are few enough sinks in the game for all the currencies we have.
Even the current costs would be fine if I could reliably grind cores somehow. Make 'em drop in the Blind Well chest; then I'd have a reason to hang out in there after I've finished my bounty for Petra.
PSN,Steam,Live | CptHamiltonian
+5
awsimoa perfectly cromulent human; definitely not a robotRegistered Userregular
This would provide a more consistent and reliable method for earning infusion materials, give purpose to an underused/redundant resource, and make Ghosts with telemetry perks much more valuable.
this isn't terrible
but also i don't like this idea that infusion should be highly gated and resource restricted in the first place so i dunno heh
maybe if infusing up to your power level were free or just cost glimmer, but infusing above it cost resources maybe?
i mean if we're going to be wishing for a fix to the system anyway might as well just go all in instead of simply replacing one obnoxious resource with another :P
Fair point. I never really felt the pre-Forsaken infusion system was broken to begin with. Sometimes I feel like they took the wrong lessons from Year 1. Vanilla D2 was generally pretty respectful of player time, the problem was boring loot. Now they have loot I really want, but in an effort to make drops “meaningful,” it’s gated behind an expensive infusion system, low Exotic drop rates, and lackluster vendor inventory.
This would provide a more consistent and reliable method for earning infusion materials, give purpose to an underused/redundant resource, and make Ghosts with telemetry perks much more valuable.
this isn't terrible
but also i don't like this idea that infusion should be highly gated and resource restricted in the first place so i dunno heh
maybe if infusing up to your power level were free or just cost glimmer, but infusing above it cost resources maybe?
i mean if we're going to be wishing for a fix to the system anyway might as well just go all in instead of simply replacing one obnoxious resource with another :P
Fair point. I never really felt the pre-Forsaken infusion system was broken to begin with. Sometimes I feel like they took the wrong lessons from Year 1. Vanilla D1 was generally pretty respectful of player time, the problem was boring loot. Now they have loot I really want, but in an effort to make drops “meaningful,” it’s gated behind an expensive infusion system, low Exotic drop rates, and lackluster vendor inventory.
they have extremely overcorrected in my opinion, and i hope s2 sees something more reasonable than what we have now
it's bad enough if you've been grinding every day since launch
having started late, i literally see no possibility i'll get to play with the people i want to play with at least until season two because by the time my power level is high enough to engage meaningfully in activities, everyone will have ground themselves into dust and be needing to take a break
the game itself is still fun, but the progression system is pretty awful in its current state
Allegedly a voice of reason.
+2
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I like the idea that the first infusion on a given item is free, with compunding costs for subsequent infusions. That way it discourages you from just infusing the same thing up incrementally and still makes you think when infusing things
but i got my god roll gun at a low level so now i'm punished for wanting to use it
I didn't say the costs would be crazy. Maybe first few infusions work like MW upgrades where it goes glimmer - leg shards - planetary mats and then finally MW cores. Maybe topping out with the current infusion costs as final level. There's only a handful of places where LL matters anyways so you're basically chosing "what do I want to use in the Raid/Nightfall going forward"
i guess i just don't understand why infusion has to cost anything in the first place
I'm okay with infusion costing 'something' because there are few enough sinks in the game for all the currencies we have.
Even the current costs would be fine if I could reliably grind cores somehow. Make 'em drop in the Blind Well chest; then I'd have a reason to hang out in there after I've finished my bounty for Petra.
yeah, i mean, costing glimmer and shards is fine since there's pretty much nothing useful to do with either
I like the idea that the first infusion on a given item is free, with compunding costs for subsequent infusions. That way it discourages you from just infusing the same thing up incrementally and still makes you think when infusing things
but i got my god roll gun at a low level so now i'm punished for wanting to use it
I didn't say the costs would be crazy. Maybe first few infusions work like MW upgrades where it goes glimmer - leg shards - planetary mats and then finally MW cores. Maybe topping out with the current infusion costs as final level. There's only a handful of places where LL matters anyways so you're basically chosing "what do I want to use in the Raid/Nightfall going forward"
i guess i just don't understand why infusion has to cost anything in the first place
The why is easy, Bungie is attempting to make a game that caters to a more hardcore crowd, and that means an economy designed around them. I expected one consequence of that to be attempts of various kinds at burning down existing hoards of materials. I'm not surprised at what they did to mw cores, I'm surprised they haven't found a sink yet for legendary shards, but that might be a more difficult problem to tackle.
People are constantly complaining about sitting on too many materials and currencies with nothing to do with them. Aside from MW cores, most players were sitting on a large pile of stuff to use going into Forsaken
I assume they probably overcorrected in the other direction which hit MW cores the hardest. Infusion should be something you have think about but not so bad I can never infuse anything. I feel like they can never nail down if they want us to reroll or infuse things and what those should cost. Like, Collections feel like a half step towards fixing a lot of these issues. I should be able to look at all possible rolls a gun can get, reclaim rolls I've gotten, etc.
They're constantly afraid to overload us with info that's helpful to making choices. If I know a gun can roll with X Y Z perks, I'll probably wait on infusing the ones I have laying around without those perks. I want collections to go deeper and give me more reasons to collect each roll.
They also just can't settle on what economies and materials we need. I had been burning all my planetary mats for ranks in Y1, had I sat on them I'd have a lot less annoyance when infusing because I'm constantly out of both planet mats and MW cores.
But then again, I'm liberal with my infusions and Masterworks. All that really means is I waste an extra slot in my inventory keeping my highest guns and armor around my character because I can't afford to infuse them into what I actually use (but still want those sweet LL drops).
I masterworked my first year 2 weapon yesterday. Had a Duke Mk. 44 drop with Sureshot (adds range) Outlaw, High cal rounds and rampage with a range as it's masterwork roll. Fully masterworked the range is at 90/100. It is a lot of fun to use in crucible. Now I just need to figure out what the best mod for it is.
ok i can see why infusion should cost something but i don't see why it "should be something you have to think about"
i want to use my gear, why should that have to be a difficult choice?
You can use your gear
Just not in high LL required areas
Seems fine to me
why is that fine?
that's like the opposite of fine
why am i acquiring gear i can't use in the activities i want to do?
I don't know man, I mix my guns up a lot and use what I feel like mostly. There are precious few times I have to put on my max LL armor and guns in a given week. If I were a raider or cared about Nightfalls maybe I'd feel differently but since I already know what guns I like by messing around a lot, I can make an educated choice on what guns to infuse up and MW to be my best gear in that slot. If I can infuse everything up and MW it all instantly, I'm not making any choices any more, I'm just dumping my stacks of mats in everything I get
Is there a way to export a detailed list of your inventory? DIM has an export to CSV but it doesn't seem to include the rolled perks on each item. I'm looking for a quicker way of identifying my trash rolls and either purging them or marking them to be used as "free" infusion fuel.
ok i can see why infusion should cost something but i don't see why it "should be something you have to think about"
i want to use my gear, why should that have to be a difficult choice?
You can use your gear
Just not in high LL required areas
Seems fine to me
why is that fine?
that's like the opposite of fine
why am i acquiring gear i can't use in the activities i want to do?
I don't know man, I mix my guns up a lot and use what I feel like mostly. There are precious few times I have to put on my max LL armor and guns in a given week. If I were a raider or cared about Nightfalls maybe I'd feel differently but since I already know what guns I like by messing around a lot, I can make an educated choice on what guns to infuse up and MW to be my best gear in that slot. If I can infuse everything up and MW it all instantly, I'm not making any choices any more, I'm just dumping my stacks of mats in everything I get
i think on the one hand that you don't really engage in the pve content as much forms a bit of your opinion here. level doesn't matter in (now most) crucible, so you can just select your loadout and don't have to worry about if your gear is good enough power-wise
and then we're sort of having this conversation where it sounds like you are taking for granted that having massive stacks of resources is, maybe not how it should be, but isn't also a huge part of the problem
we have too many resources and so uses for them need to be invented, and then they add more resources and invent more uses
all the while we have glimmer and legendary shards just piling up
why do we need masterwork cores to infuse up our gear in the first place?
why do we need planetary materials, like... at all?
it's like this giant amorphous blob of nonsense that we're just supposed to accept as a useful framework around which to build our ideas of how the system should work
it's a bad system from the ground up though
Allegedly a voice of reason.
+4
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i think part of the problem is the masterwork core issue will stop being an issue once people hit the cap and stop having to infuse things
and then masterwork cores will just start piling up again but people won't be thinking about it until the next time they have to deal with a sink meant to overcompensate for the top players who end up with stacks of resources
tuning to the 1% of players at the bleeding edge isn't any smarter than tuning to the players who will run the campaign and then leave the game
If they just wanted to burn down the vast hordes people were sitting on from Y1 they could have just invalidated those currencies and introduced new ones. They were willing to kill off planetary tokens. Make infusion take 'condensed programmable matter shards' or something and introduce ways to get those. Change Xur back to Strange Coins and make them drop in various places. Introduce an antiquities collector who buys the old stuff for glimmer. Vault hordes dealt with.
Their chosen course of action makes the cost completely irrelevant to the hardcore crowd they're nominally catering to because they've got hundreds of cores in the vault while also being prohibitively costly to new and casual players.
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+1
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
So I'm listening to the Warmind OST (through Youtube, so maybe not the same arrangement as the official one, which I have purchased but forgot to put on my phone)
There's some good jams in here
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I mean I'm doing a strike right now and my Two Tailed Fox is only 527. Would I like it to be able to stuff one of these 555 Rockets i have laying around into it and still hit 560? Sure do. I don't want infusions to be so annoying I can't infuse stuff that makes sense. Why can't I put a rocket launcher into another rocket launcher for free? That makes sense to me.
For the record I said I don't like the infusion costs as they are now. They just need to make MW cores more available and everything will be fine. Spider should sell them for 20 a piece, unlimitedly and every day. I just don't think it's awful to have to consider my options when infusing, and slowing down and carefully chosing things instead of just infusing and MWing everything instantly. There's a happy medium there between "can never infuse/MW anything" and "I sit on my Throne of materials and dispair over nothing to do with them"
i think part of the problem is the masterwork core issue will stop being an issue once people hit the cap and stop having to infuse things
and then masterwork cores will just start piling up again but people won't be thinking about it until the next time they have to deal with a sink meant to overcompensate for the top players who end up with stacks of resources
tuning to the 1% of players at the bleeding edge isn't any smarter than tuning to the players who will run the campaign and then leave the game
The thing that gets me is that they greatly expanded the masterwork weapon system with levels and what not and then promptly gated it behind an ultra rare resource so nobody is engaging with it.
Of course, the real evil is that by the time they do engage with it we'll all be at the point where it is just "For some reason I have to press this button 9 times to finish the process, it's pointlessly drawn out."
What I'm saying is we should go back to leveling our weapons by xp/play.
At least I can buy cores. Where the hell do I get Mod COMPONENTS?
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
If the masterwork cores for sale from Spider didn't ramp up so fast in terms of legendary shards, it'd be a bit better. It's an aggressive ramping up.
That being said, I have thousands and thousands of weapon parts for more shards, and for some reason am still hesitant even though the ramping up wouldn't hurt me too badly immediately. That's a me problem.
Vagabond gave that method for infinite shards, too, so.....
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0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i think part of the problem is the masterwork core issue will stop being an issue once people hit the cap and stop having to infuse things
and then masterwork cores will just start piling up again but people won't be thinking about it until the next time they have to deal with a sink meant to overcompensate for the top players who end up with stacks of resources
tuning to the 1% of players at the bleeding edge isn't any smarter than tuning to the players who will run the campaign and then leave the game
The thing that gets me is that they greatly expanded the masterwork weapon system with levels and what not and then promptly gated it behind an ultra rare resource so nobody is engaging with it.
Of course, the real evil is that by the time they do engage with it we'll all be at the point where it is just "For some reason I have to press this button 9 times to finish the process, it's pointlessly drawn out."
What I'm saying is we should go back to leveling our weapons by xp/play.
i think leveling just for the masterwork component of the weapon would be completely fine, and even make sense
having to level your perks and scopes was dumb though
but i think the problem bungie have is not realizing things can be sort of in-between and don't have to be all or nothing
Allegedly a voice of reason.
+1
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
At least I can buy cores. Where the hell do I get Mod COMPONENTS?
You have to break down mods you don't want
For one component per breakdown? uhhh...
I mean that isn't even worth at that point, as rare as whole mods seem to be. Breaking an item that costs 10 components into 1 component seems crazy wasteful.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
+3
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I mean I'm doing a strike right now and my Two Tailed Fox is only 527. Would I like it to be able to stuff one of these 555 Rockets i have laying around into it and still hit 560? Sure do. I don't want infusions to be so annoying I can't infuse stuff that makes sense. Why can't I put a rocket launcher into another rocket launcher for free? That makes sense to me.
For the record I said I don't like the infusion costs as they are now. They just need to make MW cores more available and everything will be fine. Spider should sell them for 20 a piece, unlimitedly and every day. I just don't think it's awful to have to consider my options when infusing, and slowing down and carefully chosing things instead of just infusing and MWing everything instantly. There's a happy medium there between "can never infuse/MW anything" and "I sit on my Throne of materials and dispair over nothing to do with them"
i guess where i sit is you have several systems now that just impede your progress tediously
infusion is expensive
infusion uses a component that is exceedingly rare
you don't get as many drops that are above your gear's level
you don't get as many drops period
it seems to me all they needed to do was reduce the number of items you can infuse with to accomplish the goal of making infusion meaningful (which i think is stupid, but i will grant is what they want to do)
the problem in Y1 is you literally spent time after every single activity you did just dismantling gear because it never stopped flooding in
that's not the case now, so it's also not the case that you have an endless supply of gear to infuse with in the first place
we don't also need all these other brakes implemented
Allegedly a voice of reason.
+1
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
If the masterwork cores for sale from Spider didn't ramp up so fast in terms of legendary shards, it'd be a bit better. It's an aggressive ramping up.
That being said, I have thousands and thousands of weapon parts for more shards, and for some reason am still hesitant even though the ramping up wouldn't hurt me too badly immediately. That's a me problem.
Vagabond gave that method for infinite shards, too, so.....
it's probably because the fourth one costs more than the previous three combined, and the fifth one costs more than the previous four combined, so it quickly becomes a complete waste to buy them
Allegedly a voice of reason.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i think part of the problem is the masterwork core issue will stop being an issue once people hit the cap and stop having to infuse things
and then masterwork cores will just start piling up again but people won't be thinking about it until the next time they have to deal with a sink meant to overcompensate for the top players who end up with stacks of resources
tuning to the 1% of players at the bleeding edge isn't any smarter than tuning to the players who will run the campaign and then leave the game
The thing that gets me is that they greatly expanded the masterwork weapon system with levels and what not and then promptly gated it behind an ultra rare resource so nobody is engaging with it.
Of course, the real evil is that by the time they do engage with it we'll all be at the point where it is just "For some reason I have to press this button 9 times to finish the process, it's pointlessly drawn out."
What I'm saying is we should go back to leveling our weapons by xp/play.
i think leveling just for the masterwork component of the weapon would be completely fine, and even make sense
having to level your perks and scopes was dumb though
but i think the problem bungie have is not realizing things can be sort of in-between and don't have to be all or nothing
Honestly? If MW had the same requirements but to "unlock" the next MW requirement required some amount of XP but greatly improved the dismantle rewards you could solve your stupid MW core economy in a single swoop. Every purple weapon would be like a giant optional bounty that you could complete to generate some net positive amount of cores. It'd take time and playing the game rather than just banked resources. You would only do it for weapons you actually like using or others that you choose to do because you are a crazy grindy addict but whatever. So long as folks have options to engage in the way they like to play without being locked out cold I'd be cool with it.
I may have had an unreasonable enjoyment of the old leveling gear system.
i think part of the problem is the masterwork core issue will stop being an issue once people hit the cap and stop having to infuse things
and then masterwork cores will just start piling up again but people won't be thinking about it until the next time they have to deal with a sink meant to overcompensate for the top players who end up with stacks of resources
tuning to the 1% of players at the bleeding edge isn't any smarter than tuning to the players who will run the campaign and then leave the game
The thing that gets me is that they greatly expanded the masterwork weapon system with levels and what not and then promptly gated it behind an ultra rare resource so nobody is engaging with it.
Of course, the real evil is that by the time they do engage with it we'll all be at the point where it is just "For some reason I have to press this button 9 times to finish the process, it's pointlessly drawn out."
What I'm saying is we should go back to leveling our weapons by xp/play.
i think leveling just for the masterwork component of the weapon would be completely fine, and even make sense
having to level your perks and scopes was dumb though
but i think the problem bungie have is not realizing things can be sort of in-between and don't have to be all or nothing
Honestly? If MW had the same requirements but to "unlock" the next MW requirement required some amount of XP but greatly improved the dismantle rewards you could solve your stupid MW core economy in a single swoop. Every purple weapon would be like a giant optional bounty that you could complete to generate some net positive amount of cores. It'd take time and playing the game rather than just banked resources. You would only do it for weapons you actually like using or others that you choose to do because you are a crazy grindy addict but whatever. So long as folks have options to engage in the way they like to play without being locked out cold I'd be cool with it.
I may have had an unreasonable enjoyment of the old leveling gear system.
i haven't thought it out but right now i would be 100% fine with grinding xp for the masterwork levels
but also i'm going to be honest, my better devils is reload speed, and i masterworked it to 10, and i can't actually tell a difference in the reload speed
so it was basically just a giant waste of cores in that regard, but at least it generates orbs now
Allegedly a voice of reason.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
the problem i see with all of this debate though is that bungie's answer to how to keep people playing was to make the grind longer and more tedious instead of providing enough compelling repeatable content to keep people engaged
which is a tall order, i do get that, but it didn't seem like that was a problem in D1
you had all sorts of rep to grind and challenges to complete and the grind was actually about playing the game and not about gating you out of content
hitting cap could be a pain with people stuck at forever-319, etc, but hitting the cap never really mattered outside of it just being an accomplishment to aim for
now the grind is about actually being allowed to play the game instead of about playing the game and that feels like a huge mistake that will just compound as more content comes out (and was realized in MMOs over two decades ago)
i dunno, for me the realization that i won't get to play with people most likely anyway has allowed me to just play at my own pace and not care too much about how much this grind is really terrible and stupid, but that won't last once i get to a point where i can actually start playing with people again and the grind will be about keeping up instead of catching up
The whole mod components thing seems to be another example of them optimizing for people who spent Y1 building a Scrooge McDuck-esque stash of mountains of shit in their vault.
"People have hundreds to thousands of mods in their vaults and we're getting rid of them. What do we give them to do with those components?"
"We can have the gunsmith sell randomly rotating mods!"
Sure. Great. Only if you don't have hundreds of components stashed away you need to get 10 rare drops of gear with a mod that aren't your powerful gear rewards for the week and don't have good enough rolls to want to keep them and decide you'd rather try one of the two mods available from the gunsmith than any of those 10. And if you do make that decision, shard those drops, buy the mod, and then don't like it as much as you hoped? You're out 9 components. Congrats.
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but i got my god roll gun at a low level so now i'm punished for wanting to use it
I didn't say the costs would be crazy. Maybe first few infusions work like MW upgrades where it goes glimmer - leg shards - planetary mats and then finally MW cores. Maybe topping out with the current infusion costs as final level. There's only a handful of places where LL matters anyways so you're basically chosing "what do I want to use in the Raid/Nightfall going forward"
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i guess i just don't understand why infusion has to cost anything in the first place
I'm okay with infusion costing 'something' because there are few enough sinks in the game for all the currencies we have.
Even the current costs would be fine if I could reliably grind cores somehow. Make 'em drop in the Blind Well chest; then I'd have a reason to hang out in there after I've finished my bounty for Petra.
Fair point. I never really felt the pre-Forsaken infusion system was broken to begin with. Sometimes I feel like they took the wrong lessons from Year 1. Vanilla D2 was generally pretty respectful of player time, the problem was boring loot. Now they have loot I really want, but in an effort to make drops “meaningful,” it’s gated behind an expensive infusion system, low Exotic drop rates, and lackluster vendor inventory.
they have extremely overcorrected in my opinion, and i hope s2 sees something more reasonable than what we have now
it's bad enough if you've been grinding every day since launch
having started late, i literally see no possibility i'll get to play with the people i want to play with at least until season two because by the time my power level is high enough to engage meaningfully in activities, everyone will have ground themselves into dust and be needing to take a break
the game itself is still fun, but the progression system is pretty awful in its current state
yeah, i mean, costing glimmer and shards is fine since there's pretty much nothing useful to do with either
we don't need twenty different resources
The why is easy, Bungie is attempting to make a game that caters to a more hardcore crowd, and that means an economy designed around them. I expected one consequence of that to be attempts of various kinds at burning down existing hoards of materials. I'm not surprised at what they did to mw cores, I'm surprised they haven't found a sink yet for legendary shards, but that might be a more difficult problem to tackle.
I assume they probably overcorrected in the other direction which hit MW cores the hardest. Infusion should be something you have think about but not so bad I can never infuse anything. I feel like they can never nail down if they want us to reroll or infuse things and what those should cost. Like, Collections feel like a half step towards fixing a lot of these issues. I should be able to look at all possible rolls a gun can get, reclaim rolls I've gotten, etc.
They're constantly afraid to overload us with info that's helpful to making choices. If I know a gun can roll with X Y Z perks, I'll probably wait on infusing the ones I have laying around without those perks. I want collections to go deeper and give me more reasons to collect each roll.
They also just can't settle on what economies and materials we need. I had been burning all my planetary mats for ranks in Y1, had I sat on them I'd have a lot less annoyance when infusing because I'm constantly out of both planet mats and MW cores.
But then again, I'm liberal with my infusions and Masterworks. All that really means is I waste an extra slot in my inventory keeping my highest guns and armor around my character because I can't afford to infuse them into what I actually use (but still want those sweet LL drops).
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i want to use my gear, why should that have to be a difficult choice?
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You can use your gear
Just not in high LL required areas
Seems fine to me
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why is that fine?
that's like the opposite of fine
why am i acquiring gear i can't use in the activities i want to do?
Yeah, turns out I hoarded the wrong stuff, though. :P I had a Scrooge McDuck vault full of tokens, but basically zero planetary materials.
I wish we could’ve traded tokens for mats with their respective vendors
I don't know man, I mix my guns up a lot and use what I feel like mostly. There are precious few times I have to put on my max LL armor and guns in a given week. If I were a raider or cared about Nightfalls maybe I'd feel differently but since I already know what guns I like by messing around a lot, I can make an educated choice on what guns to infuse up and MW to be my best gear in that slot. If I can infuse everything up and MW it all instantly, I'm not making any choices any more, I'm just dumping my stacks of mats in everything I get
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i think on the one hand that you don't really engage in the pve content as much forms a bit of your opinion here. level doesn't matter in (now most) crucible, so you can just select your loadout and don't have to worry about if your gear is good enough power-wise
and then we're sort of having this conversation where it sounds like you are taking for granted that having massive stacks of resources is, maybe not how it should be, but isn't also a huge part of the problem
we have too many resources and so uses for them need to be invented, and then they add more resources and invent more uses
all the while we have glimmer and legendary shards just piling up
why do we need masterwork cores to infuse up our gear in the first place?
why do we need planetary materials, like... at all?
it's like this giant amorphous blob of nonsense that we're just supposed to accept as a useful framework around which to build our ideas of how the system should work
it's a bad system from the ground up though
and then masterwork cores will just start piling up again but people won't be thinking about it until the next time they have to deal with a sink meant to overcompensate for the top players who end up with stacks of resources
tuning to the 1% of players at the bleeding edge isn't any smarter than tuning to the players who will run the campaign and then leave the game
Their chosen course of action makes the cost completely irrelevant to the hardcore crowd they're nominally catering to because they've got hundreds of cores in the vault while also being prohibitively costly to new and casual players.
There's some good jams in here
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
For the record I said I don't like the infusion costs as they are now. They just need to make MW cores more available and everything will be fine. Spider should sell them for 20 a piece, unlimitedly and every day. I just don't think it's awful to have to consider my options when infusing, and slowing down and carefully chosing things instead of just infusing and MWing everything instantly. There's a happy medium there between "can never infuse/MW anything" and "I sit on my Throne of materials and dispair over nothing to do with them"
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The thing that gets me is that they greatly expanded the masterwork weapon system with levels and what not and then promptly gated it behind an ultra rare resource so nobody is engaging with it.
Of course, the real evil is that by the time they do engage with it we'll all be at the point where it is just "For some reason I have to press this button 9 times to finish the process, it's pointlessly drawn out."
What I'm saying is we should go back to leveling our weapons by xp/play.
That being said, I have thousands and thousands of weapon parts for more shards, and for some reason am still hesitant even though the ramping up wouldn't hurt me too badly immediately. That's a me problem.
Vagabond gave that method for infinite shards, too, so.....
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i think leveling just for the masterwork component of the weapon would be completely fine, and even make sense
having to level your perks and scopes was dumb though
but i think the problem bungie have is not realizing things can be sort of in-between and don't have to be all or nothing
You have to break down mods you don't want
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
For one component per breakdown? uhhh...
I mean that isn't even worth at that point, as rare as whole mods seem to be. Breaking an item that costs 10 components into 1 component seems crazy wasteful.
i guess where i sit is you have several systems now that just impede your progress tediously
infusion is expensive
infusion uses a component that is exceedingly rare
you don't get as many drops that are above your gear's level
you don't get as many drops period
it seems to me all they needed to do was reduce the number of items you can infuse with to accomplish the goal of making infusion meaningful (which i think is stupid, but i will grant is what they want to do)
the problem in Y1 is you literally spent time after every single activity you did just dismantling gear because it never stopped flooding in
that's not the case now, so it's also not the case that you have an endless supply of gear to infuse with in the first place
we don't also need all these other brakes implemented
where do i get mods that don't cost me mod components?
They drop randomly in weapons and armor.
it's probably because the fourth one costs more than the previous three combined, and the fifth one costs more than the previous four combined, so it quickly becomes a complete waste to buy them
can they be removed?
i honestly have no idea how the system works, i'm still fairly new to Y2
Honestly? If MW had the same requirements but to "unlock" the next MW requirement required some amount of XP but greatly improved the dismantle rewards you could solve your stupid MW core economy in a single swoop. Every purple weapon would be like a giant optional bounty that you could complete to generate some net positive amount of cores. It'd take time and playing the game rather than just banked resources. You would only do it for weapons you actually like using or others that you choose to do because you are a crazy grindy addict but whatever. So long as folks have options to engage in the way they like to play without being locked out cold I'd be cool with it.
No. You get them by dismantling the item they're in. Dismantling for infusion will not grant the mod, however.
i see i see
i haven't thought it out but right now i would be 100% fine with grinding xp for the masterwork levels
but also i'm going to be honest, my better devils is reload speed, and i masterworked it to 10, and i can't actually tell a difference in the reload speed
so it was basically just a giant waste of cores in that regard, but at least it generates orbs now
which is a tall order, i do get that, but it didn't seem like that was a problem in D1
you had all sorts of rep to grind and challenges to complete and the grind was actually about playing the game and not about gating you out of content
hitting cap could be a pain with people stuck at forever-319, etc, but hitting the cap never really mattered outside of it just being an accomplishment to aim for
now the grind is about actually being allowed to play the game instead of about playing the game and that feels like a huge mistake that will just compound as more content comes out (and was realized in MMOs over two decades ago)
i dunno, for me the realization that i won't get to play with people most likely anyway has allowed me to just play at my own pace and not care too much about how much this grind is really terrible and stupid, but that won't last once i get to a point where i can actually start playing with people again and the grind will be about keeping up instead of catching up
"People have hundreds to thousands of mods in their vaults and we're getting rid of them. What do we give them to do with those components?"
"We can have the gunsmith sell randomly rotating mods!"
Sure. Great. Only if you don't have hundreds of components stashed away you need to get 10 rare drops of gear with a mod that aren't your powerful gear rewards for the week and don't have good enough rolls to want to keep them and decide you'd rather try one of the two mods available from the gunsmith than any of those 10. And if you do make that decision, shard those drops, buy the mod, and then don't like it as much as you hoped? You're out 9 components. Congrats.
Newegg and possibly Amazon are having sales on SSDs today for folks looking to boost loading speeds
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