Does the PS4 clan exclusively use the100.io to organize fireteams and such?
My membership status has been pending for weeks now and it would be fun to actually do some stuff with the clan.
While the100 sees some usage, it's definitely fallen out of favor. Most of the clan is relatively segmented via regionality, with some overlap depending on work schedules and the like, and thus many of us have formed smaller groups accordingly.
That said, if you're in the clan, send friend requests to whomever and feel free to hop into open parties (if you're comfortable doing so). Events like Iron Banner are usually good opportunities to say yo! and start familiarizing yourself with the different folks.
Awesome, thanks for the info. I wasn't sure if it was alright to just join fireteams and whatnot.
I figured that most people had already formed their own groups within the clan but playing this game solo all the time gets a little stale.
general etiquette is a public party chat is joinable by anyone but kind of use discretion like if you see six people in a party chat and they’re in the raid it’s probably not one to join heh
most groups use the psn party chat instead of the in-game chat because the in-game chat is pretty garbo
Allegedly a voice of reason.
+6
Sirialisof the Halite Throne.Registered Userregular
edited October 2018
Hollowed Lair is still a possible Nightfall this week too. @Local H Jay
I got the high score run done earlier, even got the rare emblem drop, @WolveSight 's friend FIPD got a Mindbender's Ambition.
Sentinel has a shoulder charge too and if you can aim your shield throws well, it's fucking murder city.
Yeah, but then you don't get the blocking shield that unwise opponents can use to help extend your super timer.
You get normal block though which still works quite well. It does pull from your super timer though but that's how it's balanced.
The sentinel trees are actually quite well balanced with each having it's own benefits that you have to trade-off with.
Oh absolutely, yeah! Sentinel Titan feels like it's in a great place right now, where it can gain ground fairly safely at the cost of reduced lethality, which seems like what they always were going for with the subclass.
So to be clear (sometimes things like this can get lost over the course of a thread), I wasn't downplaying Commander from the perspective of "it's kind of weak," but rather "it's great but not busted". The stuff about getting their supers back, or lasting forever in the first place, comes down to people not understanding how the Commander Sentinel's shield wall works. I just don't think Ursa Furiosa merits a place at the top of the exotics-to-nerf list when it totally relies upon opponents doing something they shouldn't be doing anyway regardless of whether the purple man is wearing bear gloves or not. It's easily possible that Ursa's amount to zilch in the crucible a month or two down the line as people simply get up to speed on an extremely popular subclass.
But people will do it anyway is the point. You can't stop Rando Calrissian from feeding the titan on the other team unlimited supers.
It's almost like any exotic/super that's balanced around the average blueberry not being a mouthbreathing moron is probably not going to go over well.
Sentinel has a shoulder charge too and if you can aim your shield throws well, it's fucking murder city.
Yeah, but then you don't get the blocking shield that unwise opponents can use to help extend your super timer.
You get normal block though which still works quite well. It does pull from your super timer though but that's how it's balanced.
The sentinel trees are actually quite well balanced with each having it's own benefits that you have to trade-off with.
Oh absolutely, yeah! Sentinel Titan feels like it's in a great place right now, where it can gain ground fairly safely at the cost of reduced lethality, which seems like what they always were going for with the subclass.
So to be clear (sometimes things like this can get lost over the course of a thread), I wasn't downplaying Commander from the perspective of "it's kind of weak," but rather "it's great but not busted". The stuff about getting their supers back, or lasting forever in the first place, comes down to people not understanding how the Commander Sentinel's shield wall works. I just don't think Ursa Furiosa merits a place at the top of the exotics-to-nerf list when it totally relies upon opponents doing something they shouldn't be doing anyway regardless of whether the purple man is wearing bear gloves or not. It's easily possible that Ursa's amount to zilch in the crucible a month or two down the line as people simply get up to speed on an extremely popular subclass.
But people will do it anyway is the point. You can't stop Rando Calrissian from feeding the titan on the other team unlimited supers.
It's almost like any exotic/super that's balanced around the average blueberry not being a mouthbreathing moron is probably not going to go over well.
I think it's more balanced around PvE since Code of the Commander is basically D2's PvE version of a Defender Titan. And they just never thought about what would happen in the crucible.
+1
Sirialisof the Halite Throne.Registered Userregular
edited October 2018
I'm wondering if next week is of any kind of greater significance, its the first week you will able to get the Seal Title "Cursebreaker" which I'm just missing next weeks Ascendant Challenges 2 Corrupted Eggs to get, found my last Ahamkara Bonepile earlier, you get a Triumph called "O Grave Robber Mine" found that mildly amusing.
Seems odd to be able to get that title if you dont actually become able to break the Dreaming City's Curse during that week.
Sentinel has a shoulder charge too and if you can aim your shield throws well, it's fucking murder city.
Yeah, but then you don't get the blocking shield that unwise opponents can use to help extend your super timer.
You get normal block though which still works quite well. It does pull from your super timer though but that's how it's balanced.
The sentinel trees are actually quite well balanced with each having it's own benefits that you have to trade-off with.
Oh absolutely, yeah! Sentinel Titan feels like it's in a great place right now, where it can gain ground fairly safely at the cost of reduced lethality, which seems like what they always were going for with the subclass.
So to be clear (sometimes things like this can get lost over the course of a thread), I wasn't downplaying Commander from the perspective of "it's kind of weak," but rather "it's great but not busted". The stuff about getting their supers back, or lasting forever in the first place, comes down to people not understanding how the Commander Sentinel's shield wall works. I just don't think Ursa Furiosa merits a place at the top of the exotics-to-nerf list when it totally relies upon opponents doing something they shouldn't be doing anyway regardless of whether the purple man is wearing bear gloves or not. It's easily possible that Ursa's amount to zilch in the crucible a month or two down the line as people simply get up to speed on an extremely popular subclass.
But people will do it anyway is the point. You can't stop Rando Calrissian from feeding the titan on the other team unlimited supers.
It's almost like any exotic/super that's balanced around the average blueberry not being a mouthbreathing moron is probably not going to go over well.
I'll have you know I am fully nose-breathing filthy casual moron. Good day sir!
With all of this talk about Ursa’s, I’m surprised no one has mentioned One-Eyed Mask. That thing is a terror to fight against in the right hands, and I usually see it paired with either a Luna’s, or a full choke shotgun.
Ursa’s balance I feel is just needs a numbers tweak. Getting energy back from people shooting at you is fine, just maybe not the whole entire super because you ate one magazine. I’ve also heard that the effect is really lackluster in pve, where a boss can just wail on you for the whole super, and you’ll get back less than half. So maybe just lower the pvp slider, and bump up the pve one to compensate?
Apparently Midnight Coup is for sale this week from the Leviathan vendor, Benedict? And apparently that's a pretty dang good hand cannon? 35 tokens, and I'm hanging on to 40-something. Looks like I need to make an appointment to finally actually down Calus.
Ain't no party like an old content party? Because I might know a guy who wants to run the old end-game stuffs. Like all of it :P
Are we the same person? :eek:
I had assumed my wonky sleep schedule was mostly due to having a 3 year old. But I'm not opposed to the idea that we are Tyler Durden ... with a 3 year old.
Again my issue with ursa isnt that "folks will shoot it." Its that if you play it right, having someone on the field that the enemy can not shoot is game breaking. It gives too much map control and free reign for your teammates to just destroy everyone, secure objectives and get heavy. Most ults do that anyway but there is a least a small chance you can kill them with smart nades/snipes/heavy etc.
Speaking of Super balance, I think it's fucked up that Blade Barrage can kill any number of people hanging out in a Well of Radiance. It should require more damage per person and therefore reduce the multi-kills possible, but it does not, at ALL.
Also, the chain explosion from a hammer killing a teammate should not be full life damage. Heavy damage sure, but equally as lethal as the hammer itself is messed up.
Oh and the damage reduction on Chaos Reach seems shitty. If I activate before a Hammerbro throws at me, we should be trading. Not I start to work on his armor and he one hit kills me (this COULD be Iron Banner's fault, I'm not sure). It would also be nice if the cancel out power wasn't completely useless and broken but I'm hoping that's a well known issue?
Speaking of Super balance, I think it's fucked up that Blade Barrage can kill any number of people hanging out in a Well of Radiance. It should require more damage per person and therefore reduce the multi-kills possible, but it does not, at ALL.
Like sure, Nova Warp is pretty strong, but if it gets nerfed, I'm betting BB will be the next target. People would have never stopped whinging about voidwalkers in Y1 if novabomb was anywhere as close as good as Barrage. Theatvideo link shows that it will shutdown everything.
Edit: Barrage basically invalidates tether as a super. Why bother just incapacitating on a delay when you can just straight up kill them. Both work on the same line of sight more or less. At least nightstalker still has its neutral game going for it, but thousand cuts is still pretty good if you can keep the burn damage rolling
I knew blade barrage broke banner shield, but it breaking bubble is just hilarious.
Nova warp is probably more broken since it lets you run around the map twice while killing everything. But blade barrage shutting down anything while being unstoppable once the animation starts is real silly.
I honestly don't have too much of a problem with how strong Barrage is (okay, maybe a little with how it pops bubbles/gracerifts). The idea that you have a crazy powerful, but one shot super that you almost can't be killed while doing is mostly fine. Where that car starts to drift off the road a bit is in how it compares to the other classes, and specifically the other shutdown supers.
Like, for the damage resistance, warlocks have an exotic that increases your resistance during the super cast. I'm pretty sure under normal circumstances they are more vulnerable during a novabomb cast than a hunter is, and yet they have to A) aim the super, deal with a much smaller instant kill area, and C) try to make sure that they don't die from the splash damage. Barrage has no such drawbacks, and yet is stronger to boot.
In a lot of ways, it feels similar to hearthstone balancing. Like druid getting amazing armor gain that doesn't feel completely broken for the class, but it just blows warrior out of the water (and warrior's whole thing is supposed to be armor gain).
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
after a year of people running literally across my tether to kill me before it snares them and ends their super, i'm a little annoyed by blade barrage being so effective and so unstoppable
i mean, sure, same class, but still
it's too effective as an "oh shit" button, i think. it's fine to have a super that can negate other supers, but there's absolutely no counter to it, and i think that's bullshit
Thats... not how game balance works. You can't just endlessly buff things. Nerfing a gun slightly will not suddenly make it D2 YR1 again. You set your target power levels and then build stuff up to that, and bring stuff down to that. Theres this weird false dichotomy that any nerfs at all will suddenly change ever single thing in the game down to the lower target power level they had for D2 YR1
Some (many YR1) supers definitely need a buff. But all supers at Nova Warp level? Uh yeah. No. It absolutely needs to be adjusted down slightly. Carefully.
Apparently Midnight Coup is for sale this week from the Leviathan vendor, Benedict? And apparently that's a pretty dang good hand cannon? 35 tokens, and I'm hanging on to 40-something. Looks like I need to make an appointment to finally actually down Calus.
Ain't no party like an old content party? Because I might know a guy who wants to run the old end-game stuffs. Like all of it :P
Are we the same person? :eek:
I had assumed my wonky sleep schedule was mostly due to having a 3 year old. But I'm not opposed to the idea that we are Tyler Durden ... with a 3 year old.
As a nightstalker main I think it’s ok that blade barrage is great and tether is terrible
Because nightstalker gets cloak, enhanced radar, sprint speed buff, smoke bombs and good zoning nades
Solar hunter is one of the worst neutral games in PvP. It’s good in Pve where the burning from knives can be solid. There’s some fun gimmicky builds you can run in PvP but it’s a pretty weak class overall
However the exotic where you get your super energy back from kills is unbalanced in pvp
In fact they probably need to do something where swapping exotics removes your super energy entirely as right now it’s too easy to swap to a super specific exotic then swap babk
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.
Speaking of Super balance, I think it's fucked up that Blade Barrage can kill any number of people hanging out in a Well of Radiance. It should require more damage per person and therefore reduce the multi-kills possible, but it does not, at ALL.
Also, the chain explosion from a hammer killing a teammate should not be full life damage. Heavy damage sure, but equally as lethal as the hammer itself is messed up.
Oh and the damage reduction on Chaos Reach seems shitty. If I activate before a Hammerbro throws at me, we should be trading. Not I start to work on his armor and he one hit kills me (this COULD be Iron Banner's fault, I'm not sure). It would also be nice if the cancel out power wasn't completely useless and broken but I'm hoping that's a well known issue?
There is tuning needed for sure. The thing with super trading is that a lot of how that ends up playing out seems to be latency based. I can't count the number of times that I have been seemingly one shot out of my super by a single fire sword but when the situation is reversed it takes at least two. Same thing with the Nova Warp or any other roaming super. I think you would be hard pressed to find anyone who currently thinks Nova Warp has *too little* damage reduction. Especially combined with the heal and the blink available along with the range on the charged version. It's just one of those things - as mentioned above - stuff tends to be bullshit when we get killed by it - but also bullshit when we get killed out of it which is what we were wishing we could do the last time it was "bullshit" and killed us. Latency certainly doesn't help assuage these feelings.
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.
I do think it is hilarious that they buffed the bubble to actually be able to take damage from supers finally - so people would have to think about how they traded their super for the bubble - only for them to immediately release new supers that just shit all over it no matter what.
+5
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.
I do think it is hilarious that they buffed the bubble to actually be able to take damage from supers finally - so people would have to think about how they traded their super for the bubble - only for them to immediately release new supers that just shit all over it no matter what.
i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.
I do think it is hilarious that they buffed the bubble to actually be able to take damage from supers finally - so people would have to think about how they traded their super for the bubble - only for them to immediately release new supers that just shit all over it no matter what.
i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems
see also: the entire go fast update
Huh?
+1
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.
I do think it is hilarious that they buffed the bubble to actually be able to take damage from supers finally - so people would have to think about how they traded their super for the bubble - only for them to immediately release new supers that just shit all over it no matter what.
i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems
see also: the entire go fast update
Huh?
they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge
Allegedly a voice of reason.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i run slightly faster now, but that's the only real difference after go fast at this point
i guess it's true to the name at least
Allegedly a voice of reason.
0
awsimoa perfectly cromulent human; definitely not a robotRegistered Userregular
Updated Catalyst Checklist for new Fighting Lion info. Also added a tab for Nightfall Exclusives.
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
Man I just got a real wave of nostalgia as a Titan main for the original TTK hammer super, it was so ridiculously over powered. Every time you popped it and everyone heard that *CLANG* there was immediate panic in the chat "Is that our hammer or theirs?"
I got Horror Story last night while I was at 548, so it instantly fired me up to 555 and my PL is shooting up as a result
If they keep providing events with 600 PL rewards, it will really mitigate the longer grind they've installed
Yeah, I should get mine tonight, which will jump me from 525 to 534 or so. Then hopefully a couple powerfuls will get me up around 540 for Sunday raid. Going in blind with my group (well, except Elki but he promises he won't give anything away) so it should be fun. I think my one buddy is still around 510 so hopefully he actually puts in the time to get Horror Story before the raid. But this is a guy that was doing prestige Spire with us at ~355-360 light and never even made it to 370 by the time Forsaken dropped so who knows.
Please consider the environment before printing this post.
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.
I do think it is hilarious that they buffed the bubble to actually be able to take damage from supers finally - so people would have to think about how they traded their super for the bubble - only for them to immediately release new supers that just shit all over it no matter what.
i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems
see also: the entire go fast update
Huh?
they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge
I don't remember this at all.
Like, most of the changes in the Go Fast update still control the meta. Pulses, for example, are a thing only because of that patch.
I got Horror Story last night while I was at 548, so it instantly fired me up to 555 and my PL is shooting up as a result
If they keep providing events with 600 PL rewards, it will really mitigate the longer grind they've installed
Yeah, I should get mine tonight, which will jump me from 525 to 534 or so. Then hopefully a couple powerfuls will get me up around 540 for Sunday raid. Going in blind with my group (well, except Elki but he promises he won't give anything away) so it should be fun. I think my one buddy is still around 510 so hopefully he actually puts in the time to get Horror Story before the raid. But this is a guy that was doing prestige Spire with us at ~355-360 light and never even made it to 370 by the time Forsaken dropped so who knows.
also worth noting the changes to powerful rewards last week have boosted gains quite a bit in my experience just by making it so they're always actual powerful rewards (unless your gear slots are far out of balance and you get one in one of your higher slots)
Allegedly a voice of reason.
+2
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.
Man I just got a real wave of nostalgia as a Titan main for the original TTK hammer super, it was so ridiculously over powered. Every time you popped it and everyone heard that *CLANG* there was immediate panic in the chat "Is that our hammer or theirs?"
the dude throwing hammers over the map blind and getting kills on that newer mars base map that came out is still one of my favorite video clips because it was so delightfully stupid
Allegedly a voice of reason.
0
ObiFettUse the ForceAs You WishRegistered Userregular
I really like the Last Wish raid. Its fun and quick and the teamwork is perfect.
But my crappy RNG is really starting to tick me off. I've got 5 full clears plus 12 encounters worth of loot so far. That's 37 drops.
And only one curated roll: the bow, that can only drop curated.
Posts
general etiquette is a public party chat is joinable by anyone but kind of use discretion like if you see six people in a party chat and they’re in the raid it’s probably not one to join heh
most groups use the psn party chat instead of the in-game chat because the in-game chat is pretty garbo
I got the high score run done earlier, even got the rare emblem drop, @WolveSight 's friend FIPD got a Mindbender's Ambition.
It's almost like any exotic/super that's balanced around the average blueberry not being a mouthbreathing moron is probably not going to go over well.
I think it's more balanced around PvE since Code of the Commander is basically D2's PvE version of a Defender Titan. And they just never thought about what would happen in the crucible.
Seems odd to be able to get that title if you dont actually become able to break the Dreaming City's Curse during that week.
0 seconds left on the Branch 7 nightmare when he goes down but we get into Branch 8.
Uhhh...
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
I'll have you know I am fully nose-breathing filthy casual moron. Good day sir!
Ursa’s balance I feel is just needs a numbers tweak. Getting energy back from people shooting at you is fine, just maybe not the whole entire super because you ate one magazine. I’ve also heard that the effect is really lackluster in pve, where a boss can just wail on you for the whole super, and you’ll get back less than half. So maybe just lower the pvp slider, and bump up the pve one to compensate?
I had assumed my wonky sleep schedule was mostly due to having a 3 year old. But I'm not opposed to the idea that we are Tyler Durden ... with a 3 year old.
See on PS4 side we've discovered by cutting things really close it makes things much more fun.
Like this last wish clear from tonight (potential spoilers):
Not included: The sound of the palpitations I was having when I realised they weren't going to refresh my timer.
I need my HC kills! Countdown is not the mode for that! Christ. 66% done in two sessions... gunna be a while.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Also, the chain explosion from a hammer killing a teammate should not be full life damage. Heavy damage sure, but equally as lethal as the hammer itself is messed up.
Oh and the damage reduction on Chaos Reach seems shitty. If I activate before a Hammerbro throws at me, we should be trading. Not I start to work on his armor and he one hit kills me (this COULD be Iron Banner's fault, I'm not sure). It would also be nice if the cancel out power wasn't completely useless and broken but I'm hoping that's a well known issue?
As the first 40 seconds or so of this video shows, Blade barrage will kill 5 other players in active supers, or standing in overlapping titan bubbles
Like sure, Nova Warp is pretty strong, but if it gets nerfed, I'm betting BB will be the next target. People would have never stopped whinging about voidwalkers in Y1 if novabomb was anywhere as close as good as Barrage. Theatvideo link shows that it will shutdown everything.
Edit: Barrage basically invalidates tether as a super. Why bother just incapacitating on a delay when you can just straight up kill them. Both work on the same line of sight more or less. At least nightstalker still has its neutral game going for it, but thousand cuts is still pretty good if you can keep the burn damage rolling
Nova warp is probably more broken since it lets you run around the map twice while killing everything. But blade barrage shutting down anything while being unstoppable once the animation starts is real silly.
Like, for the damage resistance, warlocks have an exotic that increases your resistance during the super cast. I'm pretty sure under normal circumstances they are more vulnerable during a novabomb cast than a hunter is, and yet they have to A) aim the super,
In a lot of ways, it feels similar to hearthstone balancing. Like druid getting amazing armor gain that doesn't feel completely broken for the class, but it just blows warrior out of the water (and warrior's whole thing is supposed to be armor gain).
i mean, sure, same class, but still
it's too effective as an "oh shit" button, i think. it's fine to have a super that can negate other supers, but there's absolutely no counter to it, and i think that's bullshit
But they have gone full unhinged "NO NERFS EVER".
Thats... not how game balance works. You can't just endlessly buff things. Nerfing a gun slightly will not suddenly make it D2 YR1 again. You set your target power levels and then build stuff up to that, and bring stuff down to that. Theres this weird false dichotomy that any nerfs at all will suddenly change ever single thing in the game down to the lower target power level they had for D2 YR1
Some (many YR1) supers definitely need a buff. But all supers at Nova Warp level? Uh yeah. No. It absolutely needs to be adjusted down slightly. Carefully.
Fashion.
I am Jack’s late night diaper run.
Because nightstalker gets cloak, enhanced radar, sprint speed buff, smoke bombs and good zoning nades
Solar hunter is one of the worst neutral games in PvP. It’s good in Pve where the burning from knives can be solid. There’s some fun gimmicky builds you can run in PvP but it’s a pretty weak class overall
However the exotic where you get your super energy back from kills is unbalanced in pvp
In fact they probably need to do something where swapping exotics removes your super energy entirely as right now it’s too easy to swap to a super specific exotic then swap babk
I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.
There is tuning needed for sure. The thing with super trading is that a lot of how that ends up playing out seems to be latency based. I can't count the number of times that I have been seemingly one shot out of my super by a single fire sword but when the situation is reversed it takes at least two. Same thing with the Nova Warp or any other roaming super. I think you would be hard pressed to find anyone who currently thinks Nova Warp has *too little* damage reduction. Especially combined with the heal and the blink available along with the range on the charged version. It's just one of those things - as mentioned above - stuff tends to be bullshit when we get killed by it - but also bullshit when we get killed out of it which is what we were wishing we could do the last time it was "bullshit" and killed us. Latency certainly doesn't help assuage these feelings.
I do think it is hilarious that they buffed the bubble to actually be able to take damage from supers finally - so people would have to think about how they traded their super for the bubble - only for them to immediately release new supers that just shit all over it no matter what.
i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems
see also: the entire go fast update
Huh?
they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge
i guess it's true to the name at least
https://drive.google.com/open?id=1DHukamL6RXtPZYw_JjkWYiBdDSSz1eymUNUfpnC6L3E
Man I just got a real wave of nostalgia as a Titan main for the original TTK hammer super, it was so ridiculously over powered. Every time you popped it and everyone heard that *CLANG* there was immediate panic in the chat "Is that our hammer or theirs?"
If they keep providing events with 600 PL rewards, it will really mitigate the longer grind they've installed
Yeah, I should get mine tonight, which will jump me from 525 to 534 or so. Then hopefully a couple powerfuls will get me up around 540 for Sunday raid. Going in blind with my group (well, except Elki but he promises he won't give anything away) so it should be fun. I think my one buddy is still around 510 so hopefully he actually puts in the time to get Horror Story before the raid. But this is a guy that was doing prestige Spire with us at ~355-360 light and never even made it to 370 by the time Forsaken dropped so who knows.
I don't remember this at all.
Like, most of the changes in the Go Fast update still control the meta. Pulses, for example, are a thing only because of that patch.
also worth noting the changes to powerful rewards last week have boosted gains quite a bit in my experience just by making it so they're always actual powerful rewards (unless your gear slots are far out of balance and you get one in one of your higher slots)
the dude throwing hammers over the map blind and getting kills on that newer mars base map that came out is still one of my favorite video clips because it was so delightfully stupid
But my crappy RNG is really starting to tick me off. I've got 5 full clears plus 12 encounters worth of loot so far. That's 37 drops.
And only one curated roll: the bow, that can only drop curated.
Xbox Live / Steam