All of the Super-return armors seem absurd, though Ursa Furiosa appears to be the most "problematic" because it's the most consistent (and Chaos Reach is poop in PvP).
I really think the Ursa's are overhyped right now. It only returns energy when you're being shot at while blocking, which is something people shouldn't be doing anyway. Against a bad team, Ursa's is ridiculous, yeah. Against a good team, it's just a set of legendary gauntlets.
Don't shoot the Titans with a glowing purple screen, folks.
While true, part of the issue is that it means folks are going to be conditioned to not shoot an active Sentinel under any circumstances, which is pretty bad for gameplay.
But I do agree that folks are feeding into it and making it seem stronger than it is.
It's a weird issue in terms of intuitive visual design. Like Chanus said, previous glowing purple barriers could be damaged. Maybe if the shield started kinda wonky looking and started looking more crisp and clean after being shot at, that would help people understand it better?
Seems rare for "not understanding how it works" to present so much of a balance issue. Kind of an interesting case study.
All of the Super-return armors seem absurd, though Ursa Furiosa appears to be the most "problematic" because it's the most consistent (and Chaos Reach is poop in PvP).
I really think the Ursa's are overhyped right now. It only returns energy when you're being shot at while blocking, which is something people shouldn't be doing anyway. Against a bad team, Ursa's is ridiculous, yeah. Against a good team, it's just a set of legendary gauntlets.
Don't shoot the Titans with a glowing purple screen, folks.
The problem is there is always someone on your team who won't get it.
And that the way the shield functions means the only counterplay is to try and run and hope for the best.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
@CptHamilton i’ve got a niece’s birthday party two hours after raid start sunday so i’m on as a reserve
i’ll hang as long as i can if you don’t get six but i figured it’d be less complicated not to take up a slot
"Run and hope for the best" has been the best answer to a lot of supers for a long time now. Commanders are mostly just unique in that you can't (and shouldn't try to) take them out with power ammo if they're looking toward you. Much easier to outrun than hammers, too.
I really like the current crucible way more than y1
Because people who can consistently aim for long periods are nerds, and now I can beat them sometimes
I don't like how you basically spawn in random locations in quickplay and I have no idea what any of these maps actually look like but still
I see this criticism a lot about y1, but hard scoping hallways was never the best way to play. It's easier to execute and have some success, but aggressive team pushing and forcing an engagement from multiple angles was definitely better. But on the other hand, if 75% of the community is playing that way, maybe it's a fair criticism regardless of whether it was the best strategy.
Sir Landshark on
Please consider the environment before printing this post.
Yay, time for the boringest spreadsheet of IB stats for me!
Notes:
Firebase Echo and Meltdown can DIAF.
I primarily used a Vouchsafe and Smuggler's Word. A few games I ran a Misfit too. A smattering of heavies, if I remembered to get them, usually ran coil or an abide (sword).
There is a stat that gets tracked for when you actually enter a game (Start Time), along with the match length, but getting to that in order to pull and highlight join in progress matches isn't worth the hassle.
Oh oh, do me do me
Is this something I can pull from destinytracker or similar?
Oh, I just pulled the numbers from the destinytracker stats for me and pasted them into excel, then formatted the text into that format. there isn't a page that does this that I'm aware of. It was a lot simpler when you could get the CSV extract... but I haven't been able to figure out where they put that. It could be a feature for registered DTR users now? IDK.
“I used to draw, hard to admit that I used to draw...”
It’s kinda baffling to me that Bungie has been designing roving damage supers for 5 years now and there’s still seems to be no governing principals to their design
What I’m saying is how do you fuck up nova warp so badly when it’s more a less a purple fist of havoc
I don't know how bungie managed to fuck up the powerful gear wanted bounties so much, but what is more baffling is that they won't fix it. This is the 5th week it's been the same as a prior week, and there's only what, five variations to begin with? And we've only gotten the three repeatedly?
It'd be like getting EDZ for the flashpoint, then Mercury for three weeks straight then EDZ again. They clearly know some things shouldn't be completely randomized; why did they apparently make it so here?
drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
I got a pretty good Go Figure with Kill Clip and Outlaw. Just has a meh worthy masterwork on it but I'm not complaining. Now I can live the dream of the IB Claws and Go Figure. Pulse Rifles in every slot.
Yay, time for the boringest spreadsheet of IB stats for me!
Notes:
Firebase Echo and Meltdown can DIAF.
I primarily used a Vouchsafe and Smuggler's Word. A few games I ran a Misfit too. A smattering of heavies, if I remembered to get them, usually ran coil or an abide (sword).
There is a stat that gets tracked for when you actually enter a game (Start Time), along with the match length, but getting to that in order to pull and highlight join in progress matches isn't worth the hassle.
Did you make the spreadsheet yourself, or is there a site that generates that?
I don't know how bungie managed to fuck up the powerful gear wanted bounties so much, but what is more baffling is that they won't fix it. This is the 5th week it's been the same as a prior week, and there's only what, five variations to begin with? And we've only gotten the three repeatedly?
It'd be like getting EDZ for the flashpoint, then Mercury for three weeks straight then EDZ again. They clearly know some things shouldn't be completely randomized; why did they apparently make it so here?
It seems really weird. They changed each week initially so I assumed they were on rotation but then it's like it ran out of ones to rotate through and got stuck and then gears started to fly off the machine while springs sproinged and little steam whistles screeched and now the whole thing is just a pile of parts falling down the side of a mountain.
"Run and hope for the best" has been the best answer to a lot of supers for a long time now. Commanders are mostly just unique in that you can't (and shouldn't try to) take them out with power ammo if they're looking toward you. Much easier to outrun than hammers, too.
A lot of them you can easily headshot to death if your team is on the ball. I experience it all the time.
The difference with commander is you can just stand there and shield the entire time and they can't do anything about it. And then if you have the exotic, you just super again. You can't even waste the super like you can against the other 2 sentinel shields.
Having to stop shooting isn’t a good game play mechanic. “Good team” stops shooting. So ultimately they lose map control, and god forbid there’s an objective or heavy up. And if the other team decides to stand near their shield titan and actually shoot through the barrier what now?
It’s so easy to come up with the “counter” to broken game play but in practice it’s silly. Literally shutting down the enemy teams ability to do damage for the length of the super is insanely game breaking. Turning off my guns for that long is OP.
On the flip side, not all supers need to be balanced directly. A class can have good supers and a weak ass neutral game (blade barrage) or a string neutral game but weak as super (nightstalker)
But in the nova warp tree you have arguably the best neutral game with hands down the best super
I'm not sure I'm following the issue here. Are you saying Commander is too strong because it's easier to use other supers badly?
I actually prefer Striker over it anyway because you get a huge blast to start, then a wandering super that's harder to run away from, PLUS an instakill melee attack and stupidly good grenade.
Apparently Midnight Coup is for sale this week from the Leviathan vendor, Benedict? And apparently that's a pretty dang good hand cannon? 35 tokens, and I'm hanging on to 40-something. Looks like I need to make an appointment to finally actually down Calus.
Apparently Midnight Coup is for sale this week from the Leviathan vendor, Benedict? And apparently that's a pretty dang good hand cannon? 35 tokens, and I'm hanging on to 40-something. Looks like I need to make an appointment to finally actually down Calus.
it takes a bit of getting used to the fact it almost returns completely to home after firing but once you get it down it's a beast
Apparently Midnight Coup is for sale this week from the Leviathan vendor, Benedict? And apparently that's a pretty dang good hand cannon? 35 tokens, and I'm hanging on to 40-something. Looks like I need to make an appointment to finally actually down Calus.
Ain't no party like an old content party? Because I might know a guy who wants to run the old end-game stuffs. Like all of it :P
I'm not sure I'm following the issue here. Are you saying Commander is too strong because it's easier to use other supers badly?
I actually prefer Striker over it anyway because you get a huge blast to start, then a wandering super that's harder to run away from, PLUS an instakill melee attack and stupidly good grenade.
Sentinel has a shoulder charge too and if you can aim your shield throws well, it's fucking murder city. Plus Doomfangs will get your super up real fast. I think overall void is maybe the strongest of the 3 subclasses for Titan.
Commander on it's own is fine I think. It's super is basically the same as the other 2 roaming versions except it has a better shield but in return it's neutral game is weaker. The main issue is when you combine it with Ursa Furiosa, since now you basically can't waste the super anymore. As long as you throw up the shield and rush people, you will probably get a ton of energy back from at least one of them attacking you. And if they don't attack, just chase them down and murder them.
There's no counterplay beyond running and you will almost always find someone feeding the titan in question by attacking the shield.
Let’s say you’re in a match down by 1 and 30 seconds left.
If someone pops golden gun or striker or arc staff or hammers you can go “ok. Let’s team shot this guy!” Game isn’t over,
For non roaming they may get a few kills but at least then it’s over and you have 20 seconds to make up that deficit.
If someone pops nova warp or Ursa sentinel? Game over. Literally no counter play to it. Pack it up.
Now take that same concept and lessen the stakes a bit. Heavy spawn. Capturing a point. Getting a few kills in survival. Capturing the easier to hold spawn in clash. With no counter play other than to run... yes you can run but that alone gives the opponent a massive advantage in the flow of the game.
Apparently Midnight Coup is for sale this week from the Leviathan vendor, Benedict? And apparently that's a pretty dang good hand cannon? 35 tokens, and I'm hanging on to 40-something. Looks like I need to make an appointment to finally actually down Calus.
Ain't no party like an old content party? Because I might know a guy who wants to run the old end-game stuffs. Like all of it :P
Yay, time for the boringest spreadsheet of IB stats for me!
Notes:
Firebase Echo and Meltdown can DIAF.
I primarily used a Vouchsafe and Smuggler's Word. A few games I ran a Misfit too. A smattering of heavies, if I remembered to get them, usually ran coil or an abide (sword).
There is a stat that gets tracked for when you actually enter a game (Start Time), along with the match length, but getting to that in order to pull and highlight join in progress matches isn't worth the hassle.
Did you make the spreadsheet yourself, or is there a site that generates that?
I had to make it myself from data on Destinytracker
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
If someone pops golden gun or striker or arc staff or hammers you can go “ok. Let’s team shot this guy!” Game isn’t over
Team shot the golden guns? I strongly disagree. That is not a good plan.
Team shoooting a Golden Gun is silly. Waste of resources. You only need 1 person. Rush them from a flank with a shotgun and it's over. Especially if you can catch them as they pop it.
Cayde-6's final fight is pretty accurate all things considered.
Does the PS4 clan exclusively use the100.io to organize fireteams and such?
My membership status has been pending for weeks now and it would be fun to actually do some stuff with the clan.
Does the PS4 clan exclusively use the100.io to organize fireteams and such?
My membership status has been pending for weeks now and it would be fun to actually do some stuff with the clan.
While the100 sees some usage, it's definitely fallen out of favor. Most of the clan is relatively segmented via regionality, with some overlap depending on work schedules and the like, and thus many of us have formed smaller groups accordingly.
That said, if you're in the clan, send friend requests to whomever and feel free to hop into open parties (if you're comfortable doing so). Events like Iron Banner are usually good opportunities to say yo! and start familiarizing yourself with the different folks.
Sentinel has a shoulder charge too and if you can aim your shield throws well, it's fucking murder city.
Yeah, but then you don't get the blocking shield that unwise opponents can use to help extend your super timer.
You get normal block though which still works quite well. It does pull from your super timer though but that's how it's balanced.
The sentinel trees are actually quite well balanced with each having it's own benefits that you have to trade-off with.
Oh absolutely, yeah! Sentinel Titan feels like it's in a great place right now, where it can gain ground fairly safely at the cost of reduced lethality, which seems like what they always were going for with the subclass.
So to be clear (sometimes things like this can get lost over the course of a thread), I wasn't downplaying Commander from the perspective of "it's kind of weak," but rather "it's great but not busted". The stuff about getting their supers back, or lasting forever in the first place, comes down to people not understanding how the Commander Sentinel's shield wall works. I just don't think Ursa Furiosa merits a place at the top of the exotics-to-nerf list when it totally relies upon opponents doing something they shouldn't be doing anyway regardless of whether the purple man is wearing bear gloves or not. It's easily possible that Ursa's amount to zilch in the crucible a month or two down the line as people simply get up to speed on an extremely popular subclass.
Sentinel has a shoulder charge too and if you can aim your shield throws well, it's fucking murder city.
Yeah, but then you don't get the blocking shield that unwise opponents can use to help extend your super timer.
You get normal block though which still works quite well. It does pull from your super timer though but that's how it's balanced.
The sentinel trees are actually quite well balanced with each having it's own benefits that you have to trade-off with.
Oh absolutely, yeah! Sentinel Titan feels like it's in a great place right now, where it can gain ground fairly safely at the cost of reduced lethality, which seems like what they always were going for with the subclass.
So to be clear (sometimes things like this can get lost over the course of a thread), I wasn't downplaying Commander from the perspective of "it's kind of weak," but rather "it's great but not busted". The stuff about getting their supers back, or lasting forever in the first place, comes down to people not understanding how the Commander Sentinel's shield wall works. I just don't think Ursa Furiosa merits a place at the top of the exotics-to-nerf list when it totally relies upon opponents doing something they shouldn't be doing anyway regardless of whether the purple man is wearing bear gloves or not. It's easily possible that Ursa's amount to zilch in the crucible a month or two down the line as people simply get up to speed on an extremely popular subclass.
But people will do it anyway is the point. You can't stop Rando Calrissian from feeding the titan on the other team unlimited supers.
Does the PS4 clan exclusively use the100.io to organize fireteams and such?
My membership status has been pending for weeks now and it would be fun to actually do some stuff with the clan.
While the100 sees some usage, it's definitely fallen out of favor. Most of the clan is relatively segmented via regionality, with some overlap depending on work schedules and the like, and thus many of us have formed smaller groups accordingly.
That said, if you're in the clan, send friend requests to whomever and feel free to hop into open parties (if you're comfortable doing so). Events like Iron Banner are usually good opportunities to say yo! and start familiarizing yourself with the different folks.
Awesome, thanks for the info. I wasn't sure if it was alright to just join fireteams and whatnot.
I figured that most people had already formed their own groups within the clan but playing this game solo all the time gets a little stale.
Posts
It's a weird issue in terms of intuitive visual design. Like Chanus said, previous glowing purple barriers could be damaged. Maybe if the shield started kinda wonky looking and started looking more crisp and clean after being shot at, that would help people understand it better?
Seems rare for "not understanding how it works" to present so much of a balance issue. Kind of an interesting case study.
The problem is there is always someone on your team who won't get it.
And that the way the shield functions means the only counterplay is to try and run and hope for the best.
i’ll hang as long as i can if you don’t get six but i figured it’d be less complicated not to take up a slot
I see this criticism a lot about y1, but hard scoping hallways was never the best way to play. It's easier to execute and have some success, but aggressive team pushing and forcing an engagement from multiple angles was definitely better. But on the other hand, if 75% of the community is playing that way, maybe it's a fair criticism regardless of whether it was the best strategy.
Oh, I just pulled the numbers from the destinytracker stats for me and pasted them into excel, then formatted the text into that format. there isn't a page that does this that I'm aware of. It was a lot simpler when you could get the CSV extract... but I haven't been able to figure out where they put that. It could be a feature for registered DTR users now? IDK.
What I’m saying is how do you fuck up nova warp so badly when it’s more a less a purple fist of havoc
https://medium.com/@alascii
It needs to be less frequent and cost more super energy to use
PS - Local_H_Jay
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It'd be like getting EDZ for the flashpoint, then Mercury for three weeks straight then EDZ again. They clearly know some things shouldn't be completely randomized; why did they apparently make it so here?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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Steam: pandas_gota_gun
Did you make the spreadsheet yourself, or is there a site that generates that?
It seems really weird. They changed each week initially so I assumed they were on rotation but then it's like it ran out of ones to rotate through and got stuck and then gears started to fly off the machine while springs sproinged and little steam whistles screeched and now the whole thing is just a pile of parts falling down the side of a mountain.
A lot of them you can easily headshot to death if your team is on the ball. I experience it all the time.
The difference with commander is you can just stand there and shield the entire time and they can't do anything about it. And then if you have the exotic, you just super again. You can't even waste the super like you can against the other 2 sentinel shields.
It’s so easy to come up with the “counter” to broken game play but in practice it’s silly. Literally shutting down the enemy teams ability to do damage for the length of the super is insanely game breaking. Turning off my guns for that long is OP.
On the flip side, not all supers need to be balanced directly. A class can have good supers and a weak ass neutral game (blade barrage) or a string neutral game but weak as super (nightstalker)
But in the nova warp tree you have arguably the best neutral game with hands down the best super
I actually prefer Striker over it anyway because you get a huge blast to start, then a wandering super that's harder to run away from, PLUS an instakill melee attack and stupidly good grenade.
it takes a bit of getting used to the fact it almost returns completely to home after firing but once you get it down it's a beast
Ain't no party like an old content party? Because I might know a guy who wants to run the old end-game stuffs. Like all of it :P
Sentinel has a shoulder charge too and if you can aim your shield throws well, it's fucking murder city. Plus Doomfangs will get your super up real fast. I think overall void is maybe the strongest of the 3 subclasses for Titan.
Commander on it's own is fine I think. It's super is basically the same as the other 2 roaming versions except it has a better shield but in return it's neutral game is weaker. The main issue is when you combine it with Ursa Furiosa, since now you basically can't waste the super anymore. As long as you throw up the shield and rush people, you will probably get a ton of energy back from at least one of them attacking you. And if they don't attack, just chase them down and murder them.
There's no counterplay beyond running and you will almost always find someone feeding the titan in question by attacking the shield.
If someone pops golden gun or striker or arc staff or hammers you can go “ok. Let’s team shot this guy!” Game isn’t over,
For non roaming they may get a few kills but at least then it’s over and you have 20 seconds to make up that deficit.
If someone pops nova warp or Ursa sentinel? Game over. Literally no counter play to it. Pack it up.
Now take that same concept and lessen the stakes a bit. Heavy spawn. Capturing a point. Getting a few kills in survival. Capturing the easier to hold spawn in clash. With no counter play other than to run... yes you can run but that alone gives the opponent a massive advantage in the flow of the game.
Team shot the golden guns? I strongly disagree. That is not a good plan.
Are we the same person? :eek:
Yeah I mean in that particular case you are better off hiding around a corner and jumping them with shotty or melee
But the point is you have a way to counter even if you’re at a disadvantage
But even if you take the charge branch, you only get one charge every so often
I have a hard time saying no to Skullfort, except in Iron Banner where you will not OHKO and it's largely pointless
hit me up
let’s get spoopy
I had to make it myself from data on Destinytracker
@Elki Yes
but only if I get a 1k Voices
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
No problem! Sorry I ended up dying a whole bunch, I think i was more tired than I thought last night after work.
You get normal block though which still works quite well. It does pull from your super timer though but that's how it's balanced.
The sentinel trees are actually quite well balanced with each having it's own benefits that you have to trade-off with.
Team shoooting a Golden Gun is silly. Waste of resources. You only need 1 person. Rush them from a flank with a shotgun and it's over. Especially if you can catch them as they pop it.
Cayde-6's final fight is pretty accurate all things considered.
Yeah, you take arc for the infinite shoulder charges. You take void for the better super.
Also, suppression grenades can be nasty if you can get the hang of them. Especially if someone helps you follow up.
Only if you complete the raid challenge. This week, The Forever fight is up.
But we're actually gonna be helping two newbs through, so... probably not gonna do that.
...I just wish it didn't have the lighting effect on it.
But still. It's a buy.
My membership status has been pending for weeks now and it would be fun to actually do some stuff with the clan.
While the100 sees some usage, it's definitely fallen out of favor. Most of the clan is relatively segmented via regionality, with some overlap depending on work schedules and the like, and thus many of us have formed smaller groups accordingly.
That said, if you're in the clan, send friend requests to whomever and feel free to hop into open parties (if you're comfortable doing so). Events like Iron Banner are usually good opportunities to say yo! and start familiarizing yourself with the different folks.
So to be clear (sometimes things like this can get lost over the course of a thread), I wasn't downplaying Commander from the perspective of "it's kind of weak," but rather "it's great but not busted". The stuff about getting their supers back, or lasting forever in the first place, comes down to people not understanding how the Commander Sentinel's shield wall works. I just don't think Ursa Furiosa merits a place at the top of the exotics-to-nerf list when it totally relies upon opponents doing something they shouldn't be doing anyway regardless of whether the purple man is wearing bear gloves or not. It's easily possible that Ursa's amount to zilch in the crucible a month or two down the line as people simply get up to speed on an extremely popular subclass.
But people will do it anyway is the point. You can't stop Rando Calrissian from feeding the titan on the other team unlimited supers.
Awesome, thanks for the info. I wasn't sure if it was alright to just join fireteams and whatnot.
I figured that most people had already formed their own groups within the clan but playing this game solo all the time gets a little stale.